Commit graph

612 commits

Author SHA1 Message Date
e90c8be5a4 Increased rendering distance 2013-07-03 17:48:54 +02:00
d8695803b4 Added cloud walker subdivision system 2013-07-03 13:06:08 +02:00
5a5067e745 Add doxygen config for code documentation 2013-07-03 12:08:03 +02:00
651e3fc3b6 Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
71d0eaacd0 Fixed render progress + added terrain raster progress 2013-06-27 12:15:30 +02:00
56b1a0d97f Tweak the tessellation setting for faster renders 2013-06-27 12:03:55 +02:00
cbb4455ab5 Removed unused water_height parameter 2013-06-27 11:49:32 +02:00
390fa99bab Tessellate terrain chunks at optimal level, using projected bounding box 2013-06-27 11:47:16 +02:00
3e42320c3f Added bounding box system, with camera support 2013-06-27 11:46:18 +02:00
48494f9e18 terrain_tessellation: Started new tessellation system 2013-06-26 17:28:21 +02:00
039e4bb3cb Started work on new textures interface 2013-06-23 22:54:57 +02:00
300f53121e Todos update + make main window select first tab as start 2013-06-23 22:21:42 +02:00
08ada5fc7a Fix pack compile problems caused by strlen
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
88a2e90f8b Fix some compile issues on windows 2013-06-21 15:01:39 +02:00
9ca8232966 Fix for debian package dependencies (=> qt4) 2013-06-21 12:51:40 +02:00
d5edffd55f Fix compilation on controlling (missing header) 2013-06-21 12:36:05 +02:00
c49dec4331 Quick fix for big cloud lighting artifact 2013-06-20 23:47:40 +02:00
da27cc9b1e Fix free form refreshing from global data update 2013-06-20 23:18:15 +02:00
3d7aefe79d Fixed a wrong qt4 import 2013-06-20 22:22:05 +02:00
2021817082 Add "switch to textures" button on terrain page 2013-06-20 22:21:09 +02:00
62a956a65f Add texture displacement info in terrain tab 2013-06-20 22:11:41 +02:00
ce4bddad4f Polish of terrain tab (translations mostly) 2013-06-20 19:01:39 +02:00
87c428ea1a Improve terrain brush settings in dialog 2013-06-20 17:56:15 +02:00
110d16e0b6 Remove unused features in terrain painting dialog 2013-06-20 17:45:26 +02:00
a76853c237 Added toggle for painted area display in terrain painting dialog 2013-06-20 17:38:23 +02:00
25a49f52d8 Added rendering tests for bruneton aerial paerspective 2013-06-20 12:33:18 +02:00
22a44540d9 Fixed a cache issue 2013-06-20 12:32:50 +02:00
d401d0105c A little cleaning, and fixed some camera issues 2013-06-16 23:01:22 +02:00
5c21a548e3 Started work on debian package 2013-06-16 19:06:10 +02:00
a8eb878d13 Updated todo list 2013-06-16 17:40:02 +02:00
356b1dad5b Fixed hdr color mapping, broken in previous commit
It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
d713447f54 Improved double display precision in unit tests
Now using a display precision better than compare precision
2013-06-16 16:12:30 +02:00
284b43362e Merge branch 'fix_terrain_painting_scaling' into 'master' 2013-06-16 16:09:39 +02:00
4658db3cea Fixed terrain paint brush 'smooth' 2013-06-16 16:06:46 +02:00
9b9ea22054 Fixed terrain paint brush 'reset'
- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
2d866442e7 Improved previous tests readability 2013-06-16 15:30:56 +02:00
db51b3af81 Fixed terrain paint brush 'flatten'
- Now taking scaling into account
- Added unit tests on the brush
2013-06-16 15:23:37 +02:00
2c340f0e43 Added quick unit test for perspective correction 2013-06-14 13:39:45 +02:00
b793259554 Merged perspective_correction into master 2013-06-13 18:35:58 +02:00
48d9c131ad Finally attained perspective correctness 2013-06-13 17:45:26 +02:00
c4cc784003 Adding small unit tests 2013-06-13 17:37:29 +02:00
5b2f437c35 More texture presets adjustments 2013-06-11 23:31:44 +02:00
1eb01133cf Partially fixed black widget after render.
The containing scroll area still blacks out...
2013-06-11 18:09:14 +02:00
4033162040 More realistic texture presets 2013-06-11 18:00:59 +02:00
feb422cd11 Merge branch 'master' into perspective_correction
Conflicts:
	src/testing/main.c
2013-06-11 17:35:53 +02:00
a02f82c13a First attempt at perspective correction
We inverse the perspective transformation to interpolate the scanlines.
The perspective is corrected but there are still precision problems (straight lines are deformed).
2013-06-11 12:07:17 +02:00
1b890849a8 Added renderer to RenderArea to gain access to camera 2013-06-11 12:03:50 +02:00
a4ea010b86 Added unit testing for terrain grid 2013-06-09 23:03:37 +02:00
47de568004 Added scaling adjustements
This is not enough, there are still problems with painting brush offsets.
2013-06-09 23:03:16 +02:00
b15ea439d2 Started terrain base noise edition dialog 2013-06-09 19:36:30 +02:00