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b0d9ead01d
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[WIP] Removed old atmosphere renderer
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2013-12-08 18:40:16 +01:00 |
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fca6f4c96e
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
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50d499d10f
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Refactored water rasterizer
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2013-12-08 18:05:18 +01:00 |
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6bb03c5957
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Fixed using a deleted header
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2013-12-08 17:57:56 +01:00 |
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0afeb7707d
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Refactored TerrainRasterized
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2013-12-05 16:44:18 +01:00 |
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ff27afe675
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Refactored cloud renderer (currently not working correctly)
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2013-12-01 19:24:53 +01:00 |
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684a64158c
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Fixed and refactored terrain preview
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2013-11-30 11:54:27 +01:00 |
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79080c756f
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Removed old euclid.h/c
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2013-11-20 17:09:55 +01:00 |
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4c49e2e757
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Removed unused OpenCL
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2013-11-20 17:01:49 +01:00 |
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7fd79672be
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Refactored water previews
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2013-11-20 13:06:16 +01:00 |
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ee78af05d5
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Refactored cloud previews
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2013-11-19 23:46:37 +01:00 |
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532685f7cb
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Removed unused memory.h/c
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2013-11-19 16:04:16 +01:00 |
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8a42d7407a
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Removed unused ColorGradation + removed old color.h/c
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2013-11-19 12:59:06 +01:00 |
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a108682b4d
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Refactored ColorProfile
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2013-11-19 12:51:26 +01:00 |
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82defc96f6
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Removed old tools.h/c
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2013-11-19 12:16:33 +01:00 |
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6436428eeb
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Removed UNUSED() macro and simplified some headers
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2013-11-17 23:02:36 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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fa5c0041af
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |
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4f9e24b87d
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Refactored AtmosphereDefinition
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2013-11-16 00:27:40 +01:00 |
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1cccae90be
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
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c1fd52b0db
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Ensure camera is above ground and water
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2013-11-14 21:05:12 +01:00 |
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2df3c90ffd
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
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cdd9ef26a2
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Removed Scenery C-API and fixed some problems
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2013-11-13 23:03:02 +01:00 |
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5be3231ab9
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
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d9f2f3878f
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Big WIP refactoring (preview + atmosphere renderer)
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2013-11-12 21:34:35 +01:00 |
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f1a13516c9
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
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5054d3583d
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Refactored Vector3 to class
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2013-11-11 13:56:39 +01:00 |
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ea8f7f6fb1
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Merge branch 'master' into fluid_traversal
Conflicts:
Makefile
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2013-11-10 21:18:32 +01:00 |
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0627603f5a
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Using googletest instead of cppunit
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2013-11-10 21:14:10 +01:00 |
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4a39eda2dc
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WIP on fluid medium traversal
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2013-11-10 17:04:38 +01:00 |
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a48213453a
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Ajout de common.pri
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2013-11-09 18:56:56 +01:00 |
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e9751a0e0b
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WIP on fluid medium traversal
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2013-11-09 18:46:34 +01:00 |
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5c2bc4b31e
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Refactoring for c++
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2013-11-07 09:37:11 +01:00 |
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b5c50d16d4
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Made a class of NoiseGenerator
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2013-11-03 15:46:39 +01:00 |
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1a69b1de1d
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Removed C-API from 'system'
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2013-11-03 13:00:31 +01:00 |
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abd463d29d
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Switched rendering lib to c++ compiling
This will allow to avoid #if __cplusplus directives, and C-apis.
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2013-11-02 16:43:43 +01:00 |
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5dfa34dd56
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WIP on c++ layers
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2013-10-31 17:59:18 +01:00 |
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8b9c3b2de1
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Fixed some compilation issues
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2013-10-30 15:39:56 +01:00 |
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b789e3879d
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Rewritten PackStream in C++, using Qt serialization
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2013-10-30 12:46:18 +01:00 |
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00cbc7f424
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Fixed a problem with direct scenery access in C-API
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2013-10-29 21:38:27 +01:00 |
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ce56f0a985
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New Scenery class, with transitional C-api
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2013-10-29 21:28:59 +01:00 |
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ea25cdaa55
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Removed system.h and system.c (replaced by System class)
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2013-10-26 23:19:49 +02:00 |
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e82e0c47bd
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Added win32 DLL support everywhere
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
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2013-10-20 16:47:59 +02:00 |
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ad1a492884
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Removed dependency to GLib/GThread
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2013-10-20 15:07:12 +02:00 |
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25d14a43ce
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Replaced glib mutex by QMutex
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2013-10-20 15:01:57 +02:00 |
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4ee1c4f7e1
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Threading now uses QThread instead of glib threads
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2013-10-20 14:53:53 +02:00 |
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b896832e76
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Removed dependency to OpenIL/libDevIL
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2013-10-20 14:34:55 +02:00 |
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5032f1b2aa
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Correction des config qmake
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2013-10-16 17:09:20 +02:00 |
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46f34eb23c
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Small cloud preview improvement
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2013-10-08 10:13:51 +02:00 |
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f4e4c1def4
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Simplified qmake usage and normalized build between make and qtcreator
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2013-10-06 23:04:04 +02:00 |
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