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9196be4c05
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Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/opengl_global.h
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2015-12-08 01:28:15 +01:00 |
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f242f55f81
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Switched OpenGL to core profile
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2015-12-07 23:32:55 +01:00 |
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e346f07c22
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Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.cpp
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2015-12-04 00:04:07 +01:00 |
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c7e868ef11
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Better OpenGL error checking + opengl header refactoring
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2015-12-03 23:04:50 +01:00 |
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d2efb599d9
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Made the vegetation impostors face the camera
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2015-11-29 19:18:36 +01:00 |
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9d7a7a0ff7
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Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
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2015-11-25 23:15:58 +01:00 |
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9e3c43f510
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Merge branch 'master' into vegetation
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2015-11-24 00:59:28 +01:00 |
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5e9b37d52c
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Fixed small memory leaks and uninitialized values
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2015-11-24 00:58:09 +01:00 |
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dd7baf6db5
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Merge branch 'master' into vegetation
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2015-11-18 19:41:54 +01:00 |
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6166031c8b
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Speeded up compile time
Reworked *_global.h heavy inclusions
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2015-11-18 19:37:00 +01:00 |
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9a096ec329
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Merge branch 'master' into vegetation
Conflicts:
src/basics/Disk.cpp
src/basics/Disk.h
src/basics/SpaceSegment.cpp
src/definition/DefinitionNode.cpp
src/definition/DefinitionNode.h
src/definition/Scenery.cpp
src/definition/Scenery.h
src/definition/SurfaceMaterial.cpp
src/definition/SurfaceMaterial.h
src/definition/TextureLayerDefinition.cpp
src/definition/definition_global.h
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLRenderer.cpp
src/render/software/SoftwareCanvasRenderer.cpp
src/render/software/SoftwareCanvasRenderer.h
src/render/software/SoftwareRenderer.h
src/render/software/TerrainRasterizer.cpp
src/render/software/TerrainRasterizer.h
src/render/software/TerrainRenderer.h
src/render/software/software_global.h
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2015-11-09 22:38:00 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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bdb2a3edb8
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Merge branch 'master' into vegetation
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2015-11-08 23:33:09 +01:00 |
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d82fc73531
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Small optimizations (use reference to avoid object copy)
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2015-11-08 23:32:52 +01:00 |
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030be52f6f
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Merge branch 'master' into vegetation
Conflicts:
src/definition/definition.pro
src/render/software/software.pro
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2015-10-19 17:40:17 +02:00 |
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ca7bd84308
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
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cd7f30ecae
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Add ability to disable vegetation rendering
It is disabled in opengl rendering for now
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2015-10-18 17:35:42 +02:00 |
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ac1b6a909b
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Extracted RayCastingResult header to speed-up compiling
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2015-10-16 00:28:07 +02:00 |
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b045b731ad
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
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8a9c3d4b83
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Added /atmosphere/sun_radius property
Also added the tool camera mode to focus on the sun while altering its radius
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2015-09-21 23:12:43 +02:00 |
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ec69975146
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Fixed uninitialized texture id in opengl
This could cause an invalid operation error at texture binding
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2015-09-21 21:01:44 +02:00 |
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6e45fc4c2f
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Small performance improvement in opengl drawing
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2015-09-15 18:18:24 +02:00 |
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20c03f84b7
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Added an initial loading screen
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2015-09-14 19:25:54 +02:00 |
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2b5b35e3b4
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Fixed specular lighting on water not being consistent between opengl and software
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2015-09-10 23:41:15 +02:00 |
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6a45c5dba7
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Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
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2015-09-10 18:16:57 +02:00 |
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982af74c2d
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Added /water/reflection property
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2015-09-08 01:00:34 +02:00 |
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3cb287dfeb
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Removed dependency to GLU
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2015-09-07 01:20:57 +02:00 |
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a96699dece
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Added mouse tracking on 3d view for future operations
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2015-09-07 01:15:59 +02:00 |
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0cf8b0fcee
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Fixed opengl humidity rendering
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2015-08-26 00:40:10 +02:00 |
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c450774995
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Applied atmosphere humidity to opengl renderer
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2015-08-25 23:33:47 +02:00 |
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98f0708d3e
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Fixed OpenGL rendering ratio being discarded on camera move
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2015-08-25 00:52:33 +02:00 |
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e8d91e30ac
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Partially worked around atmosphere artifacts using an offset to ground
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2015-08-21 01:19:55 +02:00 |
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28c9c08d74
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Added water rendering toggle in opengl
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2015-08-21 00:25:34 +02:00 |
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f19433457e
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More detailed terrain tessellation in opengl renderer
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2015-08-20 23:07:09 +02:00 |
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87acc42041
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Experimental scenery generate/save/load from UI
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2015-08-19 20:06:47 +02:00 |
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3599c3aecf
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Fixed clouds layers being deleted in scenery by opengl renderer
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2015-08-19 19:28:36 +02:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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100ee0eec1
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Fixed underwater terrain detection in opengl renderer
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2015-08-19 17:22:14 +02:00 |
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9a177352ba
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Fixed OpenGL camera management
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2015-08-18 22:47:18 +02:00 |
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56dae1e38e
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Don't copy scenery in the renderer
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2015-08-18 22:29:18 +02:00 |
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db0be5204f
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
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e96fdd9721
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Added pause of opengl renderer while rendering picture
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2015-08-18 19:12:54 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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44c03e46a9
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Tweaked opengl terrain tessellation to speed up rendering
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2015-08-12 17:26:17 +02:00 |
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fc15f7d9b8
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Added ground texture resetting while changing time of day
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2015-07-26 18:30:30 +02:00 |
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261eb5a674
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opengl: Replaced temp lighting with sun transmission lighting
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2014-11-21 11:40:47 +01:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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57b90af132
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Added progressive camera change to opengl view
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2014-09-18 17:38:37 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
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