Commit graph

915 commits

Author SHA1 Message Date
Michaël Lemaire 0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
Michaël Lemaire fde385a51a Fixed initial textures definition 2015-08-19 18:14:15 +02:00
Michaël Lemaire 100ee0eec1 Fixed underwater terrain detection in opengl renderer 2015-08-19 17:22:14 +02:00
Michaël Lemaire 95d2f55ebf Fixed atmosphere daytime control binding 2015-08-19 01:18:16 +02:00
Michaël Lemaire 9d077d78f5 Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00
Michaël Lemaire 9a177352ba Fixed OpenGL camera management 2015-08-18 22:47:18 +02:00
Michaël Lemaire 56dae1e38e Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
Michaël Lemaire db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
Michaël Lemaire e96fdd9721 Added pause of opengl renderer while rendering picture 2015-08-18 19:12:54 +02:00
Michaël Lemaire 0cf2add322 Fixed UI elements visibility and input issues 2015-08-18 18:22:16 +02:00
Michaël Lemaire 8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
Michaël Lemaire 67bd80fba5 Fixed undo/redo system 2015-08-17 18:18:31 +02:00
Michaël Lemaire 5afd5ec24a Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
Michaël Lemaire 1eef1ef429 Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
Michaël Lemaire d78bd2553c Added unit tests for FloatNode 2015-08-14 00:22:20 +02:00
Michaël Lemaire d65bc18342 Fixed compiler warnings 2015-08-13 23:59:27 +02:00
Michaël Lemaire 0fc10fd28b Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
2015-08-13 23:46:50 +02:00
Michaël Lemaire 6062c755b5 Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
2015-08-13 19:49:16 +02:00
Michaël Lemaire 46e9e73793 Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
Michaël Lemaire a8ae50df94 Removed unused preview renderers 2015-08-12 22:53:54 +02:00
Michaël Lemaire 42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
Michaël Lemaire a4edc9568b Restored progress display in CLI render 2015-08-12 22:11:26 +02:00
Michaël Lemaire 6f8e0c3cfd Fixed some memory issues 2015-08-12 19:29:28 +02:00
Michaël Lemaire 44c03e46a9 Tweaked opengl terrain tessellation to speed up rendering 2015-08-12 17:26:17 +02:00
Michaël Lemaire 84e9d6c896 README: update build instructions 2015-08-12 17:10:25 +02:00
Michaël Lemaire 26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
Michaël Lemaire 7d79b6f772 Added scenery save/load testing 2015-08-04 00:00:56 +02:00
Michaël Lemaire 0585bc4b6f Removed old QtWidget UI 2015-07-28 19:03:10 +02:00
Michaël Lemaire fc15f7d9b8 Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
Michaël Lemaire e84698dbb3 Added shortcut to show previous render again 2015-07-23 00:28:27 +02:00
Michaël Lemaire efcbeecf3e Added speed factor in camera control 2015-07-22 21:30:56 +02:00
Michaël Lemaire 48d5cb6174 Made quick UI the default for "make run" command 2015-07-22 19:31:15 +02:00
Michaël Lemaire 8c2091de03 Added render progress bar 2015-07-22 19:23:22 +02:00
Michaël Lemaire 2de920e091 Fixed quick ui camera to stay above ground and water 2015-07-22 18:39:46 +02:00
Michaël Lemaire 2c877953e7 Improved basic quick ui usability 2015-07-22 18:05:24 +02:00
Michaël Lemaire 404b54a865 Merge branch 'quick_ui' 2015-07-22 18:05:10 +02:00
Michaël Lemaire 261eb5a674 opengl: Replaced temp lighting with sun transmission lighting 2014-11-21 11:40:47 +01:00
Michaël Lemaire f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
Michaël Lemaire 5682af5f18 Update travis URL 2014-10-26 21:53:02 +01:00
Michaël Lemaire 1cc3a4d625 quick ui : Added basic camera controls 2014-09-26 17:46:39 +02:00
Michaël Lemaire 57b90af132 Added progressive camera change to opengl view 2014-09-18 17:38:37 +02:00
Michaël Lemaire 872e191fea Merge branch 'master' into quick_ui 2014-09-18 11:39:56 +02:00
Michaël Lemaire 553b6b2896 Improved data files locator 2014-09-18 11:39:36 +02:00
Michaël Lemaire f869c2a01d Fix compile in debug mode 2014-09-18 10:09:25 +02:00
Michaël Lemaire 0c3a498cae Merge branch 'master' into quick_ui 2014-09-18 09:25:16 +02:00
Michaël Lemaire 4a01a4314a Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
Michaël Lemaire 5eed701803 Removed unused Circle system from Zone 2014-09-15 09:36:48 +02:00
Michaël Lemaire 06a8227de3 Added quick render to QtQuick UI 2014-09-09 17:56:52 +02:00
Michaël Lemaire d0a5f19cc5 Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
Michaël Lemaire 2251db361c WIP on QtQuick toolbars 2014-08-28 10:29:12 +02:00