ca7bd84308
Simplified project files + lazy init of data files
2015-10-19 01:39:22 +02:00
d937bd08f6
vegetation: Added basic distribution algorithm
2015-10-19 00:30:20 +02:00
0ddec2393d
Merge branch 'master' into vegetation
2015-10-19 00:29:47 +02:00
75e32beea7
Added NoiseNode
2015-10-19 00:26:25 +02:00
48dc1a8f25
Refactored vegetation presence
2015-10-18 22:15:19 +02:00
cd7f30ecae
Add ability to disable vegetation rendering
...
It is disabled in opengl rendering for now
2015-10-18 17:35:42 +02:00
b430f6037e
First draft of vegetation layers (WIP)
2015-10-18 17:26:19 +02:00
52bad18d26
Added "backface culling" and "previous fragment" in rasterizers
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Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
2015-10-16 00:51:46 +02:00
ac1b6a909b
Extracted RayCastingResult header to speed-up compiling
2015-10-16 00:28:07 +02:00
e81487ae08
Added safety offset on lighting
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This avoids shadow algorithm to hit the surface it is currently checking
2015-10-16 00:14:54 +02:00
cafa9b4c74
Added missing SurfaceMaterial::copy
2015-10-15 20:28:05 +02:00
2b3ecc7e35
Added geometry primitives
2015-10-15 20:21:32 +02:00
91cd564c59
Added SpaceGridIterator for SpaceSegment
2015-10-15 20:01:08 +02:00
a91fa41f8f
Added Vector3::randomInSphere
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For future use in vegetation
2015-10-15 19:51:24 +02:00
cd144b886c
Added TimeManager with basic wind control for videos
2015-10-15 17:52:03 +02:00
c62cf3a0a4
Improved "near_frustum" render test
2015-10-09 00:55:36 +02:00
2be80bf8e2
Fixed aerial perspective being applied at wrong location in clouds
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It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.
Now it is applied at the first found segment, which is still not
optimal but better.
The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
a5c36f90f0
Fixed CLI overriding daytime even when not specified
2015-10-08 23:48:19 +02:00
3fc8b1c98f
Added automatic tessellation near camera frustum culling
...
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
652c66a2fa
Fixed a random behavior in god rays tests
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Due to an uninitialized value
2015-10-08 00:47:14 +02:00
98e3128c31
Added /atmosphere/godrays/ definition node
2015-09-30 01:08:15 +02:00
b045b731ad
Added god rays manager (initial implementation)
2015-09-29 22:31:25 +02:00
6f2d23d960
Refactored lighting manager
2015-09-25 00:12:31 +02:00
ba02442fea
Slightly improved cloud lighting
2015-09-24 00:13:52 +02:00
704fe839d9
Smoothed opacity in clouds
2015-09-22 18:17:00 +02:00
273585dd8a
Fixed tool camera not reverting back to previous camera mode
2015-09-21 23:17:47 +02:00
8a9c3d4b83
Added /atmosphere/sun_radius property
...
Also added the tool camera mode to focus on the sun while altering its radius
2015-09-21 23:12:43 +02:00
63eb7b53eb
Fixed watchers that could be added twice to the same definition node
2015-09-21 23:10:43 +02:00
c51d6d2d35
Fixed terrain painting not updating has_painting
2015-09-21 19:37:17 +02:00
ec69975146
Fixed uninitialized texture id in opengl
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This could cause an invalid operation error at texture binding
2015-09-21 21:01:44 +02:00
7658bf256f
Optimized terrain rendering
...
Painted height map is not queried anymore when empty
2015-09-21 01:36:03 +02:00
aacb4addd5
Optimized texture rendering
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Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
6e45fc4c2f
Small performance improvement in opengl drawing
2015-09-15 18:18:24 +02:00
4fb7078815
Added rendered picture saving ui
2015-09-15 01:26:05 +02:00
20c03f84b7
Added an initial loading screen
2015-09-14 19:25:54 +02:00
84cb69e127
Added cancel button on render dialog
2015-09-14 01:35:25 +02:00
005c24fa85
Tweaked window and render sizes to keep full hd ratio
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Also added medium render size
2015-09-14 00:48:55 +02:00
0c8a88cddb
Added render time
2015-09-13 22:38:44 +02:00
c6272846ea
Fixed camera Z-culling planes
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This fixes artifacts in the sky rasterization
2015-09-13 20:08:14 +02:00
cd7eb2f669
Refactored clouds rendering quality factor
2015-09-13 18:58:11 +02:00
6a8fc7b102
Fixed atmosphere daytime control
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Minute+1 button did add a wrong amount of time
2015-09-10 23:43:25 +02:00
2b5b35e3b4
Fixed specular lighting on water not being consistent between opengl and software
2015-09-10 23:41:15 +02:00
3c351bbe5c
Color, Vector3 and CanvasFragment are now PODs
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This can speed up CanvasPortion initialization
2015-09-10 22:06:50 +02:00
8d33a11dc5
Added rasterization quality control
2015-09-10 19:33:52 +02:00
6a45c5dba7
Refactored quality control of terrain rendering
...
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
4fcf1d071c
Added render tests from command line
2015-09-10 00:40:47 +02:00
035c957054
Fixed small UI issues
2015-09-09 00:08:01 +02:00
647e185e52
Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
2015-09-08 23:52:34 +02:00
982af74c2d
Added /water/reflection property
2015-09-08 01:00:34 +02:00
3cb287dfeb
Removed dependency to GLU
2015-09-07 01:20:57 +02:00
a96699dece
Added mouse tracking on 3d view for future operations
2015-09-07 01:15:59 +02:00
1361c5c654
ui: Fixed some state issues
2015-08-28 11:40:35 +02:00
45f10440ec
Fixed top-down camera switching
2015-08-26 00:49:52 +02:00
0cf8b0fcee
Fixed opengl humidity rendering
2015-08-26 00:40:10 +02:00
623a3606eb
Fixed UI not reverting to previous state when exiting render dialog
2015-08-26 00:28:12 +02:00
c450774995
Applied atmosphere humidity to opengl renderer
2015-08-25 23:33:47 +02:00
ffe5b38ad8
Fixed a segfault at application exit
2015-08-25 01:09:11 +02:00
98f0708d3e
Fixed OpenGL rendering ratio being discarded on camera move
2015-08-25 00:52:33 +02:00
1077e4dca3
Fixed OpenGL viewport being updated at each frame
...
That could cause ratio flickering on paint() on some devices
2015-08-24 19:38:59 +02:00
9b2c60fe16
DefinitionNode.copy now copies children automatically
2015-08-24 01:23:05 +02:00
c199bef7f2
Added /atmosphere/humidity control
2015-08-24 01:19:19 +02:00
625507e11d
Fixed mouse events being processed by both controls and OpenGLView
2015-08-24 00:53:24 +02:00
b2a458b1f2
Refactoring of QML states
2015-08-24 00:39:31 +02:00
d6233c70f0
Fixed small memory leaks
2015-08-23 22:44:45 +02:00
7c7b6043c5
Improved render progress.
...
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00
e8d91e30ac
Partially worked around atmosphere artifacts using an offset to ground
2015-08-21 01:19:55 +02:00
0579cc2c3c
Added shortcut information in tooltips
2015-08-21 00:46:42 +02:00
edc60113d9
Added render buttons
2015-08-21 00:41:14 +02:00
28c9c08d74
Added water rendering toggle in opengl
2015-08-21 00:25:34 +02:00
13c8816f9e
Fixed water height not resetting when creating new scene
2015-08-20 23:11:07 +02:00
f19433457e
More detailed terrain tessellation in opengl renderer
2015-08-20 23:07:09 +02:00
7dd70e7bca
Tweaked camera speed
2015-08-20 19:02:11 +02:00
05d0680210
Top-down camera is now set relative to render camera
2015-08-20 01:30:46 +02:00
5c90e1ef07
Improved "time of day" UI
2015-08-20 01:15:08 +02:00
bbec14d904
Fixed atmosphere saving to file
2015-08-19 22:07:44 +02:00
87acc42041
Experimental scenery generate/save/load from UI
2015-08-19 20:06:47 +02:00
3599c3aecf
Fixed clouds layers being deleted in scenery by opengl renderer
2015-08-19 19:28:36 +02:00
0058a0a8e3
Switched to RGB material colors
...
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
fde385a51a
Fixed initial textures definition
2015-08-19 18:14:15 +02:00
100ee0eec1
Fixed underwater terrain detection in opengl renderer
2015-08-19 17:22:14 +02:00
95d2f55ebf
Fixed atmosphere daytime control binding
2015-08-19 01:18:16 +02:00
9d077d78f5
Added FloatPropertyBind class
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This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
2015-08-19 01:17:49 +02:00
9a177352ba
Fixed OpenGL camera management
2015-08-18 22:47:18 +02:00
56dae1e38e
Don't copy scenery in the renderer
2015-08-18 22:29:18 +02:00
db0be5204f
Switched /atmosphere/daytime to new definition system
2015-08-18 20:31:11 +02:00
e96fdd9721
Added pause of opengl renderer while rendering picture
2015-08-18 19:12:54 +02:00
0cf2add322
Fixed UI elements visibility and input issues
2015-08-18 18:22:16 +02:00
8fa0d8af29
Added DefinitionWatcher system
...
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
67bd80fba5
Fixed undo/redo system
2015-08-17 18:18:31 +02:00
5afd5ec24a
Added DiffManager system, with simple undo/redo
2015-08-17 00:29:54 +02:00
1eef1ef429
Start of undo/redo system (added DefinitionDiff)
2015-08-16 23:01:56 +02:00
d78bd2553c
Added unit tests for FloatNode
2015-08-14 00:22:20 +02:00
d65bc18342
Fixed compiler warnings
2015-08-13 23:59:27 +02:00
0fc10fd28b
Added FloatNode and smart save/load of definition tree
...
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
2015-08-13 23:46:50 +02:00
6062c755b5
Fixed layers saving/loading
...
Global scenery save/load testing was also improved to detect these cases better
2015-08-13 19:49:16 +02:00
46e9e73793
Refactored logging system using iostream
2015-08-13 00:33:16 +02:00
a8ae50df94
Removed unused preview renderers
2015-08-12 22:53:54 +02:00
42d3ae4ceb
Renamed BaseDefinition to DefinitionNode
2015-08-12 22:21:10 +02:00
a4edc9568b
Restored progress display in CLI render
2015-08-12 22:11:26 +02:00
6f8e0c3cfd
Fixed some memory issues
2015-08-12 19:29:28 +02:00
44c03e46a9
Tweaked opengl terrain tessellation to speed up rendering
2015-08-12 17:26:17 +02:00
26fb112da1
Added name to all BaseDefinition and toString representation
...
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
7d79b6f772
Added scenery save/load testing
2015-08-04 00:00:56 +02:00
0585bc4b6f
Removed old QtWidget UI
2015-07-28 19:03:10 +02:00
fc15f7d9b8
Added ground texture resetting while changing time of day
2015-07-26 18:30:30 +02:00
e84698dbb3
Added shortcut to show previous render again
2015-07-23 00:28:27 +02:00
efcbeecf3e
Added speed factor in camera control
2015-07-22 21:30:56 +02:00
8c2091de03
Added render progress bar
2015-07-22 19:23:22 +02:00
2de920e091
Fixed quick ui camera to stay above ground and water
2015-07-22 18:39:46 +02:00
2c877953e7
Improved basic quick ui usability
2015-07-22 18:05:24 +02:00
261eb5a674
opengl: Replaced temp lighting with sun transmission lighting
2014-11-21 11:40:47 +01:00
f7715b612e
Changed some old int-bools to true booleans
2014-11-21 09:45:19 +01:00
1cc3a4d625
quick ui : Added basic camera controls
2014-09-26 17:46:39 +02:00
57b90af132
Added progressive camera change to opengl view
2014-09-18 17:38:37 +02:00
872e191fea
Merge branch 'master' into quick_ui
2014-09-18 11:39:56 +02:00
553b6b2896
Improved data files locator
2014-09-18 11:39:36 +02:00
f869c2a01d
Fix compile in debug mode
2014-09-18 10:09:25 +02:00
0c3a498cae
Merge branch 'master' into quick_ui
2014-09-18 09:25:16 +02:00
4a01a4314a
Refactored TerrainHeightMap to PaintedGrid for future reuse
2014-09-15 12:32:27 +02:00
5eed701803
Removed unused Circle system from Zone
2014-09-15 09:36:48 +02:00
06a8227de3
Added quick render to QtQuick UI
2014-09-09 17:56:52 +02:00
d0a5f19cc5
Added daytime control to QtQuick UI
2014-08-28 19:46:06 +02:00
2251db361c
WIP on QtQuick toolbars
2014-08-28 10:29:12 +02:00
d909ff380f
Fixed opengl drawing in qtquick window
2014-08-27 18:19:48 +02:00
3814f63ac0
Experiments on toolbars
2014-08-27 17:23:59 +02:00
0e2e0a05eb
Refactored QtQuick UI to work in QtCreator
2014-08-27 15:18:08 +02:00
078bab62fc
Merge branch 'master' into quick_ui
...
Conflicts:
src/paysages.pro
2014-08-27 13:55:51 +02:00
6d834030f0
Use version 1.7.0 of google test
2014-08-25 21:09:42 +02:00
e1aceaaf14
Externalized googletest as a git submodule
2014-08-25 21:05:33 +02:00
818d82607e
Optimized lighting of underwater terrain
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The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
2014-08-22 17:34:07 +02:00
99aff57d6c
Optimized output picture saving
2014-08-21 22:23:04 +02:00
0abfa97295
Merge branch 'cloud_types'
...
Conflicts:
src/render/software/software.pro
2014-08-21 21:31:29 +02:00
1afcb907c4
Optimized and fixed canvas portion merging in final picture
2014-08-21 15:30:09 +02:00
04f6ab732d
Normalize colors before writing to final picture
2014-08-21 14:53:49 +02:00
c39ef6adce
Restored final picture saving (in constant memory usage)
2014-08-21 12:36:28 +02:00
6c4a16966c
Larger maximal canvas portion size
2014-08-21 10:11:44 +02:00
0bb1cf5bed
Added canvas portion writing to disk
2014-08-21 09:58:11 +02:00
13904be001
Optimization: replaced some divisions by inverse multiplications
2014-08-20 16:45:45 +02:00
14e0320848
Restored (partially) render progress
2014-08-20 15:58:37 +02:00
18a669675f
Restored tone mapping control of canvas preview
2014-08-20 14:31:28 +02:00
8ef8b0386c
Canvas preview widget is immediately sized (so that render dialog don't resize later)
2014-08-20 14:23:35 +02:00
0d659d2e44
WIP on quick ui prototype
2014-08-19 17:37:24 +02:00
f7d84afb79
Added primary toolbar to qt quick prototype
2014-08-19 17:01:42 +02:00
9f438a3f84
Prototype of experimental UI using Qt Quick
2014-08-19 15:49:08 +02:00
2b135eedac
Removed old render_progress in SoftwareRenderer
2014-08-19 14:20:37 +02:00
1bf6d9382b
Removed size information from SoftwareRenderer + removed full render tests
2014-08-19 12:22:27 +02:00
0c48fb075f
Rasterizers now use their own interrupt system
2014-08-19 11:44:54 +02:00
915f43503e
Removed unused ParallelQueue
2014-08-19 11:32:23 +02:00
dc3584cefc
Check canvas preview coordinates to avoid segfault
2014-08-19 11:25:27 +02:00
8f24d54568
Restored render interruption
2014-08-19 09:18:55 +02:00