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bf42b2bab8
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Smoothed water LOD in OpenGL
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2016-01-12 19:36:25 +01:00 |
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f9d0918bcb
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opengl: Fixed color range of terrain textures
This will lose precision, but is sufficient right now, and
avoids bright textures (like snow) to be greyed.
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2016-01-06 01:45:27 +01:00 |
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17fbaf5fce
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opengl: Decrease water detail with distance
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2016-01-04 22:46:40 +01:00 |
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02a026116d
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Fixed noise scaling in opengl
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2016-01-04 20:26:40 +01:00 |
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cd9f1bd34c
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Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
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2015-12-31 01:09:45 +01:00 |
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06cd5e31fd
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Tweaked sun radius
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2015-12-29 22:34:05 +01:00 |
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391f1a7f41
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Added FractalNoise value to OpenGLVariable
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2015-12-24 01:21:12 +01:00 |
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3934077552
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Fixed some artifacts in atmosphere rendering
when sun was near horizon
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2015-12-21 17:48:30 +01:00 |
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366ac4a6c9
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opengl: Added missing irradiance from sky
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2015-12-18 00:59:50 +01:00 |
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f2d38f7165
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Fixed atmosphere model producing artifacts below ground surface
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2015-12-17 19:51:40 +01:00 |
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d2b4a1ea5e
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vegetation: Removed index variable in impostor shader
It was used for texture coordinates, but is now
precomputed in the vertex array
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2015-12-15 00:14:06 +01:00 |
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230fd6644e
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Merge branch 'master' into vegetation
Conflicts:
src/basics/Color.inline.cpp
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2015-12-09 00:40:47 +01:00 |
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9c774f3817
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Fixed noise shader function using deprecated "texture2D"
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2015-12-09 00:34:56 +01:00 |
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9196be4c05
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Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/opengl_global.h
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2015-12-08 01:28:15 +01:00 |
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f242f55f81
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Switched OpenGL to core profile
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2015-12-07 23:32:55 +01:00 |
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d2efb599d9
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Made the vegetation impostors face the camera
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2015-11-29 19:18:36 +01:00 |
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9d7a7a0ff7
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Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
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2015-11-25 23:15:58 +01:00 |
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8a9c3d4b83
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Added /atmosphere/sun_radius property
Also added the tool camera mode to focus on the sun while altering its radius
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2015-09-21 23:12:43 +02:00 |
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2b5b35e3b4
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Fixed specular lighting on water not being consistent between opengl and software
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2015-09-10 23:41:15 +02:00 |
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a96699dece
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Added mouse tracking on 3d view for future operations
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2015-09-07 01:15:59 +02:00 |
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0cf8b0fcee
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Fixed opengl humidity rendering
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2015-08-26 00:40:10 +02:00 |
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c450774995
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Applied atmosphere humidity to opengl renderer
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2015-08-25 23:33:47 +02:00 |
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e8d91e30ac
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Partially worked around atmosphere artifacts using an offset to ground
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2015-08-21 01:19:55 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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261eb5a674
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opengl: Replaced temp lighting with sun transmission lighting
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2014-11-21 11:40:47 +01:00 |
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a610d69f84
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opengl: Fixed artifacts on water reflection
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2014-01-21 22:31:17 +01:00 |
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e79692bb5d
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Refactored noise shader
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2014-01-21 21:41:15 +01:00 |
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25d9a95141
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
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33c5d89783
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Added skybox reflection to water shader
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2014-01-05 22:20:15 +01:00 |
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49b7055655
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[WIP] Use simple normal map for opengl water
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2014-01-05 21:52:09 +01:00 |
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c52eeac71d
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
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938242a7de
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Optimization for moon lighting
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2013-12-26 19:03:19 +01:00 |
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742b93d3d9
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
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3d54ce974a
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Added view distance blending in opengl renderer
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2013-12-24 13:22:34 +01:00 |
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74e707a989
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Fixed water color in opengl rendering
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2013-12-24 11:48:06 +01:00 |
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bf47e058ee
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Rendering terrain chunks with new shader system
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2013-12-24 11:44:39 +01:00 |
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39789aea3f
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Allow shaders source code to be split in several files (and thus included)
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2013-12-22 18:47:24 +01:00 |
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994dcb5f44
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Add aerial perspective to water shader
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2013-12-22 01:17:57 +01:00 |
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3696adc90b
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Use opengl shaders for water rendering
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2013-12-22 00:41:19 +01:00 |
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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