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Author SHA1 Message Date
Michaël Lemaire 45a13e9458 Added basic structure for drones 2017-02-06 22:46:55 +01:00
Michaël Lemaire 3397009850 Fixed going back to menu after quick battle 2017-02-05 23:03:35 +01:00
Michaël Lemaire a6292ffef9 Added equipment display in ship tooltip 2017-02-05 22:41:06 +01:00
Michaël Lemaire 44b870f970 Started MoveFireSimulator 2017-02-05 19:01:00 +01:00
Michaël Lemaire 7dc4d5b810 Updated active effect sprites on ship list 2017-01-31 22:07:59 +01:00
Michaël Lemaire f1ef892c0b Added fleet display on map 2017-01-30 01:40:33 +01:00
Michaël Lemaire cacef3cea8 Added visited status on star locations 2017-01-29 19:34:38 +01:00
Michaël Lemaire 69762a0a07 Updated tscommon 2017-01-27 01:13:16 +01:00
Michaël Lemaire da6e961b1e Removed obsolete Tools module (now from tscommon) 2017-01-27 01:07:06 +01:00
Michaël Lemaire 92764542df Added submodule tscommon, shared with Succession 2017-01-27 00:52:45 +01:00
Michaël Lemaire d82f89aeb5 More work on new map screen 2017-01-27 00:01:04 +01:00
Michaël Lemaire acd99a2d66 Started new map screen 2017-01-26 01:01:31 +01:00
Michaël Lemaire 875b71828d Rewrite of sticky effects system, to allow any other effect to be sticky 2017-01-24 01:14:04 +01:00
Michaël Lemaire 0a822e705e Renaming to StickyEffect 2017-01-24 00:07:54 +01:00
Michaël Lemaire 0a5f1d4ad7 Added some effects on main menu 2017-01-23 19:12:36 +01:00
Michaël Lemaire f141a705c2 Fixed effect marker not being removed on ship list 2017-01-23 17:33:13 +01:00
Michaël Lemaire a0d4ec6720 Add star field to main menu 2017-01-22 18:41:32 +01:00
Michaël Lemaire ca88cfe32b New preload screen 2017-01-22 18:00:59 +01:00
Michaël Lemaire ca358d41f6 New main menu screen 2017-01-22 17:17:59 +01:00
Michaël Lemaire a4649d696f Fixed endTurn not being called by AI and ships with no AP 2017-01-20 01:02:18 +01:00
Michaël Lemaire 125ed792fb Removed action cancel button 2017-01-20 00:39:13 +01:00
Michaël Lemaire 4ba37774aa Move actions now uses integer AP, displayed on targetting line 2017-01-19 19:33:56 +01:00
Michaël Lemaire 6ee0352cc1 Fixed action tooltip sometimes sticking after ship changed 2017-01-19 17:47:55 +01:00
Michaël Lemaire 2a3a0717b9 Fixed target clicking not working on mobile 2017-01-19 17:36:21 +01:00
Michaël Lemaire d83d7ede9c Scale arena to fit screen
Quick graphical fix, will do better later
2017-01-19 01:27:42 +01:00
Michaël Lemaire c2059fd35a Added hold-to-hover mode for mobile targets 2017-01-19 01:17:24 +01:00
Michaël Lemaire 3ac51adb19 Fixed action bar "working" icon not spinning 2017-01-17 23:46:14 +01:00
Michaël Lemaire 77326ed22c Added effect description on action tooltip 2017-01-17 01:02:38 +01:00
Michaël Lemaire da0b8dc870 Added active temporary effects on ship tooltip and in ship list 2017-01-17 00:20:33 +01:00
Michaël Lemaire cde4b2fdf1 Added flashing effect on ship list when receiving damage 2017-01-15 23:05:00 +01:00
Michaël Lemaire 1f1f693a8c Replaced fading action overlay by blinking lights 2017-01-13 01:28:23 +01:00
Michaël Lemaire 41a257df7a Updated actionbar theme and action icons 2017-01-13 00:57:28 +01:00
Michaël Lemaire b0b7d89eb6 Added automatic scaling 2017-01-12 22:53:34 +01:00
Michaël Lemaire 337bb5c74f Dim dead ship sprite instead of removing it 2017-01-12 01:37:05 +01:00
Michaël Lemaire 356486c6ce Grant initial AP at start of battle, and recover when turn ends 2017-01-12 01:36:34 +01:00
Michaël Lemaire cfaeb8da7a Round some displayable attributes to integers 2017-01-11 18:31:21 +01:00
Michaël Lemaire 6c47655472 Added attributes to ship tooltip 2017-01-11 01:38:08 +01:00
Michaël Lemaire 026af8bdd2 Added ship frame in arena to know which side they are on 2017-01-10 01:22:59 +01:00
Michaël Lemaire 166557c0d6 Added ship tooltip 2017-01-10 00:24:33 +01:00
Michaël Lemaire f80ab3350c Updated ship hover effect 2017-01-09 01:37:15 +01:00
Michaël Lemaire 3fba641b5b Improved action tooltip 2017-01-08 23:42:53 +01:00
Michaël Lemaire 327fb63173 Added experimental flat design for new shiplist UI 2017-01-08 23:04:07 +01:00
Michaël Lemaire 4aa30265dd Always use strict mode 2017-01-03 23:26:56 +01:00
Michaël Lemaire c84bac7d59 Added typings 2017-01-03 23:17:52 +01:00
Michaël Lemaire 59f5e6b61b Directory structure 2017-01-03 22:53:36 +01:00
Michaël Lemaire 71493cc317 Fixed small issues 2016-10-26 23:27:43 +02:00
Michaël Lemaire 2a319c149c Simplified build process 2016-10-26 23:15:04 +02:00
Michaël Lemaire 301bce75e0 Added a ship model system 2015-05-05 21:49:33 +02:00
Michaël Lemaire dcbfbca891 Added action points usage indication in action bar, while targetting 2015-04-28 18:35:48 +02:00
Michaël Lemaire 9045f7e5c3 Fixed game saving when an AI is in play 2015-04-28 09:27:45 +02:00
Michaël Lemaire ee8bf3b4a3 Fixed music restarting on startMusic, even when the same key was used 2015-04-28 09:27:45 +02:00
Michaël Lemaire a0125d1a04 Quick integration of two temporary ship models 2015-04-27 22:05:59 +02:00
Michaël Lemaire e48eedf0a6 Removed ship card on right side of screen during battles
Will be replaced later by a tooltip
2015-04-26 21:34:55 +02:00
Michaël Lemaire 7454cbc3e4 Added ship list background 2015-04-26 21:09:52 +02:00
Michaël Lemaire 6b58ba6858 New ship list placeholder graphics and behavior 2015-04-26 19:15:45 +02:00
Michaël Lemaire 5bf278db1e Added InputManager and cheat mode 2015-04-24 00:36:57 +02:00
Michaël Lemaire 8e49ca6dfc Fixed weapon effect not using audio manager 2015-04-22 23:53:13 +02:00
Michaël Lemaire 2e962ca301 Added music to map and arena stages
For future credits :
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300005
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100020
2015-04-22 23:42:40 +02:00
Michaël Lemaire b60cd52510 Adjusted initial ship placement to work with a fleet of 5 ships 2015-04-22 22:18:49 +02:00
Michaël Lemaire 477b51bd9f Added display of temporary effects in ship list (no graphics yet) 2015-04-22 22:03:59 +02:00
Michaël Lemaire 0650605db9 Added removal of defeated encounter from location, allowing the winner to continue its journey 2015-04-22 00:17:00 +02:00
Michaël Lemaire f204bc4321 Added minimal distance between star locations 2015-04-21 23:40:15 +02:00
Michaël Lemaire cb278959a9 Added collision prevention on move actions 2015-04-21 22:14:17 +02:00
Michaël Lemaire ef0756c0e0 Made Bully AI move towards an enemy when no more maneuver is available 2015-04-15 02:00:00 +02:00
Michaël Lemaire e0468338fd Added messages system (basic at the moment) 2015-04-15 02:00:00 +02:00
Michaël Lemaire 3bc4afc4ce Updated phaser ts definitions 2015-04-09 02:00:00 +02:00
Michaël Lemaire c9c11d23ce Added encounter fleet generation (unbalanced) 2015-04-07 02:00:00 +02:00
Michaël Lemaire c9412ec8ef More state refactoring 2015-04-07 02:00:00 +02:00
Michaël Lemaire 6700685062 Refactored states + "battle" message on fight start 2015-04-07 02:00:00 +02:00
Michaël Lemaire b1999822f0 Added encounters in locations (WIP - no fleet at the moment) 2015-04-07 02:00:00 +02:00
Michaël Lemaire 287805c8cc Updated to phaser 2.3.0 2015-04-07 02:00:00 +02:00
Michaël Lemaire f48df7155a Fixed some display issues with universe and system maps 2015-03-30 02:00:00 +02:00
Michaël Lemaire 4298222637 Added ability to travel, and jump between stars 2015-03-27 01:00:00 +01:00
Michaël Lemaire b76a83c157 Added star system names 2015-03-25 01:00:00 +01:00
Michaël Lemaire 83d4b0f97f Generate one warp location for each link to other star systems 2015-03-25 01:00:00 +01:00
Michaël Lemaire f7eb13abe1 Added fleet location display on map 2015-03-25 01:00:00 +01:00
Michaël Lemaire 40925d54e1 Added star system map view 2015-03-24 01:00:00 +01:00
Michaël Lemaire c6d68e36c9 Renamed scripts to app 2015-03-24 01:00:00 +01:00
Michaël Lemaire d562acb409 Universe map only displays visited systems 2015-03-19 01:00:00 +01:00
Michaël Lemaire 74d302b64c Added star system links generation 2015-03-19 01:00:00 +01:00
Michaël Lemaire 86b20ffd2b Added basic star systems generation and displaying 2015-03-19 01:00:00 +01:00
Michaël Lemaire 9cc228e47c Added missile weapon effect 2015-03-16 01:00:00 +01:00
Michaël Lemaire dd2d5949ef Some init polishing, and beginning of main menu 2015-03-12 01:00:00 +01:00
Michaël Lemaire 98733dc94b Small renaming 2015-03-12 01:00:00 +01:00
Michaël Lemaire 5cffb1680c Refactored BullyMove, using the new AIManeuver
For future AI helpers
2015-03-12 01:00:00 +01:00
Michaël Lemaire 8b256aa95c Fixed serializer ID sequence not being reset on load 2015-03-12 01:00:00 +01:00
Michaël Lemaire fcf696f7c1 Moved level from fleet to ships
Now, generated 'lucky' loots are from the dead ship level, not the winner one (more logical that way)
2015-03-12 01:00:00 +01:00
Michaël Lemaire 488b059913 Added unit testing for SubMunitionMissile 2015-03-12 01:00:00 +01:00
Michaël Lemaire af82ffff7a Added handling of in-space targets for area effects 2015-03-11 01:00:00 +01:00
Michaël Lemaire cc6b6695f8 Started visual feedback for blast radius (WIP) 2015-03-06 01:00:00 +01:00
Michaël Lemaire 496b75b982 Improved targetting display (with 2 colors) 2015-03-06 01:00:00 +01:00
Michaël Lemaire 28d431e40e Fixed arena not destroying properly when changing UI state 2015-03-06 01:00:00 +01:00
Michaël Lemaire 17afcb2b0d Fixed action tooltip remaining visible after turn ended 2015-03-05 01:00:00 +01:00
Michaël Lemaire cf2f585109 Fixed loading/saving unit testing not being stable (due to stored timestamp in AI) 2015-03-05 01:00:00 +01:00
Michaël Lemaire 96d91e6b3d Added game saving and loading to localStorage (just with keyboard shortcuts now) 2015-03-04 01:00:00 +01:00
Michaël Lemaire 07b80d75df Merge branch 'serialization' 2015-03-04 01:00:00 +01:00
Michaël Lemaire 7eec39276e Added action tooltip (very WIP) 2015-03-03 01:00:00 +01:00
Michaël Lemaire faac0a8648 Made the game state fully serializable 2015-03-03 01:00:00 +01:00
Michaël Lemaire b3bb84b81a Added range hint display on actions 2015-03-03 01:00:00 +01:00
Michaël Lemaire fc66e2a70f Added serialization of references and cycles 2015-03-03 01:00:00 +01:00
Michaël Lemaire 466193f88f Added serialization of arrays of Serializable 2015-03-02 01:00:00 +01:00
Michaël Lemaire fd9bdfffdd Added recursive serialization 2015-03-02 01:00:00 +01:00
Michaël Lemaire 508f2e3f94 Added initial work for game data serialization 2015-03-02 01:00:00 +01:00
Michaël Lemaire e18ad47c78 Added draft for ship card, with gauges and portrait (WIP) 2015-02-28 01:00:00 +01:00
Michaël Lemaire 6a007817a3 Disabled browser context menu on right click 2015-02-28 01:00:00 +01:00
Michaël Lemaire 432a598675 Added cancel button on action bar 2015-02-28 01:00:00 +01:00
Michaël Lemaire fbaa31f9d5 Moved "AI playing" indicator on top of action bar 2015-02-28 01:00:00 +01:00
Michaël Lemaire 0ee65ca0cd Added graphics for hull, shield and AP display in ship list 2015-02-28 01:00:00 +01:00
Michaël Lemaire 8c85102ccc Using Universe object in GameRouter to initialize the game 2015-02-27 01:00:00 +01:00
Michaël Lemaire df9da97b8f Added battle log events for temporary effects 2015-02-27 01:00:00 +01:00
Michaël Lemaire b89c443f13 Added sticky temporary effects, and EnergyDepleter weapon (WIP) 2015-02-27 01:00:00 +01:00
Michaël Lemaire f01a9059e9 AP consumption is now done by BaseAction 2015-02-26 01:00:00 +01:00
Michaël Lemaire 9814f08883 Added dynamic fading on move actions 2015-02-26 01:00:00 +01:00
Michaël Lemaire 675a7f80c9 Added fading on actions that will become unavailable (WIP) 2015-02-26 01:00:00 +01:00
Michaël Lemaire 7236afe74b Fixed a bug when hovered ship died 2015-02-23 01:00:00 +01:00
Michaël Lemaire 0d5f748386 Added graphical lines to link hovered ship info 2015-02-23 01:00:00 +01:00
Michaël Lemaire fd5bb9b9b9 New hover and playing graphics on ship sprite 2015-02-23 01:00:00 +01:00
Michaël Lemaire 01877b8e37 Added action icons 2015-02-23 01:00:00 +01:00
Michaël Lemaire 93cf052f5e Turn ship to face the target when firing 2015-02-23 01:00:00 +01:00
Michaël Lemaire 8cf4e31d95 Added truncated mode to value bars 2015-02-22 01:00:00 +01:00
Michaël Lemaire d56c19be1e Added Animation helper to handle fadein and fadeout 2015-02-20 01:00:00 +01:00
Michaël Lemaire e01cf6bb12 Added space key to end a turn 2015-02-20 01:00:00 +01:00
Michaël Lemaire b60aa3fd18 Added safety margin to AI to avoid numerical precision errors on AP estimate 2015-02-20 01:00:00 +01:00
Michaël Lemaire 86ff98707d Added weapon visual effects and sound 2015-02-20 01:00:00 +01:00
Michaël Lemaire 53fefc25b8 Fixed AI not using AP while moving (cheater...) 2015-02-19 01:00:00 +01:00
Michaël Lemaire ba56824151 Remove dead ships from the battlefield 2015-02-18 01:00:00 +01:00
Michaël Lemaire fbc4774cdf Bully A.I. now chooses the nearest target 2015-02-18 01:00:00 +01:00
Michaël Lemaire cc5331ee5a Added actions by Bully A.I. 2015-02-17 01:00:00 +01:00
Michaël Lemaire 6d9093061d Started work on Bully A.I. 2015-02-17 01:00:00 +01:00
Michaël Lemaire 7ad81617f3 Added ship change sound 2015-02-16 01:00:00 +01:00
Michaël Lemaire 97771a9b0a Added player interaction status and icon 2015-02-16 01:00:00 +01:00
Michaël Lemaire 2239d1e06d Added looting of enemy ships after battle 2015-02-13 01:00:00 +01:00
Michaël Lemaire 8354f03cfb Added looting from the battle outcome (WIP) 2015-02-13 01:00:00 +01:00
Michaël Lemaire 728119877b Added git hooks to run tests and lint on commit 2015-02-09 01:00:00 +01:00
Michaël Lemaire de81186faf Added end battle conditions and event 2015-02-09 01:00:00 +01:00
Michaël Lemaire 30e6323bf3 Added unit tests 2015-02-06 01:00:00 +01:00
Michaël Lemaire f6a7c0b8d9 Added capabilities to ships, and matching requirements in equipment 2015-02-06 01:00:00 +01:00
Michaël Lemaire 2c73a62893 Added death status and death event when hull reaches 0 2015-02-06 01:00:00 +01:00
Michaël Lemaire f7d97ef831 Added layer for action icons on action bar 2015-02-04 01:00:00 +01:00
Michaël Lemaire 361269cede Fixed assets 2015-02-04 01:00:00 +01:00
Michaël Lemaire 96389f02b4 Added ship portraits in ship list 2015-02-04 01:00:00 +01:00
Michaël Lemaire 9a62388e57 Added hover indicator in ship list 2015-02-04 01:00:00 +01:00
Michaël Lemaire 8287d9c3cd Set highlight on currently selected action 2015-02-04 01:00:00 +01:00
Michaël Lemaire 169b840e80 Added ship list graphics 2015-02-03 01:00:00 +01:00
Michaël Lemaire 6918c4f59e Updated action buttons graphics 2015-02-03 01:00:00 +01:00
Michaël Lemaire 22454512f2 Added battle background image 2015-02-03 01:00:00 +01:00
Michaël Lemaire ca43fa2e53 Added damage display on ship sprites 2015-02-03 01:00:00 +01:00
Michaël Lemaire 7c0908b29c Fixed a freeze when ValueBar was set to 0 2015-02-03 01:00:00 +01:00
Michaël Lemaire 9b09bb96ec Added background for action buttons, with active state 2015-01-29 01:00:00 +01:00
Michaël Lemaire 66f86b4ddb Removed Ship.movement_cost, in favor of engine-defined AP cost
Ship movement and AP consumption is now handled by MoveAction
2015-01-29 01:00:00 +01:00
Michaël Lemaire 55615600b8 Added temporary display of hull and shields, to see weapon effects 2015-01-28 01:00:00 +01:00
Michaël Lemaire 4d29d2cbc2 Added AP usage checking on weapons 2015-01-28 01:00:00 +01:00
Michaël Lemaire ef1f0914b8 Added hull and shield attributes, and weapon damage on them 2015-01-28 01:00:00 +01:00
Michaël Lemaire 32885d9651 Apply weapon distance 2015-01-28 01:00:00 +01:00
Michaël Lemaire e59d88f2c0 Added target effects and basic weapon structure (WIP) 2015-01-28 01:00:00 +01:00
Michaël Lemaire 38d40fbe58 Fixed ship facing angle animation (avoid a 360 turn) 2015-01-26 01:00:00 +01:00
Michaël Lemaire 36b54e7b75 Fixed ship facing angle 2015-01-26 01:00:00 +01:00
Michaël Lemaire a545251257 Refactored "hovered" state, to be more like "playing" state for arena ships 2015-01-23 01:00:00 +01:00
Michaël Lemaire e357686a64 Added basic "playing" ship indicator for arena 2015-01-23 01:00:00 +01:00
Michaël Lemaire d69459a7e3 Fixed preload bar centering on chrome 2015-01-23 01:00:00 +01:00
Michaël Lemaire caf4e82515 Changed ship initiative to be a proper Attribute 2015-01-23 01:00:00 +01:00
Michaël Lemaire 04035cce8c Reorganized assets 2015-01-23 01:00:00 +01:00
Michaël Lemaire 875ef03d03 Added animation on ValueBar 2015-01-22 01:00:00 +01:00
Michaël Lemaire 4b940942aa Temporary fix for arena sizing on Chrome 2015-01-22 01:00:00 +01:00
Michaël Lemaire ca4f493b65 Added action points display in action bar 2015-01-22 01:00:00 +01:00
Michaël Lemaire 3a5e963240 Manage AP recovery and initial value with equipment effects 2015-01-22 01:00:00 +01:00
Michaël Lemaire d1222ef26a Added effect generation from templates 2015-01-22 01:00:00 +01:00
Michaël Lemaire 5f1913da6d Added permanent effects on attributes for equipement 2015-01-22 01:00:00 +01:00
Michaël Lemaire 135609002c Merge branch 'master' of bitbucket.com:thunderk/spacetac 2015-01-22 01:00:00 +01:00
Michaël Lemaire c77056ac4c Fixed bootstrap and coding style 2015-01-21 01:00:00 +01:00
Michaël Lemaire 7695540a77 Added missing asset 2015-01-21 01:00:00 +01:00
Michaël Lemaire 8569ea4b3d Fixed initial arena size 2015-01-21 01:00:00 +01:00
Michaël Lemaire a4edaf5430 Added hover effects on ships in the arena 2015-01-21 01:00:00 +01:00
Michaël Lemaire be434b4eb4 New attribute system for action points 2015-01-19 01:00:00 +01:00
Michaël Lemaire fc5c8a7c55 Fixed preload bar centering 2015-01-18 01:00:00 +01:00
Michaël Lemaire 62e2e3239d Added action points progress bar graphics 2015-01-18 01:00:00 +01:00
Michaël Lemaire be72bfd4d1 Added action bar background 2015-01-18 01:00:00 +01:00
Michaël Lemaire b94553f913 Added ship sprite rotation when moving 2015-01-16 01:00:00 +01:00
Michaël Lemaire 7fae46b53e Added action listing from attached equipment 2015-01-16 01:00:00 +01:00
Michaël Lemaire 6d5b0090a0 Missing asset 2015-01-16 01:00:00 +01:00
Michaël Lemaire 872ac12159 Added a ShipList to hold ship icons in battle view 2015-01-14 01:00:00 +01:00
Michaël Lemaire 0f45244a8e Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system 2015-01-14 01:00:00 +01:00
Michaël Lemaire 2a12a671a2 Fixed loot level generation 2015-01-14 01:00:00 +01:00
Michaël Lemaire 968c22c59f Fixed karma running tests twice in parallel (causing mush trouble) 2015-01-14 01:00:00 +01:00
Michaël Lemaire 0df8eabe08 Added LootGenerator 2015-01-14 01:00:00 +01:00
Michaël Lemaire 7d62ee42e2 Start of loot system 2015-01-13 01:00:00 +01:00
Michaël Lemaire 92131cbde6 Added move interpolation 2015-01-09 01:00:00 +01:00
Michaël Lemaire 3261e7bdb5 Destroy the test game after each unit test 2015-01-08 01:00:00 +01:00
Michaël Lemaire 09d07188aa Fixed tslint errors 2015-01-08 01:00:00 +01:00
Michaël Lemaire 9766193944 Added unit testing for BattleView 2015-01-08 01:00:00 +01:00
Michaël Lemaire 389db8d220 Added missing assets and test game destroying 2015-01-08 01:00:00 +01:00
Michaël Lemaire 34e3fbdb24 Added ValueBar 2015-01-08 01:00:00 +01:00
Michaël Lemaire a7f1cb41ab Added tslint style checker 2015-01-07 01:00:00 +01:00
Michaël Lemaire 18a20a7855 Improved tests coverage for actions 2015-01-07 01:00:00 +01:00
Michaël Lemaire 39fda0ffce Added missing type specs (no more implicit 'any') 2015-01-06 01:00:00 +01:00
Michaël Lemaire 709c43ade4 Added end turn action 2015-01-06 01:00:00 +01:00
Michaël Lemaire 16b67b94a7 Added targetting visual line for move action 2015-01-06 01:00:00 +01:00
Michaël Lemaire 8870b8839e Added ship sprite moving on move actions 2015-01-06 01:00:00 +01:00
Michaël Lemaire 9d55c8d085 Added action bar with action icons, using Targetting (WIP) 2015-01-02 01:00:00 +01:00
Michaël Lemaire eb727d4ff4 Added mouse move capture on arena background (for space targets) 2014-12-31 01:00:00 +01:00
Michaël Lemaire 6a30e1a045 Refactoring of some View code 2014-12-31 01:00:00 +01:00
Michaël Lemaire 4a5f975d25 Module renaming to avoid some errors due to file compiling order 2014-12-31 01:00:00 +01:00
Michaël Lemaire 1efa4a0595 Added action types (WIP) 2014-12-31 01:00:00 +01:00
Michaël Lemaire 37b7bd40d2 Added ship hovering system 2014-12-31 01:00:00 +01:00
Michaël Lemaire 4efaafafd9 Added battle log system (WIP) 2014-12-31 01:00:00 +01:00
Michaël Lemaire 006d95ae6b Added code to advance to next ship in play order 2014-12-31 01:00:00 +01:00
Michaël Lemaire 791a545abe Added code for move and action points 2014-12-31 01:00:00 +01:00
Michaël Lemaire a2b149bba5 Added basic test assets (sprites) 2014-12-30 01:00:00 +01:00
Michaël Lemaire 8a75ca968e Added ship icons and sprite in the BattleView 2014-12-30 01:00:00 +01:00
Michaël Lemaire ba27eddd55 Added unit testing with jasmine + battle play order by initiative throws 2014-12-30 01:00:00 +01:00
Michaël Lemaire b4b37a46d2 Added basic battle structure 2014-12-29 01:00:00 +01:00
Michaël Lemaire 89d793cb33 Initial bootstrap 2014-12-28 01:00:00 +01:00