Commit graph

181 commits

Author SHA1 Message Date
Michaël Lemaire aacb4addd5 Optimized texture rendering
Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
Michaël Lemaire 6e45fc4c2f Small performance improvement in opengl drawing 2015-09-15 18:18:24 +02:00
Michaël Lemaire 20c03f84b7 Added an initial loading screen 2015-09-14 19:25:54 +02:00
Michaël Lemaire 0c8a88cddb Added render time 2015-09-13 22:38:44 +02:00
Michaël Lemaire cd7eb2f669 Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
Michaël Lemaire 2b5b35e3b4 Fixed specular lighting on water not being consistent between opengl and software 2015-09-10 23:41:15 +02:00
Michaël Lemaire 3c351bbe5c Color, Vector3 and CanvasFragment are now PODs
This can speed up CanvasPortion initialization
2015-09-10 22:06:50 +02:00
Michaël Lemaire 8d33a11dc5 Added rasterization quality control 2015-09-10 19:33:52 +02:00
Michaël Lemaire 6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire 4fcf1d071c Added render tests from command line 2015-09-10 00:40:47 +02:00
Michaël Lemaire 982af74c2d Added /water/reflection property 2015-09-08 01:00:34 +02:00
Michaël Lemaire 3cb287dfeb Removed dependency to GLU 2015-09-07 01:20:57 +02:00
Michaël Lemaire a96699dece Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
Michaël Lemaire 0cf8b0fcee Fixed opengl humidity rendering 2015-08-26 00:40:10 +02:00
Michaël Lemaire c450774995 Applied atmosphere humidity to opengl renderer 2015-08-25 23:33:47 +02:00
Michaël Lemaire 98f0708d3e Fixed OpenGL rendering ratio being discarded on camera move 2015-08-25 00:52:33 +02:00
Michaël Lemaire c199bef7f2 Added /atmosphere/humidity control 2015-08-24 01:19:19 +02:00
Michaël Lemaire d6233c70f0 Fixed small memory leaks 2015-08-23 22:44:45 +02:00
Michaël Lemaire 7c7b6043c5 Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00
Michaël Lemaire e8d91e30ac Partially worked around atmosphere artifacts using an offset to ground 2015-08-21 01:19:55 +02:00
Michaël Lemaire 28c9c08d74 Added water rendering toggle in opengl 2015-08-21 00:25:34 +02:00
Michaël Lemaire f19433457e More detailed terrain tessellation in opengl renderer 2015-08-20 23:07:09 +02:00
Michaël Lemaire 87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
Michaël Lemaire 3599c3aecf Fixed clouds layers being deleted in scenery by opengl renderer 2015-08-19 19:28:36 +02:00
Michaël Lemaire 0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
Michaël Lemaire 100ee0eec1 Fixed underwater terrain detection in opengl renderer 2015-08-19 17:22:14 +02:00
Michaël Lemaire 9a177352ba Fixed OpenGL camera management 2015-08-18 22:47:18 +02:00
Michaël Lemaire 56dae1e38e Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
Michaël Lemaire db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
Michaël Lemaire e96fdd9721 Added pause of opengl renderer while rendering picture 2015-08-18 19:12:54 +02:00
Michaël Lemaire 8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
Michaël Lemaire d65bc18342 Fixed compiler warnings 2015-08-13 23:59:27 +02:00
Michaël Lemaire 46e9e73793 Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
Michaël Lemaire a8ae50df94 Removed unused preview renderers 2015-08-12 22:53:54 +02:00
Michaël Lemaire 44c03e46a9 Tweaked opengl terrain tessellation to speed up rendering 2015-08-12 17:26:17 +02:00
Michaël Lemaire fc15f7d9b8 Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
Michaël Lemaire 261eb5a674 opengl: Replaced temp lighting with sun transmission lighting 2014-11-21 11:40:47 +01:00
Michaël Lemaire f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
Michaël Lemaire 57b90af132 Added progressive camera change to opengl view 2014-09-18 17:38:37 +02:00
Michaël Lemaire 06a8227de3 Added quick render to QtQuick UI 2014-09-09 17:56:52 +02:00
Michaël Lemaire d0a5f19cc5 Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
Michaël Lemaire d909ff380f Fixed opengl drawing in qtquick window 2014-08-27 18:19:48 +02:00
Michaël Lemaire 818d82607e Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
2014-08-22 17:34:07 +02:00
Michaël Lemaire 99aff57d6c Optimized output picture saving 2014-08-21 22:23:04 +02:00
Michaël Lemaire 0abfa97295 Merge branch 'cloud_types'
Conflicts:
	src/render/software/software.pro
2014-08-21 21:31:29 +02:00
Michaël Lemaire 1afcb907c4 Optimized and fixed canvas portion merging in final picture 2014-08-21 15:30:09 +02:00
Michaël Lemaire 04f6ab732d Normalize colors before writing to final picture 2014-08-21 14:53:49 +02:00
Michaël Lemaire c39ef6adce Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
Michaël Lemaire 6c4a16966c Larger maximal canvas portion size 2014-08-21 10:11:44 +02:00
Michaël Lemaire 0bb1cf5bed Added canvas portion writing to disk 2014-08-21 09:58:11 +02:00