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f199963867
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Several fixes and small changes
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2013-08-17 18:08:37 +02:00 |
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c8f36643d0
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WIP on new texture form
- Added FreeLayerHelper
- Added texture layers table
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2013-08-17 17:04:48 +02:00 |
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0a11c7d48a
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Small noise optimization
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2013-08-17 15:11:49 +02:00 |
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3acc0fe25d
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Removed profiling from debug build
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2013-08-17 15:11:21 +02:00 |
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45646d47a2
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More realistic material previews (more light power with HDR applied)
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2013-08-17 15:10:17 +02:00 |
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24a9145bb3
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clouds: Precision fixes
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2013-08-13 17:51:54 +02:00 |
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330ac54ac9
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clouds: Added edge density
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2013-08-13 17:11:39 +02:00 |
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359c6b5902
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Merged raster_threading into master
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2013-07-07 00:52:00 +02:00 |
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23ca90e0c4
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Updated TODO file
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2013-07-07 00:48:12 +02:00 |
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595ac664c4
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Water raster now uses ParallelQueue
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2013-07-07 00:45:43 +02:00 |
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e09b812869
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Fix water raster offsetting with camera
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2013-07-07 00:45:08 +02:00 |
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2fe387918f
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Terrain rasterizer now uses ParallelQueue to use cpu cores
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2013-07-07 00:32:45 +02:00 |
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9d13f46fe6
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Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
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2013-07-07 00:32:01 +02:00 |
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edde8442f5
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Added parallelQueueWait
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2013-07-07 00:30:26 +02:00 |
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8c8fb185cd
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Fixed parallel queue issues
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2013-07-07 00:30:14 +02:00 |
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ea24656b20
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raster_threading: Added ParallelQueue system as helper
It will be used to push tessellated quads to render area.
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2013-07-04 17:36:41 +02:00 |
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e90c8be5a4
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Increased rendering distance
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2013-07-03 17:48:54 +02:00 |
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d8695803b4
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Added cloud walker subdivision system
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2013-07-03 13:06:08 +02:00 |
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5a5067e745
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Add doxygen config for code documentation
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2013-07-03 12:08:03 +02:00 |
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651e3fc3b6
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Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
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2013-06-27 17:11:37 +02:00 |
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71d0eaacd0
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Fixed render progress + added terrain raster progress
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2013-06-27 12:15:30 +02:00 |
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56b1a0d97f
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Tweak the tessellation setting for faster renders
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2013-06-27 12:03:55 +02:00 |
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cbb4455ab5
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Removed unused water_height parameter
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2013-06-27 11:49:32 +02:00 |
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390fa99bab
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Tessellate terrain chunks at optimal level, using projected bounding box
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2013-06-27 11:47:16 +02:00 |
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3e42320c3f
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Added bounding box system, with camera support
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2013-06-27 11:46:18 +02:00 |
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48494f9e18
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terrain_tessellation: Started new tessellation system
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2013-06-26 17:28:21 +02:00 |
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039e4bb3cb
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Started work on new textures interface
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2013-06-23 22:54:57 +02:00 |
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300f53121e
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Todos update + make main window select first tab as start
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2013-06-23 22:21:42 +02:00 |
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08ada5fc7a
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Fix pack compile problems caused by strlen
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
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2013-06-21 15:02:49 +02:00 |
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88a2e90f8b
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Fix some compile issues on windows
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2013-06-21 15:01:39 +02:00 |
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9ca8232966
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Fix for debian package dependencies (=> qt4)
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2013-06-21 12:51:40 +02:00 |
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d5edffd55f
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Fix compilation on controlling (missing header)
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2013-06-21 12:36:05 +02:00 |
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c49dec4331
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Quick fix for big cloud lighting artifact
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2013-06-20 23:47:40 +02:00 |
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da27cc9b1e
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Fix free form refreshing from global data update
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2013-06-20 23:18:15 +02:00 |
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3d7aefe79d
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Fixed a wrong qt4 import
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2013-06-20 22:22:05 +02:00 |
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2021817082
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Add "switch to textures" button on terrain page
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2013-06-20 22:21:09 +02:00 |
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62a956a65f
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Add texture displacement info in terrain tab
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2013-06-20 22:11:41 +02:00 |
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ce4bddad4f
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Polish of terrain tab (translations mostly)
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2013-06-20 19:01:39 +02:00 |
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87c428ea1a
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Improve terrain brush settings in dialog
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2013-06-20 17:56:15 +02:00 |
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110d16e0b6
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Remove unused features in terrain painting dialog
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2013-06-20 17:45:26 +02:00 |
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a76853c237
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Added toggle for painted area display in terrain painting dialog
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2013-06-20 17:38:23 +02:00 |
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25a49f52d8
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Added rendering tests for bruneton aerial paerspective
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2013-06-20 12:33:18 +02:00 |
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22a44540d9
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Fixed a cache issue
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2013-06-20 12:32:50 +02:00 |
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d401d0105c
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A little cleaning, and fixed some camera issues
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2013-06-16 23:01:22 +02:00 |
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5c21a548e3
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Started work on debian package
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2013-06-16 19:06:10 +02:00 |
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a8eb878d13
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Updated todo list
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2013-06-16 17:40:02 +02:00 |
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356b1dad5b
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Fixed hdr color mapping, broken in previous commit
It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
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2013-06-16 16:19:10 +02:00 |
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d713447f54
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Improved double display precision in unit tests
Now using a display precision better than compare precision
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2013-06-16 16:12:30 +02:00 |
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284b43362e
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Merge branch 'fix_terrain_painting_scaling' into 'master'
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2013-06-16 16:09:39 +02:00 |
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4658db3cea
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Fixed terrain paint brush 'smooth'
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2013-06-16 16:06:46 +02:00 |
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