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f9d0918bcb
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opengl: Fixed color range of terrain textures
This will lose precision, but is sufficient right now, and
avoids bright textures (like snow) to be greyed.
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2016-01-06 01:45:27 +01:00 |
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252d7e7b87
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Added test for noise compositing
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2016-01-06 00:47:45 +01:00 |
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17fbaf5fce
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opengl: Decrease water detail with distance
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2016-01-04 22:46:40 +01:00 |
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02a026116d
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Fixed noise scaling in opengl
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2016-01-04 20:26:40 +01:00 |
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c81d86d187
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Changed texture detail noise to be a FractalNoise
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2016-01-04 01:13:14 +01:00 |
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959f0ddf8f
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Updated NoiseNode to use FractalNoise instead of NoiseGenerator
Also fixed the range returned by NoiseFunctionSimplex (when
used by FractalNoise), and added a test to validate it.
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2016-01-03 20:22:06 +01:00 |
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0e6dca30fc
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Normalized docstrings
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2016-01-03 19:21:23 +01:00 |
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4347d7f454
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Removed unused definition members
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2015-12-31 01:29:59 +01:00 |
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cd9f1bd34c
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Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
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2015-12-31 01:09:45 +01:00 |
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ff23d1a932
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Fixed camera sometimes doing an all-round turn to reach its target
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2015-12-31 00:36:42 +01:00 |
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dbcaf5fe90
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Refectored PI constants definitions + added Maths::modInRange
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2015-12-31 00:36:22 +01:00 |
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92ec8bf9b3
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Fixed camera mode setting
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2015-12-30 20:32:26 +01:00 |
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b574483d34
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Renamed some "main" variables
they may cause compile errors on mingw
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2015-12-30 20:23:24 +01:00 |
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e5372c61e4
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Renamed Time to Timing
because Time.h would clash with standard lib time.h
on case insensitive file systems
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2015-12-30 20:20:27 +01:00 |
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958fd0121b
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Added camera focus on sun while moving it
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2015-12-30 20:14:16 +01:00 |
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b9a51bb2be
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Fixed precision problem in daytime management
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2015-12-30 19:29:15 +01:00 |
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c99973a42b
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Added mouse control over sun and moon positions
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2015-12-30 01:46:47 +01:00 |
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c1d6a3261c
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Removed global string include in system_global.h
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2015-12-30 00:43:35 +01:00 |
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61a43410db
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Refactored CelestialBodyDefinition, with new sun/moon widget
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2015-12-30 00:20:20 +01:00 |
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06cd5e31fd
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Tweaked sun radius
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2015-12-29 22:34:05 +01:00 |
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391f1a7f41
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Added FractalNoise value to OpenGLVariable
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2015-12-24 01:21:12 +01:00 |
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77ba82408d
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Coding style
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2015-12-24 00:16:50 +01:00 |
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d88cb29f4c
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Refactored OpenGLVariable with pimpl and smart pointers
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2015-12-23 23:40:19 +01:00 |
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3934077552
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Fixed some artifacts in atmosphere rendering
when sun was near horizon
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2015-12-21 17:48:30 +01:00 |
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366ac4a6c9
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opengl: Added missing irradiance from sky
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2015-12-18 00:59:50 +01:00 |
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351a58f69b
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Fixed render tests for near frustum tessellation
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2015-12-18 00:41:22 +01:00 |
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f2d38f7165
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Fixed atmosphere model producing artifacts below ground surface
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2015-12-17 19:51:40 +01:00 |
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0ab1719d25
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Added better render tests for atmosphere artifacts
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2015-12-17 19:29:04 +01:00 |
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e9fcd6b2a5
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Fixed int/double old-style casts
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2015-12-17 01:13:20 +01:00 |
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b51ce3426d
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Fixed coding style
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2015-12-16 01:33:02 +01:00 |
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b376d7f8e9
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Added ColorNode
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2015-12-16 01:32:25 +01:00 |
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990d28d09d
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Fixed DefinitionNode::findChildByName
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2015-12-16 00:38:28 +01:00 |
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62a7f746ea
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Fixed NoiseGenerator.forceValue
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2015-12-16 00:36:30 +01:00 |
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c5d73f96a2
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Small source code improvements
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2015-12-16 00:31:07 +01:00 |
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aecd3dcdf3
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pimpl for PackStream
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2015-12-15 23:07:19 +01:00 |
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86e6539af9
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Fixed a potential segfault at program exit
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2015-12-16 10:36:21 +01:00 |
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d2b4a1ea5e
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vegetation: Removed index variable in impostor shader
It was used for texture coordinates, but is now
precomputed in the vertex array
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2015-12-15 00:14:06 +01:00 |
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da5219c01f
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Fixed near-frustum auto-tessellation yielding a back-facing sub-triangle
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2015-12-14 22:26:13 +01:00 |
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26cba26847
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Do not rasterize vegetation when there is no layer
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2015-12-14 22:20:28 +01:00 |
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a36570f5a6
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Removed obsolete QML extension for QtCreator
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2015-12-14 19:39:00 +01:00 |
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eda562f92e
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Fixed redo binding to Ctrl+Y
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2015-12-13 22:25:46 +01:00 |
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84ecb99b12
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definition: Fixed undo not generating reverse diffs
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2015-12-13 20:32:26 +01:00 |
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e0ba87e4e5
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Added mandatory logger information
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2015-12-13 20:08:38 +01:00 |
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d6444028f9
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Added some convenience to set and watch scenery nodes
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2015-12-13 19:56:00 +01:00 |
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8ff83d48e7
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OpenGLTerrain does not use Qt containers anymore
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2015-12-13 19:06:27 +01:00 |
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5d24edad32
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Merge branch 'vegetation'
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2015-12-13 17:48:26 +01:00 |
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1d9d24b958
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vegetation: Fixed segfault in unit test
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2015-12-13 17:47:22 +01:00 |
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4a710c0977
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Merge branch 'master' into vegetation
Conflicts:
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLPart.h
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.h
src/render/software/SoftwareCanvasRenderer.h
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2015-12-13 17:16:26 +01:00 |
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b54bd65df9
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Added DefinitionWatcher.startWatching
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2015-12-11 01:39:47 +01:00 |
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9cece93ec1
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Refactored opengl parts
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2015-12-11 01:12:55 +01:00 |
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