|
a96699dece
|
Added mouse tracking on 3d view for future operations
|
2015-09-07 01:15:59 +02:00 |
|
|
1361c5c654
|
ui: Fixed some state issues
|
2015-08-28 11:40:35 +02:00 |
|
|
45f10440ec
|
Fixed top-down camera switching
|
2015-08-26 00:49:52 +02:00 |
|
|
0cf8b0fcee
|
Fixed opengl humidity rendering
|
2015-08-26 00:40:10 +02:00 |
|
|
623a3606eb
|
Fixed UI not reverting to previous state when exiting render dialog
|
2015-08-26 00:28:12 +02:00 |
|
|
c450774995
|
Applied atmosphere humidity to opengl renderer
|
2015-08-25 23:33:47 +02:00 |
|
|
ffe5b38ad8
|
Fixed a segfault at application exit
|
2015-08-25 01:09:11 +02:00 |
|
|
98f0708d3e
|
Fixed OpenGL rendering ratio being discarded on camera move
|
2015-08-25 00:52:33 +02:00 |
|
|
1077e4dca3
|
Fixed OpenGL viewport being updated at each frame
That could cause ratio flickering on paint() on some devices
|
2015-08-24 19:38:59 +02:00 |
|
|
9b2c60fe16
|
DefinitionNode.copy now copies children automatically
|
2015-08-24 01:23:05 +02:00 |
|
|
c199bef7f2
|
Added /atmosphere/humidity control
|
2015-08-24 01:19:19 +02:00 |
|
|
625507e11d
|
Fixed mouse events being processed by both controls and OpenGLView
|
2015-08-24 00:53:24 +02:00 |
|
|
b2a458b1f2
|
Refactoring of QML states
|
2015-08-24 00:39:31 +02:00 |
|
|
d6233c70f0
|
Fixed small memory leaks
|
2015-08-23 22:44:45 +02:00 |
|
|
7c7b6043c5
|
Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
|
2015-08-23 20:22:37 +02:00 |
|
|
e8d91e30ac
|
Partially worked around atmosphere artifacts using an offset to ground
|
2015-08-21 01:19:55 +02:00 |
|
|
0579cc2c3c
|
Added shortcut information in tooltips
|
2015-08-21 00:46:42 +02:00 |
|
|
edc60113d9
|
Added render buttons
|
2015-08-21 00:41:14 +02:00 |
|
|
28c9c08d74
|
Added water rendering toggle in opengl
|
2015-08-21 00:25:34 +02:00 |
|
|
13c8816f9e
|
Fixed water height not resetting when creating new scene
|
2015-08-20 23:11:07 +02:00 |
|
|
f19433457e
|
More detailed terrain tessellation in opengl renderer
|
2015-08-20 23:07:09 +02:00 |
|
|
7dd70e7bca
|
Tweaked camera speed
|
2015-08-20 19:02:11 +02:00 |
|
|
05d0680210
|
Top-down camera is now set relative to render camera
|
2015-08-20 01:30:46 +02:00 |
|
|
5c90e1ef07
|
Improved "time of day" UI
|
2015-08-20 01:15:08 +02:00 |
|
|
bbec14d904
|
Fixed atmosphere saving to file
|
2015-08-19 22:07:44 +02:00 |
|
|
87acc42041
|
Experimental scenery generate/save/load from UI
|
2015-08-19 20:06:47 +02:00 |
|
|
3599c3aecf
|
Fixed clouds layers being deleted in scenery by opengl renderer
|
2015-08-19 19:28:36 +02:00 |
|
|
0058a0a8e3
|
Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
|
2015-08-19 19:14:59 +02:00 |
|
|
fde385a51a
|
Fixed initial textures definition
|
2015-08-19 18:14:15 +02:00 |
|
|
100ee0eec1
|
Fixed underwater terrain detection in opengl renderer
|
2015-08-19 17:22:14 +02:00 |
|
|
95d2f55ebf
|
Fixed atmosphere daytime control binding
|
2015-08-19 01:18:16 +02:00 |
|
|
9d077d78f5
|
Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
|
2015-08-19 01:17:49 +02:00 |
|
|
9a177352ba
|
Fixed OpenGL camera management
|
2015-08-18 22:47:18 +02:00 |
|
|
56dae1e38e
|
Don't copy scenery in the renderer
|
2015-08-18 22:29:18 +02:00 |
|
|
db0be5204f
|
Switched /atmosphere/daytime to new definition system
|
2015-08-18 20:31:11 +02:00 |
|
|
e96fdd9721
|
Added pause of opengl renderer while rendering picture
|
2015-08-18 19:12:54 +02:00 |
|
|
0cf2add322
|
Fixed UI elements visibility and input issues
|
2015-08-18 18:22:16 +02:00 |
|
|
8fa0d8af29
|
Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
|
2015-08-17 22:55:30 +02:00 |
|
|
67bd80fba5
|
Fixed undo/redo system
|
2015-08-17 18:18:31 +02:00 |
|
|
5afd5ec24a
|
Added DiffManager system, with simple undo/redo
|
2015-08-17 00:29:54 +02:00 |
|
|
1eef1ef429
|
Start of undo/redo system (added DefinitionDiff)
|
2015-08-16 23:01:56 +02:00 |
|
|
d78bd2553c
|
Added unit tests for FloatNode
|
2015-08-14 00:22:20 +02:00 |
|
|
d65bc18342
|
Fixed compiler warnings
|
2015-08-13 23:59:27 +02:00 |
|
|
0fc10fd28b
|
Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
|
2015-08-13 23:46:50 +02:00 |
|
|
6062c755b5
|
Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
|
2015-08-13 19:49:16 +02:00 |
|
|
46e9e73793
|
Refactored logging system using iostream
|
2015-08-13 00:33:16 +02:00 |
|
|
a8ae50df94
|
Removed unused preview renderers
|
2015-08-12 22:53:54 +02:00 |
|
|
42d3ae4ceb
|
Renamed BaseDefinition to DefinitionNode
|
2015-08-12 22:21:10 +02:00 |
|
|
a4edc9568b
|
Restored progress display in CLI render
|
2015-08-12 22:11:26 +02:00 |
|
|
6f8e0c3cfd
|
Fixed some memory issues
|
2015-08-12 19:29:28 +02:00 |
|
|
44c03e46a9
|
Tweaked opengl terrain tessellation to speed up rendering
|
2015-08-12 17:26:17 +02:00 |
|
|
26fb112da1
|
Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
|
2015-08-12 17:02:27 +02:00 |
|
|
7d79b6f772
|
Added scenery save/load testing
|
2015-08-04 00:00:56 +02:00 |
|
|
0585bc4b6f
|
Removed old QtWidget UI
|
2015-07-28 19:03:10 +02:00 |
|
|
fc15f7d9b8
|
Added ground texture resetting while changing time of day
|
2015-07-26 18:30:30 +02:00 |
|
|
e84698dbb3
|
Added shortcut to show previous render again
|
2015-07-23 00:28:27 +02:00 |
|
|
efcbeecf3e
|
Added speed factor in camera control
|
2015-07-22 21:30:56 +02:00 |
|
|
8c2091de03
|
Added render progress bar
|
2015-07-22 19:23:22 +02:00 |
|
|
2de920e091
|
Fixed quick ui camera to stay above ground and water
|
2015-07-22 18:39:46 +02:00 |
|
|
2c877953e7
|
Improved basic quick ui usability
|
2015-07-22 18:05:24 +02:00 |
|
|
261eb5a674
|
opengl: Replaced temp lighting with sun transmission lighting
|
2014-11-21 11:40:47 +01:00 |
|
|
f7715b612e
|
Changed some old int-bools to true booleans
|
2014-11-21 09:45:19 +01:00 |
|
|
1cc3a4d625
|
quick ui : Added basic camera controls
|
2014-09-26 17:46:39 +02:00 |
|
|
57b90af132
|
Added progressive camera change to opengl view
|
2014-09-18 17:38:37 +02:00 |
|
|
872e191fea
|
Merge branch 'master' into quick_ui
|
2014-09-18 11:39:56 +02:00 |
|
|
553b6b2896
|
Improved data files locator
|
2014-09-18 11:39:36 +02:00 |
|
|
f869c2a01d
|
Fix compile in debug mode
|
2014-09-18 10:09:25 +02:00 |
|
|
0c3a498cae
|
Merge branch 'master' into quick_ui
|
2014-09-18 09:25:16 +02:00 |
|
|
4a01a4314a
|
Refactored TerrainHeightMap to PaintedGrid for future reuse
|
2014-09-15 12:32:27 +02:00 |
|
|
5eed701803
|
Removed unused Circle system from Zone
|
2014-09-15 09:36:48 +02:00 |
|
|
06a8227de3
|
Added quick render to QtQuick UI
|
2014-09-09 17:56:52 +02:00 |
|
|
d0a5f19cc5
|
Added daytime control to QtQuick UI
|
2014-08-28 19:46:06 +02:00 |
|
|
2251db361c
|
WIP on QtQuick toolbars
|
2014-08-28 10:29:12 +02:00 |
|
|
d909ff380f
|
Fixed opengl drawing in qtquick window
|
2014-08-27 18:19:48 +02:00 |
|
|
3814f63ac0
|
Experiments on toolbars
|
2014-08-27 17:23:59 +02:00 |
|
|
0e2e0a05eb
|
Refactored QtQuick UI to work in QtCreator
|
2014-08-27 15:18:08 +02:00 |
|
|
078bab62fc
|
Merge branch 'master' into quick_ui
Conflicts:
src/paysages.pro
|
2014-08-27 13:55:51 +02:00 |
|
|
6d834030f0
|
Use version 1.7.0 of google test
|
2014-08-25 21:09:42 +02:00 |
|
|
e1aceaaf14
|
Externalized googletest as a git submodule
|
2014-08-25 21:05:33 +02:00 |
|
|
818d82607e
|
Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
|
2014-08-22 17:34:07 +02:00 |
|
|
99aff57d6c
|
Optimized output picture saving
|
2014-08-21 22:23:04 +02:00 |
|
|
0abfa97295
|
Merge branch 'cloud_types'
Conflicts:
src/render/software/software.pro
|
2014-08-21 21:31:29 +02:00 |
|
|
1afcb907c4
|
Optimized and fixed canvas portion merging in final picture
|
2014-08-21 15:30:09 +02:00 |
|
|
04f6ab732d
|
Normalize colors before writing to final picture
|
2014-08-21 14:53:49 +02:00 |
|
|
c39ef6adce
|
Restored final picture saving (in constant memory usage)
|
2014-08-21 12:36:28 +02:00 |
|
|
6c4a16966c
|
Larger maximal canvas portion size
|
2014-08-21 10:11:44 +02:00 |
|
|
0bb1cf5bed
|
Added canvas portion writing to disk
|
2014-08-21 09:58:11 +02:00 |
|
|
13904be001
|
Optimization: replaced some divisions by inverse multiplications
|
2014-08-20 16:45:45 +02:00 |
|
|
14e0320848
|
Restored (partially) render progress
|
2014-08-20 15:58:37 +02:00 |
|
|
18a669675f
|
Restored tone mapping control of canvas preview
|
2014-08-20 14:31:28 +02:00 |
|
|
8ef8b0386c
|
Canvas preview widget is immediately sized (so that render dialog don't resize later)
|
2014-08-20 14:23:35 +02:00 |
|
|
0d659d2e44
|
WIP on quick ui prototype
|
2014-08-19 17:37:24 +02:00 |
|
|
f7d84afb79
|
Added primary toolbar to qt quick prototype
|
2014-08-19 17:01:42 +02:00 |
|
|
9f438a3f84
|
Prototype of experimental UI using Qt Quick
|
2014-08-19 15:49:08 +02:00 |
|
|
2b135eedac
|
Removed old render_progress in SoftwareRenderer
|
2014-08-19 14:20:37 +02:00 |
|
|
1bf6d9382b
|
Removed size information from SoftwareRenderer + removed full render tests
|
2014-08-19 12:22:27 +02:00 |
|
|
0c48fb075f
|
Rasterizers now use their own interrupt system
|
2014-08-19 11:44:54 +02:00 |
|
|
915f43503e
|
Removed unused ParallelQueue
|
2014-08-19 11:32:23 +02:00 |
|
|
dc3584cefc
|
Check canvas preview coordinates to avoid segfault
|
2014-08-19 11:25:27 +02:00 |
|
|
8f24d54568
|
Restored render interruption
|
2014-08-19 09:18:55 +02:00 |
|
|
31b74c660e
|
Iterate over portions to render the whole canvas
|
2014-08-18 17:33:15 +02:00 |
|
|
3a2ec1c75f
|
Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
|
2014-08-18 17:16:17 +02:00 |
|
|
c9fa33984b
|
Restored color profile in canvas preview
|
2014-08-18 16:33:09 +02:00 |
|
|
9c2d545e6a
|
Fixed parallel canvas shading
|
2014-08-18 16:25:44 +02:00 |
|
|
b5ee4c432f
|
Added parallel pixel shader for second-pass rendering
|
2014-08-18 16:04:46 +02:00 |
|
|
0566f2bdd8
|
Refactored ParallelWork for better performance
|
2014-08-18 15:20:04 +02:00 |
|
|
2aeecdec62
|
WIP on canvas pixel shading
|
2014-08-18 12:17:16 +02:00 |
|
|
fb3d32baf4
|
Removed old render area code in dialogrender
|
2014-08-16 13:41:02 +02:00 |
|
|
b86669c5a0
|
Added color to rasterized polygons
|
2014-08-16 13:34:55 +02:00 |
|
|
bc34a2b823
|
Removed RenderArea and added terrain rasterization to canvas
|
2014-06-18 22:10:46 +02:00 |
|
|
f94d93ae60
|
Fixed canvas Z-index
|
2014-06-18 20:10:05 +02:00 |
|
|
cf58bea1b7
|
WIP on new canvas system
|
2014-06-12 17:45:59 +02:00 |
|
|
8099361cc9
|
WIP on new canvas system
|
2014-06-10 15:13:16 +02:00 |
|
|
43431aae87
|
New Canvas software rendering structure (WIP)
|
2014-06-05 17:12:49 +02:00 |
|
|
69fba0fc69
|
Fixed some unit tests issues
|
2014-05-20 10:39:02 +02:00 |
|
|
c57c5f45d4
|
Merge branch 'master' into water_shader
|
2014-05-20 09:55:44 +02:00 |
|
|
1158aa248b
|
cloud_types: Added cumulo-nimbus model
|
2014-03-18 21:27:35 +01:00 |
|
|
eea639a7fb
|
cloud_types: Added cirrus model
|
2014-03-18 21:17:41 +01:00 |
|
|
0ab61f8060
|
cloud_types: Added alto cumulus model
|
2014-03-18 21:08:17 +01:00 |
|
|
49564acc3c
|
Fixed build for windows systems
|
2014-03-01 01:34:34 +01:00 |
|
|
b9ebf06188
|
Fixed path of resources in UI files
|
2014-02-24 22:30:27 +01:00 |
|
|
6e323dbea7
|
BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
|
2014-02-24 22:25:53 +01:00 |
|
|
a610d69f84
|
opengl: Fixed artifacts on water reflection
|
2014-01-21 22:31:17 +01:00 |
|
|
3e72fc7bf8
|
Replaced NoiseGenerator by NoiseState in WaterDefinition
|
2014-01-21 21:51:11 +01:00 |
|
|
e79692bb5d
|
Refactored noise shader
|
2014-01-21 21:41:15 +01:00 |
|
|
25d9a95141
|
Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |
|
|
33c5d89783
|
Added skybox reflection to water shader
|
2014-01-05 22:20:15 +01:00 |
|
|
49b7055655
|
[WIP] Use simple normal map for opengl water
|
2014-01-05 21:52:09 +01:00 |
|
|
c52eeac71d
|
[WIP] Added the simplex sampler to opengl water shader
|
2014-01-05 20:37:51 +01:00 |
|
|
98646efb99
|
Fixed camera reverting in 3d explorer not reverting fov slider
|
2014-01-04 11:43:40 +01:00 |
|
|
ec71b09f2e
|
[WIP] Texture form previews
|
2014-01-02 17:36:19 +01:00 |
|
|
f0ed8d4b4a
|
Added textures mix preview
|
2014-01-02 15:19:20 +01:00 |
|
|
1db49afaed
|
Restored correct terrain tessellation
|
2014-01-02 15:08:00 +01:00 |
|
|
67ae34ddbd
|
Added NoiseState offsets to FractalNoise
|
2014-01-01 18:21:34 +01:00 |
|
|
22cf9fde51
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
|
|
5579045604
|
Fixed the terrain walker hitting displacement immediately at high quality
|
2013-12-31 16:55:10 +01:00 |
|
|
79458da771
|
Fixed broken unit tests
|
2013-12-31 15:56:30 +01:00 |
|
|
e61dae6f0a
|
Added NoiseState to maintain the noise offsets in clouds
|
2013-12-31 15:50:28 +01:00 |
|
|
123e434b0a
|
Small adjustements
|
2013-12-30 17:22:01 +01:00 |
|
|
1131972759
|
Improved the opengl terrain rendering queue
|
2013-12-30 16:02:33 +01:00 |
|
|
eb795b0f83
|
Added camera FOV control (and better initial fov)
|
2013-12-30 14:59:42 +01:00 |
|
|
134158c33a
|
Stars optimization and small tweaks
|
2013-12-29 18:44:12 +01:00 |
|
|
220fe89b05
|
Use the new terrain walker for improved shadows
|
2013-12-29 18:18:18 +01:00 |
|
|
eabe68b77d
|
New terrain walker (now used for ray casting)
|
2013-12-29 14:14:49 +01:00 |
|
|
938242a7de
|
Optimization for moon lighting
|
2013-12-26 19:03:19 +01:00 |
|
|
0e837f00c6
|
Added lighting done by moon
|
2013-12-26 18:28:25 +01:00 |
|
|
3786b21e15
|
Added stars to night sky
|
2013-12-26 17:30:22 +01:00 |
|
|
c651b436ab
|
Added moon configuration
|
2013-12-26 16:55:37 +01:00 |
|
|
d2f49a124f
|
Added moon basic lighting
|
2013-12-26 16:35:29 +01:00 |
|
|
6589589ad4
|
Added basic night sky with a plain moon
|
2013-12-26 15:36:15 +01:00 |
|
|
0ebdff628b
|
More realistic water presets
|
2013-12-25 19:55:05 +01:00 |
|
|
a9a6134633
|
Fixed material dialog validation and made material hardness to work
|
2013-12-25 19:45:56 +01:00 |
|
|
5c253081a0
|
Made bruneton source code dump intermediary textures
... but they produce more artifacts than my modified version,
so it's not immediately usable.
|
2013-12-25 18:01:44 +01:00 |
|
|
19d4c3444f
|
Added bruneton original source code for atmospheric scattering
|
2013-12-25 16:42:56 +01:00 |
|
|
de79f912c3
|
Moved small things from WidgetExplorer to OpenGLRenderer
|
2013-12-24 16:36:45 +01:00 |
|
|
742b93d3d9
|
Small fixes to opengl rendering
|
2013-12-24 15:00:32 +01:00 |
|
|
806ab74244
|
Fixed camera definition to avoid going underground in opengl view
|
2013-12-24 13:30:32 +01:00 |
|
|
3d54ce974a
|
Added view distance blending in opengl renderer
|
2013-12-24 13:22:34 +01:00 |
|
|
74e707a989
|
Fixed water color in opengl rendering
|
2013-12-24 11:48:06 +01:00 |
|
|
bf47e058ee
|
Rendering terrain chunks with new shader system
|
2013-12-24 11:44:39 +01:00 |
|
|
f97823604e
|
Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
|
2013-12-23 17:24:05 +01:00 |
|
|
ac5c0fd584
|
Refactored opengl terrain rendering for future use of shaders
|
2013-12-23 14:09:52 +01:00 |
|
|
8098482d50
|
Retrograded to OpenGL 3.0 functions
|
2013-12-23 10:26:29 +01:00 |
|
|
39789aea3f
|
Allow shaders source code to be split in several files (and thus included)
|
2013-12-22 18:47:24 +01:00 |
|
|
992089f0ef
|
Added textures to OpenGLSharedState
|
2013-12-22 18:05:11 +01:00 |
|
|
645bada91b
|
Added camera to OpenGLSharedState
|
2013-12-22 17:30:48 +01:00 |
|
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666420bbb2
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New OpenGLSharedState class to manage shader variables
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2013-12-22 15:04:33 +01:00 |
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994dcb5f44
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Add aerial perspective to water shader
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2013-12-22 01:17:57 +01:00 |
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3696adc90b
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Use opengl shaders for water rendering
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2013-12-22 00:41:19 +01:00 |
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65e5a194ba
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Use QOpenGLFunctions for gl* calls (except legacy code)
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2013-12-22 00:10:18 +01:00 |
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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c497cf2127
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Restored clouds aspect preview
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2013-12-20 17:30:27 +01:00 |
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1d9f622a26
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Small cloud adjustments
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2013-12-19 18:19:18 +01:00 |
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5f8cd19e0c
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Fixed preview updates drawing outside pixbuf on resize
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2013-12-19 15:22:49 +01:00 |
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a3d2150349
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Restored clouds rendering
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2013-12-18 22:09:35 +01:00 |
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3271b7ed5e
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WIP on restoring clouds rendering
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2013-12-17 23:45:09 +01:00 |
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192aa7604e
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Fixed several minor memory race bugs
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2013-12-17 23:01:36 +01:00 |
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97b9992aa4
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Small optimization
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2013-12-15 19:03:57 +01:00 |
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6b5a652d5c
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Fixed several renderer problems due to scenery sharing
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2013-12-15 18:44:54 +01:00 |
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cc9c68bef9
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
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bd29ee97cf
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Fixed top-down preview and opengl renderer
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2013-12-15 15:18:11 +01:00 |
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1685efcfbe
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Fixed opengl explorer
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2013-12-15 15:06:43 +01:00 |
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02bf40c3c6
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Fixed top-down render preview
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2013-12-15 14:50:43 +01:00 |
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a814a530de
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Fixed rendering camera not being applied
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2013-12-15 14:45:38 +01:00 |
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7cda1efa54
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Fixed water previews
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2013-12-15 14:41:38 +01:00 |
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97a950947a
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Fixed terrain preview
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2013-12-15 14:28:46 +01:00 |
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00e04df25a
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Fixed atmosphere previews
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2013-12-15 13:59:21 +01:00 |
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be5c67e4aa
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |
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a59d8f2cc6
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Add a test for scanlines cutting
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2013-12-11 11:46:17 +01:00 |
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879f88fd20
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
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88517af86f
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Removed old C-Api from Color
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2013-12-11 10:24:35 +01:00 |
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84608a66a8
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Fully removed 'rendering' library
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2013-12-11 10:17:36 +01:00 |
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5354087244
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Optimized camera projection and scanlines
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2013-12-10 23:41:33 +01:00 |
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09c6ce6e58
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Fixed explorer and renderer
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2013-12-10 23:06:57 +01:00 |
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19ac6936b0
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
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2aed1f07ae
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[Broken WIP] Refactored textures, pictures and cache
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2013-12-09 22:16:00 +01:00 |
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ec444b7c26
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
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74634dfaf1
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
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b0d9ead01d
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[WIP] Removed old atmosphere renderer
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2013-12-08 18:40:16 +01:00 |
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fca6f4c96e
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
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