f2d38f7165
Fixed atmosphere model producing artifacts below ground surface
2015-12-17 19:51:40 +01:00
0ab1719d25
Added better render tests for atmosphere artifacts
2015-12-17 19:29:04 +01:00
e9fcd6b2a5
Fixed int/double old-style casts
2015-12-17 01:13:20 +01:00
b51ce3426d
Fixed coding style
2015-12-16 01:33:02 +01:00
b376d7f8e9
Added ColorNode
2015-12-16 01:32:25 +01:00
c5d73f96a2
Small source code improvements
2015-12-16 00:31:07 +01:00
da5219c01f
Fixed near-frustum auto-tessellation yielding a back-facing sub-triangle
2015-12-14 22:26:13 +01:00
26cba26847
Do not rasterize vegetation when there is no layer
2015-12-14 22:20:28 +01:00
e0ba87e4e5
Added mandatory logger information
2015-12-13 20:08:38 +01:00
4a710c0977
Merge branch 'master' into vegetation
...
Conflicts:
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLPart.h
src/render/opengl/OpenGLRenderer.cpp
src/render/opengl/OpenGLRenderer.h
src/render/opengl/OpenGLShaderProgram.h
src/render/opengl/OpenGLSharedState.h
src/render/software/SoftwareCanvasRenderer.h
2015-12-13 17:16:26 +01:00
7d4989b670
using namespace std
2015-12-11 00:36:50 +01:00
230fd6644e
Merge branch 'master' into vegetation
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Conflicts:
src/basics/Color.inline.cpp
2015-12-09 00:40:47 +01:00
c12cd91f9b
Removed header inlining of Vector3 and Color methods
...
This made cross-platform compiling and profiling more complicated
2015-12-09 00:32:29 +01:00
9d7a7a0ff7
Added vegetation impostors to OpenGL renderer
...
This is currently an unoptimized and broken version, to be improved
2015-11-25 23:15:58 +01:00
01992a0019
Fixed vegetation definition, due to layers refactoring in master
2015-11-20 01:16:48 +01:00
8cf2881a73
Merge branch 'master' into vegetation
2015-11-20 01:10:06 +01:00
2b65f1d26a
Refactored layers system to work better as DefinitionNode
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It now features undo/redo of layer creation and removal
2015-11-20 01:07:31 +01:00
236db15fdb
Merge branch 'master' into vegetation
2015-11-18 22:22:30 +01:00
10f8f46ca6
Fixed CanvasPortion using the same temp files across processes
2015-11-18 22:22:09 +01:00
dd7baf6db5
Merge branch 'master' into vegetation
2015-11-18 19:41:54 +01:00
6166031c8b
Speeded up compile time
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Reworked *_global.h heavy inclusions
2015-11-18 19:37:00 +01:00
63a9f780ca
Merge branch 'master' into vegetation
2015-11-18 18:39:50 +01:00
65b4cd150c
Fixed render camera size being inconsistent between renderers
2015-11-18 18:39:31 +01:00
e2d03642f4
Added some vegetation rendering optimizations
2015-11-10 01:12:14 +01:00
f990ec4032
Added control of perspective correction
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This allows for some optimization in render tests and
improves low-quality render times
2015-11-10 00:34:19 +01:00
9a096ec329
Merge branch 'master' into vegetation
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Conflicts:
src/basics/Disk.cpp
src/basics/Disk.h
src/basics/SpaceSegment.cpp
src/definition/DefinitionNode.cpp
src/definition/DefinitionNode.h
src/definition/Scenery.cpp
src/definition/Scenery.h
src/definition/SurfaceMaterial.cpp
src/definition/SurfaceMaterial.h
src/definition/TextureLayerDefinition.cpp
src/definition/definition_global.h
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLRenderer.cpp
src/render/software/SoftwareCanvasRenderer.cpp
src/render/software/SoftwareCanvasRenderer.h
src/render/software/SoftwareRenderer.h
src/render/software/TerrainRasterizer.cpp
src/render/software/TerrainRasterizer.h
src/render/software/TerrainRenderer.h
src/render/software/software_global.h
2015-11-09 22:38:00 +01:00
88d2a78b70
Enforced coding style using clang-format
2015-11-09 22:30:46 +01:00
72877c4361
Tweaked vegetation rendering, and improved render tests
2015-11-09 01:07:33 +01:00
bdb2a3edb8
Merge branch 'master' into vegetation
2015-11-08 23:33:09 +01:00
d82fc73531
Small optimizations (use reference to avoid object copy)
2015-11-08 23:32:52 +01:00
1e12b8ac9c
vegetation: Now using sphere cap for leaves, to avoid flat effect
2015-11-04 01:08:48 +01:00
f68bba75bb
Merge branch 'master' into vegetation
2015-11-02 23:40:00 +01:00
dc27590496
Improved estimated rendering time
2015-11-02 23:39:34 +01:00
2560fe2c53
Fixed holes in vegetation rendering
2015-11-02 23:00:02 +01:00
68945111d1
Improved vegetation rendering
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- Added early check on terrain height range during iteration
- Added test render of vegetation model
- Tweaked basic tree model
2015-11-02 20:14:35 +01:00
cd006e1093
Fixed vegetation renderer being randomly enabled
2015-10-19 19:14:45 +02:00
030be52f6f
Merge branch 'master' into vegetation
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Conflicts:
src/definition/definition.pro
src/render/software/software.pro
2015-10-19 17:40:17 +02:00
ca7bd84308
Simplified project files + lazy init of data files
2015-10-19 01:39:22 +02:00
48dc1a8f25
Refactored vegetation presence
2015-10-18 22:15:19 +02:00
cd7f30ecae
Add ability to disable vegetation rendering
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It is disabled in opengl rendering for now
2015-10-18 17:35:42 +02:00
b430f6037e
First draft of vegetation layers (WIP)
2015-10-18 17:26:19 +02:00
52bad18d26
Added "backface culling" and "previous fragment" in rasterizers
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Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
2015-10-16 00:51:46 +02:00
ac1b6a909b
Extracted RayCastingResult header to speed-up compiling
2015-10-16 00:28:07 +02:00
e81487ae08
Added safety offset on lighting
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This avoids shadow algorithm to hit the surface it is currently checking
2015-10-16 00:14:54 +02:00
cd144b886c
Added TimeManager with basic wind control for videos
2015-10-15 17:52:03 +02:00
c62cf3a0a4
Improved "near_frustum" render test
2015-10-09 00:55:36 +02:00
2be80bf8e2
Fixed aerial perspective being applied at wrong location in clouds
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It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.
Now it is applied at the first found segment, which is still not
optimal but better.
The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
3fc8b1c98f
Added automatic tessellation near camera frustum culling
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This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
98e3128c31
Added /atmosphere/godrays/ definition node
2015-09-30 01:08:15 +02:00
b045b731ad
Added god rays manager (initial implementation)
2015-09-29 22:31:25 +02:00