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0cf2add322
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Fixed UI elements visibility and input issues
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2015-08-18 18:22:16 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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67bd80fba5
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Fixed undo/redo system
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2015-08-17 18:18:31 +02:00 |
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5afd5ec24a
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Added DiffManager system, with simple undo/redo
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2015-08-17 00:29:54 +02:00 |
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1eef1ef429
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Start of undo/redo system (added DefinitionDiff)
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2015-08-16 23:01:56 +02:00 |
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d78bd2553c
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Added unit tests for FloatNode
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2015-08-14 00:22:20 +02:00 |
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d65bc18342
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Fixed compiler warnings
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2015-08-13 23:59:27 +02:00 |
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0fc10fd28b
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Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
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2015-08-13 23:46:50 +02:00 |
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6062c755b5
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Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
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2015-08-13 19:49:16 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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a8ae50df94
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Removed unused preview renderers
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2015-08-12 22:53:54 +02:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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a4edc9568b
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Restored progress display in CLI render
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2015-08-12 22:11:26 +02:00 |
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6f8e0c3cfd
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Fixed some memory issues
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2015-08-12 19:29:28 +02:00 |
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44c03e46a9
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Tweaked opengl terrain tessellation to speed up rendering
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2015-08-12 17:26:17 +02:00 |
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84e9d6c896
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README: update build instructions
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2015-08-12 17:10:25 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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7d79b6f772
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Added scenery save/load testing
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2015-08-04 00:00:56 +02:00 |
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0585bc4b6f
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Removed old QtWidget UI
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2015-07-28 19:03:10 +02:00 |
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fc15f7d9b8
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Added ground texture resetting while changing time of day
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2015-07-26 18:30:30 +02:00 |
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e84698dbb3
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Added shortcut to show previous render again
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2015-07-23 00:28:27 +02:00 |
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efcbeecf3e
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Added speed factor in camera control
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2015-07-22 21:30:56 +02:00 |
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48d5cb6174
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Made quick UI the default for "make run" command
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2015-07-22 19:31:15 +02:00 |
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8c2091de03
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Added render progress bar
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2015-07-22 19:23:22 +02:00 |
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2de920e091
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Fixed quick ui camera to stay above ground and water
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2015-07-22 18:39:46 +02:00 |
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2c877953e7
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Improved basic quick ui usability
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2015-07-22 18:05:24 +02:00 |
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404b54a865
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Merge branch 'quick_ui'
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2015-07-22 18:05:10 +02:00 |
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261eb5a674
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opengl: Replaced temp lighting with sun transmission lighting
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2014-11-21 11:40:47 +01:00 |
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f7715b612e
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Changed some old int-bools to true booleans
|
2014-11-21 09:45:19 +01:00 |
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5682af5f18
|
Update travis URL
|
2014-10-26 21:53:02 +01:00 |
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1cc3a4d625
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quick ui : Added basic camera controls
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2014-09-26 17:46:39 +02:00 |
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57b90af132
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Added progressive camera change to opengl view
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2014-09-18 17:38:37 +02:00 |
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872e191fea
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Merge branch 'master' into quick_ui
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2014-09-18 11:39:56 +02:00 |
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553b6b2896
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Improved data files locator
|
2014-09-18 11:39:36 +02:00 |
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f869c2a01d
|
Fix compile in debug mode
|
2014-09-18 10:09:25 +02:00 |
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0c3a498cae
|
Merge branch 'master' into quick_ui
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2014-09-18 09:25:16 +02:00 |
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4a01a4314a
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Refactored TerrainHeightMap to PaintedGrid for future reuse
|
2014-09-15 12:32:27 +02:00 |
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5eed701803
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Removed unused Circle system from Zone
|
2014-09-15 09:36:48 +02:00 |
|
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06a8227de3
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Added quick render to QtQuick UI
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2014-09-09 17:56:52 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
|
2014-08-28 19:46:06 +02:00 |
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2251db361c
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WIP on QtQuick toolbars
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2014-08-28 10:29:12 +02:00 |
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d909ff380f
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Fixed opengl drawing in qtquick window
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2014-08-27 18:19:48 +02:00 |
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3814f63ac0
|
Experiments on toolbars
|
2014-08-27 17:23:59 +02:00 |
|
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0e2e0a05eb
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Refactored QtQuick UI to work in QtCreator
|
2014-08-27 15:18:08 +02:00 |
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078bab62fc
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Merge branch 'master' into quick_ui
Conflicts:
src/paysages.pro
|
2014-08-27 13:55:51 +02:00 |
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a37fb2b245
|
Update README.md
|
2014-08-25 21:57:30 +02:00 |
|
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6d834030f0
|
Use version 1.7.0 of google test
|
2014-08-25 21:09:42 +02:00 |
|
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e1aceaaf14
|
Externalized googletest as a git submodule
|
2014-08-25 21:05:33 +02:00 |
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818d82607e
|
Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
|
2014-08-22 17:34:07 +02:00 |
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99aff57d6c
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Optimized output picture saving
|
2014-08-21 22:23:04 +02:00 |
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