Commit graph

115 commits

Author SHA1 Message Date
Michaël Lemaire e09b812869 Fix water raster offsetting with camera 2013-07-07 00:45:08 +02:00
Michaël Lemaire 2fe387918f Terrain rasterizer now uses ParallelQueue to use cpu cores 2013-07-07 00:32:45 +02:00
Michaël Lemaire 9d13f46fe6 Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
Michaël Lemaire edde8442f5 Added parallelQueueWait 2013-07-07 00:30:26 +02:00
Michaël Lemaire 8c8fb185cd Fixed parallel queue issues 2013-07-07 00:30:14 +02:00
Michaël Lemaire ea24656b20 raster_threading: Added ParallelQueue system as helper
It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
Michaël Lemaire e90c8be5a4 Increased rendering distance 2013-07-03 17:48:54 +02:00
Michaël Lemaire d8695803b4 Added cloud walker subdivision system 2013-07-03 13:06:08 +02:00
Michaël Lemaire 651e3fc3b6 Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
Michaël Lemaire 71d0eaacd0 Fixed render progress + added terrain raster progress 2013-06-27 12:15:30 +02:00
Michaël Lemaire 56b1a0d97f Tweak the tessellation setting for faster renders 2013-06-27 12:03:55 +02:00
Michaël Lemaire cbb4455ab5 Removed unused water_height parameter 2013-06-27 11:49:32 +02:00
Michaël Lemaire 390fa99bab Tessellate terrain chunks at optimal level, using projected bounding box 2013-06-27 11:47:16 +02:00
Michaël Lemaire 3e42320c3f Added bounding box system, with camera support 2013-06-27 11:46:18 +02:00
Michaël Lemaire 48494f9e18 terrain_tessellation: Started new tessellation system 2013-06-26 17:28:21 +02:00
Michaël Lemaire 08ada5fc7a Fix pack compile problems caused by strlen
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
Michaël Lemaire 88a2e90f8b Fix some compile issues on windows 2013-06-21 15:01:39 +02:00
Michaël Lemaire c49dec4331 Quick fix for big cloud lighting artifact 2013-06-20 23:47:40 +02:00
Michaël Lemaire 62a956a65f Add texture displacement info in terrain tab 2013-06-20 22:11:41 +02:00
Michaël Lemaire 25a49f52d8 Added rendering tests for bruneton aerial paerspective 2013-06-20 12:33:18 +02:00
Michaël Lemaire 22a44540d9 Fixed a cache issue 2013-06-20 12:32:50 +02:00
Michaël Lemaire d401d0105c A little cleaning, and fixed some camera issues 2013-06-16 23:01:22 +02:00
Michaël Lemaire 5c21a548e3 Started work on debian package 2013-06-16 19:06:10 +02:00
Michaël Lemaire 356b1dad5b Fixed hdr color mapping, broken in previous commit
It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
Michaël Lemaire 284b43362e Merge branch 'fix_terrain_painting_scaling' into 'master' 2013-06-16 16:09:39 +02:00
Michaël Lemaire 4658db3cea Fixed terrain paint brush 'smooth' 2013-06-16 16:06:46 +02:00
Michaël Lemaire 9b9ea22054 Fixed terrain paint brush 'reset'
- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
Michaël Lemaire 2c340f0e43 Added quick unit test for perspective correction 2013-06-14 13:39:45 +02:00
Michaël Lemaire b793259554 Merged perspective_correction into master 2013-06-13 18:35:58 +02:00
Michaël Lemaire 48d9c131ad Finally attained perspective correctness 2013-06-13 17:45:26 +02:00
Michaël Lemaire c4cc784003 Adding small unit tests 2013-06-13 17:37:29 +02:00
Michaël Lemaire 5b2f437c35 More texture presets adjustments 2013-06-11 23:31:44 +02:00
Michaël Lemaire 4033162040 More realistic texture presets 2013-06-11 18:00:59 +02:00
Michaël Lemaire feb422cd11 Merge branch 'master' into perspective_correction
Conflicts:
	src/testing/main.c
2013-06-11 17:35:53 +02:00
Michaël Lemaire a02f82c13a First attempt at perspective correction
We inverse the perspective transformation to interpolate the scanlines.
The perspective is corrected but there are still precision problems (straight lines are deformed).
2013-06-11 12:07:17 +02:00
Michaël Lemaire 1b890849a8 Added renderer to RenderArea to gain access to camera 2013-06-11 12:03:50 +02:00
Michaël Lemaire a4ea010b86 Added unit testing for terrain grid 2013-06-09 23:03:37 +02:00
Michaël Lemaire 47de568004 Added scaling adjustements
This is not enough, there are still problems with painting brush offsets.
2013-06-09 23:03:16 +02:00
Michaël Lemaire b15ea439d2 Started terrain base noise edition dialog 2013-06-09 19:36:30 +02:00
Michaël Lemaire 06764427a6 Adapt to previous noise normalization fix 2013-06-09 15:11:03 +02:00
Michaël Lemaire 701faf6ece Fixed noise range and normalization (with unit testing) 2013-06-09 14:56:45 +02:00
Michaël Lemaire f3ddf1917f Added data system to detect if run in good path 2013-06-09 14:07:45 +02:00
Michaël Lemaire 41cc8787ac Added sun inflation near horizon 2013-06-03 21:51:01 +02:00
Michaël Lemaire b6376deeca clouds_walking: Restored cloud previews 2013-06-02 21:49:48 +02:00
Michaël Lemaire 1ede3de8d5 clouds_walking: Started using walker in rendering 2013-06-02 12:36:05 +02:00
Michaël Lemaire 1c0c93479e clouds_walking: Added entry refinement 2013-05-31 21:36:59 +02:00
Michaël Lemaire a484479fb7 clouds_walking: Added iterator system for walking 2013-05-29 22:16:09 +02:00
Michaël Lemaire 6e8e1bc307 WIP on clouds walking 2013-05-28 22:43:51 +02:00
Michaël Lemaire 7029d78365 Merge branch 'master' into perspective_correction 2013-05-28 15:00:02 +02:00
Michaël Lemaire a6ab7f7146 Started tests on pespective correct mapping 2013-05-28 14:56:50 +02:00
Michaël Lemaire af3e0c2fe6 Draft for new cloud walking algorithm 2013-05-27 22:26:56 +02:00
Michaël Lemaire 5e4b4e59a9 Working on clouds walking 2013-05-25 17:13:20 +02:00
Michaël Lemaire b7f64c6d79 Made master branch work again regarding clouds 2013-05-25 16:29:36 +02:00
Michaël Lemaire 3fdb42ba0e paysages : Started clouds refactoring with unit tests (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@576 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-18 21:43:19 +00:00
Michaël Lemaire e820d336a8 paysages : Now the terrain leads the water height (relative to terrain scaling).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@569 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-11 21:34:30 +00:00
Michaël Lemaire e082fedd19 paysages: New terrain main form (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@564 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 16:42:55 +00:00
Michaël Lemaire 1a193f4e78 paysages: Terrain painting dialog (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@563 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 13:37:06 +00:00
Michaël Lemaire 8c639ebb77 paysages : Renaming.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@560 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 11:43:41 +00:00
Michaël Lemaire 48ce97e4cb paysages : WIP.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@559 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 21:40:31 +00:00
Michaël Lemaire 9a4cf159ee paysages : Camera refactoring.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@558 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 19:41:57 +00:00
Michaël Lemaire a9c37d2ad5 paysages: More unit testing
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@557 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-22 14:53:16 +00:00
Michaël Lemaire 0e0b39f576 paysages : Start of unit testing (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@555 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 11:28:56 +00:00
Michaël Lemaire 541bfa1f00 paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@554 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 09:32:59 +00:00
Michaël Lemaire 306a3fdd0b paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@553 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-19 21:51:17 +00:00
Michaël Lemaire ae19273d18 paysages: Project tree reorganization
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@552 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-17 12:29:51 +00:00