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3599c3aecf
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Fixed clouds layers being deleted in scenery by opengl renderer
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2015-08-19 19:28:36 +02:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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9a177352ba
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Fixed OpenGL camera management
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2015-08-18 22:47:18 +02:00 |
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56dae1e38e
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Don't copy scenery in the renderer
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2015-08-18 22:29:18 +02:00 |
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db0be5204f
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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d65bc18342
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Fixed compiler warnings
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2015-08-13 23:59:27 +02:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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06a8227de3
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Added quick render to QtQuick UI
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2014-09-09 17:56:52 +02:00 |
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818d82607e
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Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
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2014-08-22 17:34:07 +02:00 |
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99aff57d6c
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Optimized output picture saving
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2014-08-21 22:23:04 +02:00 |
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0abfa97295
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Merge branch 'cloud_types'
Conflicts:
src/render/software/software.pro
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2014-08-21 21:31:29 +02:00 |
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1afcb907c4
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Optimized and fixed canvas portion merging in final picture
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2014-08-21 15:30:09 +02:00 |
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04f6ab732d
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Normalize colors before writing to final picture
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2014-08-21 14:53:49 +02:00 |
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c39ef6adce
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
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6c4a16966c
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Larger maximal canvas portion size
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2014-08-21 10:11:44 +02:00 |
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0bb1cf5bed
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Added canvas portion writing to disk
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2014-08-21 09:58:11 +02:00 |
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13904be001
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
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14e0320848
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Restored (partially) render progress
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2014-08-20 15:58:37 +02:00 |
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18a669675f
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Restored tone mapping control of canvas preview
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2014-08-20 14:31:28 +02:00 |
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8ef8b0386c
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Canvas preview widget is immediately sized (so that render dialog don't resize later)
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2014-08-20 14:23:35 +02:00 |
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2b135eedac
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Removed old render_progress in SoftwareRenderer
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2014-08-19 14:20:37 +02:00 |
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1bf6d9382b
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Removed size information from SoftwareRenderer + removed full render tests
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2014-08-19 12:22:27 +02:00 |
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0c48fb075f
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Rasterizers now use their own interrupt system
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2014-08-19 11:44:54 +02:00 |
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915f43503e
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
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dc3584cefc
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
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8f24d54568
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
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31b74c660e
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Iterate over portions to render the whole canvas
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2014-08-18 17:33:15 +02:00 |
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3a2ec1c75f
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Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
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2014-08-18 17:16:17 +02:00 |
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c9fa33984b
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Restored color profile in canvas preview
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2014-08-18 16:33:09 +02:00 |
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9c2d545e6a
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Fixed parallel canvas shading
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2014-08-18 16:25:44 +02:00 |
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b5ee4c432f
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Added parallel pixel shader for second-pass rendering
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2014-08-18 16:04:46 +02:00 |
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0566f2bdd8
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Refactored ParallelWork for better performance
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2014-08-18 15:20:04 +02:00 |
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2aeecdec62
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
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b86669c5a0
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Added color to rasterized polygons
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2014-08-16 13:34:55 +02:00 |
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bc34a2b823
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
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f94d93ae60
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Fixed canvas Z-index
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2014-06-18 20:10:05 +02:00 |
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cf58bea1b7
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WIP on new canvas system
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2014-06-12 17:45:59 +02:00 |
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8099361cc9
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WIP on new canvas system
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2014-06-10 15:13:16 +02:00 |
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43431aae87
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New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
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c57c5f45d4
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Merge branch 'master' into water_shader
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2014-05-20 09:55:44 +02:00 |
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1158aa248b
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cloud_types: Added cumulo-nimbus model
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2014-03-18 21:27:35 +01:00 |
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eea639a7fb
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cloud_types: Added cirrus model
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2014-03-18 21:17:41 +01:00 |
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0ab61f8060
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cloud_types: Added alto cumulus model
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2014-03-18 21:08:17 +01:00 |
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49564acc3c
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
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3e72fc7bf8
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
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25d9a95141
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
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1db49afaed
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Restored correct terrain tessellation
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2014-01-02 15:08:00 +01:00 |
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5579045604
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Fixed the terrain walker hitting displacement immediately at high quality
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2013-12-31 16:55:10 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
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