Commit graph

219 commits

Author SHA1 Message Date
171df529fa Added layer coverage preview on new textures form 2013-08-21 23:19:47 +02:00
08b481df7d WIP on new material dialog 2013-08-18 17:13:15 +02:00
bc3f47e3b9 Added rounded drawing widgets 2013-08-18 17:12:54 +02:00
f199963867 Several fixes and small changes 2013-08-17 18:08:37 +02:00
c8f36643d0 WIP on new texture form
- Added FreeLayerHelper
- Added texture layers table
2013-08-17 17:04:48 +02:00
0a11c7d48a Small noise optimization 2013-08-17 15:11:49 +02:00
3acc0fe25d Removed profiling from debug build 2013-08-17 15:11:21 +02:00
45646d47a2 More realistic material previews (more light power with HDR applied) 2013-08-17 15:10:17 +02:00
24a9145bb3 clouds: Precision fixes 2013-08-13 17:51:54 +02:00
330ac54ac9 clouds: Added edge density 2013-08-13 17:11:39 +02:00
595ac664c4 Water raster now uses ParallelQueue 2013-07-07 00:45:43 +02:00
e09b812869 Fix water raster offsetting with camera 2013-07-07 00:45:08 +02:00
2fe387918f Terrain rasterizer now uses ParallelQueue to use cpu cores 2013-07-07 00:32:45 +02:00
9d13f46fe6 Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
edde8442f5 Added parallelQueueWait 2013-07-07 00:30:26 +02:00
8c8fb185cd Fixed parallel queue issues 2013-07-07 00:30:14 +02:00
ea24656b20 raster_threading: Added ParallelQueue system as helper
It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
e90c8be5a4 Increased rendering distance 2013-07-03 17:48:54 +02:00
d8695803b4 Added cloud walker subdivision system 2013-07-03 13:06:08 +02:00
651e3fc3b6 Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
71d0eaacd0 Fixed render progress + added terrain raster progress 2013-06-27 12:15:30 +02:00
56b1a0d97f Tweak the tessellation setting for faster renders 2013-06-27 12:03:55 +02:00
cbb4455ab5 Removed unused water_height parameter 2013-06-27 11:49:32 +02:00
390fa99bab Tessellate terrain chunks at optimal level, using projected bounding box 2013-06-27 11:47:16 +02:00
3e42320c3f Added bounding box system, with camera support 2013-06-27 11:46:18 +02:00
48494f9e18 terrain_tessellation: Started new tessellation system 2013-06-26 17:28:21 +02:00
039e4bb3cb Started work on new textures interface 2013-06-23 22:54:57 +02:00
300f53121e Todos update + make main window select first tab as start 2013-06-23 22:21:42 +02:00
08ada5fc7a Fix pack compile problems caused by strlen
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
88a2e90f8b Fix some compile issues on windows 2013-06-21 15:01:39 +02:00
d5edffd55f Fix compilation on controlling (missing header) 2013-06-21 12:36:05 +02:00
c49dec4331 Quick fix for big cloud lighting artifact 2013-06-20 23:47:40 +02:00
da27cc9b1e Fix free form refreshing from global data update 2013-06-20 23:18:15 +02:00
3d7aefe79d Fixed a wrong qt4 import 2013-06-20 22:22:05 +02:00
2021817082 Add "switch to textures" button on terrain page 2013-06-20 22:21:09 +02:00
62a956a65f Add texture displacement info in terrain tab 2013-06-20 22:11:41 +02:00
ce4bddad4f Polish of terrain tab (translations mostly) 2013-06-20 19:01:39 +02:00
87c428ea1a Improve terrain brush settings in dialog 2013-06-20 17:56:15 +02:00
110d16e0b6 Remove unused features in terrain painting dialog 2013-06-20 17:45:26 +02:00
a76853c237 Added toggle for painted area display in terrain painting dialog 2013-06-20 17:38:23 +02:00
25a49f52d8 Added rendering tests for bruneton aerial paerspective 2013-06-20 12:33:18 +02:00
22a44540d9 Fixed a cache issue 2013-06-20 12:32:50 +02:00
d401d0105c A little cleaning, and fixed some camera issues 2013-06-16 23:01:22 +02:00
5c21a548e3 Started work on debian package 2013-06-16 19:06:10 +02:00
356b1dad5b Fixed hdr color mapping, broken in previous commit
It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
d713447f54 Improved double display precision in unit tests
Now using a display precision better than compare precision
2013-06-16 16:12:30 +02:00
284b43362e Merge branch 'fix_terrain_painting_scaling' into 'master' 2013-06-16 16:09:39 +02:00
4658db3cea Fixed terrain paint brush 'smooth' 2013-06-16 16:06:46 +02:00
9b9ea22054 Fixed terrain paint brush 'reset'
- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
2d866442e7 Improved previous tests readability 2013-06-16 15:30:56 +02:00
db51b3af81 Fixed terrain paint brush 'flatten'
- Now taking scaling into account
- Added unit tests on the brush
2013-06-16 15:23:37 +02:00
2c340f0e43 Added quick unit test for perspective correction 2013-06-14 13:39:45 +02:00
b793259554 Merged perspective_correction into master 2013-06-13 18:35:58 +02:00
48d9c131ad Finally attained perspective correctness 2013-06-13 17:45:26 +02:00
c4cc784003 Adding small unit tests 2013-06-13 17:37:29 +02:00
5b2f437c35 More texture presets adjustments 2013-06-11 23:31:44 +02:00
1eb01133cf Partially fixed black widget after render.
The containing scroll area still blacks out...
2013-06-11 18:09:14 +02:00
4033162040 More realistic texture presets 2013-06-11 18:00:59 +02:00
feb422cd11 Merge branch 'master' into perspective_correction
Conflicts:
	src/testing/main.c
2013-06-11 17:35:53 +02:00
a02f82c13a First attempt at perspective correction
We inverse the perspective transformation to interpolate the scanlines.
The perspective is corrected but there are still precision problems (straight lines are deformed).
2013-06-11 12:07:17 +02:00
1b890849a8 Added renderer to RenderArea to gain access to camera 2013-06-11 12:03:50 +02:00
a4ea010b86 Added unit testing for terrain grid 2013-06-09 23:03:37 +02:00
47de568004 Added scaling adjustements
This is not enough, there are still problems with painting brush offsets.
2013-06-09 23:03:16 +02:00
b15ea439d2 Started terrain base noise edition dialog 2013-06-09 19:36:30 +02:00
6707998a76 Hidden previous tool panel (delayed for future release) 2013-06-09 18:20:25 +02:00
d60a169751 Added terrain base noise preview + main window refactoring 2013-06-09 18:08:01 +02:00
06764427a6 Adapt to previous noise normalization fix 2013-06-09 15:11:03 +02:00
701faf6ece Fixed noise range and normalization (with unit testing) 2013-06-09 14:56:45 +02:00
f3ddf1917f Added data system to detect if run in good path 2013-06-09 14:07:45 +02:00
eb837ef3bd Fixed terrain painting unwanted scrolling on show 2013-06-03 22:03:52 +02:00
41cc8787ac Added sun inflation near horizon 2013-06-03 21:51:01 +02:00
6355de2e5e Merge branch 'clouds_walking' 2013-06-02 21:50:16 +02:00
b6376deeca clouds_walking: Restored cloud previews 2013-06-02 21:49:48 +02:00
632ed58c71 Added auto resize on previews
Currently only available on previews handled by FreeFormHelper
2013-06-02 19:24:26 +02:00
1ede3de8d5 clouds_walking: Started using walker in rendering 2013-06-02 12:36:05 +02:00
20dbe142f5 Fixed issues on rendering dialog 2013-06-01 17:10:00 +02:00
aefc3cacdd Merge branch 'master' into clouds_walking 2013-06-01 16:56:14 +02:00
07e3f4a175 Fixed some unit tests check functions 2013-06-01 16:14:34 +02:00
94a2d9ccac Merge branch 'master' into clouds_walking 2013-06-01 15:57:35 +02:00
d2874207f8 Fixed some unit tests check functions 2013-06-01 15:56:20 +02:00
1c0c93479e clouds_walking: Added entry refinement 2013-05-31 21:36:59 +02:00
a484479fb7 clouds_walking: Added iterator system for walking 2013-05-29 22:16:09 +02:00
6e8e1bc307 WIP on clouds walking 2013-05-28 22:43:51 +02:00
d6663d84c6 Small fix 2013-05-28 16:25:29 +02:00
7029d78365 Merge branch 'master' into perspective_correction 2013-05-28 15:00:02 +02:00
a6ab7f7146 Started tests on pespective correct mapping 2013-05-28 14:56:50 +02:00
af3e0c2fe6 Draft for new cloud walking algorithm 2013-05-27 22:26:56 +02:00
5e4b4e59a9 Working on clouds walking 2013-05-25 17:13:20 +02:00
b7f64c6d79 Made master branch work again regarding clouds 2013-05-25 16:29:36 +02:00
fdf77b095f Fix for Qt5 2013-05-25 15:46:00 +02:00
4a7fe29a5c Use ui header file to find widgets rather than search them by name 2013-05-25 15:33:37 +02:00
31ae2d3a49 Added dist + fixed small compiling problem 2013-05-25 15:16:10 +02:00
3fdb42ba0e paysages : Started clouds refactoring with unit tests (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@576 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-18 21:43:19 +00:00
6420103652 paysages: WIP
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@573 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-14 20:32:56 +00:00
e820d336a8 paysages : Now the terrain leads the water height (relative to terrain scaling).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@569 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-11 21:34:30 +00:00
b5b3e401db paysages: WIP
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@568 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-10 15:40:49 +00:00
e116d01c29 paysages: Made terrain preview work again
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@567 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-10 08:10:07 +00:00
319d33e9f2 paysages: Terrain tab redesign (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@566 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-09 20:33:37 +00:00
c9256e240c paysages: Terrain tab redesign (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@565 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-09 17:13:04 +00:00
e082fedd19 paysages: New terrain main form (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@564 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 16:42:55 +00:00
1a193f4e78 paysages: Terrain painting dialog (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@563 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 13:37:06 +00:00
b7b483f673 paysages : Terrain painting WIP.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@562 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 19:34:35 +00:00
53a29d5015 paysages : Terrain painting WIP.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@561 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 13:32:10 +00:00
8c639ebb77 paysages : Renaming.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@560 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 11:43:41 +00:00
48ce97e4cb paysages : WIP.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@559 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 21:40:31 +00:00
9a4cf159ee paysages : Camera refactoring.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@558 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 19:41:57 +00:00
a9c37d2ad5 paysages: More unit testing
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@557 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-22 14:53:16 +00:00
0e0b39f576 paysages : Start of unit testing (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@555 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 11:28:56 +00:00
541bfa1f00 paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@554 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 09:32:59 +00:00
306a3fdd0b paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@553 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-19 21:51:17 +00:00
ae19273d18 paysages: Project tree reorganization
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@552 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-17 12:29:51 +00:00
bfd25bcf42 paysages: Refactoring sources (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@199 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-23 22:00:19 +00:00
501ccd10ba paysages: Added water depth color.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@198 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-19 20:59:39 +00:00
35e9d5d0bf paysages: Added sun rendering.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@197 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-18 21:59:33 +00:00
d8dfb6c1ab paysages: Small changes
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@196 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-17 15:54:10 +00:00
d61539e08d paysages: GUI for sky (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@195 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-17 14:46:09 +00:00
cb17818068 paysages: Sky refactoring + GUI (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@194 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-17 10:55:37 +00:00
680a8e8c32 paysages: Small clouds lighting improvement.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@193 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-16 18:13:50 +00:00
763e75f77e reorganize
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@191 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-10 13:25:22 +00:00