Commit graph

178 commits

Author SHA1 Message Date
a5c36f90f0 Fixed CLI overriding daytime even when not specified 2015-10-08 23:48:19 +02:00
3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
98e3128c31 Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
b045b731ad Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
273585dd8a Fixed tool camera not reverting back to previous camera mode 2015-09-21 23:17:47 +02:00
8a9c3d4b83 Added /atmosphere/sun_radius property
Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
aacb4addd5 Optimized texture rendering
Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
4fb7078815 Added rendered picture saving ui 2015-09-15 01:26:05 +02:00
20c03f84b7 Added an initial loading screen 2015-09-14 19:25:54 +02:00
84cb69e127 Added cancel button on render dialog 2015-09-14 01:35:25 +02:00
005c24fa85 Tweaked window and render sizes to keep full hd ratio
Also added medium render size
2015-09-14 00:48:55 +02:00
0c8a88cddb Added render time 2015-09-13 22:38:44 +02:00
cd7eb2f669 Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
6a8fc7b102 Fixed atmosphere daytime control
Minute+1 button did add a wrong amount of time
2015-09-10 23:43:25 +02:00
8d33a11dc5 Added rasterization quality control 2015-09-10 19:33:52 +02:00
6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
4fcf1d071c Added render tests from command line 2015-09-10 00:40:47 +02:00
035c957054 Fixed small UI issues 2015-09-09 00:08:01 +02:00
647e185e52 Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
982af74c2d Added /water/reflection property 2015-09-08 01:00:34 +02:00
a96699dece Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
1361c5c654 ui: Fixed some state issues 2015-08-28 11:40:35 +02:00
45f10440ec Fixed top-down camera switching 2015-08-26 00:49:52 +02:00
623a3606eb Fixed UI not reverting to previous state when exiting render dialog 2015-08-26 00:28:12 +02:00
c450774995 Applied atmosphere humidity to opengl renderer 2015-08-25 23:33:47 +02:00
ffe5b38ad8 Fixed a segfault at application exit 2015-08-25 01:09:11 +02:00
1077e4dca3 Fixed OpenGL viewport being updated at each frame
That could cause ratio flickering on paint() on some devices
2015-08-24 19:38:59 +02:00
c199bef7f2 Added /atmosphere/humidity control 2015-08-24 01:19:19 +02:00
625507e11d Fixed mouse events being processed by both controls and OpenGLView 2015-08-24 00:53:24 +02:00
b2a458b1f2 Refactoring of QML states 2015-08-24 00:39:31 +02:00
d6233c70f0 Fixed small memory leaks 2015-08-23 22:44:45 +02:00
0579cc2c3c Added shortcut information in tooltips 2015-08-21 00:46:42 +02:00
edc60113d9 Added render buttons 2015-08-21 00:41:14 +02:00
28c9c08d74 Added water rendering toggle in opengl 2015-08-21 00:25:34 +02:00
7dd70e7bca Tweaked camera speed 2015-08-20 19:02:11 +02:00
05d0680210 Top-down camera is now set relative to render camera 2015-08-20 01:30:46 +02:00
5c90e1ef07 Improved "time of day" UI 2015-08-20 01:15:08 +02:00
bbec14d904 Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
95d2f55ebf Fixed atmosphere daytime control binding 2015-08-19 01:18:16 +02:00
9d077d78f5 Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00
9a177352ba Fixed OpenGL camera management 2015-08-18 22:47:18 +02:00
56dae1e38e Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
e96fdd9721 Added pause of opengl renderer while rendering picture 2015-08-18 19:12:54 +02:00
0cf2add322 Fixed UI elements visibility and input issues 2015-08-18 18:22:16 +02:00
8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
d65bc18342 Fixed compiler warnings 2015-08-13 23:59:27 +02:00
46e9e73793 Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
a4edc9568b Restored progress display in CLI render 2015-08-12 22:11:26 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
0585bc4b6f Removed old QtWidget UI 2015-07-28 19:03:10 +02:00
fc15f7d9b8 Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
e84698dbb3 Added shortcut to show previous render again 2015-07-23 00:28:27 +02:00
efcbeecf3e Added speed factor in camera control 2015-07-22 21:30:56 +02:00
8c2091de03 Added render progress bar 2015-07-22 19:23:22 +02:00
2de920e091 Fixed quick ui camera to stay above ground and water 2015-07-22 18:39:46 +02:00
2c877953e7 Improved basic quick ui usability 2015-07-22 18:05:24 +02:00
f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
1cc3a4d625 quick ui : Added basic camera controls 2014-09-26 17:46:39 +02:00
57b90af132 Added progressive camera change to opengl view 2014-09-18 17:38:37 +02:00
872e191fea Merge branch 'master' into quick_ui 2014-09-18 11:39:56 +02:00
553b6b2896 Improved data files locator 2014-09-18 11:39:36 +02:00
0c3a498cae Merge branch 'master' into quick_ui 2014-09-18 09:25:16 +02:00
4a01a4314a Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
06a8227de3 Added quick render to QtQuick UI 2014-09-09 17:56:52 +02:00
d0a5f19cc5 Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
2251db361c WIP on QtQuick toolbars 2014-08-28 10:29:12 +02:00
d909ff380f Fixed opengl drawing in qtquick window 2014-08-27 18:19:48 +02:00
3814f63ac0 Experiments on toolbars 2014-08-27 17:23:59 +02:00
0e2e0a05eb Refactored QtQuick UI to work in QtCreator 2014-08-27 15:18:08 +02:00
078bab62fc Merge branch 'master' into quick_ui
Conflicts:
	src/paysages.pro
2014-08-27 13:55:51 +02:00
04f6ab732d Normalize colors before writing to final picture 2014-08-21 14:53:49 +02:00
c39ef6adce Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
13904be001 Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
14e0320848 Restored (partially) render progress 2014-08-20 15:58:37 +02:00
18a669675f Restored tone mapping control of canvas preview 2014-08-20 14:31:28 +02:00
8ef8b0386c Canvas preview widget is immediately sized (so that render dialog don't resize later) 2014-08-20 14:23:35 +02:00
0d659d2e44 WIP on quick ui prototype 2014-08-19 17:37:24 +02:00
f7d84afb79 Added primary toolbar to qt quick prototype 2014-08-19 17:01:42 +02:00
9f438a3f84 Prototype of experimental UI using Qt Quick 2014-08-19 15:49:08 +02:00
dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
3a2ec1c75f Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
2014-08-18 17:16:17 +02:00
0566f2bdd8 Refactored ParallelWork for better performance 2014-08-18 15:20:04 +02:00
fb3d32baf4 Removed old render area code in dialogrender 2014-08-16 13:41:02 +02:00
bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
c57c5f45d4 Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
b9ebf06188 Fixed path of resources in UI files 2014-02-24 22:30:27 +01:00
6e323dbea7 BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
2014-02-24 22:25:53 +01:00
25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
98646efb99 Fixed camera reverting in 3d explorer not reverting fov slider 2014-01-04 11:43:40 +01:00
ec71b09f2e [WIP] Texture form previews 2014-01-02 17:36:19 +01:00
f0ed8d4b4a Added textures mix preview 2014-01-02 15:19:20 +01:00
e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
eb795b0f83 Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00
eabe68b77d New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
c651b436ab Added moon configuration 2013-12-26 16:55:37 +01:00