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6ab664485a
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Win32 DLL support for libpaysages_system
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2013-10-20 15:24:58 +02:00 |
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ad1a492884
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Removed dependency to GLib/GThread
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2013-10-20 15:07:12 +02:00 |
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25d14a43ce
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Replaced glib mutex by QMutex
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2013-10-20 15:01:57 +02:00 |
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4ee1c4f7e1
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Threading now uses QThread instead of glib threads
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2013-10-20 14:53:53 +02:00 |
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b896832e76
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Removed dependency to OpenIL/libDevIL
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2013-10-20 14:34:55 +02:00 |
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5032f1b2aa
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Correction des config qmake
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2013-10-16 17:09:20 +02:00 |
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46f34eb23c
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Small cloud preview improvement
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2013-10-08 10:13:51 +02:00 |
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f4e4c1def4
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Simplified qmake usage and normalized build between make and qtcreator
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2013-10-06 23:04:04 +02:00 |
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039aaeb33b
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Updated TODO
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2013-10-06 15:51:42 +02:00 |
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f39c4b3f6c
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Temporary fix for preview renders stopping when window loses focus
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2013-10-06 15:45:53 +02:00 |
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29d258574a
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Fixed terrain preview not clearing base texture zone
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2013-10-03 23:31:23 +02:00 |
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23cad30548
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Started textures edition dialog (WIP)
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2013-10-03 23:28:30 +02:00 |
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a7bc90a1a1
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Fixed compile warning (regarding static members initialization)
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2013-10-03 23:28:09 +02:00 |
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81a27b1b39
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Tweaked textures presets
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2013-10-03 23:27:37 +02:00 |
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7ea28826bb
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Fixed terrain preview not using specified material
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2013-10-02 22:00:08 +02:00 |
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7f0a13c02b
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Zone height ranges can now be relative to terrain and water height
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2013-09-27 23:28:06 +02:00 |
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be19d1d759
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Moved zone.h and zone.c to tools
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2013-09-27 22:06:00 +02:00 |
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8d701e910b
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Small include fixes and unused variable tagging
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2013-09-27 22:04:05 +02:00 |
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f1e2c17f2e
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Merge branch 'master' of ssh://bitbucket.org/thunderk/paysages
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2013-09-26 22:12:34 +02:00 |
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c6be386a59
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Switch to HSL color space for material definition
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2013-09-18 17:10:34 +02:00 |
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05c0a58875
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Separated texture layer results for previews
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2013-08-28 16:03:22 +02:00 |
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7cd74b2c8a
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WIP on texture previews
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2013-08-24 00:51:27 +02:00 |
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2c79175304
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Header chain optimization
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2013-08-24 00:50:56 +02:00 |
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4d8a1fe5cf
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Fixed build system (now working from cli and qteditor)
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2013-08-24 00:50:12 +02:00 |
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02e839406c
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Factorized common qmake parts
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2013-08-23 22:57:34 +02:00 |
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08d7b56f00
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Switching all build system to qmake
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2013-08-23 20:29:54 +02:00 |
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c46afa4152
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Added presets to FreeFormHelper + small fixes
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2013-08-21 23:22:13 +02:00 |
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171df529fa
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Added layer coverage preview on new textures form
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2013-08-21 23:19:47 +02:00 |
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08b481df7d
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WIP on new material dialog
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2013-08-18 17:13:15 +02:00 |
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bc3f47e3b9
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Added rounded drawing widgets
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2013-08-18 17:12:54 +02:00 |
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f199963867
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Several fixes and small changes
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2013-08-17 18:08:37 +02:00 |
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c8f36643d0
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WIP on new texture form
- Added FreeLayerHelper
- Added texture layers table
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2013-08-17 17:04:48 +02:00 |
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0a11c7d48a
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Small noise optimization
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2013-08-17 15:11:49 +02:00 |
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3acc0fe25d
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Removed profiling from debug build
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2013-08-17 15:11:21 +02:00 |
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45646d47a2
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More realistic material previews (more light power with HDR applied)
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2013-08-17 15:10:17 +02:00 |
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24a9145bb3
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clouds: Precision fixes
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2013-08-13 17:51:54 +02:00 |
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330ac54ac9
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clouds: Added edge density
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2013-08-13 17:11:39 +02:00 |
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359c6b5902
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Merged raster_threading into master
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2013-07-07 00:52:00 +02:00 |
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23ca90e0c4
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Updated TODO file
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2013-07-07 00:48:12 +02:00 |
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595ac664c4
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Water raster now uses ParallelQueue
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2013-07-07 00:45:43 +02:00 |
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e09b812869
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Fix water raster offsetting with camera
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2013-07-07 00:45:08 +02:00 |
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2fe387918f
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Terrain rasterizer now uses ParallelQueue to use cpu cores
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2013-07-07 00:32:45 +02:00 |
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9d13f46fe6
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Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
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2013-07-07 00:32:01 +02:00 |
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edde8442f5
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Added parallelQueueWait
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2013-07-07 00:30:26 +02:00 |
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8c8fb185cd
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Fixed parallel queue issues
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2013-07-07 00:30:14 +02:00 |
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ea24656b20
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raster_threading: Added ParallelQueue system as helper
It will be used to push tessellated quads to render area.
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2013-07-04 17:36:41 +02:00 |
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e90c8be5a4
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Increased rendering distance
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2013-07-03 17:48:54 +02:00 |
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d8695803b4
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Added cloud walker subdivision system
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2013-07-03 13:06:08 +02:00 |
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5a5067e745
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Add doxygen config for code documentation
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2013-07-03 12:08:03 +02:00 |
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651e3fc3b6
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Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
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2013-06-27 17:11:37 +02:00 |
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