595ac664c4
Water raster now uses ParallelQueue
2013-07-07 00:45:43 +02:00
e09b812869
Fix water raster offsetting with camera
2013-07-07 00:45:08 +02:00
2fe387918f
Terrain rasterizer now uses ParallelQueue to use cpu cores
2013-07-07 00:32:45 +02:00
9d13f46fe6
Made rasterization by scanlines thread-safe
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renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
edde8442f5
Added parallelQueueWait
2013-07-07 00:30:26 +02:00
8c8fb185cd
Fixed parallel queue issues
2013-07-07 00:30:14 +02:00
ea24656b20
raster_threading: Added ParallelQueue system as helper
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It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
e90c8be5a4
Increased rendering distance
2013-07-03 17:48:54 +02:00
d8695803b4
Added cloud walker subdivision system
2013-07-03 13:06:08 +02:00
651e3fc3b6
Clear terrain painting when applying presets ( fix #6 )
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This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
71d0eaacd0
Fixed render progress + added terrain raster progress
2013-06-27 12:15:30 +02:00
56b1a0d97f
Tweak the tessellation setting for faster renders
2013-06-27 12:03:55 +02:00
cbb4455ab5
Removed unused water_height parameter
2013-06-27 11:49:32 +02:00
390fa99bab
Tessellate terrain chunks at optimal level, using projected bounding box
2013-06-27 11:47:16 +02:00
3e42320c3f
Added bounding box system, with camera support
2013-06-27 11:46:18 +02:00
48494f9e18
terrain_tessellation: Started new tessellation system
2013-06-26 17:28:21 +02:00
08ada5fc7a
Fix pack compile problems caused by strlen
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- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
88a2e90f8b
Fix some compile issues on windows
2013-06-21 15:01:39 +02:00
c49dec4331
Quick fix for big cloud lighting artifact
2013-06-20 23:47:40 +02:00
62a956a65f
Add texture displacement info in terrain tab
2013-06-20 22:11:41 +02:00
25a49f52d8
Added rendering tests for bruneton aerial paerspective
2013-06-20 12:33:18 +02:00
22a44540d9
Fixed a cache issue
2013-06-20 12:32:50 +02:00
d401d0105c
A little cleaning, and fixed some camera issues
2013-06-16 23:01:22 +02:00
5c21a548e3
Started work on debian package
2013-06-16 19:06:10 +02:00
356b1dad5b
Fixed hdr color mapping, broken in previous commit
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It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
284b43362e
Merge branch 'fix_terrain_painting_scaling' into 'master'
2013-06-16 16:09:39 +02:00
4658db3cea
Fixed terrain paint brush 'smooth'
2013-06-16 16:06:46 +02:00
9b9ea22054
Fixed terrain paint brush 'reset'
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- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
2c340f0e43
Added quick unit test for perspective correction
2013-06-14 13:39:45 +02:00
b793259554
Merged perspective_correction into master
2013-06-13 18:35:58 +02:00
48d9c131ad
Finally attained perspective correctness
2013-06-13 17:45:26 +02:00
c4cc784003
Adding small unit tests
2013-06-13 17:37:29 +02:00
5b2f437c35
More texture presets adjustments
2013-06-11 23:31:44 +02:00
4033162040
More realistic texture presets
2013-06-11 18:00:59 +02:00
feb422cd11
Merge branch 'master' into perspective_correction
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Conflicts:
src/testing/main.c
2013-06-11 17:35:53 +02:00
a02f82c13a
First attempt at perspective correction
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We inverse the perspective transformation to interpolate the scanlines.
The perspective is corrected but there are still precision problems (straight lines are deformed).
2013-06-11 12:07:17 +02:00
1b890849a8
Added renderer to RenderArea to gain access to camera
2013-06-11 12:03:50 +02:00
a4ea010b86
Added unit testing for terrain grid
2013-06-09 23:03:37 +02:00
47de568004
Added scaling adjustements
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This is not enough, there are still problems with painting brush offsets.
2013-06-09 23:03:16 +02:00
b15ea439d2
Started terrain base noise edition dialog
2013-06-09 19:36:30 +02:00
06764427a6
Adapt to previous noise normalization fix
2013-06-09 15:11:03 +02:00
701faf6ece
Fixed noise range and normalization (with unit testing)
2013-06-09 14:56:45 +02:00
f3ddf1917f
Added data system to detect if run in good path
2013-06-09 14:07:45 +02:00
41cc8787ac
Added sun inflation near horizon
2013-06-03 21:51:01 +02:00
b6376deeca
clouds_walking: Restored cloud previews
2013-06-02 21:49:48 +02:00
1ede3de8d5
clouds_walking: Started using walker in rendering
2013-06-02 12:36:05 +02:00
1c0c93479e
clouds_walking: Added entry refinement
2013-05-31 21:36:59 +02:00
a484479fb7
clouds_walking: Added iterator system for walking
2013-05-29 22:16:09 +02:00
6e8e1bc307
WIP on clouds walking
2013-05-28 22:43:51 +02:00
7029d78365
Merge branch 'master' into perspective_correction
2013-05-28 15:00:02 +02:00