|
c77e3d78b0
|
opengl: Updated water shader precision
|
2016-01-13 17:49:42 +01:00 |
|
|
ba4433dfdd
|
Coding style
|
2016-01-12 19:50:56 +01:00 |
|
|
bf42b2bab8
|
Smoothed water LOD in OpenGL
|
2016-01-12 19:36:25 +01:00 |
|
|
3b27d3be3e
|
Refactored textures renderer
|
2016-01-10 14:27:32 +01:00 |
|
|
eeeaa70e8b
|
Fixed emphasis in docstrings
|
2016-01-06 19:55:49 +01:00 |
|
|
897f20b1ea
|
Changed textures displacement to use FractalNoise
|
2016-01-06 01:46:25 +01:00 |
|
|
f9d0918bcb
|
opengl: Fixed color range of terrain textures
This will lose precision, but is sufficient right now, and
avoids bright textures (like snow) to be greyed.
|
2016-01-06 01:45:27 +01:00 |
|
|
17fbaf5fce
|
opengl: Decrease water detail with distance
|
2016-01-04 22:46:40 +01:00 |
|
|
02a026116d
|
Fixed noise scaling in opengl
|
2016-01-04 20:26:40 +01:00 |
|
|
0e6dca30fc
|
Normalized docstrings
|
2016-01-03 19:21:23 +01:00 |
|
|
cd9f1bd34c
|
Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
|
2015-12-31 01:09:45 +01:00 |
|
|
dbcaf5fe90
|
Refectored PI constants definitions + added Maths::modInRange
|
2015-12-31 00:36:22 +01:00 |
|
|
c1d6a3261c
|
Removed global string include in system_global.h
|
2015-12-30 00:43:35 +01:00 |
|
|
61a43410db
|
Refactored CelestialBodyDefinition, with new sun/moon widget
|
2015-12-30 00:20:20 +01:00 |
|
|
06cd5e31fd
|
Tweaked sun radius
|
2015-12-29 22:34:05 +01:00 |
|
|
391f1a7f41
|
Added FractalNoise value to OpenGLVariable
|
2015-12-24 01:21:12 +01:00 |
|
|
77ba82408d
|
Coding style
|
2015-12-24 00:16:50 +01:00 |
|
|
d88cb29f4c
|
Refactored OpenGLVariable with pimpl and smart pointers
|
2015-12-23 23:40:19 +01:00 |
|
|
3934077552
|
Fixed some artifacts in atmosphere rendering
when sun was near horizon
|
2015-12-21 17:48:30 +01:00 |
|
|
366ac4a6c9
|
opengl: Added missing irradiance from sky
|
2015-12-18 00:59:50 +01:00 |
|
|
f2d38f7165
|
Fixed atmosphere model producing artifacts below ground surface
|
2015-12-17 19:51:40 +01:00 |
|
|
e9fcd6b2a5
|
Fixed int/double old-style casts
|
2015-12-17 01:13:20 +01:00 |
|
|
b51ce3426d
|
Fixed coding style
|
2015-12-16 01:33:02 +01:00 |
|
|
c5d73f96a2
|
Small source code improvements
|
2015-12-16 00:31:07 +01:00 |
|
|
86e6539af9
|
Fixed a potential segfault at program exit
|
2015-12-16 10:36:21 +01:00 |
|
|
d2b4a1ea5e
|
vegetation: Removed index variable in impostor shader
It was used for texture coordinates, but is now
precomputed in the vertex array
|
2015-12-15 00:14:06 +01:00 |
|
|
e0ba87e4e5
|
Added mandatory logger information
|
2015-12-13 20:08:38 +01:00 |
|
|
d6444028f9
|
Added some convenience to set and watch scenery nodes
|
2015-12-13 19:56:00 +01:00 |
|
|
8ff83d48e7
|
OpenGLTerrain does not use Qt containers anymore
|
2015-12-13 19:06:27 +01:00 |
|
|
1d9d24b958
|
vegetation: Fixed segfault in unit test
|
2015-12-13 17:47:22 +01:00 |
|
|
4a710c0977
|
Merge branch 'master' into vegetation
Conflicts:
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLPart.h
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.h
src/render/software/SoftwareCanvasRenderer.h
|
2015-12-13 17:16:26 +01:00 |
|
|
b54bd65df9
|
Added DefinitionWatcher.startWatching
|
2015-12-11 01:39:47 +01:00 |
|
|
9cece93ec1
|
Refactored opengl parts
|
2015-12-11 01:12:55 +01:00 |
|
|
7d4989b670
|
using namespace std
|
2015-12-11 00:36:50 +01:00 |
|
|
479dcb03ac
|
Added opengl resources deleting at exit (textures, arrays...)
|
2015-12-10 23:41:42 +01:00 |
|
|
230fd6644e
|
Merge branch 'master' into vegetation
Conflicts:
src/basics/Color.inline.cpp
|
2015-12-09 00:40:47 +01:00 |
|
|
9c774f3817
|
Fixed noise shader function using deprecated "texture2D"
|
2015-12-09 00:34:56 +01:00 |
|
|
9196be4c05
|
Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/opengl_global.h
|
2015-12-08 01:28:15 +01:00 |
|
|
f242f55f81
|
Switched OpenGL to core profile
|
2015-12-07 23:32:55 +01:00 |
|
|
e346f07c22
|
Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.cpp
|
2015-12-04 00:04:07 +01:00 |
|
|
c7e868ef11
|
Better OpenGL error checking + opengl header refactoring
|
2015-12-03 23:04:50 +01:00 |
|
|
d2efb599d9
|
Made the vegetation impostors face the camera
|
2015-11-29 19:18:36 +01:00 |
|
|
9d7a7a0ff7
|
Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
|
2015-11-25 23:15:58 +01:00 |
|
|
9e3c43f510
|
Merge branch 'master' into vegetation
|
2015-11-24 00:59:28 +01:00 |
|
|
5e9b37d52c
|
Fixed small memory leaks and uninitialized values
|
2015-11-24 00:58:09 +01:00 |
|
|
dd7baf6db5
|
Merge branch 'master' into vegetation
|
2015-11-18 19:41:54 +01:00 |
|
|
6166031c8b
|
Speeded up compile time
Reworked *_global.h heavy inclusions
|
2015-11-18 19:37:00 +01:00 |
|
|
9a096ec329
|
Merge branch 'master' into vegetation
Conflicts:
src/basics/Disk.cpp
src/basics/Disk.h
src/basics/SpaceSegment.cpp
src/definition/DefinitionNode.cpp
src/definition/DefinitionNode.h
src/definition/Scenery.cpp
src/definition/Scenery.h
src/definition/SurfaceMaterial.cpp
src/definition/SurfaceMaterial.h
src/definition/TextureLayerDefinition.cpp
src/definition/definition_global.h
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLRenderer.cpp
src/render/software/SoftwareCanvasRenderer.cpp
src/render/software/SoftwareCanvasRenderer.h
src/render/software/SoftwareRenderer.h
src/render/software/TerrainRasterizer.cpp
src/render/software/TerrainRasterizer.h
src/render/software/TerrainRenderer.h
src/render/software/software_global.h
|
2015-11-09 22:38:00 +01:00 |
|
|
88d2a78b70
|
Enforced coding style using clang-format
|
2015-11-09 22:30:46 +01:00 |
|
|
bdb2a3edb8
|
Merge branch 'master' into vegetation
|
2015-11-08 23:33:09 +01:00 |
|