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e884d7a216
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
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457f0c6345
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Added material node (and fixed change propagation in basic nodes)
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2016-02-07 23:17:58 +01:00 |
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3e73633c25
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Fixed some static_cast into dynamic_cast
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2016-02-07 22:38:21 +01:00 |
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a54c8d5217
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Improved clouds lighting
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2016-02-01 20:38:29 +01:00 |
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e6fc00a8ad
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Moon's fractal noise is not saved in scenery
This will make the moon rendering repeatable
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2016-01-22 00:40:42 +01:00 |
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c74b6cbdda
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Fixed DefinitionWatcher receiving changes after destruction
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2016-01-21 23:02:22 +01:00 |
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9b3251ee54
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Small change to render test
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2016-01-18 23:43:20 +01:00 |
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fe24a0f48d
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Added pimpl on DiffManager
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2016-01-18 23:06:50 +01:00 |
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e869f5b9ca
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Coding style
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2016-01-18 22:22:56 +01:00 |
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1e22d778e1
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Fixed moon being lit by atmosphere irradiance
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2016-01-17 18:27:18 +01:00 |
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69543f76b6
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Added node watching on "container" nodes
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2016-01-16 16:21:02 +01:00 |
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5778154aae
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Separated MoonRenderer
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2016-01-16 15:05:01 +01:00 |
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f4bc02c5ca
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Fixed sun and moon radius being inconsistent
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2016-01-15 18:01:01 +01:00 |
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6b6710f15c
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Centralized scenery constants (earth radius...)
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2016-01-15 00:39:33 +01:00 |
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95b24857e9
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Some refactoring to prepare for work on moon rendering
Also added render test to check it
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2016-01-15 00:07:02 +01:00 |
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d1a5706f3e
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Minor terrain texture tweaking
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2016-01-14 20:30:37 +01:00 |
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14143ee278
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Updated TerrainDefinition to use FractalNoise
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2016-01-14 20:24:01 +01:00 |
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ba4433dfdd
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Coding style
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2016-01-12 19:50:56 +01:00 |
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c0a4e93c52
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Some tweaks to improve clouds aspect
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2016-01-10 17:14:54 +01:00 |
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eeeaa70e8b
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Fixed emphasis in docstrings
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2016-01-06 19:55:49 +01:00 |
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897f20b1ea
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Changed textures displacement to use FractalNoise
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2016-01-06 01:46:25 +01:00 |
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252d7e7b87
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Added test for noise compositing
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2016-01-06 00:47:45 +01:00 |
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c81d86d187
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Changed texture detail noise to be a FractalNoise
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2016-01-04 01:13:14 +01:00 |
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959f0ddf8f
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Updated NoiseNode to use FractalNoise instead of NoiseGenerator
Also fixed the range returned by NoiseFunctionSimplex (when
used by FractalNoise), and added a test to validate it.
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2016-01-03 20:22:06 +01:00 |
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0e6dca30fc
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Normalized docstrings
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2016-01-03 19:21:23 +01:00 |
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4347d7f454
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Removed unused definition members
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2015-12-31 01:29:59 +01:00 |
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ff23d1a932
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Fixed camera sometimes doing an all-round turn to reach its target
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2015-12-31 00:36:42 +01:00 |
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dbcaf5fe90
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Refectored PI constants definitions + added Maths::modInRange
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2015-12-31 00:36:22 +01:00 |
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958fd0121b
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Added camera focus on sun while moving it
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2015-12-30 20:14:16 +01:00 |
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b9a51bb2be
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Fixed precision problem in daytime management
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2015-12-30 19:29:15 +01:00 |
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c1d6a3261c
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Removed global string include in system_global.h
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2015-12-30 00:43:35 +01:00 |
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61a43410db
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Refactored CelestialBodyDefinition, with new sun/moon widget
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2015-12-30 00:20:20 +01:00 |
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06cd5e31fd
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Tweaked sun radius
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2015-12-29 22:34:05 +01:00 |
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77ba82408d
|
Coding style
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2015-12-24 00:16:50 +01:00 |
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d88cb29f4c
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Refactored OpenGLVariable with pimpl and smart pointers
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2015-12-23 23:40:19 +01:00 |
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3934077552
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Fixed some artifacts in atmosphere rendering
when sun was near horizon
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2015-12-21 17:48:30 +01:00 |
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0ab1719d25
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Added better render tests for atmosphere artifacts
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2015-12-17 19:29:04 +01:00 |
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e9fcd6b2a5
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Fixed int/double old-style casts
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2015-12-17 01:13:20 +01:00 |
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b376d7f8e9
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Added ColorNode
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2015-12-16 01:32:25 +01:00 |
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990d28d09d
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Fixed DefinitionNode::findChildByName
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2015-12-16 00:38:28 +01:00 |
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86e6539af9
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Fixed a potential segfault at program exit
|
2015-12-16 10:36:21 +01:00 |
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84ecb99b12
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definition: Fixed undo not generating reverse diffs
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2015-12-13 20:32:26 +01:00 |
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e0ba87e4e5
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Added mandatory logger information
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2015-12-13 20:08:38 +01:00 |
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d6444028f9
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Added some convenience to set and watch scenery nodes
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2015-12-13 19:56:00 +01:00 |
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1d9d24b958
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vegetation: Fixed segfault in unit test
|
2015-12-13 17:47:22 +01:00 |
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4a710c0977
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Merge branch 'master' into vegetation
Conflicts:
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLPart.h
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.h
src/render/software/SoftwareCanvasRenderer.h
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2015-12-13 17:16:26 +01:00 |
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b54bd65df9
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Added DefinitionWatcher.startWatching
|
2015-12-11 01:39:47 +01:00 |
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7d4989b670
|
using namespace std
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2015-12-11 00:36:50 +01:00 |
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479dcb03ac
|
Added opengl resources deleting at exit (textures, arrays...)
|
2015-12-10 23:41:42 +01:00 |
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c5950f810f
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Merge branch 'master' into vegetation
Conflicts:
src/definition/Scenery.cpp
src/interface/commandline/tests.cpp
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2015-12-10 19:48:42 +01:00 |
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