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5054d3583d
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Refactored Vector3 to class
|
2013-11-11 13:56:39 +01:00 |
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3652333b36
|
Removed old 'testing' directory
|
2013-11-10 21:21:55 +01:00 |
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ea8f7f6fb1
|
Merge branch 'master' into fluid_traversal
Conflicts:
Makefile
|
2013-11-10 21:18:32 +01:00 |
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0627603f5a
|
Using googletest instead of cppunit
|
2013-11-10 21:14:10 +01:00 |
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4a39eda2dc
|
WIP on fluid medium traversal
|
2013-11-10 17:04:38 +01:00 |
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8051719f9f
|
WIP on restoring unit tests on cppunit
|
2013-11-10 17:03:07 +01:00 |
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|
0edd90c477
|
WIP on fluid medium traversal
|
2013-11-09 19:13:28 +01:00 |
|
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6835db2aca
|
Small makefile correction
|
2013-11-09 19:00:14 +01:00 |
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a48213453a
|
Ajout de common.pri
|
2013-11-09 18:56:56 +01:00 |
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e9751a0e0b
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WIP on fluid medium traversal
|
2013-11-09 18:46:34 +01:00 |
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5c2bc4b31e
|
Refactoring for c++
|
2013-11-07 09:37:11 +01:00 |
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cf75e86be6
|
Extracted opengl "explorer" in render/opengl library
|
2013-11-05 11:45:26 +01:00 |
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b5c50d16d4
|
Made a class of NoiseGenerator
|
2013-11-03 15:46:39 +01:00 |
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1a69b1de1d
|
Removed C-API from 'system'
|
2013-11-03 13:00:31 +01:00 |
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abd463d29d
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Switched rendering lib to c++ compiling
This will allow to avoid #if __cplusplus directives, and C-apis.
|
2013-11-02 16:43:43 +01:00 |
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d2620ae2e3
|
Fixed problems with new c++ layers
|
2013-11-01 00:09:51 +01:00 |
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ca0f87b419
|
Started adding cppunit tests
|
2013-10-31 22:53:22 +01:00 |
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5dfa34dd56
|
WIP on c++ layers
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2013-10-31 17:59:18 +01:00 |
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8b9c3b2de1
|
Fixed some compilation issues
|
2013-10-30 15:39:56 +01:00 |
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b789e3879d
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Rewritten PackStream in C++, using Qt serialization
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2013-10-30 12:46:18 +01:00 |
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00cbc7f424
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Fixed a problem with direct scenery access in C-API
|
2013-10-29 21:38:27 +01:00 |
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ce56f0a985
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New Scenery class, with transitional C-api
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2013-10-29 21:28:59 +01:00 |
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ea25cdaa55
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Removed system.h and system.c (replaced by System class)
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2013-10-26 23:19:49 +02:00 |
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e82e0c47bd
|
Added win32 DLL support everywhere
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
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2013-10-20 16:47:59 +02:00 |
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6ab664485a
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Win32 DLL support for libpaysages_system
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2013-10-20 15:24:58 +02:00 |
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ad1a492884
|
Removed dependency to GLib/GThread
|
2013-10-20 15:07:12 +02:00 |
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25d14a43ce
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Replaced glib mutex by QMutex
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2013-10-20 15:01:57 +02:00 |
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4ee1c4f7e1
|
Threading now uses QThread instead of glib threads
|
2013-10-20 14:53:53 +02:00 |
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b896832e76
|
Removed dependency to OpenIL/libDevIL
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2013-10-20 14:34:55 +02:00 |
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5032f1b2aa
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Correction des config qmake
|
2013-10-16 17:09:20 +02:00 |
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46f34eb23c
|
Small cloud preview improvement
|
2013-10-08 10:13:51 +02:00 |
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f4e4c1def4
|
Simplified qmake usage and normalized build between make and qtcreator
|
2013-10-06 23:04:04 +02:00 |
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f39c4b3f6c
|
Temporary fix for preview renders stopping when window loses focus
|
2013-10-06 15:45:53 +02:00 |
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29d258574a
|
Fixed terrain preview not clearing base texture zone
|
2013-10-03 23:31:23 +02:00 |
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23cad30548
|
Started textures edition dialog (WIP)
|
2013-10-03 23:28:30 +02:00 |
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a7bc90a1a1
|
Fixed compile warning (regarding static members initialization)
|
2013-10-03 23:28:09 +02:00 |
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81a27b1b39
|
Tweaked textures presets
|
2013-10-03 23:27:37 +02:00 |
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7ea28826bb
|
Fixed terrain preview not using specified material
|
2013-10-02 22:00:08 +02:00 |
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7f0a13c02b
|
Zone height ranges can now be relative to terrain and water height
|
2013-09-27 23:28:06 +02:00 |
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be19d1d759
|
Moved zone.h and zone.c to tools
|
2013-09-27 22:06:00 +02:00 |
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8d701e910b
|
Small include fixes and unused variable tagging
|
2013-09-27 22:04:05 +02:00 |
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f1e2c17f2e
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Merge branch 'master' of ssh://bitbucket.org/thunderk/paysages
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2013-09-26 22:12:34 +02:00 |
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c6be386a59
|
Switch to HSL color space for material definition
|
2013-09-18 17:10:34 +02:00 |
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|
05c0a58875
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Separated texture layer results for previews
|
2013-08-28 16:03:22 +02:00 |
|
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7cd74b2c8a
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WIP on texture previews
|
2013-08-24 00:51:27 +02:00 |
|
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2c79175304
|
Header chain optimization
|
2013-08-24 00:50:56 +02:00 |
|
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4d8a1fe5cf
|
Fixed build system (now working from cli and qteditor)
|
2013-08-24 00:50:12 +02:00 |
|
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02e839406c
|
Factorized common qmake parts
|
2013-08-23 22:57:34 +02:00 |
|
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08d7b56f00
|
Switching all build system to qmake
|
2013-08-23 20:29:54 +02:00 |
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c46afa4152
|
Added presets to FreeFormHelper + small fixes
|
2013-08-21 23:22:13 +02:00 |
|
|
171df529fa
|
Added layer coverage preview on new textures form
|
2013-08-21 23:19:47 +02:00 |
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|
08b481df7d
|
WIP on new material dialog
|
2013-08-18 17:13:15 +02:00 |
|
|
bc3f47e3b9
|
Added rounded drawing widgets
|
2013-08-18 17:12:54 +02:00 |
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|
f199963867
|
Several fixes and small changes
|
2013-08-17 18:08:37 +02:00 |
|
|
c8f36643d0
|
WIP on new texture form
- Added FreeLayerHelper
- Added texture layers table
|
2013-08-17 17:04:48 +02:00 |
|
|
0a11c7d48a
|
Small noise optimization
|
2013-08-17 15:11:49 +02:00 |
|
|
3acc0fe25d
|
Removed profiling from debug build
|
2013-08-17 15:11:21 +02:00 |
|
|
45646d47a2
|
More realistic material previews (more light power with HDR applied)
|
2013-08-17 15:10:17 +02:00 |
|
|
24a9145bb3
|
clouds: Precision fixes
|
2013-08-13 17:51:54 +02:00 |
|
|
330ac54ac9
|
clouds: Added edge density
|
2013-08-13 17:11:39 +02:00 |
|
|
595ac664c4
|
Water raster now uses ParallelQueue
|
2013-07-07 00:45:43 +02:00 |
|
|
e09b812869
|
Fix water raster offsetting with camera
|
2013-07-07 00:45:08 +02:00 |
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|
2fe387918f
|
Terrain rasterizer now uses ParallelQueue to use cpu cores
|
2013-07-07 00:32:45 +02:00 |
|
|
9d13f46fe6
|
Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
|
2013-07-07 00:32:01 +02:00 |
|
|
edde8442f5
|
Added parallelQueueWait
|
2013-07-07 00:30:26 +02:00 |
|
|
8c8fb185cd
|
Fixed parallel queue issues
|
2013-07-07 00:30:14 +02:00 |
|
|
ea24656b20
|
raster_threading: Added ParallelQueue system as helper
It will be used to push tessellated quads to render area.
|
2013-07-04 17:36:41 +02:00 |
|
|
e90c8be5a4
|
Increased rendering distance
|
2013-07-03 17:48:54 +02:00 |
|
|
d8695803b4
|
Added cloud walker subdivision system
|
2013-07-03 13:06:08 +02:00 |
|
|
651e3fc3b6
|
Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
|
2013-06-27 17:11:37 +02:00 |
|
|
71d0eaacd0
|
Fixed render progress + added terrain raster progress
|
2013-06-27 12:15:30 +02:00 |
|
|
56b1a0d97f
|
Tweak the tessellation setting for faster renders
|
2013-06-27 12:03:55 +02:00 |
|
|
cbb4455ab5
|
Removed unused water_height parameter
|
2013-06-27 11:49:32 +02:00 |
|
|
390fa99bab
|
Tessellate terrain chunks at optimal level, using projected bounding box
|
2013-06-27 11:47:16 +02:00 |
|
|
3e42320c3f
|
Added bounding box system, with camera support
|
2013-06-27 11:46:18 +02:00 |
|
|
48494f9e18
|
terrain_tessellation: Started new tessellation system
|
2013-06-26 17:28:21 +02:00 |
|
|
039e4bb3cb
|
Started work on new textures interface
|
2013-06-23 22:54:57 +02:00 |
|
|
300f53121e
|
Todos update + make main window select first tab as start
|
2013-06-23 22:21:42 +02:00 |
|
|
08ada5fc7a
|
Fix pack compile problems caused by strlen
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
|
2013-06-21 15:02:49 +02:00 |
|
|
88a2e90f8b
|
Fix some compile issues on windows
|
2013-06-21 15:01:39 +02:00 |
|
|
d5edffd55f
|
Fix compilation on controlling (missing header)
|
2013-06-21 12:36:05 +02:00 |
|
|
c49dec4331
|
Quick fix for big cloud lighting artifact
|
2013-06-20 23:47:40 +02:00 |
|
|
da27cc9b1e
|
Fix free form refreshing from global data update
|
2013-06-20 23:18:15 +02:00 |
|
|
3d7aefe79d
|
Fixed a wrong qt4 import
|
2013-06-20 22:22:05 +02:00 |
|
|
2021817082
|
Add "switch to textures" button on terrain page
|
2013-06-20 22:21:09 +02:00 |
|
|
62a956a65f
|
Add texture displacement info in terrain tab
|
2013-06-20 22:11:41 +02:00 |
|
|
ce4bddad4f
|
Polish of terrain tab (translations mostly)
|
2013-06-20 19:01:39 +02:00 |
|
|
87c428ea1a
|
Improve terrain brush settings in dialog
|
2013-06-20 17:56:15 +02:00 |
|
|
110d16e0b6
|
Remove unused features in terrain painting dialog
|
2013-06-20 17:45:26 +02:00 |
|
|
a76853c237
|
Added toggle for painted area display in terrain painting dialog
|
2013-06-20 17:38:23 +02:00 |
|
|
25a49f52d8
|
Added rendering tests for bruneton aerial paerspective
|
2013-06-20 12:33:18 +02:00 |
|
|
22a44540d9
|
Fixed a cache issue
|
2013-06-20 12:32:50 +02:00 |
|
|
d401d0105c
|
A little cleaning, and fixed some camera issues
|
2013-06-16 23:01:22 +02:00 |
|
|
5c21a548e3
|
Started work on debian package
|
2013-06-16 19:06:10 +02:00 |
|
|
356b1dad5b
|
Fixed hdr color mapping, broken in previous commit
It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
|
2013-06-16 16:19:10 +02:00 |
|
|
d713447f54
|
Improved double display precision in unit tests
Now using a display precision better than compare precision
|
2013-06-16 16:12:30 +02:00 |
|
|
284b43362e
|
Merge branch 'fix_terrain_painting_scaling' into 'master'
|
2013-06-16 16:09:39 +02:00 |
|
|
4658db3cea
|
Fixed terrain paint brush 'smooth'
|
2013-06-16 16:06:46 +02:00 |
|
|
9b9ea22054
|
Fixed terrain paint brush 'reset'
- Taking scaling into account
- Added unit tests
|
2013-06-16 16:03:17 +02:00 |
|
|
2d866442e7
|
Improved previous tests readability
|
2013-06-16 15:30:56 +02:00 |
|