Commit graph

131 commits

Author SHA1 Message Date
005c24fa85 Tweaked window and render sizes to keep full hd ratio
Also added medium render size
2015-09-14 00:48:55 +02:00
c6272846ea Fixed camera Z-culling planes
This fixes artifacts in the sky rasterization
2015-09-13 20:08:14 +02:00
6a45c5dba7 Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
647e185e52 Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
982af74c2d Added /water/reflection property 2015-09-08 01:00:34 +02:00
a96699dece Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
9b2c60fe16 DefinitionNode.copy now copies children automatically 2015-08-24 01:23:05 +02:00
c199bef7f2 Added /atmosphere/humidity control 2015-08-24 01:19:19 +02:00
13c8816f9e Fixed water height not resetting when creating new scene 2015-08-20 23:11:07 +02:00
bbec14d904 Fixed atmosphere saving to file 2015-08-19 22:07:44 +02:00
87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
fde385a51a Fixed initial textures definition 2015-08-19 18:14:15 +02:00
9d077d78f5 Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00
db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
67bd80fba5 Fixed undo/redo system 2015-08-17 18:18:31 +02:00
5afd5ec24a Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
1eef1ef429 Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
0fc10fd28b Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
2015-08-13 23:46:50 +02:00
6062c755b5 Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
2015-08-13 19:49:16 +02:00
46e9e73793 Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
6f8e0c3cfd Fixed some memory issues 2015-08-12 19:29:28 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
7d79b6f772 Added scenery save/load testing 2015-08-04 00:00:56 +02:00
efcbeecf3e Added speed factor in camera control 2015-07-22 21:30:56 +02:00
2de920e091 Fixed quick ui camera to stay above ground and water 2015-07-22 18:39:46 +02:00
f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
872e191fea Merge branch 'master' into quick_ui 2014-09-18 11:39:56 +02:00
f869c2a01d Fix compile in debug mode 2014-09-18 10:09:25 +02:00
0c3a498cae Merge branch 'master' into quick_ui 2014-09-18 09:25:16 +02:00
4a01a4314a Refactored TerrainHeightMap to PaintedGrid for future reuse 2014-09-15 12:32:27 +02:00
5eed701803 Removed unused Circle system from Zone 2014-09-15 09:36:48 +02:00
d0a5f19cc5 Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
13904be001 Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
c57c5f45d4 Merge branch 'master' into water_shader 2014-05-20 09:55:44 +02:00
49564acc3c Fixed build for windows systems 2014-03-01 01:34:34 +01:00
3e72fc7bf8 Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
1db49afaed Restored correct terrain tessellation 2014-01-02 15:08:00 +01:00
e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
eb795b0f83 Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00
134158c33a Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
eabe68b77d New terrain walker (now used for ray casting) 2013-12-29 14:14:49 +01:00
3786b21e15 Added stars to night sky 2013-12-26 17:30:22 +01:00
c651b436ab Added moon configuration 2013-12-26 16:55:37 +01:00
0ebdff628b More realistic water presets 2013-12-25 19:55:05 +01:00
a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
806ab74244 Fixed camera definition to avoid going underground in opengl view 2013-12-24 13:30:32 +01:00
645bada91b Added camera to OpenGLSharedState 2013-12-22 17:30:48 +01:00
7b790d2015 Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
cc9c68bef9 Fixed layers not adding children to BaseDefinition 2013-12-15 15:33:54 +01:00
97a950947a Fixed terrain preview 2013-12-15 14:28:46 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
5354087244 Optimized camera projection and scanlines 2013-12-10 23:41:33 +01:00
19ac6936b0 Refactored RenderingScenery and STL containers usage 2013-12-10 22:32:58 +01:00
9be090b1ff WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
051766d1d5 Fixed top-down render preview in render form 2013-11-17 23:33:46 +01:00
541f1e065f Fixed layer names not being saved/loaded or copied 2013-11-17 22:47:27 +01:00
9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
dc679500fa Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
cdd9ef26a2 Removed Scenery C-API and fixed some problems 2013-11-13 23:03:02 +01:00
5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00
d9f2f3878f Big WIP refactoring (preview + atmosphere renderer) 2013-11-12 21:34:35 +01:00
a48213453a Ajout de common.pri 2013-11-09 18:56:56 +01:00
5c2bc4b31e Refactoring for c++ 2013-11-07 09:37:11 +01:00
1a69b1de1d Removed C-API from 'system' 2013-11-03 13:00:31 +01:00
d2620ae2e3 Fixed problems with new c++ layers 2013-11-01 00:09:51 +01:00
ca0f87b419 Started adding cppunit tests 2013-10-31 22:53:22 +01:00
5dfa34dd56 WIP on c++ layers 2013-10-31 17:59:18 +01:00
8b9c3b2de1 Fixed some compilation issues 2013-10-30 15:39:56 +01:00
b789e3879d Rewritten PackStream in C++, using Qt serialization 2013-10-30 12:46:18 +01:00
ce56f0a985 New Scenery class, with transitional C-api 2013-10-29 21:28:59 +01:00