Michaël Lemaire
45646d47a2
More realistic material previews (more light power with HDR applied)
2013-08-17 15:10:17 +02:00
Michaël Lemaire
24a9145bb3
clouds: Precision fixes
2013-08-13 17:51:54 +02:00
Michaël Lemaire
330ac54ac9
clouds: Added edge density
2013-08-13 17:11:39 +02:00
Michaël Lemaire
595ac664c4
Water raster now uses ParallelQueue
2013-07-07 00:45:43 +02:00
Michaël Lemaire
e09b812869
Fix water raster offsetting with camera
2013-07-07 00:45:08 +02:00
Michaël Lemaire
2fe387918f
Terrain rasterizer now uses ParallelQueue to use cpu cores
2013-07-07 00:32:45 +02:00
Michaël Lemaire
9d13f46fe6
Made rasterization by scanlines thread-safe
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renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
Michaël Lemaire
edde8442f5
Added parallelQueueWait
2013-07-07 00:30:26 +02:00
Michaël Lemaire
8c8fb185cd
Fixed parallel queue issues
2013-07-07 00:30:14 +02:00
Michaël Lemaire
ea24656b20
raster_threading: Added ParallelQueue system as helper
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It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
Michaël Lemaire
e90c8be5a4
Increased rendering distance
2013-07-03 17:48:54 +02:00
Michaël Lemaire
d8695803b4
Added cloud walker subdivision system
2013-07-03 13:06:08 +02:00
Michaël Lemaire
651e3fc3b6
Clear terrain painting when applying presets ( fix #6 )
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This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
Michaël Lemaire
71d0eaacd0
Fixed render progress + added terrain raster progress
2013-06-27 12:15:30 +02:00
Michaël Lemaire
56b1a0d97f
Tweak the tessellation setting for faster renders
2013-06-27 12:03:55 +02:00
Michaël Lemaire
cbb4455ab5
Removed unused water_height parameter
2013-06-27 11:49:32 +02:00
Michaël Lemaire
390fa99bab
Tessellate terrain chunks at optimal level, using projected bounding box
2013-06-27 11:47:16 +02:00
Michaël Lemaire
3e42320c3f
Added bounding box system, with camera support
2013-06-27 11:46:18 +02:00
Michaël Lemaire
48494f9e18
terrain_tessellation: Started new tessellation system
2013-06-26 17:28:21 +02:00
Michaël Lemaire
039e4bb3cb
Started work on new textures interface
2013-06-23 22:54:57 +02:00
Michaël Lemaire
300f53121e
Todos update + make main window select first tab as start
2013-06-23 22:21:42 +02:00
Michaël Lemaire
08ada5fc7a
Fix pack compile problems caused by strlen
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- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
Michaël Lemaire
88a2e90f8b
Fix some compile issues on windows
2013-06-21 15:01:39 +02:00
Michaël Lemaire
d5edffd55f
Fix compilation on controlling (missing header)
2013-06-21 12:36:05 +02:00
Michaël Lemaire
c49dec4331
Quick fix for big cloud lighting artifact
2013-06-20 23:47:40 +02:00
Michaël Lemaire
da27cc9b1e
Fix free form refreshing from global data update
2013-06-20 23:18:15 +02:00
Michaël Lemaire
3d7aefe79d
Fixed a wrong qt4 import
2013-06-20 22:22:05 +02:00
Michaël Lemaire
2021817082
Add "switch to textures" button on terrain page
2013-06-20 22:21:09 +02:00
Michaël Lemaire
62a956a65f
Add texture displacement info in terrain tab
2013-06-20 22:11:41 +02:00
Michaël Lemaire
ce4bddad4f
Polish of terrain tab (translations mostly)
2013-06-20 19:01:39 +02:00
Michaël Lemaire
87c428ea1a
Improve terrain brush settings in dialog
2013-06-20 17:56:15 +02:00
Michaël Lemaire
110d16e0b6
Remove unused features in terrain painting dialog
2013-06-20 17:45:26 +02:00
Michaël Lemaire
a76853c237
Added toggle for painted area display in terrain painting dialog
2013-06-20 17:38:23 +02:00
Michaël Lemaire
25a49f52d8
Added rendering tests for bruneton aerial paerspective
2013-06-20 12:33:18 +02:00
Michaël Lemaire
22a44540d9
Fixed a cache issue
2013-06-20 12:32:50 +02:00
Michaël Lemaire
d401d0105c
A little cleaning, and fixed some camera issues
2013-06-16 23:01:22 +02:00
Michaël Lemaire
5c21a548e3
Started work on debian package
2013-06-16 19:06:10 +02:00
Michaël Lemaire
356b1dad5b
Fixed hdr color mapping, broken in previous commit
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It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
Michaël Lemaire
d713447f54
Improved double display precision in unit tests
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Now using a display precision better than compare precision
2013-06-16 16:12:30 +02:00
Michaël Lemaire
284b43362e
Merge branch 'fix_terrain_painting_scaling' into 'master'
2013-06-16 16:09:39 +02:00
Michaël Lemaire
4658db3cea
Fixed terrain paint brush 'smooth'
2013-06-16 16:06:46 +02:00
Michaël Lemaire
9b9ea22054
Fixed terrain paint brush 'reset'
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- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
Michaël Lemaire
2d866442e7
Improved previous tests readability
2013-06-16 15:30:56 +02:00
Michaël Lemaire
db51b3af81
Fixed terrain paint brush 'flatten'
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- Now taking scaling into account
- Added unit tests on the brush
2013-06-16 15:23:37 +02:00
Michaël Lemaire
2c340f0e43
Added quick unit test for perspective correction
2013-06-14 13:39:45 +02:00
Michaël Lemaire
b793259554
Merged perspective_correction into master
2013-06-13 18:35:58 +02:00
Michaël Lemaire
48d9c131ad
Finally attained perspective correctness
2013-06-13 17:45:26 +02:00
Michaël Lemaire
c4cc784003
Adding small unit tests
2013-06-13 17:37:29 +02:00
Michaël Lemaire
5b2f437c35
More texture presets adjustments
2013-06-11 23:31:44 +02:00
Michaël Lemaire
1eb01133cf
Partially fixed black widget after render.
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The containing scroll area still blacks out...
2013-06-11 18:09:14 +02:00
Michaël Lemaire
4033162040
More realistic texture presets
2013-06-11 18:00:59 +02:00
Michaël Lemaire
feb422cd11
Merge branch 'master' into perspective_correction
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Conflicts:
src/testing/main.c
2013-06-11 17:35:53 +02:00
Michaël Lemaire
a02f82c13a
First attempt at perspective correction
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We inverse the perspective transformation to interpolate the scanlines.
The perspective is corrected but there are still precision problems (straight lines are deformed).
2013-06-11 12:07:17 +02:00
Michaël Lemaire
1b890849a8
Added renderer to RenderArea to gain access to camera
2013-06-11 12:03:50 +02:00
Michaël Lemaire
a4ea010b86
Added unit testing for terrain grid
2013-06-09 23:03:37 +02:00
Michaël Lemaire
47de568004
Added scaling adjustements
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This is not enough, there are still problems with painting brush offsets.
2013-06-09 23:03:16 +02:00
Michaël Lemaire
b15ea439d2
Started terrain base noise edition dialog
2013-06-09 19:36:30 +02:00
Michaël Lemaire
6707998a76
Hidden previous tool panel (delayed for future release)
2013-06-09 18:20:25 +02:00
Michaël Lemaire
d60a169751
Added terrain base noise preview + main window refactoring
2013-06-09 18:08:01 +02:00
Michaël Lemaire
06764427a6
Adapt to previous noise normalization fix
2013-06-09 15:11:03 +02:00
Michaël Lemaire
701faf6ece
Fixed noise range and normalization (with unit testing)
2013-06-09 14:56:45 +02:00
Michaël Lemaire
f3ddf1917f
Added data system to detect if run in good path
2013-06-09 14:07:45 +02:00
Michaël Lemaire
eb837ef3bd
Fixed terrain painting unwanted scrolling on show
2013-06-03 22:03:52 +02:00
Michaël Lemaire
41cc8787ac
Added sun inflation near horizon
2013-06-03 21:51:01 +02:00
Michaël Lemaire
6355de2e5e
Merge branch 'clouds_walking'
2013-06-02 21:50:16 +02:00
Michaël Lemaire
b6376deeca
clouds_walking: Restored cloud previews
2013-06-02 21:49:48 +02:00
Michaël Lemaire
632ed58c71
Added auto resize on previews
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Currently only available on previews handled by FreeFormHelper
2013-06-02 19:24:26 +02:00
Michaël Lemaire
1ede3de8d5
clouds_walking: Started using walker in rendering
2013-06-02 12:36:05 +02:00
Michaël Lemaire
20dbe142f5
Fixed issues on rendering dialog
2013-06-01 17:10:00 +02:00
Michaël Lemaire
aefc3cacdd
Merge branch 'master' into clouds_walking
2013-06-01 16:56:14 +02:00
Michaël Lemaire
07e3f4a175
Fixed some unit tests check functions
2013-06-01 16:14:34 +02:00
Michaël Lemaire
94a2d9ccac
Merge branch 'master' into clouds_walking
2013-06-01 15:57:35 +02:00
Michaël Lemaire
d2874207f8
Fixed some unit tests check functions
2013-06-01 15:56:20 +02:00
Michaël Lemaire
1c0c93479e
clouds_walking: Added entry refinement
2013-05-31 21:36:59 +02:00
Michaël Lemaire
a484479fb7
clouds_walking: Added iterator system for walking
2013-05-29 22:16:09 +02:00
Michaël Lemaire
6e8e1bc307
WIP on clouds walking
2013-05-28 22:43:51 +02:00
Michaël Lemaire
d6663d84c6
Small fix
2013-05-28 16:25:29 +02:00
Michaël Lemaire
7029d78365
Merge branch 'master' into perspective_correction
2013-05-28 15:00:02 +02:00
Michaël Lemaire
a6ab7f7146
Started tests on pespective correct mapping
2013-05-28 14:56:50 +02:00
Michaël Lemaire
af3e0c2fe6
Draft for new cloud walking algorithm
2013-05-27 22:26:56 +02:00
Michaël Lemaire
5e4b4e59a9
Working on clouds walking
2013-05-25 17:13:20 +02:00
Michaël Lemaire
b7f64c6d79
Made master branch work again regarding clouds
2013-05-25 16:29:36 +02:00
Michaël Lemaire
fdf77b095f
Fix for Qt5
2013-05-25 15:46:00 +02:00
Michaël Lemaire
4a7fe29a5c
Use ui header file to find widgets rather than search them by name
2013-05-25 15:33:37 +02:00
Michaël Lemaire
31ae2d3a49
Added dist + fixed small compiling problem
2013-05-25 15:16:10 +02:00
Michaël Lemaire
3fdb42ba0e
paysages : Started clouds refactoring with unit tests (WIP).
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@576 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-18 21:43:19 +00:00
Michaël Lemaire
6420103652
paysages: WIP
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@573 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-14 20:32:56 +00:00
Michaël Lemaire
e820d336a8
paysages : Now the terrain leads the water height (relative to terrain scaling).
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@569 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-11 21:34:30 +00:00
Michaël Lemaire
b5b3e401db
paysages: WIP
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@568 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-10 15:40:49 +00:00
Michaël Lemaire
e116d01c29
paysages: Made terrain preview work again
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@567 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-10 08:10:07 +00:00
Michaël Lemaire
319d33e9f2
paysages: Terrain tab redesign (WIP)
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@566 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-09 20:33:37 +00:00
Michaël Lemaire
c9256e240c
paysages: Terrain tab redesign (WIP)
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@565 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-09 17:13:04 +00:00
Michaël Lemaire
e082fedd19
paysages: New terrain main form (WIP)
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@564 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 16:42:55 +00:00
Michaël Lemaire
1a193f4e78
paysages: Terrain painting dialog (WIP)
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@563 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 13:37:06 +00:00
Michaël Lemaire
b7b483f673
paysages : Terrain painting WIP.
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@562 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 19:34:35 +00:00
Michaël Lemaire
53a29d5015
paysages : Terrain painting WIP.
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@561 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 13:32:10 +00:00
Michaël Lemaire
8c639ebb77
paysages : Renaming.
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@560 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 11:43:41 +00:00
Michaël Lemaire
48ce97e4cb
paysages : WIP.
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@559 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 21:40:31 +00:00
Michaël Lemaire
9a4cf159ee
paysages : Camera refactoring.
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@558 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 19:41:57 +00:00
Michaël Lemaire
a9c37d2ad5
paysages: More unit testing
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git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@557 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-22 14:53:16 +00:00