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fa5c0041af
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |
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4f9e24b87d
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Refactored AtmosphereDefinition
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2013-11-16 00:27:40 +01:00 |
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1cccae90be
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
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c1fd52b0db
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Ensure camera is above ground and water
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2013-11-14 21:05:12 +01:00 |
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2df3c90ffd
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
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cdd9ef26a2
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Removed Scenery C-API and fixed some problems
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2013-11-13 23:03:02 +01:00 |
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5be3231ab9
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
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d9f2f3878f
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Big WIP refactoring (preview + atmosphere renderer)
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2013-11-12 21:34:35 +01:00 |
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f1a13516c9
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
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5054d3583d
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Refactored Vector3 to class
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2013-11-11 13:56:39 +01:00 |
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ea8f7f6fb1
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Merge branch 'master' into fluid_traversal
Conflicts:
Makefile
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2013-11-10 21:18:32 +01:00 |
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0627603f5a
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Using googletest instead of cppunit
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2013-11-10 21:14:10 +01:00 |
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4a39eda2dc
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WIP on fluid medium traversal
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2013-11-10 17:04:38 +01:00 |
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a48213453a
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Ajout de common.pri
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2013-11-09 18:56:56 +01:00 |
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e9751a0e0b
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WIP on fluid medium traversal
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2013-11-09 18:46:34 +01:00 |
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5c2bc4b31e
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Refactoring for c++
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2013-11-07 09:37:11 +01:00 |
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b5c50d16d4
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Made a class of NoiseGenerator
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2013-11-03 15:46:39 +01:00 |
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1a69b1de1d
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Removed C-API from 'system'
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2013-11-03 13:00:31 +01:00 |
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abd463d29d
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Switched rendering lib to c++ compiling
This will allow to avoid #if __cplusplus directives, and C-apis.
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2013-11-02 16:43:43 +01:00 |
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5dfa34dd56
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WIP on c++ layers
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2013-10-31 17:59:18 +01:00 |
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8b9c3b2de1
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Fixed some compilation issues
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2013-10-30 15:39:56 +01:00 |
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b789e3879d
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Rewritten PackStream in C++, using Qt serialization
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2013-10-30 12:46:18 +01:00 |
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00cbc7f424
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Fixed a problem with direct scenery access in C-API
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2013-10-29 21:38:27 +01:00 |
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ce56f0a985
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New Scenery class, with transitional C-api
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2013-10-29 21:28:59 +01:00 |
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ea25cdaa55
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Removed system.h and system.c (replaced by System class)
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2013-10-26 23:19:49 +02:00 |
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e82e0c47bd
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Added win32 DLL support everywhere
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
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2013-10-20 16:47:59 +02:00 |
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ad1a492884
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Removed dependency to GLib/GThread
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2013-10-20 15:07:12 +02:00 |
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25d14a43ce
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Replaced glib mutex by QMutex
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2013-10-20 15:01:57 +02:00 |
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4ee1c4f7e1
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Threading now uses QThread instead of glib threads
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2013-10-20 14:53:53 +02:00 |
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b896832e76
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Removed dependency to OpenIL/libDevIL
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2013-10-20 14:34:55 +02:00 |
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5032f1b2aa
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Correction des config qmake
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2013-10-16 17:09:20 +02:00 |
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46f34eb23c
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Small cloud preview improvement
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2013-10-08 10:13:51 +02:00 |
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f4e4c1def4
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Simplified qmake usage and normalized build between make and qtcreator
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2013-10-06 23:04:04 +02:00 |
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29d258574a
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Fixed terrain preview not clearing base texture zone
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2013-10-03 23:31:23 +02:00 |
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81a27b1b39
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Tweaked textures presets
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2013-10-03 23:27:37 +02:00 |
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7ea28826bb
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Fixed terrain preview not using specified material
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2013-10-02 22:00:08 +02:00 |
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7f0a13c02b
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Zone height ranges can now be relative to terrain and water height
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2013-09-27 23:28:06 +02:00 |
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be19d1d759
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Moved zone.h and zone.c to tools
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2013-09-27 22:06:00 +02:00 |
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8d701e910b
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Small include fixes and unused variable tagging
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2013-09-27 22:04:05 +02:00 |
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f1e2c17f2e
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Merge branch 'master' of ssh://bitbucket.org/thunderk/paysages
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2013-09-26 22:12:34 +02:00 |
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c6be386a59
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Switch to HSL color space for material definition
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2013-09-18 17:10:34 +02:00 |
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05c0a58875
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Separated texture layer results for previews
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2013-08-28 16:03:22 +02:00 |
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7cd74b2c8a
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WIP on texture previews
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2013-08-24 00:51:27 +02:00 |
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02e839406c
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Factorized common qmake parts
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2013-08-23 22:57:34 +02:00 |
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08d7b56f00
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Switching all build system to qmake
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2013-08-23 20:29:54 +02:00 |
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c46afa4152
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Added presets to FreeFormHelper + small fixes
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2013-08-21 23:22:13 +02:00 |
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171df529fa
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Added layer coverage preview on new textures form
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2013-08-21 23:19:47 +02:00 |
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08b481df7d
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WIP on new material dialog
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2013-08-18 17:13:15 +02:00 |
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f199963867
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Several fixes and small changes
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2013-08-17 18:08:37 +02:00 |
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0a11c7d48a
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Small noise optimization
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2013-08-17 15:11:49 +02:00 |
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