|
e9fcd6b2a5
|
Fixed int/double old-style casts
|
2015-12-17 01:13:20 +01:00 |
|
|
b51ce3426d
|
Fixed coding style
|
2015-12-16 01:33:02 +01:00 |
|
|
b376d7f8e9
|
Added ColorNode
|
2015-12-16 01:32:25 +01:00 |
|
|
62a7f746ea
|
Fixed NoiseGenerator.forceValue
|
2015-12-16 00:36:30 +01:00 |
|
|
26cba26847
|
Do not rasterize vegetation when there is no layer
|
2015-12-14 22:20:28 +01:00 |
|
|
84ecb99b12
|
definition: Fixed undo not generating reverse diffs
|
2015-12-13 20:32:26 +01:00 |
|
|
d6444028f9
|
Added some convenience to set and watch scenery nodes
|
2015-12-13 19:56:00 +01:00 |
|
|
1d9d24b958
|
vegetation: Fixed segfault in unit test
|
2015-12-13 17:47:22 +01:00 |
|
|
4a710c0977
|
Merge branch 'master' into vegetation
Conflicts:
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLPart.h
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.h
src/render/software/SoftwareCanvasRenderer.h
|
2015-12-13 17:16:26 +01:00 |
|
|
7d4989b670
|
using namespace std
|
2015-12-11 00:36:50 +01:00 |
|
|
479dcb03ac
|
Added opengl resources deleting at exit (textures, arrays...)
|
2015-12-10 23:41:42 +01:00 |
|
|
230fd6644e
|
Merge branch 'master' into vegetation
Conflicts:
src/basics/Color.inline.cpp
|
2015-12-09 00:40:47 +01:00 |
|
|
c12cd91f9b
|
Removed header inlining of Vector3 and Color methods
This made cross-platform compiling and profiling more complicated
|
2015-12-09 00:32:29 +01:00 |
|
|
9196be4c05
|
Merge branch 'master' into vegetation
Conflicts:
src/render/opengl/OpenGLShaderProgram.cpp
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/opengl_global.h
|
2015-12-08 01:28:15 +01:00 |
|
|
f242f55f81
|
Switched OpenGL to core profile
|
2015-12-07 23:32:55 +01:00 |
|
|
c7e868ef11
|
Better OpenGL error checking + opengl header refactoring
|
2015-12-03 23:04:50 +01:00 |
|
|
d2efb599d9
|
Made the vegetation impostors face the camera
|
2015-11-29 19:18:36 +01:00 |
|
|
9d7a7a0ff7
|
Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
|
2015-11-25 23:15:58 +01:00 |
|
|
9e3c43f510
|
Merge branch 'master' into vegetation
|
2015-11-24 00:59:28 +01:00 |
|
|
5e9b37d52c
|
Fixed small memory leaks and uninitialized values
|
2015-11-24 00:58:09 +01:00 |
|
|
01992a0019
|
Fixed vegetation definition, due to layers refactoring in master
|
2015-11-20 01:16:48 +01:00 |
|
|
8cf2881a73
|
Merge branch 'master' into vegetation
|
2015-11-20 01:10:06 +01:00 |
|
|
2b65f1d26a
|
Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
|
2015-11-20 01:07:31 +01:00 |
|
|
5f0b3734cf
|
Switched to C++-14
|
2015-11-20 01:04:21 +01:00 |
|
|
394ff3b0ae
|
Format
|
2015-11-18 17:22:33 +01:00 |
|
|
e2d03642f4
|
Added some vegetation rendering optimizations
|
2015-11-10 01:12:14 +01:00 |
|
|
9a096ec329
|
Merge branch 'master' into vegetation
Conflicts:
src/basics/Disk.cpp
src/basics/Disk.h
src/basics/SpaceSegment.cpp
src/definition/DefinitionNode.cpp
src/definition/DefinitionNode.h
src/definition/Scenery.cpp
src/definition/Scenery.h
src/definition/SurfaceMaterial.cpp
src/definition/SurfaceMaterial.h
src/definition/TextureLayerDefinition.cpp
src/definition/definition_global.h
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLRenderer.cpp
src/render/software/SoftwareCanvasRenderer.cpp
src/render/software/SoftwareCanvasRenderer.h
src/render/software/SoftwareRenderer.h
src/render/software/TerrainRasterizer.cpp
src/render/software/TerrainRasterizer.h
src/render/software/TerrainRenderer.h
src/render/software/software_global.h
|
2015-11-09 22:38:00 +01:00 |
|
|
88d2a78b70
|
Enforced coding style using clang-format
|
2015-11-09 22:30:46 +01:00 |
|
|
68945111d1
|
Improved vegetation rendering
- Added early check on terrain height range during iteration
- Added test render of vegetation model
- Tweaked basic tree model
|
2015-11-02 20:14:35 +01:00 |
|
|
ca7bd84308
|
Simplified project files + lazy init of data files
|
2015-10-19 01:39:22 +02:00 |
|
|
52bad18d26
|
Added "backface culling" and "previous fragment" in rasterizers
Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
|
2015-10-16 00:51:46 +02:00 |
|
|
cafa9b4c74
|
Added missing SurfaceMaterial::copy
|
2015-10-15 20:28:05 +02:00 |
|
|
2b3ecc7e35
|
Added geometry primitives
|
2015-10-15 20:21:32 +02:00 |
|
|
91cd564c59
|
Added SpaceGridIterator for SpaceSegment
|
2015-10-15 20:01:08 +02:00 |
|
|
a91fa41f8f
|
Added Vector3::randomInSphere
For future use in vegetation
|
2015-10-15 19:51:24 +02:00 |
|
|
3fc8b1c98f
|
Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
|
2015-10-08 19:20:44 +02:00 |
|
|
652c66a2fa
|
Fixed a random behavior in god rays tests
Due to an uninitialized value
|
2015-10-08 00:47:14 +02:00 |
|
|
b045b731ad
|
Added god rays manager (initial implementation)
|
2015-09-29 22:31:25 +02:00 |
|
|
6f2d23d960
|
Refactored lighting manager
|
2015-09-25 00:12:31 +02:00 |
|
|
63eb7b53eb
|
Fixed watchers that could be added twice to the same definition node
|
2015-09-21 23:10:43 +02:00 |
|
|
c51d6d2d35
|
Fixed terrain painting not updating has_painting
|
2015-09-21 19:37:17 +02:00 |
|
|
6a45c5dba7
|
Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
|
2015-09-10 18:16:57 +02:00 |
|
|
647e185e52
|
Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
|
2015-09-08 23:52:34 +02:00 |
|
|
9b2c60fe16
|
DefinitionNode.copy now copies children automatically
|
2015-08-24 01:23:05 +02:00 |
|
|
7c7b6043c5
|
Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
|
2015-08-23 20:22:37 +02:00 |
|
|
bbec14d904
|
Fixed atmosphere saving to file
|
2015-08-19 22:07:44 +02:00 |
|
|
0058a0a8e3
|
Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
|
2015-08-19 19:14:59 +02:00 |
|
|
56dae1e38e
|
Don't copy scenery in the renderer
|
2015-08-18 22:29:18 +02:00 |
|
|
db0be5204f
|
Switched /atmosphere/daytime to new definition system
|
2015-08-18 20:31:11 +02:00 |
|
|
8fa0d8af29
|
Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
|
2015-08-17 22:55:30 +02:00 |
|