Commit graph

131 commits

Author SHA1 Message Date
990d28d09d Fixed DefinitionNode::findChildByName 2015-12-16 00:38:28 +01:00
86e6539af9 Fixed a potential segfault at program exit 2015-12-16 10:36:21 +01:00
84ecb99b12 definition: Fixed undo not generating reverse diffs 2015-12-13 20:32:26 +01:00
e0ba87e4e5 Added mandatory logger information 2015-12-13 20:08:38 +01:00
d6444028f9 Added some convenience to set and watch scenery nodes 2015-12-13 19:56:00 +01:00
1d9d24b958 vegetation: Fixed segfault in unit test 2015-12-13 17:47:22 +01:00
4a710c0977 Merge branch 'master' into vegetation
Conflicts:
	src/interface/commandline/tests.cpp
	src/render/opengl/OpenGLPart.h
	src/render/opengl/OpenGLRenderer.cpp
	src/render/opengl/OpenGLRenderer.h
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/OpenGLSharedState.h
	src/render/software/SoftwareCanvasRenderer.h
2015-12-13 17:16:26 +01:00
b54bd65df9 Added DefinitionWatcher.startWatching 2015-12-11 01:39:47 +01:00
7d4989b670 using namespace std 2015-12-11 00:36:50 +01:00
479dcb03ac Added opengl resources deleting at exit (textures, arrays...) 2015-12-10 23:41:42 +01:00
c5950f810f Merge branch 'master' into vegetation
Conflicts:
	src/definition/Scenery.cpp
	src/interface/commandline/tests.cpp
2015-12-10 19:48:42 +01:00
2d6c0f34c3 Using c++ random generators instead of cstdlib one 2015-12-10 19:40:39 +01:00
230fd6644e Merge branch 'master' into vegetation
Conflicts:
	src/basics/Color.inline.cpp
2015-12-09 00:40:47 +01:00
c12cd91f9b Removed header inlining of Vector3 and Color methods
This made cross-platform compiling and profiling more complicated
2015-12-09 00:32:29 +01:00
e346f07c22 Merge branch 'master' into vegetation
Conflicts:
	src/render/opengl/OpenGLRenderer.cpp
	src/render/opengl/OpenGLRenderer.h
	src/render/opengl/OpenGLShaderProgram.cpp
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/OpenGLSharedState.cpp
2015-12-04 00:04:07 +01:00
c7e868ef11 Better OpenGL error checking + opengl header refactoring 2015-12-03 23:04:50 +01:00
d2efb599d9 Made the vegetation impostors face the camera 2015-11-29 19:18:36 +01:00
9d7a7a0ff7 Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
2015-11-25 23:15:58 +01:00
9e3c43f510 Merge branch 'master' into vegetation 2015-11-24 00:59:28 +01:00
5e9b37d52c Fixed small memory leaks and uninitialized values 2015-11-24 00:58:09 +01:00
01992a0019 Fixed vegetation definition, due to layers refactoring in master 2015-11-20 01:16:48 +01:00
8cf2881a73 Merge branch 'master' into vegetation 2015-11-20 01:10:06 +01:00
2b65f1d26a Refactored layers system to work better as DefinitionNode
It now features undo/redo of layer creation and removal
2015-11-20 01:07:31 +01:00
dd7baf6db5 Merge branch 'master' into vegetation 2015-11-18 19:41:54 +01:00
6166031c8b Speeded up compile time
Reworked *_global.h heavy inclusions
2015-11-18 19:37:00 +01:00
394ff3b0ae Format 2015-11-18 17:22:33 +01:00
159e0f7e81 Optimized vegetation branches rendering 2015-11-10 00:15:30 +01:00
9a096ec329 Merge branch 'master' into vegetation
Conflicts:
	src/basics/Disk.cpp
	src/basics/Disk.h
	src/basics/SpaceSegment.cpp
	src/definition/DefinitionNode.cpp
	src/definition/DefinitionNode.h
	src/definition/Scenery.cpp
	src/definition/Scenery.h
	src/definition/SurfaceMaterial.cpp
	src/definition/SurfaceMaterial.h
	src/definition/TextureLayerDefinition.cpp
	src/definition/definition_global.h
	src/interface/commandline/tests.cpp
	src/render/opengl/OpenGLRenderer.cpp
	src/render/software/SoftwareCanvasRenderer.cpp
	src/render/software/SoftwareCanvasRenderer.h
	src/render/software/SoftwareRenderer.h
	src/render/software/TerrainRasterizer.cpp
	src/render/software/TerrainRasterizer.h
	src/render/software/TerrainRenderer.h
	src/render/software/software_global.h
2015-11-09 22:38:00 +01:00
88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
72877c4361 Tweaked vegetation rendering, and improved render tests 2015-11-09 01:07:33 +01:00
bdb2a3edb8 Merge branch 'master' into vegetation 2015-11-08 23:33:09 +01:00
d82fc73531 Small optimizations (use reference to avoid object copy) 2015-11-08 23:32:52 +01:00
1e12b8ac9c vegetation: Now using sphere cap for leaves, to avoid flat effect 2015-11-04 01:08:48 +01:00
2560fe2c53 Fixed holes in vegetation rendering 2015-11-02 23:00:02 +01:00
68945111d1 Improved vegetation rendering
- Added early check on terrain height range during iteration
- Added test render of vegetation model
- Tweaked basic tree model
2015-11-02 20:14:35 +01:00
030be52f6f Merge branch 'master' into vegetation
Conflicts:
	src/definition/definition.pro
	src/render/software/software.pro
2015-10-19 17:40:17 +02:00
ca7bd84308 Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
d937bd08f6 vegetation: Added basic distribution algorithm 2015-10-19 00:30:20 +02:00
0ddec2393d Merge branch 'master' into vegetation 2015-10-19 00:29:47 +02:00
75e32beea7 Added NoiseNode 2015-10-19 00:26:25 +02:00
48dc1a8f25 Refactored vegetation presence 2015-10-18 22:15:19 +02:00
b430f6037e First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
cafa9b4c74 Added missing SurfaceMaterial::copy 2015-10-15 20:28:05 +02:00
cd144b886c Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
98e3128c31 Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
8a9c3d4b83 Added /atmosphere/sun_radius property
Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
63eb7b53eb Fixed watchers that could be added twice to the same definition node 2015-09-21 23:10:43 +02:00
c51d6d2d35 Fixed terrain painting not updating has_painting 2015-09-21 19:37:17 +02:00
7658bf256f Optimized terrain rendering
Painted height map is not queried anymore when empty
2015-09-21 01:36:03 +02:00