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5afd5ec24a
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Added DiffManager system, with simple undo/redo
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2015-08-17 00:29:54 +02:00 |
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1eef1ef429
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Start of undo/redo system (added DefinitionDiff)
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2015-08-16 23:01:56 +02:00 |
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0fc10fd28b
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Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
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2015-08-13 23:46:50 +02:00 |
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6062c755b5
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Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
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2015-08-13 19:49:16 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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6f8e0c3cfd
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Fixed some memory issues
|
2015-08-12 19:29:28 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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7d79b6f772
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Added scenery save/load testing
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2015-08-04 00:00:56 +02:00 |
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efcbeecf3e
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Added speed factor in camera control
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2015-07-22 21:30:56 +02:00 |
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2de920e091
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Fixed quick ui camera to stay above ground and water
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2015-07-22 18:39:46 +02:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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872e191fea
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Merge branch 'master' into quick_ui
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2014-09-18 11:39:56 +02:00 |
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f869c2a01d
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Fix compile in debug mode
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2014-09-18 10:09:25 +02:00 |
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0c3a498cae
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Merge branch 'master' into quick_ui
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2014-09-18 09:25:16 +02:00 |
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4a01a4314a
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
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5eed701803
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Removed unused Circle system from Zone
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2014-09-15 09:36:48 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
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13904be001
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
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c57c5f45d4
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Merge branch 'master' into water_shader
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2014-05-20 09:55:44 +02:00 |
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49564acc3c
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Fixed build for windows systems
|
2014-03-01 01:34:34 +01:00 |
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3e72fc7bf8
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
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25d9a95141
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
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1db49afaed
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Restored correct terrain tessellation
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2014-01-02 15:08:00 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
|
2013-12-31 15:50:28 +01:00 |
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eb795b0f83
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Added camera FOV control (and better initial fov)
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2013-12-30 14:59:42 +01:00 |
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134158c33a
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Stars optimization and small tweaks
|
2013-12-29 18:44:12 +01:00 |
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eabe68b77d
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New terrain walker (now used for ray casting)
|
2013-12-29 14:14:49 +01:00 |
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3786b21e15
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Added stars to night sky
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2013-12-26 17:30:22 +01:00 |
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c651b436ab
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Added moon configuration
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2013-12-26 16:55:37 +01:00 |
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0ebdff628b
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More realistic water presets
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2013-12-25 19:55:05 +01:00 |
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a9a6134633
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Fixed material dialog validation and made material hardness to work
|
2013-12-25 19:45:56 +01:00 |
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742b93d3d9
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Small fixes to opengl rendering
|
2013-12-24 15:00:32 +01:00 |
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806ab74244
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Fixed camera definition to avoid going underground in opengl view
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2013-12-24 13:30:32 +01:00 |
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645bada91b
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Added camera to OpenGLSharedState
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2013-12-22 17:30:48 +01:00 |
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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cc9c68bef9
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
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97a950947a
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Fixed terrain preview
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2013-12-15 14:28:46 +01:00 |
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879f88fd20
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Removed old C-api for Vector3
|
2013-12-11 11:32:10 +01:00 |
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88517af86f
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Removed old C-Api from Color
|
2013-12-11 10:24:35 +01:00 |
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84608a66a8
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Fully removed 'rendering' library
|
2013-12-11 10:17:36 +01:00 |
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5354087244
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Optimized camera projection and scanlines
|
2013-12-10 23:41:33 +01:00 |
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19ac6936b0
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Refactored RenderingScenery and STL containers usage
|
2013-12-10 22:32:58 +01:00 |
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9be090b1ff
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WIP on new clouds renderer
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2013-12-04 22:52:18 +01:00 |
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051766d1d5
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Fixed top-down render preview in render form
|
2013-11-17 23:33:46 +01:00 |
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541f1e065f
|
Fixed layer names not being saved/loaded or copied
|
2013-11-17 22:47:27 +01:00 |
|
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9e6838f733
|
TerrainDefinition and Scenery refactoring
|
2013-11-17 22:36:18 +01:00 |
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fa5c0041af
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Refactored TexturesDefinition, getting rid of legacy layers
|
2013-11-16 19:12:42 +01:00 |
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4f9e24b87d
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Refactored AtmosphereDefinition
|
2013-11-16 00:27:40 +01:00 |
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1cccae90be
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Refactored CloudsDefinition
|
2013-11-15 23:26:44 +01:00 |
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