Commit graph

723 commits

Author SHA1 Message Date
Michaël Lemaire 24a9145bb3 clouds: Precision fixes 2013-08-13 17:51:54 +02:00
Michaël Lemaire 330ac54ac9 clouds: Added edge density 2013-08-13 17:11:39 +02:00
Michaël Lemaire 359c6b5902 Merged raster_threading into master 2013-07-07 00:52:00 +02:00
Michaël Lemaire 23ca90e0c4 Updated TODO file 2013-07-07 00:48:12 +02:00
Michaël Lemaire 595ac664c4 Water raster now uses ParallelQueue 2013-07-07 00:45:43 +02:00
Michaël Lemaire e09b812869 Fix water raster offsetting with camera 2013-07-07 00:45:08 +02:00
Michaël Lemaire 2fe387918f Terrain rasterizer now uses ParallelQueue to use cpu cores 2013-07-07 00:32:45 +02:00
Michaël Lemaire 9d13f46fe6 Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
Michaël Lemaire edde8442f5 Added parallelQueueWait 2013-07-07 00:30:26 +02:00
Michaël Lemaire 8c8fb185cd Fixed parallel queue issues 2013-07-07 00:30:14 +02:00
Michaël Lemaire ea24656b20 raster_threading: Added ParallelQueue system as helper
It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
Michaël Lemaire e90c8be5a4 Increased rendering distance 2013-07-03 17:48:54 +02:00
Michaël Lemaire d8695803b4 Added cloud walker subdivision system 2013-07-03 13:06:08 +02:00
Michaël Lemaire 5a5067e745 Add doxygen config for code documentation 2013-07-03 12:08:03 +02:00
Michaël Lemaire 651e3fc3b6 Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
Michaël Lemaire 71d0eaacd0 Fixed render progress + added terrain raster progress 2013-06-27 12:15:30 +02:00
Michaël Lemaire 56b1a0d97f Tweak the tessellation setting for faster renders 2013-06-27 12:03:55 +02:00
Michaël Lemaire cbb4455ab5 Removed unused water_height parameter 2013-06-27 11:49:32 +02:00
Michaël Lemaire 390fa99bab Tessellate terrain chunks at optimal level, using projected bounding box 2013-06-27 11:47:16 +02:00
Michaël Lemaire 3e42320c3f Added bounding box system, with camera support 2013-06-27 11:46:18 +02:00
Michaël Lemaire 48494f9e18 terrain_tessellation: Started new tessellation system 2013-06-26 17:28:21 +02:00
Michaël Lemaire 039e4bb3cb Started work on new textures interface 2013-06-23 22:54:57 +02:00
Michaël Lemaire 300f53121e Todos update + make main window select first tab as start 2013-06-23 22:21:42 +02:00
Michaël Lemaire 08ada5fc7a Fix pack compile problems caused by strlen
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
Michaël Lemaire 88a2e90f8b Fix some compile issues on windows 2013-06-21 15:01:39 +02:00
Michaël Lemaire 9ca8232966 Fix for debian package dependencies (=> qt4) 2013-06-21 12:51:40 +02:00
Michaël Lemaire d5edffd55f Fix compilation on controlling (missing header) 2013-06-21 12:36:05 +02:00
Michaël Lemaire c49dec4331 Quick fix for big cloud lighting artifact 2013-06-20 23:47:40 +02:00
Michaël Lemaire da27cc9b1e Fix free form refreshing from global data update 2013-06-20 23:18:15 +02:00
Michaël Lemaire 3d7aefe79d Fixed a wrong qt4 import 2013-06-20 22:22:05 +02:00
Michaël Lemaire 2021817082 Add "switch to textures" button on terrain page 2013-06-20 22:21:09 +02:00
Michaël Lemaire 62a956a65f Add texture displacement info in terrain tab 2013-06-20 22:11:41 +02:00
Michaël Lemaire ce4bddad4f Polish of terrain tab (translations mostly) 2013-06-20 19:01:39 +02:00
Michaël Lemaire 87c428ea1a Improve terrain brush settings in dialog 2013-06-20 17:56:15 +02:00
Michaël Lemaire 110d16e0b6 Remove unused features in terrain painting dialog 2013-06-20 17:45:26 +02:00
Michaël Lemaire a76853c237 Added toggle for painted area display in terrain painting dialog 2013-06-20 17:38:23 +02:00
Michaël Lemaire 25a49f52d8 Added rendering tests for bruneton aerial paerspective 2013-06-20 12:33:18 +02:00
Michaël Lemaire 22a44540d9 Fixed a cache issue 2013-06-20 12:32:50 +02:00
Michaël Lemaire d401d0105c A little cleaning, and fixed some camera issues 2013-06-16 23:01:22 +02:00
Michaël Lemaire 5c21a548e3 Started work on debian package 2013-06-16 19:06:10 +02:00
Michaël Lemaire a8eb878d13 Updated todo list 2013-06-16 17:40:02 +02:00
Michaël Lemaire 356b1dad5b Fixed hdr color mapping, broken in previous commit
It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
Michaël Lemaire d713447f54 Improved double display precision in unit tests
Now using a display precision better than compare precision
2013-06-16 16:12:30 +02:00
Michaël Lemaire 284b43362e Merge branch 'fix_terrain_painting_scaling' into 'master' 2013-06-16 16:09:39 +02:00
Michaël Lemaire 4658db3cea Fixed terrain paint brush 'smooth' 2013-06-16 16:06:46 +02:00
Michaël Lemaire 9b9ea22054 Fixed terrain paint brush 'reset'
- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
Michaël Lemaire 2d866442e7 Improved previous tests readability 2013-06-16 15:30:56 +02:00
Michaël Lemaire db51b3af81 Fixed terrain paint brush 'flatten'
- Now taking scaling into account
- Added unit tests on the brush
2013-06-16 15:23:37 +02:00
Michaël Lemaire 2c340f0e43 Added quick unit test for perspective correction 2013-06-14 13:39:45 +02:00
Michaël Lemaire b793259554 Merged perspective_correction into master 2013-06-13 18:35:58 +02:00