Commit graph

431 commits

Author SHA1 Message Date
3814f63ac0 Experiments on toolbars 2014-08-27 17:23:59 +02:00
0e2e0a05eb Refactored QtQuick UI to work in QtCreator 2014-08-27 15:18:08 +02:00
078bab62fc Merge branch 'master' into quick_ui
Conflicts:
	src/paysages.pro
2014-08-27 13:55:51 +02:00
6d834030f0 Use version 1.7.0 of google test 2014-08-25 21:09:42 +02:00
e1aceaaf14 Externalized googletest as a git submodule 2014-08-25 21:05:33 +02:00
818d82607e Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
2014-08-22 17:34:07 +02:00
99aff57d6c Optimized output picture saving 2014-08-21 22:23:04 +02:00
0abfa97295 Merge branch 'cloud_types'
Conflicts:
	src/render/software/software.pro
2014-08-21 21:31:29 +02:00
1afcb907c4 Optimized and fixed canvas portion merging in final picture 2014-08-21 15:30:09 +02:00
04f6ab732d Normalize colors before writing to final picture 2014-08-21 14:53:49 +02:00
c39ef6adce Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
6c4a16966c Larger maximal canvas portion size 2014-08-21 10:11:44 +02:00
0bb1cf5bed Added canvas portion writing to disk 2014-08-21 09:58:11 +02:00
13904be001 Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
14e0320848 Restored (partially) render progress 2014-08-20 15:58:37 +02:00
18a669675f Restored tone mapping control of canvas preview 2014-08-20 14:31:28 +02:00
8ef8b0386c Canvas preview widget is immediately sized (so that render dialog don't resize later) 2014-08-20 14:23:35 +02:00
0d659d2e44 WIP on quick ui prototype 2014-08-19 17:37:24 +02:00
f7d84afb79 Added primary toolbar to qt quick prototype 2014-08-19 17:01:42 +02:00
9f438a3f84 Prototype of experimental UI using Qt Quick 2014-08-19 15:49:08 +02:00
2b135eedac Removed old render_progress in SoftwareRenderer 2014-08-19 14:20:37 +02:00
1bf6d9382b Removed size information from SoftwareRenderer + removed full render tests 2014-08-19 12:22:27 +02:00
0c48fb075f Rasterizers now use their own interrupt system 2014-08-19 11:44:54 +02:00
915f43503e Removed unused ParallelQueue 2014-08-19 11:32:23 +02:00
dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
8f24d54568 Restored render interruption 2014-08-19 09:18:55 +02:00
31b74c660e Iterate over portions to render the whole canvas 2014-08-18 17:33:15 +02:00
3a2ec1c75f Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
2014-08-18 17:16:17 +02:00
c9fa33984b Restored color profile in canvas preview 2014-08-18 16:33:09 +02:00
9c2d545e6a Fixed parallel canvas shading 2014-08-18 16:25:44 +02:00
b5ee4c432f Added parallel pixel shader for second-pass rendering 2014-08-18 16:04:46 +02:00
0566f2bdd8 Refactored ParallelWork for better performance 2014-08-18 15:20:04 +02:00
2aeecdec62 WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
fb3d32baf4 Removed old render area code in dialogrender 2014-08-16 13:41:02 +02:00
b86669c5a0 Added color to rasterized polygons 2014-08-16 13:34:55 +02:00
bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
f94d93ae60 Fixed canvas Z-index 2014-06-18 20:10:05 +02:00
cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
69fba0fc69 Fixed some unit tests issues 2014-05-20 10:39:02 +02:00
c57c5f45d4 Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
1158aa248b cloud_types: Added cumulo-nimbus model 2014-03-18 21:27:35 +01:00
eea639a7fb cloud_types: Added cirrus model 2014-03-18 21:17:41 +01:00
0ab61f8060 cloud_types: Added alto cumulus model 2014-03-18 21:08:17 +01:00
49564acc3c Fixed build for windows systems 2014-03-01 01:34:34 +01:00
b9ebf06188 Fixed path of resources in UI files 2014-02-24 22:30:27 +01:00
6e323dbea7 BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
2014-02-24 22:25:53 +01:00
a610d69f84 opengl: Fixed artifacts on water reflection 2014-01-21 22:31:17 +01:00
3e72fc7bf8 Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
e79692bb5d Refactored noise shader 2014-01-21 21:41:15 +01:00
25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
33c5d89783 Added skybox reflection to water shader 2014-01-05 22:20:15 +01:00
49b7055655 [WIP] Use simple normal map for opengl water 2014-01-05 21:52:09 +01:00
c52eeac71d [WIP] Added the simplex sampler to opengl water shader 2014-01-05 20:37:51 +01:00
98646efb99 Fixed camera reverting in 3d explorer not reverting fov slider 2014-01-04 11:43:40 +01:00
ec71b09f2e [WIP] Texture form previews 2014-01-02 17:36:19 +01:00
f0ed8d4b4a Added textures mix preview 2014-01-02 15:19:20 +01:00
1db49afaed Restored correct terrain tessellation 2014-01-02 15:08:00 +01:00
67ae34ddbd Added NoiseState offsets to FractalNoise 2014-01-01 18:21:34 +01:00
22cf9fde51 Started the new FractalNoise implementation 2014-01-01 17:45:50 +01:00
5579045604 Fixed the terrain walker hitting displacement immediately at high quality 2013-12-31 16:55:10 +01:00
79458da771 Fixed broken unit tests 2013-12-31 15:56:30 +01:00
e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
123e434b0a Small adjustements 2013-12-30 17:22:01 +01:00
1131972759 Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
eb795b0f83 Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00
134158c33a Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
220fe89b05 Use the new terrain walker for improved shadows 2013-12-29 18:18:18 +01:00
eabe68b77d New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
938242a7de Optimization for moon lighting 2013-12-26 19:03:19 +01:00
0e837f00c6 Added lighting done by moon 2013-12-26 18:28:25 +01:00
3786b21e15 Added stars to night sky 2013-12-26 17:30:22 +01:00
c651b436ab Added moon configuration 2013-12-26 16:55:37 +01:00
d2f49a124f Added moon basic lighting 2013-12-26 16:35:29 +01:00
6589589ad4 Added basic night sky with a plain moon 2013-12-26 15:36:15 +01:00
0ebdff628b More realistic water presets 2013-12-25 19:55:05 +01:00
a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
5c253081a0 Made bruneton source code dump intermediary textures
... but they produce more artifacts than my modified version,
so it's not immediately usable.
2013-12-25 18:01:44 +01:00
19d4c3444f Added bruneton original source code for atmospheric scattering 2013-12-25 16:42:56 +01:00
de79f912c3 Moved small things from WidgetExplorer to OpenGLRenderer 2013-12-24 16:36:45 +01:00
742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
806ab74244 Fixed camera definition to avoid going underground in opengl view 2013-12-24 13:30:32 +01:00
3d54ce974a Added view distance blending in opengl renderer 2013-12-24 13:22:34 +01:00
74e707a989 Fixed water color in opengl rendering 2013-12-24 11:48:06 +01:00
bf47e058ee Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
f97823604e Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
2013-12-23 17:24:05 +01:00
ac5c0fd584 Refactored opengl terrain rendering for future use of shaders 2013-12-23 14:09:52 +01:00
8098482d50 Retrograded to OpenGL 3.0 functions 2013-12-23 10:26:29 +01:00
39789aea3f Allow shaders source code to be split in several files (and thus included) 2013-12-22 18:47:24 +01:00
992089f0ef Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
645bada91b Added camera to OpenGLSharedState 2013-12-22 17:30:48 +01:00
666420bbb2 New OpenGLSharedState class to manage shader variables 2013-12-22 15:04:33 +01:00
994dcb5f44 Add aerial perspective to water shader 2013-12-22 01:17:57 +01:00
3696adc90b Use opengl shaders for water rendering 2013-12-22 00:41:19 +01:00
65e5a194ba Use QOpenGLFunctions for gl* calls (except legacy code) 2013-12-22 00:10:18 +01:00
7b790d2015 Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
c497cf2127 Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
1d9f622a26 Small cloud adjustments 2013-12-19 18:19:18 +01:00
5f8cd19e0c Fixed preview updates drawing outside pixbuf on resize 2013-12-19 15:22:49 +01:00
a3d2150349 Restored clouds rendering 2013-12-18 22:09:35 +01:00
3271b7ed5e WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
192aa7604e Fixed several minor memory race bugs 2013-12-17 23:01:36 +01:00
97b9992aa4 Small optimization 2013-12-15 19:03:57 +01:00
6b5a652d5c Fixed several renderer problems due to scenery sharing 2013-12-15 18:44:54 +01:00
cc9c68bef9 Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
bd29ee97cf Fixed top-down preview and opengl renderer 2013-12-15 15:18:11 +01:00
1685efcfbe Fixed opengl explorer 2013-12-15 15:06:43 +01:00
02bf40c3c6 Fixed top-down render preview 2013-12-15 14:50:43 +01:00
a814a530de Fixed rendering camera not being applied 2013-12-15 14:45:38 +01:00
7cda1efa54 Fixed water previews 2013-12-15 14:41:38 +01:00
97a950947a Fixed terrain preview 2013-12-15 14:28:46 +01:00
00e04df25a Fixed atmosphere previews 2013-12-15 13:59:21 +01:00
be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
a59d8f2cc6 Add a test for scanlines cutting 2013-12-11 11:46:17 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
5354087244 Optimized camera projection and scanlines 2013-12-10 23:41:33 +01:00
09c6ce6e58 Fixed explorer and renderer 2013-12-10 23:06:57 +01:00
19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
2aed1f07ae [Broken WIP] Refactored textures, pictures and cache 2013-12-09 22:16:00 +01:00
ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
74634dfaf1 [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
b0d9ead01d [WIP] Removed old atmosphere renderer 2013-12-08 18:40:16 +01:00
fca6f4c96e [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
50d499d10f Refactored water rasterizer 2013-12-08 18:05:18 +01:00
6bb03c5957 Fixed using a deleted header 2013-12-08 17:57:56 +01:00
0afeb7707d Refactored TerrainRasterized 2013-12-05 16:44:18 +01:00
e32738564b Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui 2013-12-04 23:28:34 +01:00
9be090b1ff WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
ff27afe675 Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
7fecdba313 Restored choice and toggles working on preview renderers 2013-11-30 18:06:41 +01:00
684a64158c Fixed and refactored terrain preview 2013-11-30 11:54:27 +01:00
79080c756f Removed old euclid.h/c 2013-11-20 17:09:55 +01:00
4c49e2e757 Removed unused OpenCL 2013-11-20 17:01:49 +01:00
7fd79672be Refactored water previews 2013-11-20 13:06:16 +01:00
ee094d9b18 Refactored atmosphere previews 2013-11-20 11:27:21 +01:00
ee78af05d5 Refactored cloud previews 2013-11-19 23:46:37 +01:00
532685f7cb Removed unused memory.h/c 2013-11-19 16:04:16 +01:00
8a42d7407a Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
a108682b4d Refactored ColorProfile 2013-11-19 12:51:26 +01:00
82defc96f6 Removed old tools.h/c 2013-11-19 12:16:33 +01:00
051766d1d5 Fixed top-down render preview in render form 2013-11-17 23:33:46 +01:00
6436428eeb Removed UNUSED() macro and simplified some headers 2013-11-17 23:02:36 +01:00
0ae9fe94b2 Fixed atmosphere previews not using the correct camera 2013-11-17 22:51:06 +01:00
541f1e065f Fixed layer names not being saved/loaded or copied 2013-11-17 22:47:27 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
5506158363 Fixed camera above ground checking in opengl renderer 2013-11-16 00:39:17 +01:00