Michaël Lemaire
|
4d0fd8ff14
|
Fixed tooltip issue
|
2017-04-11 19:01:05 +02:00 |
|
Michaël Lemaire
|
29303e2688
|
Fixed tooltip and fading animation issues
|
2017-04-10 19:38:33 +02:00 |
|
Michaël Lemaire
|
55cd64e3c7
|
Added level up icon on character portrait
|
2017-04-06 20:05:20 +02:00 |
|
Michaël Lemaire
|
78ba5bb077
|
Fixed Ui components with alpha=0 being hoverable and clickable
|
2017-03-23 22:22:10 +01:00 |
|
Michaël Lemaire
|
40321621de
|
Add selling and buying from shops
|
2017-03-23 19:58:09 +01:00 |
|
Michaël Lemaire
|
7f9f13d781
|
character sheet: Added ability to transfer items between ships
|
2017-03-22 22:16:59 +01:00 |
|
Michaël Lemaire
|
9c358113db
|
Added skill upgrading
|
2017-03-17 01:07:00 +01:00 |
|
Michaël Lemaire
|
18daed4c72
|
map: Added current location marker
|
2017-03-16 00:45:52 +01:00 |
|
Michaël Lemaire
|
01d5d0ce14
|
Winning an encounter now removes it properly
|
2017-03-15 23:00:15 +01:00 |
|
Michaël Lemaire
|
53a8772cbe
|
Added some helpful tooltips
|
2017-03-15 22:40:19 +01:00 |
|
Michaël Lemaire
|
a4506d76fa
|
Fix delay when skipping dead ship turn
|
2017-03-15 01:24:56 +01:00 |
|
Michaël Lemaire
|
f1ab82eb25
|
Do not trigger "end turn" action with its number shortcut
|
2017-03-15 01:24:26 +01:00 |
|
Michaël Lemaire
|
55a11e521a
|
Fixed issue with mouse hovering/clicking
|
2017-03-15 00:08:07 +01:00 |
|
Michaël Lemaire
|
b916230002
|
Added retreat after defeat
|
2017-03-14 23:28:07 +01:00 |
|
Michaël Lemaire
|
ca7be2e416
|
Added ability to loot items at the end of battle
|
2017-03-14 18:48:04 +01:00 |
|
Michaël Lemaire
|
b9b8fa6314
|
New battle outcome dialog (WIP)
|
2017-03-13 00:32:41 +01:00 |
|
Michaël Lemaire
|
849766e467
|
Improved universe map performance
|
2017-03-10 00:21:34 +01:00 |
|
Michaël Lemaire
|
4d991cd43e
|
Fixed hull slot receiving any kind of equipment
|
2017-03-09 20:11:19 +01:00 |
|
Michaël Lemaire
|
0b327fec26
|
Fixed ship listing "nothing" actions as available
|
2017-03-10 12:11:09 +01:00 |
|
Michaël Lemaire
|
d3e12fa8e1
|
typescript: Added strict null checks
|
2017-03-09 18:11:00 +01:00 |
|
Michaël Lemaire
|
e64e3955b3
|
Weapons with blast can now target a ship indirectly
|
2017-03-09 00:18:40 +01:00 |
|
Michaël Lemaire
|
ed5d338522
|
BullyAI now uses the MoveFireSimulator
|
2017-03-07 23:16:47 +01:00 |
|
Michaël Lemaire
|
144eb56537
|
Added log when an action cannot be applied
|
2017-03-07 20:27:46 +01:00 |
|
Michaël Lemaire
|
cd7334babf
|
Added equipment icons
|
2017-03-07 01:28:40 +01:00 |
|
Michaël Lemaire
|
80e3f212d6
|
Added ability to equip/unequip from character sheet
|
2017-03-06 00:29:02 +01:00 |
|
Michaël Lemaire
|
0cdc7b3def
|
character sheet: Added equipment display in slots and cargo slots
|
2017-03-05 18:48:13 +01:00 |
|
Michaël Lemaire
|
3f336c8d11
|
Added equipment slot icons
|
2017-03-05 15:12:08 +01:00 |
|
Michaël Lemaire
|
442590a2f3
|
Added slots display in character sheel (slot images missing)
|
2017-02-28 23:34:02 +01:00 |
|
Michaël Lemaire
|
b25e2dc248
|
Added character sheet to map view
|
2017-02-28 01:07:37 +01:00 |
|
Michaël Lemaire
|
760c8ddf27
|
Start of character sheet
|
2017-02-28 00:36:12 +01:00 |
|
Michaël Lemaire
|
485d74dd7f
|
Added producers and evaluators for TacticalAI
|
2017-02-27 01:42:12 +01:00 |
|
Michaël Lemaire
|
135123e7f1
|
Use RandomGenerator from tscommon
|
2017-02-26 18:44:15 +01:00 |
|
Michaël Lemaire
|
db194b4bf6
|
New AI Duel page
|
2017-02-24 01:34:31 +01:00 |
|
Michaël Lemaire
|
de8651440a
|
Use of iterators as producers for TacticalAI
|
2017-02-22 02:14:14 +01:00 |
|
Michaël Lemaire
|
80a82664e1
|
Started work on TacticalAI and added AI tournament
|
2017-02-21 22:16:18 +01:00 |
|
Michaël Lemaire
|
ed0908bfa8
|
Refactoring of TestGame for testing UI
|
2017-02-21 23:38:31 +01:00 |
|
Michaël Lemaire
|
aa3af26790
|
Consume power before action starts
|
2017-02-19 22:52:11 +01:00 |
|
Michaël Lemaire
|
8b2a4ea026
|
Switched to individual power points display in actionbar
|
2017-02-19 22:33:07 +01:00 |
|
Michaël Lemaire
|
fc483c1967
|
Revert arena scaling
|
2017-02-19 17:54:19 +01:00 |
|
Michaël Lemaire
|
af7e8edc5c
|
Fixed tooltip sometimes being shown after mouse left the button
|
2017-02-17 01:16:47 +01:00 |
|
Michaël Lemaire
|
47224c630f
|
Fixed broken hover (caused by Timer refactoring)
|
2017-02-17 01:11:16 +01:00 |
|
Michaël Lemaire
|
9e0df7a08b
|
Fixed several AI-related problems
|
2017-02-16 23:59:41 +01:00 |
|
Michaël Lemaire
|
13b6c13ef4
|
Fixed restoring from saved battle
|
2017-02-16 19:24:21 +01:00 |
|
Michaël Lemaire
|
29ea205d36
|
Balanced repair drone
|
2017-02-16 19:05:47 +01:00 |
|
Michaël Lemaire
|
4b8793e8f3
|
Quick balancing of equipments and ship designs
|
2017-02-16 01:17:09 +01:00 |
|
Michaël Lemaire
|
471ca8d2d0
|
Better display of emergency stasis
|
2017-02-15 23:34:27 +01:00 |
|
Michaël Lemaire
|
12ee9b823b
|
Added drone animation when applying effects
|
2017-02-15 22:15:31 +01:00 |
|
Michaël Lemaire
|
27057bbef9
|
Added weapon blast visual effect
|
2017-02-15 17:41:24 +01:00 |
|
Michaël Lemaire
|
8cb165e1a4
|
Pause log processing during ship and weapon animations
|
2017-02-14 01:30:50 +01:00 |
|
Michaël Lemaire
|
5b7b01d85e
|
New gatling gun effect, with shield hit
|
2017-02-13 20:31:45 +01:00 |
|
Michaël Lemaire
|
e5cd71f4e1
|
Display ship values variations in arena
|
2017-02-12 23:18:36 +01:00 |
|
Michaël Lemaire
|
7b8074a5ae
|
Added shortcuts for actions
|
2017-02-12 19:54:09 +01:00 |
|
Michaël Lemaire
|
3190ea4f8b
|
Some test coverage on ui
|
2017-02-10 01:08:28 +01:00 |
|
Michaël Lemaire
|
53bbe510d2
|
Test coverage on core
|
2017-02-09 23:21:39 +01:00 |
|
Michaël Lemaire
|
b7a02e2b37
|
Fixed fleet orbit animation
|
2017-02-09 22:01:37 +01:00 |
|
Michaël Lemaire
|
9fce8812a3
|
Restored ability to jump between systems
|
2017-02-09 20:16:49 +01:00 |
|
Michaël Lemaire
|
877af0e8c8
|
Restored game save serialization (using tscommon)
|
2017-02-09 01:26:04 +01:00 |
|
Michaël Lemaire
|
bee43583ca
|
Refactored namespaces
|
2017-02-09 01:00:35 +01:00 |
|
Michaël Lemaire
|
eb75658a10
|
Added drone display
|
2017-02-08 19:54:02 +01:00 |
|
Michaël Lemaire
|
fbf3181920
|
Added event hooks for drones (to apply their effects)
|
2017-02-08 01:47:18 +01:00 |
|
Michaël Lemaire
|
07f8ef4d20
|
Added repair drone graphics and description
|
2017-02-08 01:18:54 +01:00 |
|
Michaël Lemaire
|
8e43116a1f
|
Refactoring of attributes/values system
|
2017-02-07 20:15:21 +01:00 |
|
Michaël Lemaire
|
fcb45346e4
|
Removed Serializable base class
Serialization is then broken for now, will be restored later using tscommon
|
2017-02-07 19:54:53 +01:00 |
|
Michaël Lemaire
|
1167aedbdf
|
Added "Repair Drone" template (WIP)
|
2017-02-07 01:08:07 +01:00 |
|
Michaël Lemaire
|
45a13e9458
|
Added basic structure for drones
|
2017-02-06 22:46:55 +01:00 |
|
Michaël Lemaire
|
3397009850
|
Fixed going back to menu after quick battle
|
2017-02-05 23:03:35 +01:00 |
|
Michaël Lemaire
|
a6292ffef9
|
Added equipment display in ship tooltip
|
2017-02-05 22:41:06 +01:00 |
|
Michaël Lemaire
|
44b870f970
|
Started MoveFireSimulator
|
2017-02-05 19:01:00 +01:00 |
|
Michaël Lemaire
|
7dc4d5b810
|
Updated active effect sprites on ship list
|
2017-01-31 22:07:59 +01:00 |
|
Michaël Lemaire
|
f1ef892c0b
|
Added fleet display on map
|
2017-01-30 01:40:33 +01:00 |
|
Michaël Lemaire
|
cacef3cea8
|
Added visited status on star locations
|
2017-01-29 19:34:38 +01:00 |
|
Michaël Lemaire
|
69762a0a07
|
Updated tscommon
|
2017-01-27 01:13:16 +01:00 |
|
Michaël Lemaire
|
da6e961b1e
|
Removed obsolete Tools module (now from tscommon)
|
2017-01-27 01:07:06 +01:00 |
|
Michaël Lemaire
|
92764542df
|
Added submodule tscommon, shared with Succession
|
2017-01-27 00:52:45 +01:00 |
|
Michaël Lemaire
|
d82f89aeb5
|
More work on new map screen
|
2017-01-27 00:01:04 +01:00 |
|
Michaël Lemaire
|
acd99a2d66
|
Started new map screen
|
2017-01-26 01:01:31 +01:00 |
|
Michaël Lemaire
|
875b71828d
|
Rewrite of sticky effects system, to allow any other effect to be sticky
|
2017-01-24 01:14:04 +01:00 |
|
Michaël Lemaire
|
0a822e705e
|
Renaming to StickyEffect
|
2017-01-24 00:07:54 +01:00 |
|
Michaël Lemaire
|
0a5f1d4ad7
|
Added some effects on main menu
|
2017-01-23 19:12:36 +01:00 |
|
Michaël Lemaire
|
f141a705c2
|
Fixed effect marker not being removed on ship list
|
2017-01-23 17:33:13 +01:00 |
|
Michaël Lemaire
|
a0d4ec6720
|
Add star field to main menu
|
2017-01-22 18:41:32 +01:00 |
|
Michaël Lemaire
|
ca88cfe32b
|
New preload screen
|
2017-01-22 18:00:59 +01:00 |
|
Michaël Lemaire
|
ca358d41f6
|
New main menu screen
|
2017-01-22 17:17:59 +01:00 |
|
Michaël Lemaire
|
a4649d696f
|
Fixed endTurn not being called by AI and ships with no AP
|
2017-01-20 01:02:18 +01:00 |
|
Michaël Lemaire
|
125ed792fb
|
Removed action cancel button
|
2017-01-20 00:39:13 +01:00 |
|
Michaël Lemaire
|
4ba37774aa
|
Move actions now uses integer AP, displayed on targetting line
|
2017-01-19 19:33:56 +01:00 |
|
Michaël Lemaire
|
6ee0352cc1
|
Fixed action tooltip sometimes sticking after ship changed
|
2017-01-19 17:47:55 +01:00 |
|
Michaël Lemaire
|
2a3a0717b9
|
Fixed target clicking not working on mobile
|
2017-01-19 17:36:21 +01:00 |
|
Michaël Lemaire
|
d83d7ede9c
|
Scale arena to fit screen
Quick graphical fix, will do better later
|
2017-01-19 01:27:42 +01:00 |
|
Michaël Lemaire
|
c2059fd35a
|
Added hold-to-hover mode for mobile targets
|
2017-01-19 01:17:24 +01:00 |
|
Michaël Lemaire
|
3ac51adb19
|
Fixed action bar "working" icon not spinning
|
2017-01-17 23:46:14 +01:00 |
|
Michaël Lemaire
|
77326ed22c
|
Added effect description on action tooltip
|
2017-01-17 01:02:38 +01:00 |
|
Michaël Lemaire
|
da0b8dc870
|
Added active temporary effects on ship tooltip and in ship list
|
2017-01-17 00:20:33 +01:00 |
|
Michaël Lemaire
|
cde4b2fdf1
|
Added flashing effect on ship list when receiving damage
|
2017-01-15 23:05:00 +01:00 |
|
Michaël Lemaire
|
1f1f693a8c
|
Replaced fading action overlay by blinking lights
|
2017-01-13 01:28:23 +01:00 |
|
Michaël Lemaire
|
41a257df7a
|
Updated actionbar theme and action icons
|
2017-01-13 00:57:28 +01:00 |
|
Michaël Lemaire
|
b0b7d89eb6
|
Added automatic scaling
|
2017-01-12 22:53:34 +01:00 |
|
Michaël Lemaire
|
337bb5c74f
|
Dim dead ship sprite instead of removing it
|
2017-01-12 01:37:05 +01:00 |
|
Michaël Lemaire
|
356486c6ce
|
Grant initial AP at start of battle, and recover when turn ends
|
2017-01-12 01:36:34 +01:00 |
|
Michaël Lemaire
|
cfaeb8da7a
|
Round some displayable attributes to integers
|
2017-01-11 18:31:21 +01:00 |
|
Michaël Lemaire
|
6c47655472
|
Added attributes to ship tooltip
|
2017-01-11 01:38:08 +01:00 |
|
Michaël Lemaire
|
026af8bdd2
|
Added ship frame in arena to know which side they are on
|
2017-01-10 01:22:59 +01:00 |
|
Michaël Lemaire
|
166557c0d6
|
Added ship tooltip
|
2017-01-10 00:24:33 +01:00 |
|
Michaël Lemaire
|
f80ab3350c
|
Updated ship hover effect
|
2017-01-09 01:37:15 +01:00 |
|
Michaël Lemaire
|
3fba641b5b
|
Improved action tooltip
|
2017-01-08 23:42:53 +01:00 |
|
Michaël Lemaire
|
327fb63173
|
Added experimental flat design for new shiplist UI
|
2017-01-08 23:04:07 +01:00 |
|
Michaël Lemaire
|
4aa30265dd
|
Always use strict mode
|
2017-01-03 23:26:56 +01:00 |
|
Michaël Lemaire
|
c84bac7d59
|
Added typings
|
2017-01-03 23:17:52 +01:00 |
|
Michaël Lemaire
|
59f5e6b61b
|
Directory structure
|
2017-01-03 22:53:36 +01:00 |
|
Michaël Lemaire
|
71493cc317
|
Fixed small issues
|
2016-10-26 23:27:43 +02:00 |
|
Michaël Lemaire
|
2a319c149c
|
Simplified build process
|
2016-10-26 23:15:04 +02:00 |
|
Michaël Lemaire
|
301bce75e0
|
Added a ship model system
|
2015-05-05 21:49:33 +02:00 |
|
Michaël Lemaire
|
dcbfbca891
|
Added action points usage indication in action bar, while targetting
|
2015-04-28 18:35:48 +02:00 |
|
Michaël Lemaire
|
9045f7e5c3
|
Fixed game saving when an AI is in play
|
2015-04-28 09:27:45 +02:00 |
|
Michaël Lemaire
|
ee8bf3b4a3
|
Fixed music restarting on startMusic, even when the same key was used
|
2015-04-28 09:27:45 +02:00 |
|
Michaël Lemaire
|
a0125d1a04
|
Quick integration of two temporary ship models
|
2015-04-27 22:05:59 +02:00 |
|
Michaël Lemaire
|
e48eedf0a6
|
Removed ship card on right side of screen during battles
Will be replaced later by a tooltip
|
2015-04-26 21:34:55 +02:00 |
|
Michaël Lemaire
|
7454cbc3e4
|
Added ship list background
|
2015-04-26 21:09:52 +02:00 |
|
Michaël Lemaire
|
6b58ba6858
|
New ship list placeholder graphics and behavior
|
2015-04-26 19:15:45 +02:00 |
|
Michaël Lemaire
|
5bf278db1e
|
Added InputManager and cheat mode
|
2015-04-24 00:36:57 +02:00 |
|
Michaël Lemaire
|
8e49ca6dfc
|
Fixed weapon effect not using audio manager
|
2015-04-22 23:53:13 +02:00 |
|
Michaël Lemaire
|
2e962ca301
|
Added music to map and arena stages
For future credits :
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300005
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100020
|
2015-04-22 23:42:40 +02:00 |
|
Michaël Lemaire
|
b60cd52510
|
Adjusted initial ship placement to work with a fleet of 5 ships
|
2015-04-22 22:18:49 +02:00 |
|
Michaël Lemaire
|
477b51bd9f
|
Added display of temporary effects in ship list (no graphics yet)
|
2015-04-22 22:03:59 +02:00 |
|
Michaël Lemaire
|
0650605db9
|
Added removal of defeated encounter from location, allowing the winner to continue its journey
|
2015-04-22 00:17:00 +02:00 |
|
Michaël Lemaire
|
f204bc4321
|
Added minimal distance between star locations
|
2015-04-21 23:40:15 +02:00 |
|
Michaël Lemaire
|
cb278959a9
|
Added collision prevention on move actions
|
2015-04-21 22:14:17 +02:00 |
|
Michaël Lemaire
|
ef0756c0e0
|
Made Bully AI move towards an enemy when no more maneuver is available
|
2015-04-15 02:00:00 +02:00 |
|
Michaël Lemaire
|
e0468338fd
|
Added messages system (basic at the moment)
|
2015-04-15 02:00:00 +02:00 |
|
Michaël Lemaire
|
3bc4afc4ce
|
Updated phaser ts definitions
|
2015-04-09 02:00:00 +02:00 |
|
Michaël Lemaire
|
c9c11d23ce
|
Added encounter fleet generation (unbalanced)
|
2015-04-07 02:00:00 +02:00 |
|
Michaël Lemaire
|
c9412ec8ef
|
More state refactoring
|
2015-04-07 02:00:00 +02:00 |
|
Michaël Lemaire
|
6700685062
|
Refactored states + "battle" message on fight start
|
2015-04-07 02:00:00 +02:00 |
|
Michaël Lemaire
|
b1999822f0
|
Added encounters in locations (WIP - no fleet at the moment)
|
2015-04-07 02:00:00 +02:00 |
|
Michaël Lemaire
|
287805c8cc
|
Updated to phaser 2.3.0
|
2015-04-07 02:00:00 +02:00 |
|
Michaël Lemaire
|
f48df7155a
|
Fixed some display issues with universe and system maps
|
2015-03-30 02:00:00 +02:00 |
|
Michaël Lemaire
|
4298222637
|
Added ability to travel, and jump between stars
|
2015-03-27 01:00:00 +01:00 |
|
Michaël Lemaire
|
b76a83c157
|
Added star system names
|
2015-03-25 01:00:00 +01:00 |
|
Michaël Lemaire
|
83d4b0f97f
|
Generate one warp location for each link to other star systems
|
2015-03-25 01:00:00 +01:00 |
|
Michaël Lemaire
|
f7eb13abe1
|
Added fleet location display on map
|
2015-03-25 01:00:00 +01:00 |
|
Michaël Lemaire
|
40925d54e1
|
Added star system map view
|
2015-03-24 01:00:00 +01:00 |
|
Michaël Lemaire
|
c6d68e36c9
|
Renamed scripts to app
|
2015-03-24 01:00:00 +01:00 |
|
Michaël Lemaire
|
d562acb409
|
Universe map only displays visited systems
|
2015-03-19 01:00:00 +01:00 |
|
Michaël Lemaire
|
74d302b64c
|
Added star system links generation
|
2015-03-19 01:00:00 +01:00 |
|
Michaël Lemaire
|
86b20ffd2b
|
Added basic star systems generation and displaying
|
2015-03-19 01:00:00 +01:00 |
|
Michaël Lemaire
|
9cc228e47c
|
Added missile weapon effect
|
2015-03-16 01:00:00 +01:00 |
|
Michaël Lemaire
|
dd2d5949ef
|
Some init polishing, and beginning of main menu
|
2015-03-12 01:00:00 +01:00 |
|
Michaël Lemaire
|
98733dc94b
|
Small renaming
|
2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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5cffb1680c
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Refactored BullyMove, using the new AIManeuver
For future AI helpers
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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8b256aa95c
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Fixed serializer ID sequence not being reset on load
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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fcf696f7c1
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Moved level from fleet to ships
Now, generated 'lucky' loots are from the dead ship level, not the winner one (more logical that way)
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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488b059913
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Added unit testing for SubMunitionMissile
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2015-03-12 01:00:00 +01:00 |
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Michaël Lemaire
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af82ffff7a
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Added handling of in-space targets for area effects
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2015-03-11 01:00:00 +01:00 |
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Michaël Lemaire
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cc6b6695f8
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Started visual feedback for blast radius (WIP)
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2015-03-06 01:00:00 +01:00 |
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Michaël Lemaire
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496b75b982
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Improved targetting display (with 2 colors)
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2015-03-06 01:00:00 +01:00 |
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Michaël Lemaire
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28d431e40e
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Fixed arena not destroying properly when changing UI state
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2015-03-06 01:00:00 +01:00 |
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Michaël Lemaire
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17afcb2b0d
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Fixed action tooltip remaining visible after turn ended
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2015-03-05 01:00:00 +01:00 |
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Michaël Lemaire
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cf2f585109
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Fixed loading/saving unit testing not being stable (due to stored timestamp in AI)
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2015-03-05 01:00:00 +01:00 |
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Michaël Lemaire
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96d91e6b3d
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Added game saving and loading to localStorage (just with keyboard shortcuts now)
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2015-03-04 01:00:00 +01:00 |
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Michaël Lemaire
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07b80d75df
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Merge branch 'serialization'
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2015-03-04 01:00:00 +01:00 |
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Michaël Lemaire
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7eec39276e
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Added action tooltip (very WIP)
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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faac0a8648
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Made the game state fully serializable
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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b3bb84b81a
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Added range hint display on actions
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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fc66e2a70f
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Added serialization of references and cycles
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2015-03-03 01:00:00 +01:00 |
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Michaël Lemaire
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466193f88f
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Added serialization of arrays of Serializable
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2015-03-02 01:00:00 +01:00 |
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Michaël Lemaire
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fd9bdfffdd
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Added recursive serialization
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2015-03-02 01:00:00 +01:00 |
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Michaël Lemaire
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508f2e3f94
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Added initial work for game data serialization
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2015-03-02 01:00:00 +01:00 |
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Michaël Lemaire
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e18ad47c78
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Added draft for ship card, with gauges and portrait (WIP)
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2015-02-28 01:00:00 +01:00 |
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Michaël Lemaire
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6a007817a3
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Disabled browser context menu on right click
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2015-02-28 01:00:00 +01:00 |
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Michaël Lemaire
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432a598675
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Added cancel button on action bar
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2015-02-28 01:00:00 +01:00 |
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Michaël Lemaire
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fbaa31f9d5
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Moved "AI playing" indicator on top of action bar
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2015-02-28 01:00:00 +01:00 |
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Michaël Lemaire
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0ee65ca0cd
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Added graphics for hull, shield and AP display in ship list
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2015-02-28 01:00:00 +01:00 |
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Michaël Lemaire
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8c85102ccc
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Using Universe object in GameRouter to initialize the game
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2015-02-27 01:00:00 +01:00 |
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Michaël Lemaire
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df9da97b8f
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Added battle log events for temporary effects
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2015-02-27 01:00:00 +01:00 |
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Michaël Lemaire
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b89c443f13
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Added sticky temporary effects, and EnergyDepleter weapon (WIP)
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2015-02-27 01:00:00 +01:00 |
|
Michaël Lemaire
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f01a9059e9
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AP consumption is now done by BaseAction
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2015-02-26 01:00:00 +01:00 |
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Michaël Lemaire
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9814f08883
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Added dynamic fading on move actions
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2015-02-26 01:00:00 +01:00 |
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Michaël Lemaire
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675a7f80c9
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Added fading on actions that will become unavailable (WIP)
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2015-02-26 01:00:00 +01:00 |
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Michaël Lemaire
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7236afe74b
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Fixed a bug when hovered ship died
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2015-02-23 01:00:00 +01:00 |
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Michaël Lemaire
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0d5f748386
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Added graphical lines to link hovered ship info
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2015-02-23 01:00:00 +01:00 |
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Michaël Lemaire
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fd5bb9b9b9
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New hover and playing graphics on ship sprite
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2015-02-23 01:00:00 +01:00 |
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Michaël Lemaire
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01877b8e37
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Added action icons
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2015-02-23 01:00:00 +01:00 |
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Michaël Lemaire
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93cf052f5e
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Turn ship to face the target when firing
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2015-02-23 01:00:00 +01:00 |
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Michaël Lemaire
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8cf4e31d95
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Added truncated mode to value bars
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2015-02-22 01:00:00 +01:00 |
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Michaël Lemaire
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d56c19be1e
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Added Animation helper to handle fadein and fadeout
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2015-02-20 01:00:00 +01:00 |
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Michaël Lemaire
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e01cf6bb12
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Added space key to end a turn
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2015-02-20 01:00:00 +01:00 |
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Michaël Lemaire
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b60aa3fd18
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Added safety margin to AI to avoid numerical precision errors on AP estimate
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2015-02-20 01:00:00 +01:00 |
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Michaël Lemaire
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86ff98707d
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Added weapon visual effects and sound
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2015-02-20 01:00:00 +01:00 |
|
Michaël Lemaire
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53fefc25b8
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Fixed AI not using AP while moving (cheater...)
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2015-02-19 01:00:00 +01:00 |
|
Michaël Lemaire
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ba56824151
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Remove dead ships from the battlefield
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2015-02-18 01:00:00 +01:00 |
|
Michaël Lemaire
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fbc4774cdf
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Bully A.I. now chooses the nearest target
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2015-02-18 01:00:00 +01:00 |
|
Michaël Lemaire
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cc5331ee5a
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Added actions by Bully A.I.
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2015-02-17 01:00:00 +01:00 |
|
Michaël Lemaire
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6d9093061d
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Started work on Bully A.I.
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2015-02-17 01:00:00 +01:00 |
|
Michaël Lemaire
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7ad81617f3
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Added ship change sound
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2015-02-16 01:00:00 +01:00 |
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Michaël Lemaire
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97771a9b0a
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Added player interaction status and icon
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2015-02-16 01:00:00 +01:00 |
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Michaël Lemaire
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2239d1e06d
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Added looting of enemy ships after battle
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2015-02-13 01:00:00 +01:00 |
|
Michaël Lemaire
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8354f03cfb
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Added looting from the battle outcome (WIP)
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2015-02-13 01:00:00 +01:00 |
|
Michaël Lemaire
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728119877b
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Added git hooks to run tests and lint on commit
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2015-02-09 01:00:00 +01:00 |
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Michaël Lemaire
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de81186faf
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Added end battle conditions and event
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2015-02-09 01:00:00 +01:00 |
|
Michaël Lemaire
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30e6323bf3
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Added unit tests
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2015-02-06 01:00:00 +01:00 |
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Michaël Lemaire
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f6a7c0b8d9
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Added capabilities to ships, and matching requirements in equipment
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2015-02-06 01:00:00 +01:00 |
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Michaël Lemaire
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2c73a62893
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Added death status and death event when hull reaches 0
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2015-02-06 01:00:00 +01:00 |
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Michaël Lemaire
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f7d97ef831
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Added layer for action icons on action bar
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2015-02-04 01:00:00 +01:00 |
|
Michaël Lemaire
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361269cede
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Fixed assets
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2015-02-04 01:00:00 +01:00 |
|
Michaël Lemaire
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96389f02b4
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Added ship portraits in ship list
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2015-02-04 01:00:00 +01:00 |
|
Michaël Lemaire
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9a62388e57
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Added hover indicator in ship list
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2015-02-04 01:00:00 +01:00 |
|
Michaël Lemaire
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8287d9c3cd
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Set highlight on currently selected action
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2015-02-04 01:00:00 +01:00 |
|
Michaël Lemaire
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169b840e80
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Added ship list graphics
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2015-02-03 01:00:00 +01:00 |
|
Michaël Lemaire
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6918c4f59e
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Updated action buttons graphics
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2015-02-03 01:00:00 +01:00 |
|
Michaël Lemaire
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22454512f2
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Added battle background image
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2015-02-03 01:00:00 +01:00 |
|
Michaël Lemaire
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ca43fa2e53
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Added damage display on ship sprites
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2015-02-03 01:00:00 +01:00 |
|
Michaël Lemaire
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7c0908b29c
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Fixed a freeze when ValueBar was set to 0
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2015-02-03 01:00:00 +01:00 |
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Michaël Lemaire
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9b09bb96ec
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Added background for action buttons, with active state
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2015-01-29 01:00:00 +01:00 |
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Michaël Lemaire
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66f86b4ddb
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Removed Ship.movement_cost, in favor of engine-defined AP cost
Ship movement and AP consumption is now handled by MoveAction
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2015-01-29 01:00:00 +01:00 |
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Michaël Lemaire
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55615600b8
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Added temporary display of hull and shields, to see weapon effects
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2015-01-28 01:00:00 +01:00 |
|
Michaël Lemaire
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4d29d2cbc2
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Added AP usage checking on weapons
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2015-01-28 01:00:00 +01:00 |
|
Michaël Lemaire
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ef1f0914b8
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Added hull and shield attributes, and weapon damage on them
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2015-01-28 01:00:00 +01:00 |
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Michaël Lemaire
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32885d9651
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Apply weapon distance
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2015-01-28 01:00:00 +01:00 |
|
Michaël Lemaire
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e59d88f2c0
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Added target effects and basic weapon structure (WIP)
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2015-01-28 01:00:00 +01:00 |
|
Michaël Lemaire
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38d40fbe58
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Fixed ship facing angle animation (avoid a 360 turn)
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2015-01-26 01:00:00 +01:00 |
|
Michaël Lemaire
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36b54e7b75
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Fixed ship facing angle
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2015-01-26 01:00:00 +01:00 |
|
Michaël Lemaire
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a545251257
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Refactored "hovered" state, to be more like "playing" state for arena ships
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2015-01-23 01:00:00 +01:00 |
|
Michaël Lemaire
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e357686a64
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Added basic "playing" ship indicator for arena
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2015-01-23 01:00:00 +01:00 |
|
Michaël Lemaire
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d69459a7e3
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Fixed preload bar centering on chrome
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2015-01-23 01:00:00 +01:00 |
|
Michaël Lemaire
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caf4e82515
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Changed ship initiative to be a proper Attribute
|
2015-01-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
04035cce8c
|
Reorganized assets
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2015-01-23 01:00:00 +01:00 |
|
Michaël Lemaire
|
875ef03d03
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Added animation on ValueBar
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2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
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4b940942aa
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Temporary fix for arena sizing on Chrome
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2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
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ca4f493b65
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Added action points display in action bar
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2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
3a5e963240
|
Manage AP recovery and initial value with equipment effects
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2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
d1222ef26a
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Added effect generation from templates
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2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
5f1913da6d
|
Added permanent effects on attributes for equipement
|
2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
135609002c
|
Merge branch 'master' of bitbucket.com:thunderk/spacetac
|
2015-01-22 01:00:00 +01:00 |
|
Michaël Lemaire
|
c77056ac4c
|
Fixed bootstrap and coding style
|
2015-01-21 01:00:00 +01:00 |
|
Michaël Lemaire
|
7695540a77
|
Added missing asset
|
2015-01-21 01:00:00 +01:00 |
|
Michaël Lemaire
|
8569ea4b3d
|
Fixed initial arena size
|
2015-01-21 01:00:00 +01:00 |
|
Michaël Lemaire
|
a4edaf5430
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Added hover effects on ships in the arena
|
2015-01-21 01:00:00 +01:00 |
|
Michaël Lemaire
|
be434b4eb4
|
New attribute system for action points
|
2015-01-19 01:00:00 +01:00 |
|
Michaël Lemaire
|
fc5c8a7c55
|
Fixed preload bar centering
|
2015-01-18 01:00:00 +01:00 |
|
Michaël Lemaire
|
62e2e3239d
|
Added action points progress bar graphics
|
2015-01-18 01:00:00 +01:00 |
|
Michaël Lemaire
|
be72bfd4d1
|
Added action bar background
|
2015-01-18 01:00:00 +01:00 |
|
Michaël Lemaire
|
b94553f913
|
Added ship sprite rotation when moving
|
2015-01-16 01:00:00 +01:00 |
|
Michaël Lemaire
|
7fae46b53e
|
Added action listing from attached equipment
|
2015-01-16 01:00:00 +01:00 |
|
Michaël Lemaire
|
6d5b0090a0
|
Missing asset
|
2015-01-16 01:00:00 +01:00 |
|
Michaël Lemaire
|
872ac12159
|
Added a ShipList to hold ship icons in battle view
|
2015-01-14 01:00:00 +01:00 |
|
Michaël Lemaire
|
0f45244a8e
|
Added the first weapon (Gatling Gun), using LootGenerator, LootTemplate and the slots system
|
2015-01-14 01:00:00 +01:00 |
|
Michaël Lemaire
|
2a12a671a2
|
Fixed loot level generation
|
2015-01-14 01:00:00 +01:00 |
|
Michaël Lemaire
|
968c22c59f
|
Fixed karma running tests twice in parallel (causing mush trouble)
|
2015-01-14 01:00:00 +01:00 |
|
Michaël Lemaire
|
0df8eabe08
|
Added LootGenerator
|
2015-01-14 01:00:00 +01:00 |
|
Michaël Lemaire
|
7d62ee42e2
|
Start of loot system
|
2015-01-13 01:00:00 +01:00 |
|