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48d5cb6174
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Made quick UI the default for "make run" command
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2015-07-22 19:31:15 +02:00 |
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8c2091de03
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Added render progress bar
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2015-07-22 19:23:22 +02:00 |
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2de920e091
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Fixed quick ui camera to stay above ground and water
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2015-07-22 18:39:46 +02:00 |
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2c877953e7
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Improved basic quick ui usability
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2015-07-22 18:05:24 +02:00 |
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404b54a865
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Merge branch 'quick_ui'
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2015-07-22 18:05:10 +02:00 |
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261eb5a674
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opengl: Replaced temp lighting with sun transmission lighting
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2014-11-21 11:40:47 +01:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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5682af5f18
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Update travis URL
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2014-10-26 21:53:02 +01:00 |
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1cc3a4d625
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quick ui : Added basic camera controls
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2014-09-26 17:46:39 +02:00 |
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57b90af132
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Added progressive camera change to opengl view
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2014-09-18 17:38:37 +02:00 |
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872e191fea
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Merge branch 'master' into quick_ui
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2014-09-18 11:39:56 +02:00 |
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553b6b2896
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Improved data files locator
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2014-09-18 11:39:36 +02:00 |
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f869c2a01d
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Fix compile in debug mode
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2014-09-18 10:09:25 +02:00 |
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0c3a498cae
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Merge branch 'master' into quick_ui
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2014-09-18 09:25:16 +02:00 |
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4a01a4314a
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
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5eed701803
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Removed unused Circle system from Zone
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2014-09-15 09:36:48 +02:00 |
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06a8227de3
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Added quick render to QtQuick UI
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2014-09-09 17:56:52 +02:00 |
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d0a5f19cc5
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Added daytime control to QtQuick UI
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2014-08-28 19:46:06 +02:00 |
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2251db361c
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WIP on QtQuick toolbars
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2014-08-28 10:29:12 +02:00 |
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d909ff380f
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Fixed opengl drawing in qtquick window
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2014-08-27 18:19:48 +02:00 |
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3814f63ac0
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Experiments on toolbars
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2014-08-27 17:23:59 +02:00 |
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0e2e0a05eb
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Refactored QtQuick UI to work in QtCreator
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2014-08-27 15:18:08 +02:00 |
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078bab62fc
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Merge branch 'master' into quick_ui
Conflicts:
src/paysages.pro
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2014-08-27 13:55:51 +02:00 |
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a37fb2b245
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Update README.md
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2014-08-25 21:57:30 +02:00 |
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6d834030f0
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Use version 1.7.0 of google test
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2014-08-25 21:09:42 +02:00 |
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e1aceaaf14
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Externalized googletest as a git submodule
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2014-08-25 21:05:33 +02:00 |
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818d82607e
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Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
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2014-08-22 17:34:07 +02:00 |
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99aff57d6c
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Optimized output picture saving
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2014-08-21 22:23:04 +02:00 |
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0abfa97295
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Merge branch 'cloud_types'
Conflicts:
src/render/software/software.pro
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2014-08-21 21:31:29 +02:00 |
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4087bde594
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Merge branch 'canvas'
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2014-08-21 21:25:19 +02:00 |
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1afcb907c4
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Optimized and fixed canvas portion merging in final picture
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2014-08-21 15:30:09 +02:00 |
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04f6ab732d
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Normalize colors before writing to final picture
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2014-08-21 14:53:49 +02:00 |
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c39ef6adce
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
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6c4a16966c
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Larger maximal canvas portion size
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2014-08-21 10:11:44 +02:00 |
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0bb1cf5bed
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Added canvas portion writing to disk
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2014-08-21 09:58:11 +02:00 |
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13904be001
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
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14e0320848
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Restored (partially) render progress
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2014-08-20 15:58:37 +02:00 |
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18a669675f
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Restored tone mapping control of canvas preview
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2014-08-20 14:31:28 +02:00 |
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8ef8b0386c
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Canvas preview widget is immediately sized (so that render dialog don't resize later)
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2014-08-20 14:23:35 +02:00 |
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0d659d2e44
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WIP on quick ui prototype
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2014-08-19 17:37:24 +02:00 |
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f7d84afb79
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Added primary toolbar to qt quick prototype
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2014-08-19 17:01:42 +02:00 |
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9f438a3f84
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Prototype of experimental UI using Qt Quick
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2014-08-19 15:49:08 +02:00 |
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2b135eedac
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Removed old render_progress in SoftwareRenderer
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2014-08-19 14:20:37 +02:00 |
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1bf6d9382b
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Removed size information from SoftwareRenderer + removed full render tests
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2014-08-19 12:22:27 +02:00 |
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0c48fb075f
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Rasterizers now use their own interrupt system
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2014-08-19 11:44:54 +02:00 |
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915f43503e
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
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dc3584cefc
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
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8f24d54568
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
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31b74c660e
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Iterate over portions to render the whole canvas
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2014-08-18 17:33:15 +02:00 |
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3a2ec1c75f
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Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
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2014-08-18 17:16:17 +02:00 |
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