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9b3251ee54
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Small change to render test
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2016-01-18 23:43:20 +01:00 |
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fe24a0f48d
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Added pimpl on DiffManager
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2016-01-18 23:06:50 +01:00 |
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e869f5b9ca
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Coding style
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2016-01-18 22:22:56 +01:00 |
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7ded0a6b6f
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Removed sun inflating near horizon
This is only a popular belief and a psychologically
perceived illusion (not optical).
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2016-01-18 19:45:02 +01:00 |
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1e22d778e1
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Fixed moon being lit by atmosphere irradiance
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2016-01-17 18:27:18 +01:00 |
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df28a84671
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Added basic moon texture
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2016-01-16 17:02:39 +01:00 |
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69543f76b6
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Added node watching on "container" nodes
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2016-01-16 16:21:02 +01:00 |
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5778154aae
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Separated MoonRenderer
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2016-01-16 15:05:01 +01:00 |
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f4bc02c5ca
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Fixed sun and moon radius being inconsistent
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2016-01-15 18:01:01 +01:00 |
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6b6710f15c
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Centralized scenery constants (earth radius...)
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2016-01-15 00:39:33 +01:00 |
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95b24857e9
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Some refactoring to prepare for work on moon rendering
Also added render test to check it
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2016-01-15 00:07:02 +01:00 |
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d1a5706f3e
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Minor terrain texture tweaking
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2016-01-14 20:30:37 +01:00 |
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14143ee278
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Updated TerrainDefinition to use FractalNoise
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2016-01-14 20:24:01 +01:00 |
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a098a19ee3
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Removed unused test file
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2016-01-13 22:49:21 +01:00 |
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c77e3d78b0
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opengl: Updated water shader precision
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2016-01-13 17:49:42 +01:00 |
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ba4433dfdd
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Coding style
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2016-01-12 19:50:56 +01:00 |
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bf42b2bab8
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Smoothed water LOD in OpenGL
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2016-01-12 19:36:25 +01:00 |
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c0a4e93c52
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Some tweaks to improve clouds aspect
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2016-01-10 17:14:54 +01:00 |
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3b27d3be3e
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Refactored textures renderer
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2016-01-10 14:27:32 +01:00 |
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6cf607a557
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Moved triplanar noise to FractalNoise
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2016-01-07 00:39:08 +01:00 |
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eeeaa70e8b
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Fixed emphasis in docstrings
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2016-01-06 19:55:49 +01:00 |
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897f20b1ea
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Changed textures displacement to use FractalNoise
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2016-01-06 01:46:25 +01:00 |
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f9d0918bcb
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opengl: Fixed color range of terrain textures
This will lose precision, but is sufficient right now, and
avoids bright textures (like snow) to be greyed.
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2016-01-06 01:45:27 +01:00 |
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252d7e7b87
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Added test for noise compositing
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2016-01-06 00:47:45 +01:00 |
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17fbaf5fce
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opengl: Decrease water detail with distance
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2016-01-04 22:46:40 +01:00 |
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02a026116d
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Fixed noise scaling in opengl
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2016-01-04 20:26:40 +01:00 |
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c81d86d187
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Changed texture detail noise to be a FractalNoise
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2016-01-04 01:13:14 +01:00 |
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959f0ddf8f
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Updated NoiseNode to use FractalNoise instead of NoiseGenerator
Also fixed the range returned by NoiseFunctionSimplex (when
used by FractalNoise), and added a test to validate it.
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2016-01-03 20:22:06 +01:00 |
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0e6dca30fc
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Normalized docstrings
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2016-01-03 19:21:23 +01:00 |
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4347d7f454
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Removed unused definition members
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2015-12-31 01:29:59 +01:00 |
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cd9f1bd34c
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Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
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2015-12-31 01:09:45 +01:00 |
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ff23d1a932
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Fixed camera sometimes doing an all-round turn to reach its target
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2015-12-31 00:36:42 +01:00 |
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dbcaf5fe90
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Refectored PI constants definitions + added Maths::modInRange
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2015-12-31 00:36:22 +01:00 |
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92ec8bf9b3
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Fixed camera mode setting
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2015-12-30 20:32:26 +01:00 |
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b574483d34
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Renamed some "main" variables
they may cause compile errors on mingw
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2015-12-30 20:23:24 +01:00 |
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e5372c61e4
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Renamed Time to Timing
because Time.h would clash with standard lib time.h
on case insensitive file systems
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2015-12-30 20:20:27 +01:00 |
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958fd0121b
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Added camera focus on sun while moving it
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2015-12-30 20:14:16 +01:00 |
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b9a51bb2be
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Fixed precision problem in daytime management
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2015-12-30 19:29:15 +01:00 |
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c99973a42b
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Added mouse control over sun and moon positions
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2015-12-30 01:46:47 +01:00 |
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c1d6a3261c
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Removed global string include in system_global.h
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2015-12-30 00:43:35 +01:00 |
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61a43410db
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Refactored CelestialBodyDefinition, with new sun/moon widget
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2015-12-30 00:20:20 +01:00 |
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06cd5e31fd
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Tweaked sun radius
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2015-12-29 22:34:05 +01:00 |
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391f1a7f41
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Added FractalNoise value to OpenGLVariable
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2015-12-24 01:21:12 +01:00 |
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77ba82408d
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Coding style
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2015-12-24 00:16:50 +01:00 |
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d88cb29f4c
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Refactored OpenGLVariable with pimpl and smart pointers
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2015-12-23 23:40:19 +01:00 |
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3934077552
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Fixed some artifacts in atmosphere rendering
when sun was near horizon
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2015-12-21 17:48:30 +01:00 |
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366ac4a6c9
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opengl: Added missing irradiance from sky
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2015-12-18 00:59:50 +01:00 |
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351a58f69b
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Fixed render tests for near frustum tessellation
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2015-12-18 00:41:22 +01:00 |
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f2d38f7165
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Fixed atmosphere model producing artifacts below ground surface
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2015-12-17 19:51:40 +01:00 |
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0ab1719d25
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Added better render tests for atmosphere artifacts
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2015-12-17 19:29:04 +01:00 |
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