|
c199bef7f2
|
Added /atmosphere/humidity control
|
2015-08-24 01:19:19 +02:00 |
|
|
d6233c70f0
|
Fixed small memory leaks
|
2015-08-23 22:44:45 +02:00 |
|
|
7c7b6043c5
|
Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
|
2015-08-23 20:22:37 +02:00 |
|
|
e8d91e30ac
|
Partially worked around atmosphere artifacts using an offset to ground
|
2015-08-21 01:19:55 +02:00 |
|
|
3599c3aecf
|
Fixed clouds layers being deleted in scenery by opengl renderer
|
2015-08-19 19:28:36 +02:00 |
|
|
0058a0a8e3
|
Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
|
2015-08-19 19:14:59 +02:00 |
|
|
9a177352ba
|
Fixed OpenGL camera management
|
2015-08-18 22:47:18 +02:00 |
|
|
56dae1e38e
|
Don't copy scenery in the renderer
|
2015-08-18 22:29:18 +02:00 |
|
|
db0be5204f
|
Switched /atmosphere/daytime to new definition system
|
2015-08-18 20:31:11 +02:00 |
|
|
8fa0d8af29
|
Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
|
2015-08-17 22:55:30 +02:00 |
|
|
d65bc18342
|
Fixed compiler warnings
|
2015-08-13 23:59:27 +02:00 |
|
|
f7715b612e
|
Changed some old int-bools to true booleans
|
2014-11-21 09:45:19 +01:00 |
|
|
06a8227de3
|
Added quick render to QtQuick UI
|
2014-09-09 17:56:52 +02:00 |
|
|
818d82607e
|
Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
|
2014-08-22 17:34:07 +02:00 |
|
|
99aff57d6c
|
Optimized output picture saving
|
2014-08-21 22:23:04 +02:00 |
|
|
0abfa97295
|
Merge branch 'cloud_types'
Conflicts:
src/render/software/software.pro
|
2014-08-21 21:31:29 +02:00 |
|
|
1afcb907c4
|
Optimized and fixed canvas portion merging in final picture
|
2014-08-21 15:30:09 +02:00 |
|
|
04f6ab732d
|
Normalize colors before writing to final picture
|
2014-08-21 14:53:49 +02:00 |
|
|
c39ef6adce
|
Restored final picture saving (in constant memory usage)
|
2014-08-21 12:36:28 +02:00 |
|
|
6c4a16966c
|
Larger maximal canvas portion size
|
2014-08-21 10:11:44 +02:00 |
|
|
0bb1cf5bed
|
Added canvas portion writing to disk
|
2014-08-21 09:58:11 +02:00 |
|
|
13904be001
|
Optimization: replaced some divisions by inverse multiplications
|
2014-08-20 16:45:45 +02:00 |
|
|
14e0320848
|
Restored (partially) render progress
|
2014-08-20 15:58:37 +02:00 |
|
|
18a669675f
|
Restored tone mapping control of canvas preview
|
2014-08-20 14:31:28 +02:00 |
|
|
8ef8b0386c
|
Canvas preview widget is immediately sized (so that render dialog don't resize later)
|
2014-08-20 14:23:35 +02:00 |
|
|
2b135eedac
|
Removed old render_progress in SoftwareRenderer
|
2014-08-19 14:20:37 +02:00 |
|
|
1bf6d9382b
|
Removed size information from SoftwareRenderer + removed full render tests
|
2014-08-19 12:22:27 +02:00 |
|
|
0c48fb075f
|
Rasterizers now use their own interrupt system
|
2014-08-19 11:44:54 +02:00 |
|
|
915f43503e
|
Removed unused ParallelQueue
|
2014-08-19 11:32:23 +02:00 |
|
|
dc3584cefc
|
Check canvas preview coordinates to avoid segfault
|
2014-08-19 11:25:27 +02:00 |
|
|
8f24d54568
|
Restored render interruption
|
2014-08-19 09:18:55 +02:00 |
|
|
31b74c660e
|
Iterate over portions to render the whole canvas
|
2014-08-18 17:33:15 +02:00 |
|
|
3a2ec1c75f
|
Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
|
2014-08-18 17:16:17 +02:00 |
|
|
c9fa33984b
|
Restored color profile in canvas preview
|
2014-08-18 16:33:09 +02:00 |
|
|
9c2d545e6a
|
Fixed parallel canvas shading
|
2014-08-18 16:25:44 +02:00 |
|
|
b5ee4c432f
|
Added parallel pixel shader for second-pass rendering
|
2014-08-18 16:04:46 +02:00 |
|
|
0566f2bdd8
|
Refactored ParallelWork for better performance
|
2014-08-18 15:20:04 +02:00 |
|
|
2aeecdec62
|
WIP on canvas pixel shading
|
2014-08-18 12:17:16 +02:00 |
|
|
b86669c5a0
|
Added color to rasterized polygons
|
2014-08-16 13:34:55 +02:00 |
|
|
bc34a2b823
|
Removed RenderArea and added terrain rasterization to canvas
|
2014-06-18 22:10:46 +02:00 |
|
|
f94d93ae60
|
Fixed canvas Z-index
|
2014-06-18 20:10:05 +02:00 |
|
|
cf58bea1b7
|
WIP on new canvas system
|
2014-06-12 17:45:59 +02:00 |
|
|
8099361cc9
|
WIP on new canvas system
|
2014-06-10 15:13:16 +02:00 |
|
|
43431aae87
|
New Canvas software rendering structure (WIP)
|
2014-06-05 17:12:49 +02:00 |
|
|
c57c5f45d4
|
Merge branch 'master' into water_shader
|
2014-05-20 09:55:44 +02:00 |
|
|
1158aa248b
|
cloud_types: Added cumulo-nimbus model
|
2014-03-18 21:27:35 +01:00 |
|
|
eea639a7fb
|
cloud_types: Added cirrus model
|
2014-03-18 21:17:41 +01:00 |
|
|
0ab61f8060
|
cloud_types: Added alto cumulus model
|
2014-03-18 21:08:17 +01:00 |
|
|
49564acc3c
|
Fixed build for windows systems
|
2014-03-01 01:34:34 +01:00 |
|
|
3e72fc7bf8
|
Replaced NoiseGenerator by NoiseState in WaterDefinition
|
2014-01-21 21:51:11 +01:00 |
|
|
25d9a95141
|
Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |
|
|
1db49afaed
|
Restored correct terrain tessellation
|
2014-01-02 15:08:00 +01:00 |
|
|
5579045604
|
Fixed the terrain walker hitting displacement immediately at high quality
|
2013-12-31 16:55:10 +01:00 |
|
|
e61dae6f0a
|
Added NoiseState to maintain the noise offsets in clouds
|
2013-12-31 15:50:28 +01:00 |
|
|
123e434b0a
|
Small adjustements
|
2013-12-30 17:22:01 +01:00 |
|
|
134158c33a
|
Stars optimization and small tweaks
|
2013-12-29 18:44:12 +01:00 |
|
|
220fe89b05
|
Use the new terrain walker for improved shadows
|
2013-12-29 18:18:18 +01:00 |
|
|
eabe68b77d
|
New terrain walker (now used for ray casting)
|
2013-12-29 14:14:49 +01:00 |
|
|
938242a7de
|
Optimization for moon lighting
|
2013-12-26 19:03:19 +01:00 |
|
|
0e837f00c6
|
Added lighting done by moon
|
2013-12-26 18:28:25 +01:00 |
|
|
3786b21e15
|
Added stars to night sky
|
2013-12-26 17:30:22 +01:00 |
|
|
c651b436ab
|
Added moon configuration
|
2013-12-26 16:55:37 +01:00 |
|
|
d2f49a124f
|
Added moon basic lighting
|
2013-12-26 16:35:29 +01:00 |
|
|
6589589ad4
|
Added basic night sky with a plain moon
|
2013-12-26 15:36:15 +01:00 |
|
|
a9a6134633
|
Fixed material dialog validation and made material hardness to work
|
2013-12-25 19:45:56 +01:00 |
|
|
742b93d3d9
|
Small fixes to opengl rendering
|
2013-12-24 15:00:32 +01:00 |
|
|
7b790d2015
|
Switched opengl skybox to shaders
|
2013-12-21 23:48:54 +01:00 |
|
|
c497cf2127
|
Restored clouds aspect preview
|
2013-12-20 17:30:27 +01:00 |
|
|
1d9f622a26
|
Small cloud adjustments
|
2013-12-19 18:19:18 +01:00 |
|
|
a3d2150349
|
Restored clouds rendering
|
2013-12-18 22:09:35 +01:00 |
|
|
3271b7ed5e
|
WIP on restoring clouds rendering
|
2013-12-17 23:45:09 +01:00 |
|
|
192aa7604e
|
Fixed several minor memory race bugs
|
2013-12-17 23:01:36 +01:00 |
|
|
97b9992aa4
|
Small optimization
|
2013-12-15 19:03:57 +01:00 |
|
|
6b5a652d5c
|
Fixed several renderer problems due to scenery sharing
|
2013-12-15 18:44:54 +01:00 |
|
|
a814a530de
|
Fixed rendering camera not being applied
|
2013-12-15 14:45:38 +01:00 |
|
|
97a950947a
|
Fixed terrain preview
|
2013-12-15 14:28:46 +01:00 |
|
|
00e04df25a
|
Fixed atmosphere previews
|
2013-12-15 13:59:21 +01:00 |
|
|
be5c67e4aa
|
Several speed optimizations
|
2013-12-11 12:46:39 +01:00 |
|
|
879f88fd20
|
Removed old C-api for Vector3
|
2013-12-11 11:32:10 +01:00 |
|
|
88517af86f
|
Removed old C-Api from Color
|
2013-12-11 10:24:35 +01:00 |
|
|
84608a66a8
|
Fully removed 'rendering' library
|
2013-12-11 10:17:36 +01:00 |
|
|
5354087244
|
Optimized camera projection and scanlines
|
2013-12-10 23:41:33 +01:00 |
|
|
09c6ce6e58
|
Fixed explorer and renderer
|
2013-12-10 23:06:57 +01:00 |
|
|
2aed1f07ae
|
[Broken WIP] Refactored textures, pictures and cache
|
2013-12-09 22:16:00 +01:00 |
|
|
ec444b7c26
|
[Broken WIP] Removed legacy Renderer and refactored RenderArea.
|
2013-12-09 11:59:57 +01:00 |
|
|
74634dfaf1
|
[Broken WIP] Refactoring terrain, textures and water renderer
|
2013-12-08 20:54:34 +01:00 |
|
|
b0d9ead01d
|
[WIP] Removed old atmosphere renderer
|
2013-12-08 18:40:16 +01:00 |
|
|
fca6f4c96e
|
[WIP] Refactoring lighting
|
2013-12-08 18:40:16 +01:00 |
|
|
50d499d10f
|
Refactored water rasterizer
|
2013-12-08 18:05:18 +01:00 |
|
|
0afeb7707d
|
Refactored TerrainRasterized
|
2013-12-05 16:44:18 +01:00 |
|
|
e32738564b
|
Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui
|
2013-12-04 23:28:34 +01:00 |
|
|
9be090b1ff
|
WIP on new clouds renderer
|
2013-12-04 22:52:18 +01:00 |
|
|
ff27afe675
|
Refactored cloud renderer (currently not working correctly)
|
2013-12-01 19:24:53 +01:00 |
|
|
8a42d7407a
|
Removed unused ColorGradation + removed old color.h/c
|
2013-11-19 12:59:06 +01:00 |
|
|
9e6838f733
|
TerrainDefinition and Scenery refactoring
|
2013-11-17 22:36:18 +01:00 |
|
|
4f9e24b87d
|
Refactored AtmosphereDefinition
|
2013-11-16 00:27:40 +01:00 |
|
|
2df3c90ffd
|
Refactored Matrix4 and CameraDefinition
|
2013-11-14 18:47:03 +01:00 |
|
|
67105775b6
|
The default scenery for a SoftwareRenderer is now a default scenery (not the global one)
|
2013-11-13 23:36:52 +01:00 |
|
|
d9f2f3878f
|
Big WIP refactoring (preview + atmosphere renderer)
|
2013-11-12 21:34:35 +01:00 |
|
|
f1a13516c9
|
Freeze and disable fluid medium traversal, for master merge of progress
|
2013-11-11 15:42:11 +01:00 |
|