Michaël Lemaire
2be80bf8e2
Fixed aerial perspective being applied at wrong location in clouds
...
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.
Now it is applied at the first found segment, which is still not
optimal but better.
The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
Michaël Lemaire
a5c36f90f0
Fixed CLI overriding daytime even when not specified
2015-10-08 23:48:19 +02:00
Michaël Lemaire
3fc8b1c98f
Added automatic tessellation near camera frustum culling
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This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
Michaël Lemaire
98e3128c31
Added /atmosphere/godrays/ definition node
2015-09-30 01:08:15 +02:00
Michaël Lemaire
b045b731ad
Added god rays manager (initial implementation)
2015-09-29 22:31:25 +02:00
Michaël Lemaire
273585dd8a
Fixed tool camera not reverting back to previous camera mode
2015-09-21 23:17:47 +02:00
Michaël Lemaire
8a9c3d4b83
Added /atmosphere/sun_radius property
...
Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
Michaël Lemaire
aacb4addd5
Optimized texture rendering
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Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
Michaël Lemaire
4fb7078815
Added rendered picture saving ui
2015-09-15 01:26:05 +02:00
Michaël Lemaire
20c03f84b7
Added an initial loading screen
2015-09-14 19:25:54 +02:00
Michaël Lemaire
84cb69e127
Added cancel button on render dialog
2015-09-14 01:35:25 +02:00
Michaël Lemaire
005c24fa85
Tweaked window and render sizes to keep full hd ratio
...
Also added medium render size
2015-09-14 00:48:55 +02:00
Michaël Lemaire
0c8a88cddb
Added render time
2015-09-13 22:38:44 +02:00
Michaël Lemaire
cd7eb2f669
Refactored clouds rendering quality factor
2015-09-13 18:58:11 +02:00
Michaël Lemaire
6a8fc7b102
Fixed atmosphere daytime control
...
Minute+1 button did add a wrong amount of time
2015-09-10 23:43:25 +02:00
Michaël Lemaire
8d33a11dc5
Added rasterization quality control
2015-09-10 19:33:52 +02:00
Michaël Lemaire
6a45c5dba7
Refactored quality control of terrain rendering
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Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire
4fcf1d071c
Added render tests from command line
2015-09-10 00:40:47 +02:00
Michaël Lemaire
035c957054
Fixed small UI issues
2015-09-09 00:08:01 +02:00
Michaël Lemaire
647e185e52
Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
2015-09-08 23:52:34 +02:00
Michaël Lemaire
982af74c2d
Added /water/reflection property
2015-09-08 01:00:34 +02:00
Michaël Lemaire
a96699dece
Added mouse tracking on 3d view for future operations
2015-09-07 01:15:59 +02:00
Michaël Lemaire
1361c5c654
ui: Fixed some state issues
2015-08-28 11:40:35 +02:00
Michaël Lemaire
45f10440ec
Fixed top-down camera switching
2015-08-26 00:49:52 +02:00
Michaël Lemaire
623a3606eb
Fixed UI not reverting to previous state when exiting render dialog
2015-08-26 00:28:12 +02:00
Michaël Lemaire
c450774995
Applied atmosphere humidity to opengl renderer
2015-08-25 23:33:47 +02:00
Michaël Lemaire
ffe5b38ad8
Fixed a segfault at application exit
2015-08-25 01:09:11 +02:00
Michaël Lemaire
1077e4dca3
Fixed OpenGL viewport being updated at each frame
...
That could cause ratio flickering on paint() on some devices
2015-08-24 19:38:59 +02:00
Michaël Lemaire
c199bef7f2
Added /atmosphere/humidity control
2015-08-24 01:19:19 +02:00
Michaël Lemaire
625507e11d
Fixed mouse events being processed by both controls and OpenGLView
2015-08-24 00:53:24 +02:00
Michaël Lemaire
b2a458b1f2
Refactoring of QML states
2015-08-24 00:39:31 +02:00
Michaël Lemaire
d6233c70f0
Fixed small memory leaks
2015-08-23 22:44:45 +02:00
Michaël Lemaire
0579cc2c3c
Added shortcut information in tooltips
2015-08-21 00:46:42 +02:00
Michaël Lemaire
edc60113d9
Added render buttons
2015-08-21 00:41:14 +02:00
Michaël Lemaire
28c9c08d74
Added water rendering toggle in opengl
2015-08-21 00:25:34 +02:00
Michaël Lemaire
7dd70e7bca
Tweaked camera speed
2015-08-20 19:02:11 +02:00
Michaël Lemaire
05d0680210
Top-down camera is now set relative to render camera
2015-08-20 01:30:46 +02:00
Michaël Lemaire
5c90e1ef07
Improved "time of day" UI
2015-08-20 01:15:08 +02:00
Michaël Lemaire
bbec14d904
Fixed atmosphere saving to file
2015-08-19 22:07:44 +02:00
Michaël Lemaire
87acc42041
Experimental scenery generate/save/load from UI
2015-08-19 20:06:47 +02:00
Michaël Lemaire
95d2f55ebf
Fixed atmosphere daytime control binding
2015-08-19 01:18:16 +02:00
Michaël Lemaire
9d077d78f5
Added FloatPropertyBind class
...
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00
Michaël Lemaire
9a177352ba
Fixed OpenGL camera management
2015-08-18 22:47:18 +02:00
Michaël Lemaire
56dae1e38e
Don't copy scenery in the renderer
2015-08-18 22:29:18 +02:00
Michaël Lemaire
db0be5204f
Switched /atmosphere/daytime to new definition system
2015-08-18 20:31:11 +02:00
Michaël Lemaire
e96fdd9721
Added pause of opengl renderer while rendering picture
2015-08-18 19:12:54 +02:00
Michaël Lemaire
0cf2add322
Fixed UI elements visibility and input issues
2015-08-18 18:22:16 +02:00
Michaël Lemaire
8fa0d8af29
Added DefinitionWatcher system
...
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
Michaël Lemaire
d65bc18342
Fixed compiler warnings
2015-08-13 23:59:27 +02:00
Michaël Lemaire
46e9e73793
Refactored logging system using iostream
2015-08-13 00:33:16 +02:00
Michaël Lemaire
a4edc9568b
Restored progress display in CLI render
2015-08-12 22:11:26 +02:00
Michaël Lemaire
26fb112da1
Added name to all BaseDefinition and toString representation
...
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
Michaël Lemaire
0585bc4b6f
Removed old QtWidget UI
2015-07-28 19:03:10 +02:00
Michaël Lemaire
fc15f7d9b8
Added ground texture resetting while changing time of day
2015-07-26 18:30:30 +02:00
Michaël Lemaire
e84698dbb3
Added shortcut to show previous render again
2015-07-23 00:28:27 +02:00
Michaël Lemaire
efcbeecf3e
Added speed factor in camera control
2015-07-22 21:30:56 +02:00
Michaël Lemaire
8c2091de03
Added render progress bar
2015-07-22 19:23:22 +02:00
Michaël Lemaire
2de920e091
Fixed quick ui camera to stay above ground and water
2015-07-22 18:39:46 +02:00
Michaël Lemaire
2c877953e7
Improved basic quick ui usability
2015-07-22 18:05:24 +02:00
Michaël Lemaire
f7715b612e
Changed some old int-bools to true booleans
2014-11-21 09:45:19 +01:00
Michaël Lemaire
1cc3a4d625
quick ui : Added basic camera controls
2014-09-26 17:46:39 +02:00
Michaël Lemaire
57b90af132
Added progressive camera change to opengl view
2014-09-18 17:38:37 +02:00
Michaël Lemaire
872e191fea
Merge branch 'master' into quick_ui
2014-09-18 11:39:56 +02:00
Michaël Lemaire
553b6b2896
Improved data files locator
2014-09-18 11:39:36 +02:00
Michaël Lemaire
0c3a498cae
Merge branch 'master' into quick_ui
2014-09-18 09:25:16 +02:00
Michaël Lemaire
4a01a4314a
Refactored TerrainHeightMap to PaintedGrid for future reuse
2014-09-15 12:32:27 +02:00
Michaël Lemaire
06a8227de3
Added quick render to QtQuick UI
2014-09-09 17:56:52 +02:00
Michaël Lemaire
d0a5f19cc5
Added daytime control to QtQuick UI
2014-08-28 19:46:06 +02:00
Michaël Lemaire
2251db361c
WIP on QtQuick toolbars
2014-08-28 10:29:12 +02:00
Michaël Lemaire
d909ff380f
Fixed opengl drawing in qtquick window
2014-08-27 18:19:48 +02:00
Michaël Lemaire
3814f63ac0
Experiments on toolbars
2014-08-27 17:23:59 +02:00
Michaël Lemaire
0e2e0a05eb
Refactored QtQuick UI to work in QtCreator
2014-08-27 15:18:08 +02:00
Michaël Lemaire
078bab62fc
Merge branch 'master' into quick_ui
...
Conflicts:
src/paysages.pro
2014-08-27 13:55:51 +02:00
Michaël Lemaire
04f6ab732d
Normalize colors before writing to final picture
2014-08-21 14:53:49 +02:00
Michaël Lemaire
c39ef6adce
Restored final picture saving (in constant memory usage)
2014-08-21 12:36:28 +02:00
Michaël Lemaire
13904be001
Optimization: replaced some divisions by inverse multiplications
2014-08-20 16:45:45 +02:00
Michaël Lemaire
14e0320848
Restored (partially) render progress
2014-08-20 15:58:37 +02:00
Michaël Lemaire
18a669675f
Restored tone mapping control of canvas preview
2014-08-20 14:31:28 +02:00
Michaël Lemaire
8ef8b0386c
Canvas preview widget is immediately sized (so that render dialog don't resize later)
2014-08-20 14:23:35 +02:00
Michaël Lemaire
0d659d2e44
WIP on quick ui prototype
2014-08-19 17:37:24 +02:00
Michaël Lemaire
f7d84afb79
Added primary toolbar to qt quick prototype
2014-08-19 17:01:42 +02:00
Michaël Lemaire
9f438a3f84
Prototype of experimental UI using Qt Quick
2014-08-19 15:49:08 +02:00
Michaël Lemaire
dc3584cefc
Check canvas preview coordinates to avoid segfault
2014-08-19 11:25:27 +02:00
Michaël Lemaire
3a2ec1c75f
Only allocate canvas portion pixels when needed
...
This will allow for larger renders in constant memory footprint
2014-08-18 17:16:17 +02:00
Michaël Lemaire
0566f2bdd8
Refactored ParallelWork for better performance
2014-08-18 15:20:04 +02:00
Michaël Lemaire
fb3d32baf4
Removed old render area code in dialogrender
2014-08-16 13:41:02 +02:00
Michaël Lemaire
bc34a2b823
Removed RenderArea and added terrain rasterization to canvas
2014-06-18 22:10:46 +02:00
Michaël Lemaire
cf58bea1b7
WIP on new canvas system
2014-06-12 17:45:59 +02:00
Michaël Lemaire
8099361cc9
WIP on new canvas system
2014-06-10 15:13:16 +02:00
Michaël Lemaire
43431aae87
New Canvas software rendering structure (WIP)
2014-06-05 17:12:49 +02:00
Michaël Lemaire
c57c5f45d4
Merge branch 'master' into water_shader
2014-05-20 09:55:44 +02:00
Michaël Lemaire
b9ebf06188
Fixed path of resources in UI files
2014-02-24 22:30:27 +01:00
Michaël Lemaire
6e323dbea7
BasePreview no longer fix its own size in constructor
...
This prevented free-sized previews from correctly sizing
2014-02-24 22:25:53 +01:00
Michaël Lemaire
25d9a95141
Water is now always at y=0.0
2014-01-06 20:22:00 +01:00
Michaël Lemaire
98646efb99
Fixed camera reverting in 3d explorer not reverting fov slider
2014-01-04 11:43:40 +01:00
Michaël Lemaire
ec71b09f2e
[WIP] Texture form previews
2014-01-02 17:36:19 +01:00
Michaël Lemaire
f0ed8d4b4a
Added textures mix preview
2014-01-02 15:19:20 +01:00
Michaël Lemaire
e61dae6f0a
Added NoiseState to maintain the noise offsets in clouds
2013-12-31 15:50:28 +01:00
Michaël Lemaire
eb795b0f83
Added camera FOV control (and better initial fov)
2013-12-30 14:59:42 +01:00
Michaël Lemaire
eabe68b77d
New terrain walker (now used for ray casting)
2013-12-29 14:14:49 +01:00