Commit graph

586 commits

Author SHA1 Message Date
Michaël Lemaire 0ae9fe94b2 Fixed atmosphere previews not using the correct camera 2013-11-17 22:51:06 +01:00
Michaël Lemaire 541f1e065f Fixed layer names not being saved/loaded or copied 2013-11-17 22:47:27 +01:00
Michaël Lemaire 9e6838f733 TerrainDefinition and Scenery refactoring 2013-11-17 22:36:18 +01:00
Michaël Lemaire fa5c0041af Refactored TexturesDefinition, getting rid of legacy layers 2013-11-16 19:12:42 +01:00
Michaël Lemaire 5506158363 Fixed camera above ground checking in opengl renderer 2013-11-16 00:39:17 +01:00
Michaël Lemaire 4f9e24b87d Refactored AtmosphereDefinition 2013-11-16 00:27:40 +01:00
Michaël Lemaire 1cccae90be Refactored CloudsDefinition 2013-11-15 23:26:44 +01:00
Michaël Lemaire dc679500fa Renaming editing -> interface/desktop 2013-11-14 21:46:47 +01:00
Michaël Lemaire c1fd52b0db Ensure camera is above ground and water 2013-11-14 21:05:12 +01:00
Michaël Lemaire 2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
Michaël Lemaire 67105775b6 The default scenery for a SoftwareRenderer is now a default scenery (not the global one) 2013-11-13 23:36:52 +01:00
Michaël Lemaire cdd9ef26a2 Removed Scenery C-API and fixed some problems 2013-11-13 23:03:02 +01:00
Michaël Lemaire 5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00
Michaël Lemaire aed4f9d80e Refactoring of BasePreview 2013-11-12 23:15:35 +01:00
Michaël Lemaire d9f2f3878f Big WIP refactoring (preview + atmosphere renderer) 2013-11-12 21:34:35 +01:00
Michaël Lemaire dcc36990b7 Merge branch 'fluid_traversal' 2013-11-11 15:43:13 +01:00
Michaël Lemaire f1a13516c9 Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
Michaël Lemaire 5054d3583d Refactored Vector3 to class 2013-11-11 13:56:39 +01:00
Michaël Lemaire 3652333b36 Removed old 'testing' directory 2013-11-10 21:21:55 +01:00
Michaël Lemaire ea8f7f6fb1 Merge branch 'master' into fluid_traversal
Conflicts:
	Makefile
2013-11-10 21:18:32 +01:00
Michaël Lemaire 0627603f5a Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
Michaël Lemaire 4a39eda2dc WIP on fluid medium traversal 2013-11-10 17:04:38 +01:00
Michaël Lemaire 8051719f9f WIP on restoring unit tests on cppunit 2013-11-10 17:03:07 +01:00
Michaël Lemaire 0edd90c477 WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
Michaël Lemaire 6835db2aca Small makefile correction 2013-11-09 19:00:14 +01:00
Michaël Lemaire a48213453a Ajout de common.pri 2013-11-09 18:56:56 +01:00
Michaël Lemaire e9751a0e0b WIP on fluid medium traversal 2013-11-09 18:46:34 +01:00
Michaël Lemaire 5c2bc4b31e Refactoring for c++ 2013-11-07 09:37:11 +01:00
Michaël Lemaire cf75e86be6 Extracted opengl "explorer" in render/opengl library 2013-11-05 11:45:26 +01:00
Michaël Lemaire b5c50d16d4 Made a class of NoiseGenerator 2013-11-03 15:46:39 +01:00
Michaël Lemaire 1a69b1de1d Removed C-API from 'system' 2013-11-03 13:00:31 +01:00
Michaël Lemaire abd463d29d Switched rendering lib to c++ compiling
This will allow to avoid #if __cplusplus directives, and C-apis.
2013-11-02 16:43:43 +01:00
Michaël Lemaire d2620ae2e3 Fixed problems with new c++ layers 2013-11-01 00:09:51 +01:00
Michaël Lemaire ca0f87b419 Started adding cppunit tests 2013-10-31 22:53:22 +01:00
Michaël Lemaire 5dfa34dd56 WIP on c++ layers 2013-10-31 17:59:18 +01:00
Michaël Lemaire 8b9c3b2de1 Fixed some compilation issues 2013-10-30 15:39:56 +01:00
Michaël Lemaire b789e3879d Rewritten PackStream in C++, using Qt serialization 2013-10-30 12:46:18 +01:00
Michaël Lemaire 00cbc7f424 Fixed a problem with direct scenery access in C-API 2013-10-29 21:38:27 +01:00
Michaël Lemaire ce56f0a985 New Scenery class, with transitional C-api 2013-10-29 21:28:59 +01:00
Michaël Lemaire ea25cdaa55 Removed system.h and system.c (replaced by System class) 2013-10-26 23:19:49 +02:00
Michaël Lemaire e82e0c47bd Added win32 DLL support everywhere
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
2013-10-20 16:47:59 +02:00
Michaël Lemaire 6ab664485a Win32 DLL support for libpaysages_system 2013-10-20 15:24:58 +02:00
Michaël Lemaire ad1a492884 Removed dependency to GLib/GThread 2013-10-20 15:07:12 +02:00
Michaël Lemaire 25d14a43ce Replaced glib mutex by QMutex 2013-10-20 15:01:57 +02:00
Michaël Lemaire 4ee1c4f7e1 Threading now uses QThread instead of glib threads 2013-10-20 14:53:53 +02:00
Michaël Lemaire b896832e76 Removed dependency to OpenIL/libDevIL 2013-10-20 14:34:55 +02:00
Michaël Lemaire 5032f1b2aa Correction des config qmake 2013-10-16 17:09:20 +02:00
Michaël Lemaire 46f34eb23c Small cloud preview improvement 2013-10-08 10:13:51 +02:00
Michaël Lemaire f4e4c1def4 Simplified qmake usage and normalized build between make and qtcreator 2013-10-06 23:04:04 +02:00
Michaël Lemaire f39c4b3f6c Temporary fix for preview renders stopping when window loses focus 2013-10-06 15:45:53 +02:00
Michaël Lemaire 29d258574a Fixed terrain preview not clearing base texture zone 2013-10-03 23:31:23 +02:00
Michaël Lemaire 23cad30548 Started textures edition dialog (WIP) 2013-10-03 23:28:30 +02:00
Michaël Lemaire a7bc90a1a1 Fixed compile warning (regarding static members initialization) 2013-10-03 23:28:09 +02:00
Michaël Lemaire 81a27b1b39 Tweaked textures presets 2013-10-03 23:27:37 +02:00
Michaël Lemaire 7ea28826bb Fixed terrain preview not using specified material 2013-10-02 22:00:08 +02:00
Michaël Lemaire 7f0a13c02b Zone height ranges can now be relative to terrain and water height 2013-09-27 23:28:06 +02:00
Michaël Lemaire be19d1d759 Moved zone.h and zone.c to tools 2013-09-27 22:06:00 +02:00
Michaël Lemaire 8d701e910b Small include fixes and unused variable tagging 2013-09-27 22:04:05 +02:00
Michaël Lemaire f1e2c17f2e Merge branch 'master' of ssh://bitbucket.org/thunderk/paysages 2013-09-26 22:12:34 +02:00
Michaël Lemaire c6be386a59 Switch to HSL color space for material definition 2013-09-18 17:10:34 +02:00
Michaël Lemaire 05c0a58875 Separated texture layer results for previews 2013-08-28 16:03:22 +02:00
Michaël Lemaire 7cd74b2c8a WIP on texture previews 2013-08-24 00:51:27 +02:00
Michaël Lemaire 2c79175304 Header chain optimization 2013-08-24 00:50:56 +02:00
Michaël Lemaire 4d8a1fe5cf Fixed build system (now working from cli and qteditor) 2013-08-24 00:50:12 +02:00
Michaël Lemaire 02e839406c Factorized common qmake parts 2013-08-23 22:57:34 +02:00
Michaël Lemaire 08d7b56f00 Switching all build system to qmake 2013-08-23 20:29:54 +02:00
Michaël Lemaire c46afa4152 Added presets to FreeFormHelper + small fixes 2013-08-21 23:22:13 +02:00
Michaël Lemaire 171df529fa Added layer coverage preview on new textures form 2013-08-21 23:19:47 +02:00
Michaël Lemaire 08b481df7d WIP on new material dialog 2013-08-18 17:13:15 +02:00
Michaël Lemaire bc3f47e3b9 Added rounded drawing widgets 2013-08-18 17:12:54 +02:00
Michaël Lemaire f199963867 Several fixes and small changes 2013-08-17 18:08:37 +02:00
Michaël Lemaire c8f36643d0 WIP on new texture form
- Added FreeLayerHelper
- Added texture layers table
2013-08-17 17:04:48 +02:00
Michaël Lemaire 0a11c7d48a Small noise optimization 2013-08-17 15:11:49 +02:00
Michaël Lemaire 3acc0fe25d Removed profiling from debug build 2013-08-17 15:11:21 +02:00
Michaël Lemaire 45646d47a2 More realistic material previews (more light power with HDR applied) 2013-08-17 15:10:17 +02:00
Michaël Lemaire 24a9145bb3 clouds: Precision fixes 2013-08-13 17:51:54 +02:00
Michaël Lemaire 330ac54ac9 clouds: Added edge density 2013-08-13 17:11:39 +02:00
Michaël Lemaire 595ac664c4 Water raster now uses ParallelQueue 2013-07-07 00:45:43 +02:00
Michaël Lemaire e09b812869 Fix water raster offsetting with camera 2013-07-07 00:45:08 +02:00
Michaël Lemaire 2fe387918f Terrain rasterizer now uses ParallelQueue to use cpu cores 2013-07-07 00:32:45 +02:00
Michaël Lemaire 9d13f46fe6 Made rasterization by scanlines thread-safe
renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
Michaël Lemaire edde8442f5 Added parallelQueueWait 2013-07-07 00:30:26 +02:00
Michaël Lemaire 8c8fb185cd Fixed parallel queue issues 2013-07-07 00:30:14 +02:00
Michaël Lemaire ea24656b20 raster_threading: Added ParallelQueue system as helper
It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
Michaël Lemaire e90c8be5a4 Increased rendering distance 2013-07-03 17:48:54 +02:00
Michaël Lemaire d8695803b4 Added cloud walker subdivision system 2013-07-03 13:06:08 +02:00
Michaël Lemaire 651e3fc3b6 Clear terrain painting when applying presets (fix #6)
This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
Michaël Lemaire 71d0eaacd0 Fixed render progress + added terrain raster progress 2013-06-27 12:15:30 +02:00
Michaël Lemaire 56b1a0d97f Tweak the tessellation setting for faster renders 2013-06-27 12:03:55 +02:00
Michaël Lemaire cbb4455ab5 Removed unused water_height parameter 2013-06-27 11:49:32 +02:00
Michaël Lemaire 390fa99bab Tessellate terrain chunks at optimal level, using projected bounding box 2013-06-27 11:47:16 +02:00
Michaël Lemaire 3e42320c3f Added bounding box system, with camera support 2013-06-27 11:46:18 +02:00
Michaël Lemaire 48494f9e18 terrain_tessellation: Started new tessellation system 2013-06-26 17:28:21 +02:00
Michaël Lemaire 039e4bb3cb Started work on new textures interface 2013-06-23 22:54:57 +02:00
Michaël Lemaire 300f53121e Todos update + make main window select first tab as start 2013-06-23 22:21:42 +02:00
Michaël Lemaire 08ada5fc7a Fix pack compile problems caused by strlen
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
Michaël Lemaire 88a2e90f8b Fix some compile issues on windows 2013-06-21 15:01:39 +02:00
Michaël Lemaire d5edffd55f Fix compilation on controlling (missing header) 2013-06-21 12:36:05 +02:00
Michaël Lemaire c49dec4331 Quick fix for big cloud lighting artifact 2013-06-20 23:47:40 +02:00
Michaël Lemaire da27cc9b1e Fix free form refreshing from global data update 2013-06-20 23:18:15 +02:00
Michaël Lemaire 3d7aefe79d Fixed a wrong qt4 import 2013-06-20 22:22:05 +02:00
Michaël Lemaire 2021817082 Add "switch to textures" button on terrain page 2013-06-20 22:21:09 +02:00
Michaël Lemaire 62a956a65f Add texture displacement info in terrain tab 2013-06-20 22:11:41 +02:00
Michaël Lemaire ce4bddad4f Polish of terrain tab (translations mostly) 2013-06-20 19:01:39 +02:00
Michaël Lemaire 87c428ea1a Improve terrain brush settings in dialog 2013-06-20 17:56:15 +02:00
Michaël Lemaire 110d16e0b6 Remove unused features in terrain painting dialog 2013-06-20 17:45:26 +02:00
Michaël Lemaire a76853c237 Added toggle for painted area display in terrain painting dialog 2013-06-20 17:38:23 +02:00
Michaël Lemaire 25a49f52d8 Added rendering tests for bruneton aerial paerspective 2013-06-20 12:33:18 +02:00
Michaël Lemaire 22a44540d9 Fixed a cache issue 2013-06-20 12:32:50 +02:00
Michaël Lemaire d401d0105c A little cleaning, and fixed some camera issues 2013-06-16 23:01:22 +02:00
Michaël Lemaire 5c21a548e3 Started work on debian package 2013-06-16 19:06:10 +02:00
Michaël Lemaire 356b1dad5b Fixed hdr color mapping, broken in previous commit
It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
Michaël Lemaire d713447f54 Improved double display precision in unit tests
Now using a display precision better than compare precision
2013-06-16 16:12:30 +02:00
Michaël Lemaire 284b43362e Merge branch 'fix_terrain_painting_scaling' into 'master' 2013-06-16 16:09:39 +02:00
Michaël Lemaire 4658db3cea Fixed terrain paint brush 'smooth' 2013-06-16 16:06:46 +02:00
Michaël Lemaire 9b9ea22054 Fixed terrain paint brush 'reset'
- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
Michaël Lemaire 2d866442e7 Improved previous tests readability 2013-06-16 15:30:56 +02:00
Michaël Lemaire db51b3af81 Fixed terrain paint brush 'flatten'
- Now taking scaling into account
- Added unit tests on the brush
2013-06-16 15:23:37 +02:00
Michaël Lemaire 2c340f0e43 Added quick unit test for perspective correction 2013-06-14 13:39:45 +02:00
Michaël Lemaire b793259554 Merged perspective_correction into master 2013-06-13 18:35:58 +02:00
Michaël Lemaire 48d9c131ad Finally attained perspective correctness 2013-06-13 17:45:26 +02:00
Michaël Lemaire c4cc784003 Adding small unit tests 2013-06-13 17:37:29 +02:00
Michaël Lemaire 5b2f437c35 More texture presets adjustments 2013-06-11 23:31:44 +02:00
Michaël Lemaire 1eb01133cf Partially fixed black widget after render.
The containing scroll area still blacks out...
2013-06-11 18:09:14 +02:00
Michaël Lemaire 4033162040 More realistic texture presets 2013-06-11 18:00:59 +02:00
Michaël Lemaire feb422cd11 Merge branch 'master' into perspective_correction
Conflicts:
	src/testing/main.c
2013-06-11 17:35:53 +02:00
Michaël Lemaire a02f82c13a First attempt at perspective correction
We inverse the perspective transformation to interpolate the scanlines.
The perspective is corrected but there are still precision problems (straight lines are deformed).
2013-06-11 12:07:17 +02:00
Michaël Lemaire 1b890849a8 Added renderer to RenderArea to gain access to camera 2013-06-11 12:03:50 +02:00
Michaël Lemaire a4ea010b86 Added unit testing for terrain grid 2013-06-09 23:03:37 +02:00
Michaël Lemaire 47de568004 Added scaling adjustements
This is not enough, there are still problems with painting brush offsets.
2013-06-09 23:03:16 +02:00
Michaël Lemaire b15ea439d2 Started terrain base noise edition dialog 2013-06-09 19:36:30 +02:00
Michaël Lemaire 6707998a76 Hidden previous tool panel (delayed for future release) 2013-06-09 18:20:25 +02:00
Michaël Lemaire d60a169751 Added terrain base noise preview + main window refactoring 2013-06-09 18:08:01 +02:00
Michaël Lemaire 06764427a6 Adapt to previous noise normalization fix 2013-06-09 15:11:03 +02:00
Michaël Lemaire 701faf6ece Fixed noise range and normalization (with unit testing) 2013-06-09 14:56:45 +02:00
Michaël Lemaire f3ddf1917f Added data system to detect if run in good path 2013-06-09 14:07:45 +02:00
Michaël Lemaire eb837ef3bd Fixed terrain painting unwanted scrolling on show 2013-06-03 22:03:52 +02:00
Michaël Lemaire 41cc8787ac Added sun inflation near horizon 2013-06-03 21:51:01 +02:00
Michaël Lemaire 6355de2e5e Merge branch 'clouds_walking' 2013-06-02 21:50:16 +02:00
Michaël Lemaire b6376deeca clouds_walking: Restored cloud previews 2013-06-02 21:49:48 +02:00
Michaël Lemaire 632ed58c71 Added auto resize on previews
Currently only available on previews handled by FreeFormHelper
2013-06-02 19:24:26 +02:00
Michaël Lemaire 1ede3de8d5 clouds_walking: Started using walker in rendering 2013-06-02 12:36:05 +02:00
Michaël Lemaire 20dbe142f5 Fixed issues on rendering dialog 2013-06-01 17:10:00 +02:00
Michaël Lemaire aefc3cacdd Merge branch 'master' into clouds_walking 2013-06-01 16:56:14 +02:00
Michaël Lemaire 07e3f4a175 Fixed some unit tests check functions 2013-06-01 16:14:34 +02:00
Michaël Lemaire 94a2d9ccac Merge branch 'master' into clouds_walking 2013-06-01 15:57:35 +02:00
Michaël Lemaire d2874207f8 Fixed some unit tests check functions 2013-06-01 15:56:20 +02:00
Michaël Lemaire 1c0c93479e clouds_walking: Added entry refinement 2013-05-31 21:36:59 +02:00
Michaël Lemaire a484479fb7 clouds_walking: Added iterator system for walking 2013-05-29 22:16:09 +02:00
Michaël Lemaire 6e8e1bc307 WIP on clouds walking 2013-05-28 22:43:51 +02:00
Michaël Lemaire d6663d84c6 Small fix 2013-05-28 16:25:29 +02:00
Michaël Lemaire 7029d78365 Merge branch 'master' into perspective_correction 2013-05-28 15:00:02 +02:00
Michaël Lemaire a6ab7f7146 Started tests on pespective correct mapping 2013-05-28 14:56:50 +02:00
Michaël Lemaire af3e0c2fe6 Draft for new cloud walking algorithm 2013-05-27 22:26:56 +02:00
Michaël Lemaire 5e4b4e59a9 Working on clouds walking 2013-05-25 17:13:20 +02:00
Michaël Lemaire b7f64c6d79 Made master branch work again regarding clouds 2013-05-25 16:29:36 +02:00
Michaël Lemaire fdf77b095f Fix for Qt5 2013-05-25 15:46:00 +02:00
Michaël Lemaire 4a7fe29a5c Use ui header file to find widgets rather than search them by name 2013-05-25 15:33:37 +02:00
Michaël Lemaire 31ae2d3a49 Added dist + fixed small compiling problem 2013-05-25 15:16:10 +02:00
Michaël Lemaire 3fdb42ba0e paysages : Started clouds refactoring with unit tests (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@576 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-18 21:43:19 +00:00
Michaël Lemaire 6420103652 paysages: WIP
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@573 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-14 20:32:56 +00:00
Michaël Lemaire e820d336a8 paysages : Now the terrain leads the water height (relative to terrain scaling).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@569 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-11 21:34:30 +00:00
Michaël Lemaire b5b3e401db paysages: WIP
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@568 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-10 15:40:49 +00:00
Michaël Lemaire e116d01c29 paysages: Made terrain preview work again
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@567 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-10 08:10:07 +00:00
Michaël Lemaire 319d33e9f2 paysages: Terrain tab redesign (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@566 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-09 20:33:37 +00:00
Michaël Lemaire c9256e240c paysages: Terrain tab redesign (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@565 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-09 17:13:04 +00:00
Michaël Lemaire e082fedd19 paysages: New terrain main form (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@564 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 16:42:55 +00:00
Michaël Lemaire 1a193f4e78 paysages: Terrain painting dialog (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@563 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-05-05 13:37:06 +00:00
Michaël Lemaire b7b483f673 paysages : Terrain painting WIP.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@562 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 19:34:35 +00:00
Michaël Lemaire 53a29d5015 paysages : Terrain painting WIP.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@561 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 13:32:10 +00:00
Michaël Lemaire 8c639ebb77 paysages : Renaming.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@560 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-28 11:43:41 +00:00
Michaël Lemaire 48ce97e4cb paysages : WIP.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@559 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 21:40:31 +00:00
Michaël Lemaire 9a4cf159ee paysages : Camera refactoring.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@558 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-27 19:41:57 +00:00
Michaël Lemaire a9c37d2ad5 paysages: More unit testing
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@557 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-22 14:53:16 +00:00
Michaël Lemaire 0e0b39f576 paysages : Start of unit testing (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@555 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 11:28:56 +00:00
Michaël Lemaire 541bfa1f00 paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@554 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-20 09:32:59 +00:00
Michaël Lemaire 306a3fdd0b paysages : Terrain painting improvements (WIP).
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@553 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-19 21:51:17 +00:00
Michaël Lemaire ae19273d18 paysages: Project tree reorganization
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@552 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2013-04-17 12:29:51 +00:00
Michaël Lemaire bfd25bcf42 paysages: Refactoring sources (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@199 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-23 22:00:19 +00:00
Michaël Lemaire 501ccd10ba paysages: Added water depth color.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@198 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-19 20:59:39 +00:00
Michaël Lemaire 35e9d5d0bf paysages: Added sun rendering.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@197 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-18 21:59:33 +00:00
Michaël Lemaire d8dfb6c1ab paysages: Small changes
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@196 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-17 15:54:10 +00:00
Michaël Lemaire d61539e08d paysages: GUI for sky (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@195 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-17 14:46:09 +00:00
Michaël Lemaire cb17818068 paysages: Sky refactoring + GUI (WIP)
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@194 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-17 10:55:37 +00:00
Michaël Lemaire 680a8e8c32 paysages: Small clouds lighting improvement.
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@193 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-16 18:13:50 +00:00
Michaël Lemaire 763e75f77e reorganize
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@191 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2011-12-10 13:25:22 +00:00