Michaël Lemaire
f4e4c1def4
Simplified qmake usage and normalized build between make and qtcreator
2013-10-06 23:04:04 +02:00
Michaël Lemaire
29d258574a
Fixed terrain preview not clearing base texture zone
2013-10-03 23:31:23 +02:00
Michaël Lemaire
81a27b1b39
Tweaked textures presets
2013-10-03 23:27:37 +02:00
Michaël Lemaire
7ea28826bb
Fixed terrain preview not using specified material
2013-10-02 22:00:08 +02:00
Michaël Lemaire
7f0a13c02b
Zone height ranges can now be relative to terrain and water height
2013-09-27 23:28:06 +02:00
Michaël Lemaire
be19d1d759
Moved zone.h and zone.c to tools
2013-09-27 22:06:00 +02:00
Michaël Lemaire
8d701e910b
Small include fixes and unused variable tagging
2013-09-27 22:04:05 +02:00
Michaël Lemaire
f1e2c17f2e
Merge branch 'master' of ssh://bitbucket.org/thunderk/paysages
2013-09-26 22:12:34 +02:00
Michaël Lemaire
c6be386a59
Switch to HSL color space for material definition
2013-09-18 17:10:34 +02:00
Michaël Lemaire
05c0a58875
Separated texture layer results for previews
2013-08-28 16:03:22 +02:00
Michaël Lemaire
7cd74b2c8a
WIP on texture previews
2013-08-24 00:51:27 +02:00
Michaël Lemaire
02e839406c
Factorized common qmake parts
2013-08-23 22:57:34 +02:00
Michaël Lemaire
08d7b56f00
Switching all build system to qmake
2013-08-23 20:29:54 +02:00
Michaël Lemaire
c46afa4152
Added presets to FreeFormHelper + small fixes
2013-08-21 23:22:13 +02:00
Michaël Lemaire
171df529fa
Added layer coverage preview on new textures form
2013-08-21 23:19:47 +02:00
Michaël Lemaire
08b481df7d
WIP on new material dialog
2013-08-18 17:13:15 +02:00
Michaël Lemaire
f199963867
Several fixes and small changes
2013-08-17 18:08:37 +02:00
Michaël Lemaire
0a11c7d48a
Small noise optimization
2013-08-17 15:11:49 +02:00
Michaël Lemaire
24a9145bb3
clouds: Precision fixes
2013-08-13 17:51:54 +02:00
Michaël Lemaire
330ac54ac9
clouds: Added edge density
2013-08-13 17:11:39 +02:00
Michaël Lemaire
595ac664c4
Water raster now uses ParallelQueue
2013-07-07 00:45:43 +02:00
Michaël Lemaire
e09b812869
Fix water raster offsetting with camera
2013-07-07 00:45:08 +02:00
Michaël Lemaire
2fe387918f
Terrain rasterizer now uses ParallelQueue to use cpu cores
2013-07-07 00:32:45 +02:00
Michaël Lemaire
9d13f46fe6
Made rasterization by scanlines thread-safe
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renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
Michaël Lemaire
edde8442f5
Added parallelQueueWait
2013-07-07 00:30:26 +02:00
Michaël Lemaire
8c8fb185cd
Fixed parallel queue issues
2013-07-07 00:30:14 +02:00
Michaël Lemaire
ea24656b20
raster_threading: Added ParallelQueue system as helper
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It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
Michaël Lemaire
e90c8be5a4
Increased rendering distance
2013-07-03 17:48:54 +02:00
Michaël Lemaire
d8695803b4
Added cloud walker subdivision system
2013-07-03 13:06:08 +02:00
Michaël Lemaire
651e3fc3b6
Clear terrain painting when applying presets ( fix #6 )
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This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
Michaël Lemaire
71d0eaacd0
Fixed render progress + added terrain raster progress
2013-06-27 12:15:30 +02:00
Michaël Lemaire
56b1a0d97f
Tweak the tessellation setting for faster renders
2013-06-27 12:03:55 +02:00
Michaël Lemaire
cbb4455ab5
Removed unused water_height parameter
2013-06-27 11:49:32 +02:00
Michaël Lemaire
390fa99bab
Tessellate terrain chunks at optimal level, using projected bounding box
2013-06-27 11:47:16 +02:00
Michaël Lemaire
3e42320c3f
Added bounding box system, with camera support
2013-06-27 11:46:18 +02:00
Michaël Lemaire
48494f9e18
terrain_tessellation: Started new tessellation system
2013-06-26 17:28:21 +02:00
Michaël Lemaire
08ada5fc7a
Fix pack compile problems caused by strlen
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- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
Michaël Lemaire
88a2e90f8b
Fix some compile issues on windows
2013-06-21 15:01:39 +02:00
Michaël Lemaire
c49dec4331
Quick fix for big cloud lighting artifact
2013-06-20 23:47:40 +02:00
Michaël Lemaire
62a956a65f
Add texture displacement info in terrain tab
2013-06-20 22:11:41 +02:00
Michaël Lemaire
25a49f52d8
Added rendering tests for bruneton aerial paerspective
2013-06-20 12:33:18 +02:00
Michaël Lemaire
22a44540d9
Fixed a cache issue
2013-06-20 12:32:50 +02:00
Michaël Lemaire
d401d0105c
A little cleaning, and fixed some camera issues
2013-06-16 23:01:22 +02:00
Michaël Lemaire
5c21a548e3
Started work on debian package
2013-06-16 19:06:10 +02:00
Michaël Lemaire
356b1dad5b
Fixed hdr color mapping, broken in previous commit
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It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
Michaël Lemaire
284b43362e
Merge branch 'fix_terrain_painting_scaling' into 'master'
2013-06-16 16:09:39 +02:00
Michaël Lemaire
4658db3cea
Fixed terrain paint brush 'smooth'
2013-06-16 16:06:46 +02:00
Michaël Lemaire
9b9ea22054
Fixed terrain paint brush 'reset'
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- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
Michaël Lemaire
2c340f0e43
Added quick unit test for perspective correction
2013-06-14 13:39:45 +02:00
Michaël Lemaire
b793259554
Merged perspective_correction into master
2013-06-13 18:35:58 +02:00
Michaël Lemaire
48d9c131ad
Finally attained perspective correctness
2013-06-13 17:45:26 +02:00
Michaël Lemaire
c4cc784003
Adding small unit tests
2013-06-13 17:37:29 +02:00
Michaël Lemaire
5b2f437c35
More texture presets adjustments
2013-06-11 23:31:44 +02:00
Michaël Lemaire
4033162040
More realistic texture presets
2013-06-11 18:00:59 +02:00
Michaël Lemaire
feb422cd11
Merge branch 'master' into perspective_correction
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Conflicts:
src/testing/main.c
2013-06-11 17:35:53 +02:00
Michaël Lemaire
a02f82c13a
First attempt at perspective correction
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We inverse the perspective transformation to interpolate the scanlines.
The perspective is corrected but there are still precision problems (straight lines are deformed).
2013-06-11 12:07:17 +02:00
Michaël Lemaire
1b890849a8
Added renderer to RenderArea to gain access to camera
2013-06-11 12:03:50 +02:00
Michaël Lemaire
a4ea010b86
Added unit testing for terrain grid
2013-06-09 23:03:37 +02:00
Michaël Lemaire
47de568004
Added scaling adjustements
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This is not enough, there are still problems with painting brush offsets.
2013-06-09 23:03:16 +02:00
Michaël Lemaire
b15ea439d2
Started terrain base noise edition dialog
2013-06-09 19:36:30 +02:00
Michaël Lemaire
06764427a6
Adapt to previous noise normalization fix
2013-06-09 15:11:03 +02:00
Michaël Lemaire
701faf6ece
Fixed noise range and normalization (with unit testing)
2013-06-09 14:56:45 +02:00
Michaël Lemaire
f3ddf1917f
Added data system to detect if run in good path
2013-06-09 14:07:45 +02:00
Michaël Lemaire
41cc8787ac
Added sun inflation near horizon
2013-06-03 21:51:01 +02:00
Michaël Lemaire
b6376deeca
clouds_walking: Restored cloud previews
2013-06-02 21:49:48 +02:00
Michaël Lemaire
1ede3de8d5
clouds_walking: Started using walker in rendering
2013-06-02 12:36:05 +02:00
Michaël Lemaire
1c0c93479e
clouds_walking: Added entry refinement
2013-05-31 21:36:59 +02:00
Michaël Lemaire
a484479fb7
clouds_walking: Added iterator system for walking
2013-05-29 22:16:09 +02:00
Michaël Lemaire
6e8e1bc307
WIP on clouds walking
2013-05-28 22:43:51 +02:00
Michaël Lemaire
7029d78365
Merge branch 'master' into perspective_correction
2013-05-28 15:00:02 +02:00
Michaël Lemaire
a6ab7f7146
Started tests on pespective correct mapping
2013-05-28 14:56:50 +02:00
Michaël Lemaire
af3e0c2fe6
Draft for new cloud walking algorithm
2013-05-27 22:26:56 +02:00
Michaël Lemaire
5e4b4e59a9
Working on clouds walking
2013-05-25 17:13:20 +02:00
Michaël Lemaire
b7f64c6d79
Made master branch work again regarding clouds
2013-05-25 16:29:36 +02:00
Michaël Lemaire
3fdb42ba0e
paysages : Started clouds refactoring with unit tests (WIP).
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@576 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-18 21:43:19 +00:00
Michaël Lemaire
e820d336a8
paysages : Now the terrain leads the water height (relative to terrain scaling).
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@569 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-11 21:34:30 +00:00
Michaël Lemaire
e082fedd19
paysages: New terrain main form (WIP)
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@564 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 16:42:55 +00:00
Michaël Lemaire
1a193f4e78
paysages: Terrain painting dialog (WIP)
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@563 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 13:37:06 +00:00
Michaël Lemaire
8c639ebb77
paysages : Renaming.
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@560 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 11:43:41 +00:00
Michaël Lemaire
48ce97e4cb
paysages : WIP.
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@559 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 21:40:31 +00:00
Michaël Lemaire
9a4cf159ee
paysages : Camera refactoring.
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@558 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 19:41:57 +00:00
Michaël Lemaire
a9c37d2ad5
paysages: More unit testing
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@557 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-22 14:53:16 +00:00
Michaël Lemaire
0e0b39f576
paysages : Start of unit testing (WIP).
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@555 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 11:28:56 +00:00
Michaël Lemaire
541bfa1f00
paysages : Terrain painting improvements (WIP).
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@554 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 09:32:59 +00:00
Michaël Lemaire
306a3fdd0b
paysages : Terrain painting improvements (WIP).
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@553 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-19 21:51:17 +00:00
Michaël Lemaire
ae19273d18
paysages: Project tree reorganization
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@552 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-17 12:29:51 +00:00