Commit graph

125 commits

Author SHA1 Message Date
Michaël Lemaire ca7bd84308 Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
Michaël Lemaire 52bad18d26 Added "backface culling" and "previous fragment" in rasterizers
Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
2015-10-16 00:51:46 +02:00
Michaël Lemaire cafa9b4c74 Added missing SurfaceMaterial::copy 2015-10-15 20:28:05 +02:00
Michaël Lemaire 2b3ecc7e35 Added geometry primitives 2015-10-15 20:21:32 +02:00
Michaël Lemaire 91cd564c59 Added SpaceGridIterator for SpaceSegment 2015-10-15 20:01:08 +02:00
Michaël Lemaire a91fa41f8f Added Vector3::randomInSphere
For future use in vegetation
2015-10-15 19:51:24 +02:00
Michaël Lemaire 3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
Michaël Lemaire 652c66a2fa Fixed a random behavior in god rays tests
Due to an uninitialized value
2015-10-08 00:47:14 +02:00
Michaël Lemaire b045b731ad Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
Michaël Lemaire 6f2d23d960 Refactored lighting manager 2015-09-25 00:12:31 +02:00
Michaël Lemaire 63eb7b53eb Fixed watchers that could be added twice to the same definition node 2015-09-21 23:10:43 +02:00
Michaël Lemaire c51d6d2d35 Fixed terrain painting not updating has_painting 2015-09-21 19:37:17 +02:00
Michaël Lemaire 6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire 647e185e52 Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
Michaël Lemaire 9b2c60fe16 DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
Michaël Lemaire 7c7b6043c5 Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00
Michaël Lemaire bbec14d904 Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
Michaël Lemaire 0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
Michaël Lemaire 56dae1e38e Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
Michaël Lemaire db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
Michaël Lemaire 8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
Michaël Lemaire 67bd80fba5 Fixed undo/redo system 2015-08-17 18:18:31 +02:00
Michaël Lemaire 5afd5ec24a Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
Michaël Lemaire 1eef1ef429 Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
Michaël Lemaire d78bd2553c Added unit tests for FloatNode 2015-08-14 00:22:20 +02:00
Michaël Lemaire d65bc18342 Fixed compiler warnings 2015-08-13 23:59:27 +02:00
Michaël Lemaire 0fc10fd28b Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
2015-08-13 23:46:50 +02:00
Michaël Lemaire 6062c755b5 Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
2015-08-13 19:49:16 +02:00
Michaël Lemaire 46e9e73793 Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
Michaël Lemaire 42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
Michaël Lemaire 6f8e0c3cfd Fixed some memory issues 2015-08-12 19:29:28 +02:00
Michaël Lemaire 26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
Michaël Lemaire 7d79b6f772 Added scenery save/load testing 2015-08-04 00:00:56 +02:00
Michaël Lemaire 0c3a498cae Merge branch 'master' into quick_ui 2014-09-18 09:25:16 +02:00
Michaël Lemaire 4a01a4314a Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
Michaël Lemaire d0a5f19cc5 Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
Michaël Lemaire 6d834030f0 Use version 1.7.0 of google test 2014-08-25 21:09:42 +02:00
Michaël Lemaire e1aceaaf14 Externalized googletest as a git submodule 2014-08-25 21:05:33 +02:00
Michaël Lemaire c39ef6adce Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
Michaël Lemaire 6c4a16966c Larger maximal canvas portion size 2014-08-21 10:11:44 +02:00
Michaël Lemaire 1bf6d9382b Removed size information from SoftwareRenderer + removed full render tests 2014-08-19 12:22:27 +02:00
Michaël Lemaire dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
Michaël Lemaire bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
Michaël Lemaire f94d93ae60 Fixed canvas Z-index 2014-06-18 20:10:05 +02:00
Michaël Lemaire 8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
Michaël Lemaire 43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
Michaël Lemaire 69fba0fc69 Fixed some unit tests issues 2014-05-20 10:39:02 +02:00
Michaël Lemaire 67ae34ddbd Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
Michaël Lemaire 22cf9fde51 Started the new FractalNoise implementation 2014-01-01 17:45:50 +01:00
Michaël Lemaire 79458da771 Fixed broken unit tests 2013-12-31 15:56:30 +01:00
Michaël Lemaire e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
Michaël Lemaire f97823604e Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
2013-12-23 17:24:05 +01:00
Michaël Lemaire be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
Michaël Lemaire a59d8f2cc6 Add a test for scanlines cutting 2013-12-11 11:46:17 +01:00
Michaël Lemaire 879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
Michaël Lemaire 84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
Michaël Lemaire 19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
Michaël Lemaire ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
Michaël Lemaire ff27afe675 Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
Michaël Lemaire 79080c756f Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
Michaël Lemaire 8a42d7407a Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
Michaël Lemaire a108682b4d Refactored ColorProfile 2013-11-19 12:51:26 +01:00
Michaël Lemaire 9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
Michaël Lemaire fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
Michaël Lemaire 4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
Michaël Lemaire 1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
Michaël Lemaire 2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
Michaël Lemaire 67105775b6 The default scenery for a SoftwareRenderer is now a default scenery (not the global one) 2013-11-13 23:36:52 +01:00
Michaël Lemaire cdd9ef26a2 Removed Scenery C-API and fixed some problems 2013-11-13 23:03:02 +01:00
Michaël Lemaire 5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00
Michaël Lemaire f1a13516c9 Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
Michaël Lemaire 0627603f5a Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
Michaël Lemaire 8051719f9f WIP on restoring unit tests on cppunit 2013-11-10 17:03:07 +01:00
Michaël Lemaire d2620ae2e3 Fixed problems with new c++ layers 2013-11-01 00:09:51 +01:00
Michaël Lemaire ca0f87b419 Started adding cppunit tests 2013-10-31 22:53:22 +01:00