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0fc10fd28b
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Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
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2015-08-13 23:46:50 +02:00 |
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6062c755b5
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Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
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2015-08-13 19:49:16 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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a8ae50df94
|
Removed unused preview renderers
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2015-08-12 22:53:54 +02:00 |
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42d3ae4ceb
|
Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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a4edc9568b
|
Restored progress display in CLI render
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2015-08-12 22:11:26 +02:00 |
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6f8e0c3cfd
|
Fixed some memory issues
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2015-08-12 19:29:28 +02:00 |
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44c03e46a9
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Tweaked opengl terrain tessellation to speed up rendering
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2015-08-12 17:26:17 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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7d79b6f772
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Added scenery save/load testing
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2015-08-04 00:00:56 +02:00 |
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0585bc4b6f
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Removed old QtWidget UI
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2015-07-28 19:03:10 +02:00 |
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fc15f7d9b8
|
Added ground texture resetting while changing time of day
|
2015-07-26 18:30:30 +02:00 |
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e84698dbb3
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Added shortcut to show previous render again
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2015-07-23 00:28:27 +02:00 |
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efcbeecf3e
|
Added speed factor in camera control
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2015-07-22 21:30:56 +02:00 |
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8c2091de03
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Added render progress bar
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2015-07-22 19:23:22 +02:00 |
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2de920e091
|
Fixed quick ui camera to stay above ground and water
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2015-07-22 18:39:46 +02:00 |
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2c877953e7
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Improved basic quick ui usability
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2015-07-22 18:05:24 +02:00 |
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261eb5a674
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opengl: Replaced temp lighting with sun transmission lighting
|
2014-11-21 11:40:47 +01:00 |
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f7715b612e
|
Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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1cc3a4d625
|
quick ui : Added basic camera controls
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2014-09-26 17:46:39 +02:00 |
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57b90af132
|
Added progressive camera change to opengl view
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2014-09-18 17:38:37 +02:00 |
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872e191fea
|
Merge branch 'master' into quick_ui
|
2014-09-18 11:39:56 +02:00 |
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553b6b2896
|
Improved data files locator
|
2014-09-18 11:39:36 +02:00 |
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|
f869c2a01d
|
Fix compile in debug mode
|
2014-09-18 10:09:25 +02:00 |
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0c3a498cae
|
Merge branch 'master' into quick_ui
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2014-09-18 09:25:16 +02:00 |
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4a01a4314a
|
Refactored TerrainHeightMap to PaintedGrid for future reuse
|
2014-09-15 12:32:27 +02:00 |
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5eed701803
|
Removed unused Circle system from Zone
|
2014-09-15 09:36:48 +02:00 |
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06a8227de3
|
Added quick render to QtQuick UI
|
2014-09-09 17:56:52 +02:00 |
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d0a5f19cc5
|
Added daytime control to QtQuick UI
|
2014-08-28 19:46:06 +02:00 |
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2251db361c
|
WIP on QtQuick toolbars
|
2014-08-28 10:29:12 +02:00 |
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d909ff380f
|
Fixed opengl drawing in qtquick window
|
2014-08-27 18:19:48 +02:00 |
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3814f63ac0
|
Experiments on toolbars
|
2014-08-27 17:23:59 +02:00 |
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0e2e0a05eb
|
Refactored QtQuick UI to work in QtCreator
|
2014-08-27 15:18:08 +02:00 |
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078bab62fc
|
Merge branch 'master' into quick_ui
Conflicts:
src/paysages.pro
|
2014-08-27 13:55:51 +02:00 |
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6d834030f0
|
Use version 1.7.0 of google test
|
2014-08-25 21:09:42 +02:00 |
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e1aceaaf14
|
Externalized googletest as a git submodule
|
2014-08-25 21:05:33 +02:00 |
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818d82607e
|
Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
|
2014-08-22 17:34:07 +02:00 |
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99aff57d6c
|
Optimized output picture saving
|
2014-08-21 22:23:04 +02:00 |
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0abfa97295
|
Merge branch 'cloud_types'
Conflicts:
src/render/software/software.pro
|
2014-08-21 21:31:29 +02:00 |
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1afcb907c4
|
Optimized and fixed canvas portion merging in final picture
|
2014-08-21 15:30:09 +02:00 |
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04f6ab732d
|
Normalize colors before writing to final picture
|
2014-08-21 14:53:49 +02:00 |
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c39ef6adce
|
Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
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6c4a16966c
|
Larger maximal canvas portion size
|
2014-08-21 10:11:44 +02:00 |
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|
0bb1cf5bed
|
Added canvas portion writing to disk
|
2014-08-21 09:58:11 +02:00 |
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|
13904be001
|
Optimization: replaced some divisions by inverse multiplications
|
2014-08-20 16:45:45 +02:00 |
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14e0320848
|
Restored (partially) render progress
|
2014-08-20 15:58:37 +02:00 |
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18a669675f
|
Restored tone mapping control of canvas preview
|
2014-08-20 14:31:28 +02:00 |
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8ef8b0386c
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Canvas preview widget is immediately sized (so that render dialog don't resize later)
|
2014-08-20 14:23:35 +02:00 |
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0d659d2e44
|
WIP on quick ui prototype
|
2014-08-19 17:37:24 +02:00 |
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f7d84afb79
|
Added primary toolbar to qt quick prototype
|
2014-08-19 17:01:42 +02:00 |
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9f438a3f84
|
Prototype of experimental UI using Qt Quick
|
2014-08-19 15:49:08 +02:00 |
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2b135eedac
|
Removed old render_progress in SoftwareRenderer
|
2014-08-19 14:20:37 +02:00 |
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1bf6d9382b
|
Removed size information from SoftwareRenderer + removed full render tests
|
2014-08-19 12:22:27 +02:00 |
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0c48fb075f
|
Rasterizers now use their own interrupt system
|
2014-08-19 11:44:54 +02:00 |
|
|
915f43503e
|
Removed unused ParallelQueue
|
2014-08-19 11:32:23 +02:00 |
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|
dc3584cefc
|
Check canvas preview coordinates to avoid segfault
|
2014-08-19 11:25:27 +02:00 |
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|
8f24d54568
|
Restored render interruption
|
2014-08-19 09:18:55 +02:00 |
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31b74c660e
|
Iterate over portions to render the whole canvas
|
2014-08-18 17:33:15 +02:00 |
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|
3a2ec1c75f
|
Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
|
2014-08-18 17:16:17 +02:00 |
|
|
c9fa33984b
|
Restored color profile in canvas preview
|
2014-08-18 16:33:09 +02:00 |
|
|
9c2d545e6a
|
Fixed parallel canvas shading
|
2014-08-18 16:25:44 +02:00 |
|
|
b5ee4c432f
|
Added parallel pixel shader for second-pass rendering
|
2014-08-18 16:04:46 +02:00 |
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|
0566f2bdd8
|
Refactored ParallelWork for better performance
|
2014-08-18 15:20:04 +02:00 |
|
|
2aeecdec62
|
WIP on canvas pixel shading
|
2014-08-18 12:17:16 +02:00 |
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|
fb3d32baf4
|
Removed old render area code in dialogrender
|
2014-08-16 13:41:02 +02:00 |
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|
b86669c5a0
|
Added color to rasterized polygons
|
2014-08-16 13:34:55 +02:00 |
|
|
bc34a2b823
|
Removed RenderArea and added terrain rasterization to canvas
|
2014-06-18 22:10:46 +02:00 |
|
|
f94d93ae60
|
Fixed canvas Z-index
|
2014-06-18 20:10:05 +02:00 |
|
|
cf58bea1b7
|
WIP on new canvas system
|
2014-06-12 17:45:59 +02:00 |
|
|
8099361cc9
|
WIP on new canvas system
|
2014-06-10 15:13:16 +02:00 |
|
|
43431aae87
|
New Canvas software rendering structure (WIP)
|
2014-06-05 17:12:49 +02:00 |
|
|
69fba0fc69
|
Fixed some unit tests issues
|
2014-05-20 10:39:02 +02:00 |
|
|
c57c5f45d4
|
Merge branch 'master' into water_shader
|
2014-05-20 09:55:44 +02:00 |
|
|
1158aa248b
|
cloud_types: Added cumulo-nimbus model
|
2014-03-18 21:27:35 +01:00 |
|
|
eea639a7fb
|
cloud_types: Added cirrus model
|
2014-03-18 21:17:41 +01:00 |
|
|
0ab61f8060
|
cloud_types: Added alto cumulus model
|
2014-03-18 21:08:17 +01:00 |
|
|
49564acc3c
|
Fixed build for windows systems
|
2014-03-01 01:34:34 +01:00 |
|
|
b9ebf06188
|
Fixed path of resources in UI files
|
2014-02-24 22:30:27 +01:00 |
|
|
6e323dbea7
|
BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
|
2014-02-24 22:25:53 +01:00 |
|
|
a610d69f84
|
opengl: Fixed artifacts on water reflection
|
2014-01-21 22:31:17 +01:00 |
|
|
3e72fc7bf8
|
Replaced NoiseGenerator by NoiseState in WaterDefinition
|
2014-01-21 21:51:11 +01:00 |
|
|
e79692bb5d
|
Refactored noise shader
|
2014-01-21 21:41:15 +01:00 |
|
|
25d9a95141
|
Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |
|
|
33c5d89783
|
Added skybox reflection to water shader
|
2014-01-05 22:20:15 +01:00 |
|
|
49b7055655
|
[WIP] Use simple normal map for opengl water
|
2014-01-05 21:52:09 +01:00 |
|
|
c52eeac71d
|
[WIP] Added the simplex sampler to opengl water shader
|
2014-01-05 20:37:51 +01:00 |
|
|
98646efb99
|
Fixed camera reverting in 3d explorer not reverting fov slider
|
2014-01-04 11:43:40 +01:00 |
|
|
ec71b09f2e
|
[WIP] Texture form previews
|
2014-01-02 17:36:19 +01:00 |
|
|
f0ed8d4b4a
|
Added textures mix preview
|
2014-01-02 15:19:20 +01:00 |
|
|
1db49afaed
|
Restored correct terrain tessellation
|
2014-01-02 15:08:00 +01:00 |
|
|
67ae34ddbd
|
Added NoiseState offsets to FractalNoise
|
2014-01-01 18:21:34 +01:00 |
|
|
22cf9fde51
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
|
|
5579045604
|
Fixed the terrain walker hitting displacement immediately at high quality
|
2013-12-31 16:55:10 +01:00 |
|
|
79458da771
|
Fixed broken unit tests
|
2013-12-31 15:56:30 +01:00 |
|
|
e61dae6f0a
|
Added NoiseState to maintain the noise offsets in clouds
|
2013-12-31 15:50:28 +01:00 |
|
|
123e434b0a
|
Small adjustements
|
2013-12-30 17:22:01 +01:00 |
|
|
1131972759
|
Improved the opengl terrain rendering queue
|
2013-12-30 16:02:33 +01:00 |
|
|
eb795b0f83
|
Added camera FOV control (and better initial fov)
|
2013-12-30 14:59:42 +01:00 |
|
|
134158c33a
|
Stars optimization and small tweaks
|
2013-12-29 18:44:12 +01:00 |
|
|
220fe89b05
|
Use the new terrain walker for improved shadows
|
2013-12-29 18:18:18 +01:00 |
|