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72877c4361
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Tweaked vegetation rendering, and improved render tests
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2015-11-09 01:07:33 +01:00 |
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bdb2a3edb8
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Merge branch 'master' into vegetation
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2015-11-08 23:33:09 +01:00 |
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d82fc73531
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Small optimizations (use reference to avoid object copy)
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2015-11-08 23:32:52 +01:00 |
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1e12b8ac9c
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vegetation: Now using sphere cap for leaves, to avoid flat effect
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2015-11-04 01:08:48 +01:00 |
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2560fe2c53
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Fixed holes in vegetation rendering
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2015-11-02 23:00:02 +01:00 |
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68945111d1
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Improved vegetation rendering
- Added early check on terrain height range during iteration
- Added test render of vegetation model
- Tweaked basic tree model
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2015-11-02 20:14:35 +01:00 |
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030be52f6f
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Merge branch 'master' into vegetation
Conflicts:
src/definition/definition.pro
src/render/software/software.pro
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2015-10-19 17:40:17 +02:00 |
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ca7bd84308
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
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d937bd08f6
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vegetation: Added basic distribution algorithm
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2015-10-19 00:30:20 +02:00 |
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0ddec2393d
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Merge branch 'master' into vegetation
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2015-10-19 00:29:47 +02:00 |
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75e32beea7
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Added NoiseNode
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2015-10-19 00:26:25 +02:00 |
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48dc1a8f25
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Refactored vegetation presence
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2015-10-18 22:15:19 +02:00 |
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b430f6037e
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
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cafa9b4c74
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Added missing SurfaceMaterial::copy
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2015-10-15 20:28:05 +02:00 |
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cd144b886c
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Added TimeManager with basic wind control for videos
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2015-10-15 17:52:03 +02:00 |
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3fc8b1c98f
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Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
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2015-10-08 19:20:44 +02:00 |
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98e3128c31
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Added /atmosphere/godrays/ definition node
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2015-09-30 01:08:15 +02:00 |
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8a9c3d4b83
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Added /atmosphere/sun_radius property
Also added the tool camera mode to focus on the sun while altering its radius
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2015-09-21 23:12:43 +02:00 |
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63eb7b53eb
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Fixed watchers that could be added twice to the same definition node
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2015-09-21 23:10:43 +02:00 |
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c51d6d2d35
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Fixed terrain painting not updating has_painting
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2015-09-21 19:37:17 +02:00 |
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7658bf256f
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Optimized terrain rendering
Painted height map is not queried anymore when empty
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2015-09-21 01:36:03 +02:00 |
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005c24fa85
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Tweaked window and render sizes to keep full hd ratio
Also added medium render size
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2015-09-14 00:48:55 +02:00 |
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c6272846ea
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Fixed camera Z-culling planes
This fixes artifacts in the sky rasterization
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2015-09-13 20:08:14 +02:00 |
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6a45c5dba7
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Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
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2015-09-10 18:16:57 +02:00 |
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647e185e52
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Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
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2015-09-08 23:52:34 +02:00 |
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982af74c2d
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Added /water/reflection property
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2015-09-08 01:00:34 +02:00 |
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a96699dece
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Added mouse tracking on 3d view for future operations
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2015-09-07 01:15:59 +02:00 |
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9b2c60fe16
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DefinitionNode.copy now copies children automatically
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2015-08-24 01:23:05 +02:00 |
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c199bef7f2
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Added /atmosphere/humidity control
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2015-08-24 01:19:19 +02:00 |
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13c8816f9e
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Fixed water height not resetting when creating new scene
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2015-08-20 23:11:07 +02:00 |
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bbec14d904
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Fixed atmosphere saving to file
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2015-08-19 22:07:44 +02:00 |
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87acc42041
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Experimental scenery generate/save/load from UI
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2015-08-19 20:06:47 +02:00 |
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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fde385a51a
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Fixed initial textures definition
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2015-08-19 18:14:15 +02:00 |
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9d077d78f5
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Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
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2015-08-19 01:17:49 +02:00 |
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db0be5204f
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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67bd80fba5
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Fixed undo/redo system
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2015-08-17 18:18:31 +02:00 |
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5afd5ec24a
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Added DiffManager system, with simple undo/redo
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2015-08-17 00:29:54 +02:00 |
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1eef1ef429
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Start of undo/redo system (added DefinitionDiff)
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2015-08-16 23:01:56 +02:00 |
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0fc10fd28b
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Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
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2015-08-13 23:46:50 +02:00 |
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6062c755b5
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Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
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2015-08-13 19:49:16 +02:00 |
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46e9e73793
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
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42d3ae4ceb
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
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6f8e0c3cfd
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Fixed some memory issues
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2015-08-12 19:29:28 +02:00 |
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26fb112da1
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Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
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2015-08-12 17:02:27 +02:00 |
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7d79b6f772
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Added scenery save/load testing
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2015-08-04 00:00:56 +02:00 |
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efcbeecf3e
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Added speed factor in camera control
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2015-07-22 21:30:56 +02:00 |
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2de920e091
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Fixed quick ui camera to stay above ground and water
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2015-07-22 18:39:46 +02:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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