Commit graph

155 commits

Author SHA1 Message Date
c199bef7f2 Added /atmosphere/humidity control 2015-08-24 01:19:19 +02:00
d6233c70f0 Fixed small memory leaks 2015-08-23 22:44:45 +02:00
7c7b6043c5 Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00
e8d91e30ac Partially worked around atmosphere artifacts using an offset to ground 2015-08-21 01:19:55 +02:00
3599c3aecf Fixed clouds layers being deleted in scenery by opengl renderer 2015-08-19 19:28:36 +02:00
0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
9a177352ba Fixed OpenGL camera management 2015-08-18 22:47:18 +02:00
56dae1e38e Don't copy scenery in the renderer 2015-08-18 22:29:18 +02:00
db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
d65bc18342 Fixed compiler warnings 2015-08-13 23:59:27 +02:00
f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
06a8227de3 Added quick render to QtQuick UI 2014-09-09 17:56:52 +02:00
818d82607e Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
2014-08-22 17:34:07 +02:00
99aff57d6c Optimized output picture saving 2014-08-21 22:23:04 +02:00
0abfa97295 Merge branch 'cloud_types'
Conflicts:
	src/render/software/software.pro
2014-08-21 21:31:29 +02:00
1afcb907c4 Optimized and fixed canvas portion merging in final picture 2014-08-21 15:30:09 +02:00
04f6ab732d Normalize colors before writing to final picture 2014-08-21 14:53:49 +02:00
c39ef6adce Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
6c4a16966c Larger maximal canvas portion size 2014-08-21 10:11:44 +02:00
0bb1cf5bed Added canvas portion writing to disk 2014-08-21 09:58:11 +02:00
13904be001 Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
14e0320848 Restored (partially) render progress 2014-08-20 15:58:37 +02:00
18a669675f Restored tone mapping control of canvas preview 2014-08-20 14:31:28 +02:00
8ef8b0386c Canvas preview widget is immediately sized (so that render dialog don't resize later) 2014-08-20 14:23:35 +02:00
2b135eedac Removed old render_progress in SoftwareRenderer 2014-08-19 14:20:37 +02:00
1bf6d9382b Removed size information from SoftwareRenderer + removed full render tests 2014-08-19 12:22:27 +02:00
0c48fb075f Rasterizers now use their own interrupt system 2014-08-19 11:44:54 +02:00
915f43503e Removed unused ParallelQueue 2014-08-19 11:32:23 +02:00
dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
8f24d54568 Restored render interruption 2014-08-19 09:18:55 +02:00
31b74c660e Iterate over portions to render the whole canvas 2014-08-18 17:33:15 +02:00
3a2ec1c75f Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
2014-08-18 17:16:17 +02:00
c9fa33984b Restored color profile in canvas preview 2014-08-18 16:33:09 +02:00
9c2d545e6a Fixed parallel canvas shading 2014-08-18 16:25:44 +02:00
b5ee4c432f Added parallel pixel shader for second-pass rendering 2014-08-18 16:04:46 +02:00
0566f2bdd8 Refactored ParallelWork for better performance 2014-08-18 15:20:04 +02:00
2aeecdec62 WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
b86669c5a0 Added color to rasterized polygons 2014-08-16 13:34:55 +02:00
bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
f94d93ae60 Fixed canvas Z-index 2014-06-18 20:10:05 +02:00
cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
c57c5f45d4 Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
1158aa248b cloud_types: Added cumulo-nimbus model 2014-03-18 21:27:35 +01:00
eea639a7fb cloud_types: Added cirrus model 2014-03-18 21:17:41 +01:00
0ab61f8060 cloud_types: Added alto cumulus model 2014-03-18 21:08:17 +01:00
49564acc3c Fixed build for windows systems 2014-03-01 01:34:34 +01:00
3e72fc7bf8 Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
1db49afaed Restored correct terrain tessellation 2014-01-02 15:08:00 +01:00
5579045604 Fixed the terrain walker hitting displacement immediately at high quality 2013-12-31 16:55:10 +01:00
e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
123e434b0a Small adjustements 2013-12-30 17:22:01 +01:00
134158c33a Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
220fe89b05 Use the new terrain walker for improved shadows 2013-12-29 18:18:18 +01:00
eabe68b77d New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
938242a7de Optimization for moon lighting 2013-12-26 19:03:19 +01:00
0e837f00c6 Added lighting done by moon 2013-12-26 18:28:25 +01:00
3786b21e15 Added stars to night sky 2013-12-26 17:30:22 +01:00
c651b436ab Added moon configuration 2013-12-26 16:55:37 +01:00
d2f49a124f Added moon basic lighting 2013-12-26 16:35:29 +01:00
6589589ad4 Added basic night sky with a plain moon 2013-12-26 15:36:15 +01:00
a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
7b790d2015 Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
c497cf2127 Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
1d9f622a26 Small cloud adjustments 2013-12-19 18:19:18 +01:00
a3d2150349 Restored clouds rendering 2013-12-18 22:09:35 +01:00
3271b7ed5e WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
192aa7604e Fixed several minor memory race bugs 2013-12-17 23:01:36 +01:00
97b9992aa4 Small optimization 2013-12-15 19:03:57 +01:00
6b5a652d5c Fixed several renderer problems due to scenery sharing 2013-12-15 18:44:54 +01:00
a814a530de Fixed rendering camera not being applied 2013-12-15 14:45:38 +01:00
97a950947a Fixed terrain preview 2013-12-15 14:28:46 +01:00
00e04df25a Fixed atmosphere previews 2013-12-15 13:59:21 +01:00
be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
5354087244 Optimized camera projection and scanlines 2013-12-10 23:41:33 +01:00
09c6ce6e58 Fixed explorer and renderer 2013-12-10 23:06:57 +01:00
2aed1f07ae [Broken WIP] Refactored textures, pictures and cache 2013-12-09 22:16:00 +01:00
ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
74634dfaf1 [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
b0d9ead01d [WIP] Removed old atmosphere renderer 2013-12-08 18:40:16 +01:00
fca6f4c96e [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
50d499d10f Refactored water rasterizer 2013-12-08 18:05:18 +01:00
0afeb7707d Refactored TerrainRasterized 2013-12-05 16:44:18 +01:00
e32738564b Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui 2013-12-04 23:28:34 +01:00
9be090b1ff WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
ff27afe675 Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00
8a42d7407a Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
67105775b6 The default scenery for a SoftwareRenderer is now a default scenery (not the global one) 2013-11-13 23:36:52 +01:00
d9f2f3878f Big WIP refactoring (preview + atmosphere renderer) 2013-11-12 21:34:35 +01:00
f1a13516c9 Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00