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db0be5204f
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
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e96fdd9721
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Added pause of opengl renderer while rendering picture
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2015-08-18 19:12:54 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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44c03e46a9
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Tweaked opengl terrain tessellation to speed up rendering
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2015-08-12 17:26:17 +02:00 |
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fc15f7d9b8
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Added ground texture resetting while changing time of day
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2015-07-26 18:30:30 +02:00 |
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261eb5a674
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opengl: Replaced temp lighting with sun transmission lighting
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2014-11-21 11:40:47 +01:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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57b90af132
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Added progressive camera change to opengl view
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2014-09-18 17:38:37 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
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d909ff380f
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Fixed opengl drawing in qtquick window
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2014-08-27 18:19:48 +02:00 |
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a610d69f84
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opengl: Fixed artifacts on water reflection
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2014-01-21 22:31:17 +01:00 |
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e79692bb5d
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Refactored noise shader
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2014-01-21 21:41:15 +01:00 |
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25d9a95141
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Water is now always at y=0.0
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2014-01-06 20:22:00 +01:00 |
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33c5d89783
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Added skybox reflection to water shader
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2014-01-05 22:20:15 +01:00 |
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49b7055655
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[WIP] Use simple normal map for opengl water
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2014-01-05 21:52:09 +01:00 |
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c52eeac71d
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
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98646efb99
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Fixed camera reverting in 3d explorer not reverting fov slider
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2014-01-04 11:43:40 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
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123e434b0a
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Small adjustements
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2013-12-30 17:22:01 +01:00 |
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1131972759
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
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eb795b0f83
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Added camera FOV control (and better initial fov)
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2013-12-30 14:59:42 +01:00 |
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220fe89b05
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Use the new terrain walker for improved shadows
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2013-12-29 18:18:18 +01:00 |
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938242a7de
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Optimization for moon lighting
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2013-12-26 19:03:19 +01:00 |
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de79f912c3
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Moved small things from WidgetExplorer to OpenGLRenderer
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2013-12-24 16:36:45 +01:00 |
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742b93d3d9
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
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3d54ce974a
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Added view distance blending in opengl renderer
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2013-12-24 13:22:34 +01:00 |
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74e707a989
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Fixed water color in opengl rendering
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2013-12-24 11:48:06 +01:00 |
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bf47e058ee
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Rendering terrain chunks with new shader system
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2013-12-24 11:44:39 +01:00 |
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f97823604e
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Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
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2013-12-23 17:24:05 +01:00 |
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ac5c0fd584
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Refactored opengl terrain rendering for future use of shaders
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2013-12-23 14:09:52 +01:00 |
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8098482d50
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Retrograded to OpenGL 3.0 functions
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2013-12-23 10:26:29 +01:00 |
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39789aea3f
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Allow shaders source code to be split in several files (and thus included)
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2013-12-22 18:47:24 +01:00 |
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992089f0ef
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
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645bada91b
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Added camera to OpenGLSharedState
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2013-12-22 17:30:48 +01:00 |
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666420bbb2
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New OpenGLSharedState class to manage shader variables
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2013-12-22 15:04:33 +01:00 |
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994dcb5f44
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Add aerial perspective to water shader
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2013-12-22 01:17:57 +01:00 |
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3696adc90b
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Use opengl shaders for water rendering
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2013-12-22 00:41:19 +01:00 |
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65e5a194ba
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Use QOpenGLFunctions for gl* calls (except legacy code)
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2013-12-22 00:10:18 +01:00 |
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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6b5a652d5c
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Fixed several renderer problems due to scenery sharing
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2013-12-15 18:44:54 +01:00 |
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bd29ee97cf
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Fixed top-down preview and opengl renderer
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2013-12-15 15:18:11 +01:00 |
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1685efcfbe
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Fixed opengl explorer
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2013-12-15 15:06:43 +01:00 |
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879f88fd20
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
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88517af86f
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Removed old C-Api from Color
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2013-12-11 10:24:35 +01:00 |
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84608a66a8
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Fully removed 'rendering' library
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2013-12-11 10:17:36 +01:00 |
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09c6ce6e58
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Fixed explorer and renderer
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2013-12-10 23:06:57 +01:00 |
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2aed1f07ae
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[Broken WIP] Refactored textures, pictures and cache
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2013-12-09 22:16:00 +01:00 |
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ec444b7c26
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
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79080c756f
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Removed old euclid.h/c
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2013-11-20 17:09:55 +01:00 |
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