Michaël Lemaire
cf75e86be6
Extracted opengl "explorer" in render/opengl library
2013-11-05 11:45:26 +01:00
Michaël Lemaire
b5c50d16d4
Made a class of NoiseGenerator
2013-11-03 15:46:39 +01:00
Michaël Lemaire
1a69b1de1d
Removed C-API from 'system'
2013-11-03 13:00:31 +01:00
Michaël Lemaire
abd463d29d
Switched rendering lib to c++ compiling
...
This will allow to avoid #if __cplusplus directives, and C-apis.
2013-11-02 16:43:43 +01:00
Michaël Lemaire
d2620ae2e3
Fixed problems with new c++ layers
2013-11-01 00:09:51 +01:00
Michaël Lemaire
ca0f87b419
Started adding cppunit tests
2013-10-31 22:53:22 +01:00
Michaël Lemaire
5dfa34dd56
WIP on c++ layers
2013-10-31 17:59:18 +01:00
Michaël Lemaire
8b9c3b2de1
Fixed some compilation issues
2013-10-30 15:39:56 +01:00
Michaël Lemaire
b789e3879d
Rewritten PackStream in C++, using Qt serialization
2013-10-30 12:46:18 +01:00
Michaël Lemaire
00cbc7f424
Fixed a problem with direct scenery access in C-API
2013-10-29 21:38:27 +01:00
Michaël Lemaire
ce56f0a985
New Scenery class, with transitional C-api
2013-10-29 21:28:59 +01:00
Michaël Lemaire
ea25cdaa55
Removed system.h and system.c (replaced by System class)
2013-10-26 23:19:49 +02:00
Michaël Lemaire
e82e0c47bd
Added win32 DLL support everywhere
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Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
2013-10-20 16:47:59 +02:00
Michaël Lemaire
6ab664485a
Win32 DLL support for libpaysages_system
2013-10-20 15:24:58 +02:00
Michaël Lemaire
ad1a492884
Removed dependency to GLib/GThread
2013-10-20 15:07:12 +02:00
Michaël Lemaire
25d14a43ce
Replaced glib mutex by QMutex
2013-10-20 15:01:57 +02:00
Michaël Lemaire
4ee1c4f7e1
Threading now uses QThread instead of glib threads
2013-10-20 14:53:53 +02:00
Michaël Lemaire
b896832e76
Removed dependency to OpenIL/libDevIL
2013-10-20 14:34:55 +02:00
Michaël Lemaire
5032f1b2aa
Correction des config qmake
2013-10-16 17:09:20 +02:00
Michaël Lemaire
46f34eb23c
Small cloud preview improvement
2013-10-08 10:13:51 +02:00
Michaël Lemaire
f4e4c1def4
Simplified qmake usage and normalized build between make and qtcreator
2013-10-06 23:04:04 +02:00
Michaël Lemaire
f39c4b3f6c
Temporary fix for preview renders stopping when window loses focus
2013-10-06 15:45:53 +02:00
Michaël Lemaire
29d258574a
Fixed terrain preview not clearing base texture zone
2013-10-03 23:31:23 +02:00
Michaël Lemaire
23cad30548
Started textures edition dialog (WIP)
2013-10-03 23:28:30 +02:00
Michaël Lemaire
a7bc90a1a1
Fixed compile warning (regarding static members initialization)
2013-10-03 23:28:09 +02:00
Michaël Lemaire
81a27b1b39
Tweaked textures presets
2013-10-03 23:27:37 +02:00
Michaël Lemaire
7ea28826bb
Fixed terrain preview not using specified material
2013-10-02 22:00:08 +02:00
Michaël Lemaire
7f0a13c02b
Zone height ranges can now be relative to terrain and water height
2013-09-27 23:28:06 +02:00
Michaël Lemaire
be19d1d759
Moved zone.h and zone.c to tools
2013-09-27 22:06:00 +02:00
Michaël Lemaire
8d701e910b
Small include fixes and unused variable tagging
2013-09-27 22:04:05 +02:00
Michaël Lemaire
f1e2c17f2e
Merge branch 'master' of ssh://bitbucket.org/thunderk/paysages
2013-09-26 22:12:34 +02:00
Michaël Lemaire
c6be386a59
Switch to HSL color space for material definition
2013-09-18 17:10:34 +02:00
Michaël Lemaire
05c0a58875
Separated texture layer results for previews
2013-08-28 16:03:22 +02:00
Michaël Lemaire
7cd74b2c8a
WIP on texture previews
2013-08-24 00:51:27 +02:00
Michaël Lemaire
2c79175304
Header chain optimization
2013-08-24 00:50:56 +02:00
Michaël Lemaire
4d8a1fe5cf
Fixed build system (now working from cli and qteditor)
2013-08-24 00:50:12 +02:00
Michaël Lemaire
02e839406c
Factorized common qmake parts
2013-08-23 22:57:34 +02:00
Michaël Lemaire
08d7b56f00
Switching all build system to qmake
2013-08-23 20:29:54 +02:00
Michaël Lemaire
c46afa4152
Added presets to FreeFormHelper + small fixes
2013-08-21 23:22:13 +02:00
Michaël Lemaire
171df529fa
Added layer coverage preview on new textures form
2013-08-21 23:19:47 +02:00
Michaël Lemaire
08b481df7d
WIP on new material dialog
2013-08-18 17:13:15 +02:00
Michaël Lemaire
bc3f47e3b9
Added rounded drawing widgets
2013-08-18 17:12:54 +02:00
Michaël Lemaire
f199963867
Several fixes and small changes
2013-08-17 18:08:37 +02:00
Michaël Lemaire
c8f36643d0
WIP on new texture form
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- Added FreeLayerHelper
- Added texture layers table
2013-08-17 17:04:48 +02:00
Michaël Lemaire
0a11c7d48a
Small noise optimization
2013-08-17 15:11:49 +02:00
Michaël Lemaire
3acc0fe25d
Removed profiling from debug build
2013-08-17 15:11:21 +02:00
Michaël Lemaire
45646d47a2
More realistic material previews (more light power with HDR applied)
2013-08-17 15:10:17 +02:00
Michaël Lemaire
24a9145bb3
clouds: Precision fixes
2013-08-13 17:51:54 +02:00
Michaël Lemaire
330ac54ac9
clouds: Added edge density
2013-08-13 17:11:39 +02:00
Michaël Lemaire
595ac664c4
Water raster now uses ParallelQueue
2013-07-07 00:45:43 +02:00
Michaël Lemaire
e09b812869
Fix water raster offsetting with camera
2013-07-07 00:45:08 +02:00
Michaël Lemaire
2fe387918f
Terrain rasterizer now uses ParallelQueue to use cpu cores
2013-07-07 00:32:45 +02:00
Michaël Lemaire
9d13f46fe6
Made rasterization by scanlines thread-safe
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renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
Michaël Lemaire
edde8442f5
Added parallelQueueWait
2013-07-07 00:30:26 +02:00
Michaël Lemaire
8c8fb185cd
Fixed parallel queue issues
2013-07-07 00:30:14 +02:00
Michaël Lemaire
ea24656b20
raster_threading: Added ParallelQueue system as helper
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It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
Michaël Lemaire
e90c8be5a4
Increased rendering distance
2013-07-03 17:48:54 +02:00
Michaël Lemaire
d8695803b4
Added cloud walker subdivision system
2013-07-03 13:06:08 +02:00
Michaël Lemaire
651e3fc3b6
Clear terrain painting when applying presets ( fix #6 )
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This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
Michaël Lemaire
71d0eaacd0
Fixed render progress + added terrain raster progress
2013-06-27 12:15:30 +02:00
Michaël Lemaire
56b1a0d97f
Tweak the tessellation setting for faster renders
2013-06-27 12:03:55 +02:00
Michaël Lemaire
cbb4455ab5
Removed unused water_height parameter
2013-06-27 11:49:32 +02:00
Michaël Lemaire
390fa99bab
Tessellate terrain chunks at optimal level, using projected bounding box
2013-06-27 11:47:16 +02:00
Michaël Lemaire
3e42320c3f
Added bounding box system, with camera support
2013-06-27 11:46:18 +02:00
Michaël Lemaire
48494f9e18
terrain_tessellation: Started new tessellation system
2013-06-26 17:28:21 +02:00
Michaël Lemaire
039e4bb3cb
Started work on new textures interface
2013-06-23 22:54:57 +02:00
Michaël Lemaire
300f53121e
Todos update + make main window select first tab as start
2013-06-23 22:21:42 +02:00
Michaël Lemaire
08ada5fc7a
Fix pack compile problems caused by strlen
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- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
Michaël Lemaire
88a2e90f8b
Fix some compile issues on windows
2013-06-21 15:01:39 +02:00
Michaël Lemaire
d5edffd55f
Fix compilation on controlling (missing header)
2013-06-21 12:36:05 +02:00
Michaël Lemaire
c49dec4331
Quick fix for big cloud lighting artifact
2013-06-20 23:47:40 +02:00
Michaël Lemaire
da27cc9b1e
Fix free form refreshing from global data update
2013-06-20 23:18:15 +02:00
Michaël Lemaire
3d7aefe79d
Fixed a wrong qt4 import
2013-06-20 22:22:05 +02:00
Michaël Lemaire
2021817082
Add "switch to textures" button on terrain page
2013-06-20 22:21:09 +02:00
Michaël Lemaire
62a956a65f
Add texture displacement info in terrain tab
2013-06-20 22:11:41 +02:00
Michaël Lemaire
ce4bddad4f
Polish of terrain tab (translations mostly)
2013-06-20 19:01:39 +02:00
Michaël Lemaire
87c428ea1a
Improve terrain brush settings in dialog
2013-06-20 17:56:15 +02:00
Michaël Lemaire
110d16e0b6
Remove unused features in terrain painting dialog
2013-06-20 17:45:26 +02:00
Michaël Lemaire
a76853c237
Added toggle for painted area display in terrain painting dialog
2013-06-20 17:38:23 +02:00
Michaël Lemaire
25a49f52d8
Added rendering tests for bruneton aerial paerspective
2013-06-20 12:33:18 +02:00
Michaël Lemaire
22a44540d9
Fixed a cache issue
2013-06-20 12:32:50 +02:00
Michaël Lemaire
d401d0105c
A little cleaning, and fixed some camera issues
2013-06-16 23:01:22 +02:00
Michaël Lemaire
5c21a548e3
Started work on debian package
2013-06-16 19:06:10 +02:00
Michaël Lemaire
356b1dad5b
Fixed hdr color mapping, broken in previous commit
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It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
Michaël Lemaire
d713447f54
Improved double display precision in unit tests
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Now using a display precision better than compare precision
2013-06-16 16:12:30 +02:00
Michaël Lemaire
284b43362e
Merge branch 'fix_terrain_painting_scaling' into 'master'
2013-06-16 16:09:39 +02:00
Michaël Lemaire
4658db3cea
Fixed terrain paint brush 'smooth'
2013-06-16 16:06:46 +02:00
Michaël Lemaire
9b9ea22054
Fixed terrain paint brush 'reset'
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- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
Michaël Lemaire
2d866442e7
Improved previous tests readability
2013-06-16 15:30:56 +02:00
Michaël Lemaire
db51b3af81
Fixed terrain paint brush 'flatten'
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- Now taking scaling into account
- Added unit tests on the brush
2013-06-16 15:23:37 +02:00
Michaël Lemaire
2c340f0e43
Added quick unit test for perspective correction
2013-06-14 13:39:45 +02:00
Michaël Lemaire
b793259554
Merged perspective_correction into master
2013-06-13 18:35:58 +02:00
Michaël Lemaire
48d9c131ad
Finally attained perspective correctness
2013-06-13 17:45:26 +02:00
Michaël Lemaire
c4cc784003
Adding small unit tests
2013-06-13 17:37:29 +02:00
Michaël Lemaire
5b2f437c35
More texture presets adjustments
2013-06-11 23:31:44 +02:00
Michaël Lemaire
1eb01133cf
Partially fixed black widget after render.
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The containing scroll area still blacks out...
2013-06-11 18:09:14 +02:00
Michaël Lemaire
4033162040
More realistic texture presets
2013-06-11 18:00:59 +02:00
Michaël Lemaire
feb422cd11
Merge branch 'master' into perspective_correction
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Conflicts:
src/testing/main.c
2013-06-11 17:35:53 +02:00
Michaël Lemaire
a02f82c13a
First attempt at perspective correction
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We inverse the perspective transformation to interpolate the scanlines.
The perspective is corrected but there are still precision problems (straight lines are deformed).
2013-06-11 12:07:17 +02:00
Michaël Lemaire
1b890849a8
Added renderer to RenderArea to gain access to camera
2013-06-11 12:03:50 +02:00