Commit graph

101 commits

Author SHA1 Message Date
7d4989b670 using namespace std 2015-12-11 00:36:50 +01:00
479dcb03ac Added opengl resources deleting at exit (textures, arrays...) 2015-12-10 23:41:42 +01:00
2d6c0f34c3 Using c++ random generators instead of cstdlib one 2015-12-10 19:40:39 +01:00
c12cd91f9b Removed header inlining of Vector3 and Color methods
This made cross-platform compiling and profiling more complicated
2015-12-09 00:32:29 +01:00
c7e868ef11 Better OpenGL error checking + opengl header refactoring 2015-12-03 23:04:50 +01:00
5e9b37d52c Fixed small memory leaks and uninitialized values 2015-11-24 00:58:09 +01:00
2b65f1d26a Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
2015-11-20 01:07:31 +01:00
6166031c8b Speeded up compile time
Reworked *_global.h heavy inclusions
2015-11-18 19:37:00 +01:00
88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
d82fc73531 Small optimizations (use reference to avoid object copy) 2015-11-08 23:32:52 +01:00
ca7bd84308 Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
75e32beea7 Added NoiseNode 2015-10-19 00:26:25 +02:00
cafa9b4c74 Added missing SurfaceMaterial::copy 2015-10-15 20:28:05 +02:00
cd144b886c Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
98e3128c31 Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
8a9c3d4b83 Added /atmosphere/sun_radius property
Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
63eb7b53eb Fixed watchers that could be added twice to the same definition node 2015-09-21 23:10:43 +02:00
c51d6d2d35 Fixed terrain painting not updating has_painting 2015-09-21 19:37:17 +02:00
7658bf256f Optimized terrain rendering
Painted height map is not queried anymore when empty
2015-09-21 01:36:03 +02:00
005c24fa85 Tweaked window and render sizes to keep full hd ratio
Also added medium render size
2015-09-14 00:48:55 +02:00
c6272846ea Fixed camera Z-culling planes
This fixes artifacts in the sky rasterization
2015-09-13 20:08:14 +02:00
6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
647e185e52 Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
982af74c2d Added /water/reflection property 2015-09-08 01:00:34 +02:00
a96699dece Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
9b2c60fe16 DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
c199bef7f2 Added /atmosphere/humidity control 2015-08-24 01:19:19 +02:00
13c8816f9e Fixed water height not resetting when creating new scene 2015-08-20 23:11:07 +02:00
bbec14d904 Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
fde385a51a Fixed initial textures definition 2015-08-19 18:14:15 +02:00
9d077d78f5 Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00
db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
67bd80fba5 Fixed undo/redo system 2015-08-17 18:18:31 +02:00
5afd5ec24a Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
1eef1ef429 Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
0fc10fd28b Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
2015-08-13 23:46:50 +02:00
6062c755b5 Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
2015-08-13 19:49:16 +02:00
46e9e73793 Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
6f8e0c3cfd Fixed some memory issues 2015-08-12 19:29:28 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
7d79b6f772 Added scenery save/load testing 2015-08-04 00:00:56 +02:00
efcbeecf3e Added speed factor in camera control 2015-07-22 21:30:56 +02:00
2de920e091 Fixed quick ui camera to stay above ground and water 2015-07-22 18:39:46 +02:00
f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
872e191fea Merge branch 'master' into quick_ui 2014-09-18 11:39:56 +02:00