Michaël Lemaire
2be80bf8e2
Fixed aerial perspective being applied at wrong location in clouds
...
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.
Now it is applied at the first found segment, which is still not
optimal but better.
The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
Michaël Lemaire
a5c36f90f0
Fixed CLI overriding daytime even when not specified
2015-10-08 23:48:19 +02:00
Michaël Lemaire
3fc8b1c98f
Added automatic tessellation near camera frustum culling
...
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
Michaël Lemaire
652c66a2fa
Fixed a random behavior in god rays tests
...
Due to an uninitialized value
2015-10-08 00:47:14 +02:00
Michaël Lemaire
98e3128c31
Added /atmosphere/godrays/ definition node
2015-09-30 01:08:15 +02:00
Michaël Lemaire
b045b731ad
Added god rays manager (initial implementation)
2015-09-29 22:31:25 +02:00
Michaël Lemaire
6f2d23d960
Refactored lighting manager
2015-09-25 00:12:31 +02:00
Michaël Lemaire
ba02442fea
Slightly improved cloud lighting
2015-09-24 00:13:52 +02:00
Michaël Lemaire
704fe839d9
Smoothed opacity in clouds
2015-09-22 18:17:00 +02:00
Michaël Lemaire
273585dd8a
Fixed tool camera not reverting back to previous camera mode
2015-09-21 23:17:47 +02:00
Michaël Lemaire
8a9c3d4b83
Added /atmosphere/sun_radius property
...
Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
Michaël Lemaire
63eb7b53eb
Fixed watchers that could be added twice to the same definition node
2015-09-21 23:10:43 +02:00
Michaël Lemaire
c51d6d2d35
Fixed terrain painting not updating has_painting
2015-09-21 19:37:17 +02:00
Michaël Lemaire
ec69975146
Fixed uninitialized texture id in opengl
...
This could cause an invalid operation error at texture binding
2015-09-21 21:01:44 +02:00
Michaël Lemaire
7658bf256f
Optimized terrain rendering
...
Painted height map is not queried anymore when empty
2015-09-21 01:36:03 +02:00
Michaël Lemaire
aacb4addd5
Optimized texture rendering
...
Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
Michaël Lemaire
6e45fc4c2f
Small performance improvement in opengl drawing
2015-09-15 18:18:24 +02:00
Michaël Lemaire
4fb7078815
Added rendered picture saving ui
2015-09-15 01:26:05 +02:00
Michaël Lemaire
20c03f84b7
Added an initial loading screen
2015-09-14 19:25:54 +02:00
Michaël Lemaire
84cb69e127
Added cancel button on render dialog
2015-09-14 01:35:25 +02:00
Michaël Lemaire
005c24fa85
Tweaked window and render sizes to keep full hd ratio
...
Also added medium render size
2015-09-14 00:48:55 +02:00
Michaël Lemaire
0c8a88cddb
Added render time
2015-09-13 22:38:44 +02:00
Michaël Lemaire
c6272846ea
Fixed camera Z-culling planes
...
This fixes artifacts in the sky rasterization
2015-09-13 20:08:14 +02:00
Michaël Lemaire
cd7eb2f669
Refactored clouds rendering quality factor
2015-09-13 18:58:11 +02:00
Michaël Lemaire
6a8fc7b102
Fixed atmosphere daytime control
...
Minute+1 button did add a wrong amount of time
2015-09-10 23:43:25 +02:00
Michaël Lemaire
2b5b35e3b4
Fixed specular lighting on water not being consistent between opengl and software
2015-09-10 23:41:15 +02:00
Michaël Lemaire
3c351bbe5c
Color, Vector3 and CanvasFragment are now PODs
...
This can speed up CanvasPortion initialization
2015-09-10 22:06:50 +02:00
Michaël Lemaire
8d33a11dc5
Added rasterization quality control
2015-09-10 19:33:52 +02:00
Michaël Lemaire
6a45c5dba7
Refactored quality control of terrain rendering
...
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire
4fcf1d071c
Added render tests from command line
2015-09-10 00:40:47 +02:00
Michaël Lemaire
035c957054
Fixed small UI issues
2015-09-09 00:08:01 +02:00
Michaël Lemaire
647e185e52
Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
2015-09-08 23:52:34 +02:00
Michaël Lemaire
982af74c2d
Added /water/reflection property
2015-09-08 01:00:34 +02:00
Michaël Lemaire
3cb287dfeb
Removed dependency to GLU
2015-09-07 01:20:57 +02:00
Michaël Lemaire
a96699dece
Added mouse tracking on 3d view for future operations
2015-09-07 01:15:59 +02:00
Michaël Lemaire
1361c5c654
ui: Fixed some state issues
2015-08-28 11:40:35 +02:00
Michaël Lemaire
45f10440ec
Fixed top-down camera switching
2015-08-26 00:49:52 +02:00
Michaël Lemaire
0cf8b0fcee
Fixed opengl humidity rendering
2015-08-26 00:40:10 +02:00
Michaël Lemaire
623a3606eb
Fixed UI not reverting to previous state when exiting render dialog
2015-08-26 00:28:12 +02:00
Michaël Lemaire
c450774995
Applied atmosphere humidity to opengl renderer
2015-08-25 23:33:47 +02:00
Michaël Lemaire
ffe5b38ad8
Fixed a segfault at application exit
2015-08-25 01:09:11 +02:00
Michaël Lemaire
98f0708d3e
Fixed OpenGL rendering ratio being discarded on camera move
2015-08-25 00:52:33 +02:00
Michaël Lemaire
1077e4dca3
Fixed OpenGL viewport being updated at each frame
...
That could cause ratio flickering on paint() on some devices
2015-08-24 19:38:59 +02:00
Michaël Lemaire
9b2c60fe16
DefinitionNode.copy now copies children automatically
2015-08-24 01:23:05 +02:00
Michaël Lemaire
c199bef7f2
Added /atmosphere/humidity control
2015-08-24 01:19:19 +02:00
Michaël Lemaire
625507e11d
Fixed mouse events being processed by both controls and OpenGLView
2015-08-24 00:53:24 +02:00
Michaël Lemaire
b2a458b1f2
Refactoring of QML states
2015-08-24 00:39:31 +02:00
Michaël Lemaire
d6233c70f0
Fixed small memory leaks
2015-08-23 22:44:45 +02:00
Michaël Lemaire
7c7b6043c5
Improved render progress.
...
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00
Michaël Lemaire
e8d91e30ac
Partially worked around atmosphere artifacts using an offset to ground
2015-08-21 01:19:55 +02:00
Michaël Lemaire
0579cc2c3c
Added shortcut information in tooltips
2015-08-21 00:46:42 +02:00
Michaël Lemaire
edc60113d9
Added render buttons
2015-08-21 00:41:14 +02:00
Michaël Lemaire
28c9c08d74
Added water rendering toggle in opengl
2015-08-21 00:25:34 +02:00
Michaël Lemaire
13c8816f9e
Fixed water height not resetting when creating new scene
2015-08-20 23:11:07 +02:00
Michaël Lemaire
f19433457e
More detailed terrain tessellation in opengl renderer
2015-08-20 23:07:09 +02:00
Michaël Lemaire
7dd70e7bca
Tweaked camera speed
2015-08-20 19:02:11 +02:00
Michaël Lemaire
05d0680210
Top-down camera is now set relative to render camera
2015-08-20 01:30:46 +02:00
Michaël Lemaire
5c90e1ef07
Improved "time of day" UI
2015-08-20 01:15:08 +02:00
Michaël Lemaire
bbec14d904
Fixed atmosphere saving to file
2015-08-19 22:07:44 +02:00
Michaël Lemaire
87acc42041
Experimental scenery generate/save/load from UI
2015-08-19 20:06:47 +02:00
Michaël Lemaire
3599c3aecf
Fixed clouds layers being deleted in scenery by opengl renderer
2015-08-19 19:28:36 +02:00
Michaël Lemaire
0058a0a8e3
Switched to RGB material colors
...
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
Michaël Lemaire
fde385a51a
Fixed initial textures definition
2015-08-19 18:14:15 +02:00
Michaël Lemaire
100ee0eec1
Fixed underwater terrain detection in opengl renderer
2015-08-19 17:22:14 +02:00
Michaël Lemaire
95d2f55ebf
Fixed atmosphere daytime control binding
2015-08-19 01:18:16 +02:00
Michaël Lemaire
9d077d78f5
Added FloatPropertyBind class
...
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00
Michaël Lemaire
9a177352ba
Fixed OpenGL camera management
2015-08-18 22:47:18 +02:00
Michaël Lemaire
56dae1e38e
Don't copy scenery in the renderer
2015-08-18 22:29:18 +02:00
Michaël Lemaire
db0be5204f
Switched /atmosphere/daytime to new definition system
2015-08-18 20:31:11 +02:00
Michaël Lemaire
e96fdd9721
Added pause of opengl renderer while rendering picture
2015-08-18 19:12:54 +02:00
Michaël Lemaire
0cf2add322
Fixed UI elements visibility and input issues
2015-08-18 18:22:16 +02:00
Michaël Lemaire
8fa0d8af29
Added DefinitionWatcher system
...
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
Michaël Lemaire
67bd80fba5
Fixed undo/redo system
2015-08-17 18:18:31 +02:00
Michaël Lemaire
5afd5ec24a
Added DiffManager system, with simple undo/redo
2015-08-17 00:29:54 +02:00
Michaël Lemaire
1eef1ef429
Start of undo/redo system (added DefinitionDiff)
2015-08-16 23:01:56 +02:00
Michaël Lemaire
d78bd2553c
Added unit tests for FloatNode
2015-08-14 00:22:20 +02:00
Michaël Lemaire
d65bc18342
Fixed compiler warnings
2015-08-13 23:59:27 +02:00
Michaël Lemaire
0fc10fd28b
Added FloatNode and smart save/load of definition tree
...
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
2015-08-13 23:46:50 +02:00
Michaël Lemaire
6062c755b5
Fixed layers saving/loading
...
Global scenery save/load testing was also improved to detect these cases better
2015-08-13 19:49:16 +02:00
Michaël Lemaire
46e9e73793
Refactored logging system using iostream
2015-08-13 00:33:16 +02:00
Michaël Lemaire
a8ae50df94
Removed unused preview renderers
2015-08-12 22:53:54 +02:00
Michaël Lemaire
42d3ae4ceb
Renamed BaseDefinition to DefinitionNode
2015-08-12 22:21:10 +02:00
Michaël Lemaire
a4edc9568b
Restored progress display in CLI render
2015-08-12 22:11:26 +02:00
Michaël Lemaire
6f8e0c3cfd
Fixed some memory issues
2015-08-12 19:29:28 +02:00
Michaël Lemaire
44c03e46a9
Tweaked opengl terrain tessellation to speed up rendering
2015-08-12 17:26:17 +02:00
Michaël Lemaire
26fb112da1
Added name to all BaseDefinition and toString representation
...
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
Michaël Lemaire
7d79b6f772
Added scenery save/load testing
2015-08-04 00:00:56 +02:00
Michaël Lemaire
0585bc4b6f
Removed old QtWidget UI
2015-07-28 19:03:10 +02:00
Michaël Lemaire
fc15f7d9b8
Added ground texture resetting while changing time of day
2015-07-26 18:30:30 +02:00
Michaël Lemaire
e84698dbb3
Added shortcut to show previous render again
2015-07-23 00:28:27 +02:00
Michaël Lemaire
efcbeecf3e
Added speed factor in camera control
2015-07-22 21:30:56 +02:00
Michaël Lemaire
8c2091de03
Added render progress bar
2015-07-22 19:23:22 +02:00
Michaël Lemaire
2de920e091
Fixed quick ui camera to stay above ground and water
2015-07-22 18:39:46 +02:00
Michaël Lemaire
2c877953e7
Improved basic quick ui usability
2015-07-22 18:05:24 +02:00
Michaël Lemaire
261eb5a674
opengl: Replaced temp lighting with sun transmission lighting
2014-11-21 11:40:47 +01:00
Michaël Lemaire
f7715b612e
Changed some old int-bools to true booleans
2014-11-21 09:45:19 +01:00
Michaël Lemaire
1cc3a4d625
quick ui : Added basic camera controls
2014-09-26 17:46:39 +02:00
Michaël Lemaire
57b90af132
Added progressive camera change to opengl view
2014-09-18 17:38:37 +02:00
Michaël Lemaire
872e191fea
Merge branch 'master' into quick_ui
2014-09-18 11:39:56 +02:00
Michaël Lemaire
553b6b2896
Improved data files locator
2014-09-18 11:39:36 +02:00