Commit graph

277 commits

Author SHA1 Message Date
c77e3d78b0 opengl: Updated water shader precision 2016-01-13 17:49:42 +01:00
ba4433dfdd Coding style 2016-01-12 19:50:56 +01:00
bf42b2bab8 Smoothed water LOD in OpenGL 2016-01-12 19:36:25 +01:00
c0a4e93c52 Some tweaks to improve clouds aspect 2016-01-10 17:14:54 +01:00
3b27d3be3e Refactored textures renderer 2016-01-10 14:27:32 +01:00
6cf607a557 Moved triplanar noise to FractalNoise 2016-01-07 00:39:08 +01:00
eeeaa70e8b Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
897f20b1ea Changed textures displacement to use FractalNoise 2016-01-06 01:46:25 +01:00
f9d0918bcb opengl: Fixed color range of terrain textures
This will lose precision, but is sufficient right now, and
avoids bright textures (like snow) to be greyed.
2016-01-06 01:45:27 +01:00
17fbaf5fce opengl: Decrease water detail with distance 2016-01-04 22:46:40 +01:00
02a026116d Fixed noise scaling in opengl 2016-01-04 20:26:40 +01:00
c81d86d187 Changed texture detail noise to be a FractalNoise 2016-01-04 01:13:14 +01:00
0e6dca30fc Normalized docstrings 2016-01-03 19:21:23 +01:00
cd9f1bd34c Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
2015-12-31 01:09:45 +01:00
dbcaf5fe90 Refectored PI constants definitions + added Maths::modInRange 2015-12-31 00:36:22 +01:00
e5372c61e4 Renamed Time to Timing
because Time.h would clash with standard lib time.h
on case insensitive file systems
2015-12-30 20:20:27 +01:00
c1d6a3261c Removed global string include in system_global.h 2015-12-30 00:43:35 +01:00
61a43410db Refactored CelestialBodyDefinition, with new sun/moon widget 2015-12-30 00:20:20 +01:00
06cd5e31fd Tweaked sun radius 2015-12-29 22:34:05 +01:00
391f1a7f41 Added FractalNoise value to OpenGLVariable 2015-12-24 01:21:12 +01:00
77ba82408d Coding style 2015-12-24 00:16:50 +01:00
d88cb29f4c Refactored OpenGLVariable with pimpl and smart pointers 2015-12-23 23:40:19 +01:00
3934077552 Fixed some artifacts in atmosphere rendering
when sun was near horizon
2015-12-21 17:48:30 +01:00
366ac4a6c9 opengl: Added missing irradiance from sky 2015-12-18 00:59:50 +01:00
f2d38f7165 Fixed atmosphere model producing artifacts below ground surface 2015-12-17 19:51:40 +01:00
0ab1719d25 Added better render tests for atmosphere artifacts 2015-12-17 19:29:04 +01:00
e9fcd6b2a5 Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
b51ce3426d Fixed coding style 2015-12-16 01:33:02 +01:00
b376d7f8e9 Added ColorNode 2015-12-16 01:32:25 +01:00
c5d73f96a2 Small source code improvements 2015-12-16 00:31:07 +01:00
86e6539af9 Fixed a potential segfault at program exit 2015-12-16 10:36:21 +01:00
d2b4a1ea5e vegetation: Removed index variable in impostor shader
It was used for texture coordinates, but is now
precomputed in the vertex array
2015-12-15 00:14:06 +01:00
da5219c01f Fixed near-frustum auto-tessellation yielding a back-facing sub-triangle 2015-12-14 22:26:13 +01:00
26cba26847 Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
e0ba87e4e5 Added mandatory logger information 2015-12-13 20:08:38 +01:00
d6444028f9 Added some convenience to set and watch scenery nodes 2015-12-13 19:56:00 +01:00
8ff83d48e7 OpenGLTerrain does not use Qt containers anymore 2015-12-13 19:06:27 +01:00
1d9d24b958 vegetation: Fixed segfault in unit test 2015-12-13 17:47:22 +01:00
4a710c0977 Merge branch 'master' into vegetation
Conflicts:
	src/interface/commandline/tests.cpp
	src/render/opengl/OpenGLPart.h
	src/render/opengl/OpenGLRenderer.cpp
	src/render/opengl/OpenGLRenderer.h
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/OpenGLSharedState.h
	src/render/software/SoftwareCanvasRenderer.h
2015-12-13 17:16:26 +01:00
b54bd65df9 Added DefinitionWatcher.startWatching 2015-12-11 01:39:47 +01:00
9cece93ec1 Refactored opengl parts 2015-12-11 01:12:55 +01:00
7d4989b670 using namespace std 2015-12-11 00:36:50 +01:00
479dcb03ac Added opengl resources deleting at exit (textures, arrays...) 2015-12-10 23:41:42 +01:00
230fd6644e Merge branch 'master' into vegetation
Conflicts:
	src/basics/Color.inline.cpp
2015-12-09 00:40:47 +01:00
9c774f3817 Fixed noise shader function using deprecated "texture2D" 2015-12-09 00:34:56 +01:00
c12cd91f9b Removed header inlining of Vector3 and Color methods
This made cross-platform compiling and profiling more complicated
2015-12-09 00:32:29 +01:00
9196be4c05 Merge branch 'master' into vegetation
Conflicts:
	src/render/opengl/OpenGLShaderProgram.cpp
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/opengl_global.h
2015-12-08 01:28:15 +01:00
f242f55f81 Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
e346f07c22 Merge branch 'master' into vegetation
Conflicts:
	src/render/opengl/OpenGLRenderer.cpp
	src/render/opengl/OpenGLRenderer.h
	src/render/opengl/OpenGLShaderProgram.cpp
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/OpenGLSharedState.cpp
2015-12-04 00:04:07 +01:00
c7e868ef11 Better OpenGL error checking + opengl header refactoring 2015-12-03 23:04:50 +01:00