|
e79692bb5d
|
Refactored noise shader
|
2014-01-21 21:41:15 +01:00 |
|
|
25d9a95141
|
Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |
|
|
33c5d89783
|
Added skybox reflection to water shader
|
2014-01-05 22:20:15 +01:00 |
|
|
49b7055655
|
[WIP] Use simple normal map for opengl water
|
2014-01-05 21:52:09 +01:00 |
|
|
c52eeac71d
|
[WIP] Added the simplex sampler to opengl water shader
|
2014-01-05 20:37:51 +01:00 |
|
|
98646efb99
|
Fixed camera reverting in 3d explorer not reverting fov slider
|
2014-01-04 11:43:40 +01:00 |
|
|
ec71b09f2e
|
[WIP] Texture form previews
|
2014-01-02 17:36:19 +01:00 |
|
|
f0ed8d4b4a
|
Added textures mix preview
|
2014-01-02 15:19:20 +01:00 |
|
|
1db49afaed
|
Restored correct terrain tessellation
|
2014-01-02 15:08:00 +01:00 |
|
|
67ae34ddbd
|
Added NoiseState offsets to FractalNoise
|
2014-01-01 18:21:34 +01:00 |
|
|
22cf9fde51
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
|
|
5579045604
|
Fixed the terrain walker hitting displacement immediately at high quality
|
2013-12-31 16:55:10 +01:00 |
|
|
79458da771
|
Fixed broken unit tests
|
2013-12-31 15:56:30 +01:00 |
|
|
e61dae6f0a
|
Added NoiseState to maintain the noise offsets in clouds
|
2013-12-31 15:50:28 +01:00 |
|
|
123e434b0a
|
Small adjustements
|
2013-12-30 17:22:01 +01:00 |
|
|
1131972759
|
Improved the opengl terrain rendering queue
|
2013-12-30 16:02:33 +01:00 |
|
|
eb795b0f83
|
Added camera FOV control (and better initial fov)
|
2013-12-30 14:59:42 +01:00 |
|
|
134158c33a
|
Stars optimization and small tweaks
|
2013-12-29 18:44:12 +01:00 |
|
|
220fe89b05
|
Use the new terrain walker for improved shadows
|
2013-12-29 18:18:18 +01:00 |
|
|
eabe68b77d
|
New terrain walker (now used for ray casting)
|
2013-12-29 14:14:49 +01:00 |
|
|
938242a7de
|
Optimization for moon lighting
|
2013-12-26 19:03:19 +01:00 |
|
|
0e837f00c6
|
Added lighting done by moon
|
2013-12-26 18:28:25 +01:00 |
|
|
3786b21e15
|
Added stars to night sky
|
2013-12-26 17:30:22 +01:00 |
|
|
c651b436ab
|
Added moon configuration
|
2013-12-26 16:55:37 +01:00 |
|
|
d2f49a124f
|
Added moon basic lighting
|
2013-12-26 16:35:29 +01:00 |
|
|
6589589ad4
|
Added basic night sky with a plain moon
|
2013-12-26 15:36:15 +01:00 |
|
|
0ebdff628b
|
More realistic water presets
|
2013-12-25 19:55:05 +01:00 |
|
|
a9a6134633
|
Fixed material dialog validation and made material hardness to work
|
2013-12-25 19:45:56 +01:00 |
|
|
5c253081a0
|
Made bruneton source code dump intermediary textures
... but they produce more artifacts than my modified version,
so it's not immediately usable.
|
2013-12-25 18:01:44 +01:00 |
|
|
19d4c3444f
|
Added bruneton original source code for atmospheric scattering
|
2013-12-25 16:42:56 +01:00 |
|
|
de79f912c3
|
Moved small things from WidgetExplorer to OpenGLRenderer
|
2013-12-24 16:36:45 +01:00 |
|
|
742b93d3d9
|
Small fixes to opengl rendering
|
2013-12-24 15:00:32 +01:00 |
|
|
806ab74244
|
Fixed camera definition to avoid going underground in opengl view
|
2013-12-24 13:30:32 +01:00 |
|
|
3d54ce974a
|
Added view distance blending in opengl renderer
|
2013-12-24 13:22:34 +01:00 |
|
|
74e707a989
|
Fixed water color in opengl rendering
|
2013-12-24 11:48:06 +01:00 |
|
|
bf47e058ee
|
Rendering terrain chunks with new shader system
|
2013-12-24 11:44:39 +01:00 |
|
|
f97823604e
|
Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
|
2013-12-23 17:24:05 +01:00 |
|
|
ac5c0fd584
|
Refactored opengl terrain rendering for future use of shaders
|
2013-12-23 14:09:52 +01:00 |
|
|
8098482d50
|
Retrograded to OpenGL 3.0 functions
|
2013-12-23 10:26:29 +01:00 |
|
|
39789aea3f
|
Allow shaders source code to be split in several files (and thus included)
|
2013-12-22 18:47:24 +01:00 |
|
|
992089f0ef
|
Added textures to OpenGLSharedState
|
2013-12-22 18:05:11 +01:00 |
|
|
645bada91b
|
Added camera to OpenGLSharedState
|
2013-12-22 17:30:48 +01:00 |
|
|
666420bbb2
|
New OpenGLSharedState class to manage shader variables
|
2013-12-22 15:04:33 +01:00 |
|
|
994dcb5f44
|
Add aerial perspective to water shader
|
2013-12-22 01:17:57 +01:00 |
|
|
3696adc90b
|
Use opengl shaders for water rendering
|
2013-12-22 00:41:19 +01:00 |
|
|
65e5a194ba
|
Use QOpenGLFunctions for gl* calls (except legacy code)
|
2013-12-22 00:10:18 +01:00 |
|
|
7b790d2015
|
Switched opengl skybox to shaders
|
2013-12-21 23:48:54 +01:00 |
|
|
c497cf2127
|
Restored clouds aspect preview
|
2013-12-20 17:30:27 +01:00 |
|
|
1d9f622a26
|
Small cloud adjustments
|
2013-12-19 18:19:18 +01:00 |
|
|
5f8cd19e0c
|
Fixed preview updates drawing outside pixbuf on resize
|
2013-12-19 15:22:49 +01:00 |
|
|
a3d2150349
|
Restored clouds rendering
|
2013-12-18 22:09:35 +01:00 |
|
|
3271b7ed5e
|
WIP on restoring clouds rendering
|
2013-12-17 23:45:09 +01:00 |
|
|
192aa7604e
|
Fixed several minor memory race bugs
|
2013-12-17 23:01:36 +01:00 |
|
|
97b9992aa4
|
Small optimization
|
2013-12-15 19:03:57 +01:00 |
|
|
6b5a652d5c
|
Fixed several renderer problems due to scenery sharing
|
2013-12-15 18:44:54 +01:00 |
|
|
cc9c68bef9
|
Fixed layers not adding children to BaseDefinition
|
2013-12-15 15:33:54 +01:00 |
|
|
bd29ee97cf
|
Fixed top-down preview and opengl renderer
|
2013-12-15 15:18:11 +01:00 |
|
|
1685efcfbe
|
Fixed opengl explorer
|
2013-12-15 15:06:43 +01:00 |
|
|
02bf40c3c6
|
Fixed top-down render preview
|
2013-12-15 14:50:43 +01:00 |
|
|
a814a530de
|
Fixed rendering camera not being applied
|
2013-12-15 14:45:38 +01:00 |
|
|
7cda1efa54
|
Fixed water previews
|
2013-12-15 14:41:38 +01:00 |
|
|
97a950947a
|
Fixed terrain preview
|
2013-12-15 14:28:46 +01:00 |
|
|
00e04df25a
|
Fixed atmosphere previews
|
2013-12-15 13:59:21 +01:00 |
|
|
be5c67e4aa
|
Several speed optimizations
|
2013-12-11 12:46:39 +01:00 |
|
|
a59d8f2cc6
|
Add a test for scanlines cutting
|
2013-12-11 11:46:17 +01:00 |
|
|
879f88fd20
|
Removed old C-api for Vector3
|
2013-12-11 11:32:10 +01:00 |
|
|
88517af86f
|
Removed old C-Api from Color
|
2013-12-11 10:24:35 +01:00 |
|
|
84608a66a8
|
Fully removed 'rendering' library
|
2013-12-11 10:17:36 +01:00 |
|
|
5354087244
|
Optimized camera projection and scanlines
|
2013-12-10 23:41:33 +01:00 |
|
|
09c6ce6e58
|
Fixed explorer and renderer
|
2013-12-10 23:06:57 +01:00 |
|
|
19ac6936b0
|
Refactored RenderingScenery and STL containers usage
|
2013-12-10 22:32:58 +01:00 |
|
|
2aed1f07ae
|
[Broken WIP] Refactored textures, pictures and cache
|
2013-12-09 22:16:00 +01:00 |
|
|
ec444b7c26
|
[Broken WIP] Removed legacy Renderer and refactored RenderArea.
|
2013-12-09 11:59:57 +01:00 |
|
|
74634dfaf1
|
[Broken WIP] Refactoring terrain, textures and water renderer
|
2013-12-08 20:54:34 +01:00 |
|
|
b0d9ead01d
|
[WIP] Removed old atmosphere renderer
|
2013-12-08 18:40:16 +01:00 |
|
|
fca6f4c96e
|
[WIP] Refactoring lighting
|
2013-12-08 18:40:16 +01:00 |
|
|
50d499d10f
|
Refactored water rasterizer
|
2013-12-08 18:05:18 +01:00 |
|
|
6bb03c5957
|
Fixed using a deleted header
|
2013-12-08 17:57:56 +01:00 |
|
|
0afeb7707d
|
Refactored TerrainRasterized
|
2013-12-05 16:44:18 +01:00 |
|
|
e32738564b
|
Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui
|
2013-12-04 23:28:34 +01:00 |
|
|
9be090b1ff
|
WIP on new clouds renderer
|
2013-12-04 22:52:18 +01:00 |
|
|
ff27afe675
|
Refactored cloud renderer (currently not working correctly)
|
2013-12-01 19:24:53 +01:00 |
|
|
7fecdba313
|
Restored choice and toggles working on preview renderers
|
2013-11-30 18:06:41 +01:00 |
|
|
684a64158c
|
Fixed and refactored terrain preview
|
2013-11-30 11:54:27 +01:00 |
|
|
79080c756f
|
Removed old euclid.h/c
|
2013-11-20 17:09:55 +01:00 |
|
|
4c49e2e757
|
Removed unused OpenCL
|
2013-11-20 17:01:49 +01:00 |
|
|
7fd79672be
|
Refactored water previews
|
2013-11-20 13:06:16 +01:00 |
|
|
ee094d9b18
|
Refactored atmosphere previews
|
2013-11-20 11:27:21 +01:00 |
|
|
ee78af05d5
|
Refactored cloud previews
|
2013-11-19 23:46:37 +01:00 |
|
|
532685f7cb
|
Removed unused memory.h/c
|
2013-11-19 16:04:16 +01:00 |
|
|
8a42d7407a
|
Removed unused ColorGradation + removed old color.h/c
|
2013-11-19 12:59:06 +01:00 |
|
|
a108682b4d
|
Refactored ColorProfile
|
2013-11-19 12:51:26 +01:00 |
|
|
82defc96f6
|
Removed old tools.h/c
|
2013-11-19 12:16:33 +01:00 |
|
|
051766d1d5
|
Fixed top-down render preview in render form
|
2013-11-17 23:33:46 +01:00 |
|
|
6436428eeb
|
Removed UNUSED() macro and simplified some headers
|
2013-11-17 23:02:36 +01:00 |
|
|
0ae9fe94b2
|
Fixed atmosphere previews not using the correct camera
|
2013-11-17 22:51:06 +01:00 |
|
|
541f1e065f
|
Fixed layer names not being saved/loaded or copied
|
2013-11-17 22:47:27 +01:00 |
|
|
9e6838f733
|
TerrainDefinition and Scenery refactoring
|
2013-11-17 22:36:18 +01:00 |
|
|
fa5c0041af
|
Refactored TexturesDefinition, getting rid of legacy layers
|
2013-11-16 19:12:42 +01:00 |
|
|
5506158363
|
Fixed camera above ground checking in opengl renderer
|
2013-11-16 00:39:17 +01:00 |
|
|
4f9e24b87d
|
Refactored AtmosphereDefinition
|
2013-11-16 00:27:40 +01:00 |
|
|
1cccae90be
|
Refactored CloudsDefinition
|
2013-11-15 23:26:44 +01:00 |
|
|
dc679500fa
|
Renaming editing -> interface/desktop
|
2013-11-14 21:46:47 +01:00 |
|
|
c1fd52b0db
|
Ensure camera is above ground and water
|
2013-11-14 21:05:12 +01:00 |
|
|
2df3c90ffd
|
Refactored Matrix4 and CameraDefinition
|
2013-11-14 18:47:03 +01:00 |
|
|
67105775b6
|
The default scenery for a SoftwareRenderer is now a default scenery (not the global one)
|
2013-11-13 23:36:52 +01:00 |
|
|
cdd9ef26a2
|
Removed Scenery C-API and fixed some problems
|
2013-11-13 23:03:02 +01:00 |
|
|
5be3231ab9
|
Refactoring color
|
2013-11-13 20:07:35 +01:00 |
|
|
aed4f9d80e
|
Refactoring of BasePreview
|
2013-11-12 23:15:35 +01:00 |
|
|
d9f2f3878f
|
Big WIP refactoring (preview + atmosphere renderer)
|
2013-11-12 21:34:35 +01:00 |
|
|
dcc36990b7
|
Merge branch 'fluid_traversal'
|
2013-11-11 15:43:13 +01:00 |
|
|
f1a13516c9
|
Freeze and disable fluid medium traversal, for master merge of progress
|
2013-11-11 15:42:11 +01:00 |
|
|
5054d3583d
|
Refactored Vector3 to class
|
2013-11-11 13:56:39 +01:00 |
|
|
3652333b36
|
Removed old 'testing' directory
|
2013-11-10 21:21:55 +01:00 |
|
|
ea8f7f6fb1
|
Merge branch 'master' into fluid_traversal
Conflicts:
Makefile
|
2013-11-10 21:18:32 +01:00 |
|
|
0627603f5a
|
Using googletest instead of cppunit
|
2013-11-10 21:14:10 +01:00 |
|
|
4a39eda2dc
|
WIP on fluid medium traversal
|
2013-11-10 17:04:38 +01:00 |
|
|
8051719f9f
|
WIP on restoring unit tests on cppunit
|
2013-11-10 17:03:07 +01:00 |
|
|
0edd90c477
|
WIP on fluid medium traversal
|
2013-11-09 19:13:28 +01:00 |
|
|
6835db2aca
|
Small makefile correction
|
2013-11-09 19:00:14 +01:00 |
|
|
a48213453a
|
Ajout de common.pri
|
2013-11-09 18:56:56 +01:00 |
|
|
e9751a0e0b
|
WIP on fluid medium traversal
|
2013-11-09 18:46:34 +01:00 |
|
|
5c2bc4b31e
|
Refactoring for c++
|
2013-11-07 09:37:11 +01:00 |
|
|
cf75e86be6
|
Extracted opengl "explorer" in render/opengl library
|
2013-11-05 11:45:26 +01:00 |
|
|
b5c50d16d4
|
Made a class of NoiseGenerator
|
2013-11-03 15:46:39 +01:00 |
|
|
1a69b1de1d
|
Removed C-API from 'system'
|
2013-11-03 13:00:31 +01:00 |
|
|
abd463d29d
|
Switched rendering lib to c++ compiling
This will allow to avoid #if __cplusplus directives, and C-apis.
|
2013-11-02 16:43:43 +01:00 |
|
|
d2620ae2e3
|
Fixed problems with new c++ layers
|
2013-11-01 00:09:51 +01:00 |
|
|
ca0f87b419
|
Started adding cppunit tests
|
2013-10-31 22:53:22 +01:00 |
|
|
5dfa34dd56
|
WIP on c++ layers
|
2013-10-31 17:59:18 +01:00 |
|
|
8b9c3b2de1
|
Fixed some compilation issues
|
2013-10-30 15:39:56 +01:00 |
|
|
b789e3879d
|
Rewritten PackStream in C++, using Qt serialization
|
2013-10-30 12:46:18 +01:00 |
|
|
00cbc7f424
|
Fixed a problem with direct scenery access in C-API
|
2013-10-29 21:38:27 +01:00 |
|
|
ce56f0a985
|
New Scenery class, with transitional C-api
|
2013-10-29 21:28:59 +01:00 |
|
|
ea25cdaa55
|
Removed system.h and system.c (replaced by System class)
|
2013-10-26 23:19:49 +02:00 |
|
|
e82e0c47bd
|
Added win32 DLL support everywhere
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
|
2013-10-20 16:47:59 +02:00 |
|
|
6ab664485a
|
Win32 DLL support for libpaysages_system
|
2013-10-20 15:24:58 +02:00 |
|
|
ad1a492884
|
Removed dependency to GLib/GThread
|
2013-10-20 15:07:12 +02:00 |
|
|
25d14a43ce
|
Replaced glib mutex by QMutex
|
2013-10-20 15:01:57 +02:00 |
|
|
4ee1c4f7e1
|
Threading now uses QThread instead of glib threads
|
2013-10-20 14:53:53 +02:00 |
|
|
b896832e76
|
Removed dependency to OpenIL/libDevIL
|
2013-10-20 14:34:55 +02:00 |
|
|
5032f1b2aa
|
Correction des config qmake
|
2013-10-16 17:09:20 +02:00 |
|
|
46f34eb23c
|
Small cloud preview improvement
|
2013-10-08 10:13:51 +02:00 |
|
|
f4e4c1def4
|
Simplified qmake usage and normalized build between make and qtcreator
|
2013-10-06 23:04:04 +02:00 |
|
|
f39c4b3f6c
|
Temporary fix for preview renders stopping when window loses focus
|
2013-10-06 15:45:53 +02:00 |
|
|
29d258574a
|
Fixed terrain preview not clearing base texture zone
|
2013-10-03 23:31:23 +02:00 |
|
|
23cad30548
|
Started textures edition dialog (WIP)
|
2013-10-03 23:28:30 +02:00 |
|
|
a7bc90a1a1
|
Fixed compile warning (regarding static members initialization)
|
2013-10-03 23:28:09 +02:00 |
|
|
81a27b1b39
|
Tweaked textures presets
|
2013-10-03 23:27:37 +02:00 |
|
|
7ea28826bb
|
Fixed terrain preview not using specified material
|
2013-10-02 22:00:08 +02:00 |
|
|
7f0a13c02b
|
Zone height ranges can now be relative to terrain and water height
|
2013-09-27 23:28:06 +02:00 |
|
|
be19d1d759
|
Moved zone.h and zone.c to tools
|
2013-09-27 22:06:00 +02:00 |
|
|
8d701e910b
|
Small include fixes and unused variable tagging
|
2013-09-27 22:04:05 +02:00 |
|
|
f1e2c17f2e
|
Merge branch 'master' of ssh://bitbucket.org/thunderk/paysages
|
2013-09-26 22:12:34 +02:00 |
|
|
c6be386a59
|
Switch to HSL color space for material definition
|
2013-09-18 17:10:34 +02:00 |
|
|
05c0a58875
|
Separated texture layer results for previews
|
2013-08-28 16:03:22 +02:00 |
|
|
7cd74b2c8a
|
WIP on texture previews
|
2013-08-24 00:51:27 +02:00 |
|
|
2c79175304
|
Header chain optimization
|
2013-08-24 00:50:56 +02:00 |
|
|
4d8a1fe5cf
|
Fixed build system (now working from cli and qteditor)
|
2013-08-24 00:50:12 +02:00 |
|
|
02e839406c
|
Factorized common qmake parts
|
2013-08-23 22:57:34 +02:00 |
|
|
08d7b56f00
|
Switching all build system to qmake
|
2013-08-23 20:29:54 +02:00 |
|
|
c46afa4152
|
Added presets to FreeFormHelper + small fixes
|
2013-08-21 23:22:13 +02:00 |
|
|
171df529fa
|
Added layer coverage preview on new textures form
|
2013-08-21 23:19:47 +02:00 |
|
|
08b481df7d
|
WIP on new material dialog
|
2013-08-18 17:13:15 +02:00 |
|
|
bc3f47e3b9
|
Added rounded drawing widgets
|
2013-08-18 17:12:54 +02:00 |
|
|
f199963867
|
Several fixes and small changes
|
2013-08-17 18:08:37 +02:00 |
|
|
c8f36643d0
|
WIP on new texture form
- Added FreeLayerHelper
- Added texture layers table
|
2013-08-17 17:04:48 +02:00 |
|
|
0a11c7d48a
|
Small noise optimization
|
2013-08-17 15:11:49 +02:00 |
|
|
3acc0fe25d
|
Removed profiling from debug build
|
2013-08-17 15:11:21 +02:00 |
|
|
45646d47a2
|
More realistic material previews (more light power with HDR applied)
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2013-08-17 15:10:17 +02:00 |
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24a9145bb3
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clouds: Precision fixes
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2013-08-13 17:51:54 +02:00 |
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330ac54ac9
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clouds: Added edge density
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2013-08-13 17:11:39 +02:00 |
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595ac664c4
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Water raster now uses ParallelQueue
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2013-07-07 00:45:43 +02:00 |
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e09b812869
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Fix water raster offsetting with camera
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2013-07-07 00:45:08 +02:00 |
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2fe387918f
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Terrain rasterizer now uses ParallelQueue to use cpu cores
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2013-07-07 00:32:45 +02:00 |
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9d13f46fe6
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Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
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2013-07-07 00:32:01 +02:00 |
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edde8442f5
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Added parallelQueueWait
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2013-07-07 00:30:26 +02:00 |
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8c8fb185cd
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Fixed parallel queue issues
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2013-07-07 00:30:14 +02:00 |
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ea24656b20
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raster_threading: Added ParallelQueue system as helper
It will be used to push tessellated quads to render area.
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2013-07-04 17:36:41 +02:00 |
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e90c8be5a4
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Increased rendering distance
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2013-07-03 17:48:54 +02:00 |
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d8695803b4
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Added cloud walker subdivision system
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2013-07-03 13:06:08 +02:00 |
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651e3fc3b6
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Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
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2013-06-27 17:11:37 +02:00 |
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71d0eaacd0
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Fixed render progress + added terrain raster progress
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2013-06-27 12:15:30 +02:00 |
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56b1a0d97f
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Tweak the tessellation setting for faster renders
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2013-06-27 12:03:55 +02:00 |
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cbb4455ab5
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Removed unused water_height parameter
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2013-06-27 11:49:32 +02:00 |
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390fa99bab
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Tessellate terrain chunks at optimal level, using projected bounding box
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2013-06-27 11:47:16 +02:00 |
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3e42320c3f
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Added bounding box system, with camera support
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2013-06-27 11:46:18 +02:00 |
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48494f9e18
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terrain_tessellation: Started new tessellation system
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2013-06-26 17:28:21 +02:00 |
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039e4bb3cb
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Started work on new textures interface
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2013-06-23 22:54:57 +02:00 |
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300f53121e
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Todos update + make main window select first tab as start
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2013-06-23 22:21:42 +02:00 |
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08ada5fc7a
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Fix pack compile problems caused by strlen
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
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2013-06-21 15:02:49 +02:00 |
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88a2e90f8b
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Fix some compile issues on windows
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2013-06-21 15:01:39 +02:00 |
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d5edffd55f
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Fix compilation on controlling (missing header)
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2013-06-21 12:36:05 +02:00 |
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c49dec4331
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Quick fix for big cloud lighting artifact
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2013-06-20 23:47:40 +02:00 |
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da27cc9b1e
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Fix free form refreshing from global data update
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2013-06-20 23:18:15 +02:00 |
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3d7aefe79d
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Fixed a wrong qt4 import
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2013-06-20 22:22:05 +02:00 |
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2021817082
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Add "switch to textures" button on terrain page
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2013-06-20 22:21:09 +02:00 |
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62a956a65f
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Add texture displacement info in terrain tab
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2013-06-20 22:11:41 +02:00 |
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ce4bddad4f
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Polish of terrain tab (translations mostly)
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2013-06-20 19:01:39 +02:00 |
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87c428ea1a
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Improve terrain brush settings in dialog
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2013-06-20 17:56:15 +02:00 |
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