31b74c660e
Iterate over portions to render the whole canvas
2014-08-18 17:33:15 +02:00
3a2ec1c75f
Only allocate canvas portion pixels when needed
...
This will allow for larger renders in constant memory footprint
2014-08-18 17:16:17 +02:00
c9fa33984b
Restored color profile in canvas preview
2014-08-18 16:33:09 +02:00
9c2d545e6a
Fixed parallel canvas shading
2014-08-18 16:25:44 +02:00
b5ee4c432f
Added parallel pixel shader for second-pass rendering
2014-08-18 16:04:46 +02:00
0566f2bdd8
Refactored ParallelWork for better performance
2014-08-18 15:20:04 +02:00
2aeecdec62
WIP on canvas pixel shading
2014-08-18 12:17:16 +02:00
fb3d32baf4
Removed old render area code in dialogrender
2014-08-16 13:41:02 +02:00
b86669c5a0
Added color to rasterized polygons
2014-08-16 13:34:55 +02:00
bc34a2b823
Removed RenderArea and added terrain rasterization to canvas
2014-06-18 22:10:46 +02:00
f94d93ae60
Fixed canvas Z-index
2014-06-18 20:10:05 +02:00
cf58bea1b7
WIP on new canvas system
2014-06-12 17:45:59 +02:00
8099361cc9
WIP on new canvas system
2014-06-10 15:13:16 +02:00
43431aae87
New Canvas software rendering structure (WIP)
2014-06-05 17:12:49 +02:00
69fba0fc69
Fixed some unit tests issues
2014-05-20 10:39:02 +02:00
c57c5f45d4
Merge branch 'master' into water_shader
2014-05-20 09:55:44 +02:00
1158aa248b
cloud_types: Added cumulo-nimbus model
2014-03-18 21:27:35 +01:00
eea639a7fb
cloud_types: Added cirrus model
2014-03-18 21:17:41 +01:00
0ab61f8060
cloud_types: Added alto cumulus model
2014-03-18 21:08:17 +01:00
49564acc3c
Fixed build for windows systems
2014-03-01 01:34:34 +01:00
b9ebf06188
Fixed path of resources in UI files
2014-02-24 22:30:27 +01:00
6e323dbea7
BasePreview no longer fix its own size in constructor
...
This prevented free-sized previews from correctly sizing
2014-02-24 22:25:53 +01:00
a610d69f84
opengl: Fixed artifacts on water reflection
2014-01-21 22:31:17 +01:00
3e72fc7bf8
Replaced NoiseGenerator by NoiseState in WaterDefinition
2014-01-21 21:51:11 +01:00
e79692bb5d
Refactored noise shader
2014-01-21 21:41:15 +01:00
25d9a95141
Water is now always at y=0.0
2014-01-06 20:22:00 +01:00
33c5d89783
Added skybox reflection to water shader
2014-01-05 22:20:15 +01:00
49b7055655
[WIP] Use simple normal map for opengl water
2014-01-05 21:52:09 +01:00
c52eeac71d
[WIP] Added the simplex sampler to opengl water shader
2014-01-05 20:37:51 +01:00
98646efb99
Fixed camera reverting in 3d explorer not reverting fov slider
2014-01-04 11:43:40 +01:00
ec71b09f2e
[WIP] Texture form previews
2014-01-02 17:36:19 +01:00
f0ed8d4b4a
Added textures mix preview
2014-01-02 15:19:20 +01:00
1db49afaed
Restored correct terrain tessellation
2014-01-02 15:08:00 +01:00
67ae34ddbd
Added NoiseState offsets to FractalNoise
2014-01-01 18:21:34 +01:00
22cf9fde51
Started the new FractalNoise implementation
2014-01-01 17:45:50 +01:00
5579045604
Fixed the terrain walker hitting displacement immediately at high quality
2013-12-31 16:55:10 +01:00
79458da771
Fixed broken unit tests
2013-12-31 15:56:30 +01:00
e61dae6f0a
Added NoiseState to maintain the noise offsets in clouds
2013-12-31 15:50:28 +01:00
123e434b0a
Small adjustements
2013-12-30 17:22:01 +01:00
1131972759
Improved the opengl terrain rendering queue
2013-12-30 16:02:33 +01:00
eb795b0f83
Added camera FOV control (and better initial fov)
2013-12-30 14:59:42 +01:00
134158c33a
Stars optimization and small tweaks
2013-12-29 18:44:12 +01:00
220fe89b05
Use the new terrain walker for improved shadows
2013-12-29 18:18:18 +01:00
eabe68b77d
New terrain walker (now used for ray casting)
2013-12-29 14:14:49 +01:00
938242a7de
Optimization for moon lighting
2013-12-26 19:03:19 +01:00
0e837f00c6
Added lighting done by moon
2013-12-26 18:28:25 +01:00
3786b21e15
Added stars to night sky
2013-12-26 17:30:22 +01:00
c651b436ab
Added moon configuration
2013-12-26 16:55:37 +01:00
d2f49a124f
Added moon basic lighting
2013-12-26 16:35:29 +01:00
6589589ad4
Added basic night sky with a plain moon
2013-12-26 15:36:15 +01:00
0ebdff628b
More realistic water presets
2013-12-25 19:55:05 +01:00
a9a6134633
Fixed material dialog validation and made material hardness to work
2013-12-25 19:45:56 +01:00
5c253081a0
Made bruneton source code dump intermediary textures
...
... but they produce more artifacts than my modified version,
so it's not immediately usable.
2013-12-25 18:01:44 +01:00
19d4c3444f
Added bruneton original source code for atmospheric scattering
2013-12-25 16:42:56 +01:00
de79f912c3
Moved small things from WidgetExplorer to OpenGLRenderer
2013-12-24 16:36:45 +01:00
742b93d3d9
Small fixes to opengl rendering
2013-12-24 15:00:32 +01:00
806ab74244
Fixed camera definition to avoid going underground in opengl view
2013-12-24 13:30:32 +01:00
3d54ce974a
Added view distance blending in opengl renderer
2013-12-24 13:22:34 +01:00
74e707a989
Fixed water color in opengl rendering
2013-12-24 11:48:06 +01:00
bf47e058ee
Rendering terrain chunks with new shader system
2013-12-24 11:44:39 +01:00
f97823604e
Introduced VertexArray object to handle terrain vertex data
...
This will be used later with opengl vertex arrays
2013-12-23 17:24:05 +01:00
ac5c0fd584
Refactored opengl terrain rendering for future use of shaders
2013-12-23 14:09:52 +01:00
8098482d50
Retrograded to OpenGL 3.0 functions
2013-12-23 10:26:29 +01:00
39789aea3f
Allow shaders source code to be split in several files (and thus included)
2013-12-22 18:47:24 +01:00
992089f0ef
Added textures to OpenGLSharedState
2013-12-22 18:05:11 +01:00
645bada91b
Added camera to OpenGLSharedState
2013-12-22 17:30:48 +01:00
666420bbb2
New OpenGLSharedState class to manage shader variables
2013-12-22 15:04:33 +01:00
994dcb5f44
Add aerial perspective to water shader
2013-12-22 01:17:57 +01:00
3696adc90b
Use opengl shaders for water rendering
2013-12-22 00:41:19 +01:00
65e5a194ba
Use QOpenGLFunctions for gl* calls (except legacy code)
2013-12-22 00:10:18 +01:00
7b790d2015
Switched opengl skybox to shaders
2013-12-21 23:48:54 +01:00
c497cf2127
Restored clouds aspect preview
2013-12-20 17:30:27 +01:00
1d9f622a26
Small cloud adjustments
2013-12-19 18:19:18 +01:00
5f8cd19e0c
Fixed preview updates drawing outside pixbuf on resize
2013-12-19 15:22:49 +01:00
a3d2150349
Restored clouds rendering
2013-12-18 22:09:35 +01:00
3271b7ed5e
WIP on restoring clouds rendering
2013-12-17 23:45:09 +01:00
192aa7604e
Fixed several minor memory race bugs
2013-12-17 23:01:36 +01:00
97b9992aa4
Small optimization
2013-12-15 19:03:57 +01:00
6b5a652d5c
Fixed several renderer problems due to scenery sharing
2013-12-15 18:44:54 +01:00
cc9c68bef9
Fixed layers not adding children to BaseDefinition
2013-12-15 15:33:54 +01:00
bd29ee97cf
Fixed top-down preview and opengl renderer
2013-12-15 15:18:11 +01:00
1685efcfbe
Fixed opengl explorer
2013-12-15 15:06:43 +01:00
02bf40c3c6
Fixed top-down render preview
2013-12-15 14:50:43 +01:00
a814a530de
Fixed rendering camera not being applied
2013-12-15 14:45:38 +01:00
7cda1efa54
Fixed water previews
2013-12-15 14:41:38 +01:00
97a950947a
Fixed terrain preview
2013-12-15 14:28:46 +01:00
00e04df25a
Fixed atmosphere previews
2013-12-15 13:59:21 +01:00
be5c67e4aa
Several speed optimizations
2013-12-11 12:46:39 +01:00
a59d8f2cc6
Add a test for scanlines cutting
2013-12-11 11:46:17 +01:00
879f88fd20
Removed old C-api for Vector3
2013-12-11 11:32:10 +01:00
88517af86f
Removed old C-Api from Color
2013-12-11 10:24:35 +01:00
84608a66a8
Fully removed 'rendering' library
2013-12-11 10:17:36 +01:00
5354087244
Optimized camera projection and scanlines
2013-12-10 23:41:33 +01:00
09c6ce6e58
Fixed explorer and renderer
2013-12-10 23:06:57 +01:00
19ac6936b0
Refactored RenderingScenery and STL containers usage
2013-12-10 22:32:58 +01:00
2aed1f07ae
[Broken WIP] Refactored textures, pictures and cache
2013-12-09 22:16:00 +01:00
ec444b7c26
[Broken WIP] Removed legacy Renderer and refactored RenderArea.
2013-12-09 11:59:57 +01:00
74634dfaf1
[Broken WIP] Refactoring terrain, textures and water renderer
2013-12-08 20:54:34 +01:00
b0d9ead01d
[WIP] Removed old atmosphere renderer
2013-12-08 18:40:16 +01:00
fca6f4c96e
[WIP] Refactoring lighting
2013-12-08 18:40:16 +01:00
50d499d10f
Refactored water rasterizer
2013-12-08 18:05:18 +01:00
6bb03c5957
Fixed using a deleted header
2013-12-08 17:57:56 +01:00
0afeb7707d
Refactored TerrainRasterized
2013-12-05 16:44:18 +01:00
e32738564b
Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui
2013-12-04 23:28:34 +01:00
9be090b1ff
WIP on new clouds renderer
2013-12-04 22:52:18 +01:00
ff27afe675
Refactored cloud renderer (currently not working correctly)
2013-12-01 19:24:53 +01:00
7fecdba313
Restored choice and toggles working on preview renderers
2013-11-30 18:06:41 +01:00
684a64158c
Fixed and refactored terrain preview
2013-11-30 11:54:27 +01:00
79080c756f
Removed old euclid.h/c
2013-11-20 17:09:55 +01:00
4c49e2e757
Removed unused OpenCL
2013-11-20 17:01:49 +01:00
7fd79672be
Refactored water previews
2013-11-20 13:06:16 +01:00
ee094d9b18
Refactored atmosphere previews
2013-11-20 11:27:21 +01:00
ee78af05d5
Refactored cloud previews
2013-11-19 23:46:37 +01:00
532685f7cb
Removed unused memory.h/c
2013-11-19 16:04:16 +01:00
8a42d7407a
Removed unused ColorGradation + removed old color.h/c
2013-11-19 12:59:06 +01:00
a108682b4d
Refactored ColorProfile
2013-11-19 12:51:26 +01:00
82defc96f6
Removed old tools.h/c
2013-11-19 12:16:33 +01:00
051766d1d5
Fixed top-down render preview in render form
2013-11-17 23:33:46 +01:00
6436428eeb
Removed UNUSED() macro and simplified some headers
2013-11-17 23:02:36 +01:00
0ae9fe94b2
Fixed atmosphere previews not using the correct camera
2013-11-17 22:51:06 +01:00
541f1e065f
Fixed layer names not being saved/loaded or copied
2013-11-17 22:47:27 +01:00
9e6838f733
TerrainDefinition and Scenery refactoring
2013-11-17 22:36:18 +01:00
fa5c0041af
Refactored TexturesDefinition, getting rid of legacy layers
2013-11-16 19:12:42 +01:00
5506158363
Fixed camera above ground checking in opengl renderer
2013-11-16 00:39:17 +01:00
4f9e24b87d
Refactored AtmosphereDefinition
2013-11-16 00:27:40 +01:00
1cccae90be
Refactored CloudsDefinition
2013-11-15 23:26:44 +01:00
dc679500fa
Renaming editing -> interface/desktop
2013-11-14 21:46:47 +01:00
c1fd52b0db
Ensure camera is above ground and water
2013-11-14 21:05:12 +01:00
2df3c90ffd
Refactored Matrix4 and CameraDefinition
2013-11-14 18:47:03 +01:00
67105775b6
The default scenery for a SoftwareRenderer is now a default scenery (not the global one)
2013-11-13 23:36:52 +01:00
cdd9ef26a2
Removed Scenery C-API and fixed some problems
2013-11-13 23:03:02 +01:00
5be3231ab9
Refactoring color
2013-11-13 20:07:35 +01:00
aed4f9d80e
Refactoring of BasePreview
2013-11-12 23:15:35 +01:00
d9f2f3878f
Big WIP refactoring (preview + atmosphere renderer)
2013-11-12 21:34:35 +01:00
dcc36990b7
Merge branch 'fluid_traversal'
2013-11-11 15:43:13 +01:00
f1a13516c9
Freeze and disable fluid medium traversal, for master merge of progress
2013-11-11 15:42:11 +01:00
5054d3583d
Refactored Vector3 to class
2013-11-11 13:56:39 +01:00
3652333b36
Removed old 'testing' directory
2013-11-10 21:21:55 +01:00
ea8f7f6fb1
Merge branch 'master' into fluid_traversal
...
Conflicts:
Makefile
2013-11-10 21:18:32 +01:00
0627603f5a
Using googletest instead of cppunit
2013-11-10 21:14:10 +01:00
4a39eda2dc
WIP on fluid medium traversal
2013-11-10 17:04:38 +01:00
8051719f9f
WIP on restoring unit tests on cppunit
2013-11-10 17:03:07 +01:00
0edd90c477
WIP on fluid medium traversal
2013-11-09 19:13:28 +01:00
6835db2aca
Small makefile correction
2013-11-09 19:00:14 +01:00
a48213453a
Ajout de common.pri
2013-11-09 18:56:56 +01:00
e9751a0e0b
WIP on fluid medium traversal
2013-11-09 18:46:34 +01:00
5c2bc4b31e
Refactoring for c++
2013-11-07 09:37:11 +01:00
cf75e86be6
Extracted opengl "explorer" in render/opengl library
2013-11-05 11:45:26 +01:00
b5c50d16d4
Made a class of NoiseGenerator
2013-11-03 15:46:39 +01:00
1a69b1de1d
Removed C-API from 'system'
2013-11-03 13:00:31 +01:00
abd463d29d
Switched rendering lib to c++ compiling
...
This will allow to avoid #if __cplusplus directives, and C-apis.
2013-11-02 16:43:43 +01:00
d2620ae2e3
Fixed problems with new c++ layers
2013-11-01 00:09:51 +01:00
ca0f87b419
Started adding cppunit tests
2013-10-31 22:53:22 +01:00
5dfa34dd56
WIP on c++ layers
2013-10-31 17:59:18 +01:00
8b9c3b2de1
Fixed some compilation issues
2013-10-30 15:39:56 +01:00
b789e3879d
Rewritten PackStream in C++, using Qt serialization
2013-10-30 12:46:18 +01:00
00cbc7f424
Fixed a problem with direct scenery access in C-API
2013-10-29 21:38:27 +01:00
ce56f0a985
New Scenery class, with transitional C-api
2013-10-29 21:28:59 +01:00
ea25cdaa55
Removed system.h and system.c (replaced by System class)
2013-10-26 23:19:49 +02:00
e82e0c47bd
Added win32 DLL support everywhere
...
Build is now entirely possible from a fresh QtSDK install,
with no external dependency.
2013-10-20 16:47:59 +02:00
6ab664485a
Win32 DLL support for libpaysages_system
2013-10-20 15:24:58 +02:00
ad1a492884
Removed dependency to GLib/GThread
2013-10-20 15:07:12 +02:00
25d14a43ce
Replaced glib mutex by QMutex
2013-10-20 15:01:57 +02:00
4ee1c4f7e1
Threading now uses QThread instead of glib threads
2013-10-20 14:53:53 +02:00
b896832e76
Removed dependency to OpenIL/libDevIL
2013-10-20 14:34:55 +02:00
5032f1b2aa
Correction des config qmake
2013-10-16 17:09:20 +02:00
46f34eb23c
Small cloud preview improvement
2013-10-08 10:13:51 +02:00
f4e4c1def4
Simplified qmake usage and normalized build between make and qtcreator
2013-10-06 23:04:04 +02:00
f39c4b3f6c
Temporary fix for preview renders stopping when window loses focus
2013-10-06 15:45:53 +02:00
29d258574a
Fixed terrain preview not clearing base texture zone
2013-10-03 23:31:23 +02:00
23cad30548
Started textures edition dialog (WIP)
2013-10-03 23:28:30 +02:00
a7bc90a1a1
Fixed compile warning (regarding static members initialization)
2013-10-03 23:28:09 +02:00
81a27b1b39
Tweaked textures presets
2013-10-03 23:27:37 +02:00
7ea28826bb
Fixed terrain preview not using specified material
2013-10-02 22:00:08 +02:00
7f0a13c02b
Zone height ranges can now be relative to terrain and water height
2013-09-27 23:28:06 +02:00
be19d1d759
Moved zone.h and zone.c to tools
2013-09-27 22:06:00 +02:00
8d701e910b
Small include fixes and unused variable tagging
2013-09-27 22:04:05 +02:00
f1e2c17f2e
Merge branch 'master' of ssh://bitbucket.org/thunderk/paysages
2013-09-26 22:12:34 +02:00
c6be386a59
Switch to HSL color space for material definition
2013-09-18 17:10:34 +02:00
05c0a58875
Separated texture layer results for previews
2013-08-28 16:03:22 +02:00
7cd74b2c8a
WIP on texture previews
2013-08-24 00:51:27 +02:00
2c79175304
Header chain optimization
2013-08-24 00:50:56 +02:00
4d8a1fe5cf
Fixed build system (now working from cli and qteditor)
2013-08-24 00:50:12 +02:00
02e839406c
Factorized common qmake parts
2013-08-23 22:57:34 +02:00
08d7b56f00
Switching all build system to qmake
2013-08-23 20:29:54 +02:00
c46afa4152
Added presets to FreeFormHelper + small fixes
2013-08-21 23:22:13 +02:00
171df529fa
Added layer coverage preview on new textures form
2013-08-21 23:19:47 +02:00
08b481df7d
WIP on new material dialog
2013-08-18 17:13:15 +02:00
bc3f47e3b9
Added rounded drawing widgets
2013-08-18 17:12:54 +02:00
f199963867
Several fixes and small changes
2013-08-17 18:08:37 +02:00
c8f36643d0
WIP on new texture form
...
- Added FreeLayerHelper
- Added texture layers table
2013-08-17 17:04:48 +02:00
0a11c7d48a
Small noise optimization
2013-08-17 15:11:49 +02:00
3acc0fe25d
Removed profiling from debug build
2013-08-17 15:11:21 +02:00
45646d47a2
More realistic material previews (more light power with HDR applied)
2013-08-17 15:10:17 +02:00
24a9145bb3
clouds: Precision fixes
2013-08-13 17:51:54 +02:00
330ac54ac9
clouds: Added edge density
2013-08-13 17:11:39 +02:00
595ac664c4
Water raster now uses ParallelQueue
2013-07-07 00:45:43 +02:00
e09b812869
Fix water raster offsetting with camera
2013-07-07 00:45:08 +02:00
2fe387918f
Terrain rasterizer now uses ParallelQueue to use cpu cores
2013-07-07 00:32:45 +02:00
9d13f46fe6
Made rasterization by scanlines thread-safe
...
renderPushTriangle can now be called concurrently
2013-07-07 00:32:01 +02:00
edde8442f5
Added parallelQueueWait
2013-07-07 00:30:26 +02:00
8c8fb185cd
Fixed parallel queue issues
2013-07-07 00:30:14 +02:00
ea24656b20
raster_threading: Added ParallelQueue system as helper
...
It will be used to push tessellated quads to render area.
2013-07-04 17:36:41 +02:00
e90c8be5a4
Increased rendering distance
2013-07-03 17:48:54 +02:00
d8695803b4
Added cloud walker subdivision system
2013-07-03 13:06:08 +02:00
651e3fc3b6
Clear terrain painting when applying presets ( fix #6 )
...
This fixes the bug where painted heightmap was not cleared
on new scene.
2013-06-27 17:11:37 +02:00
71d0eaacd0
Fixed render progress + added terrain raster progress
2013-06-27 12:15:30 +02:00
56b1a0d97f
Tweak the tessellation setting for faster renders
2013-06-27 12:03:55 +02:00
cbb4455ab5
Removed unused water_height parameter
2013-06-27 11:49:32 +02:00
390fa99bab
Tessellate terrain chunks at optimal level, using projected bounding box
2013-06-27 11:47:16 +02:00
3e42320c3f
Added bounding box system, with camera support
2013-06-27 11:46:18 +02:00
48494f9e18
terrain_tessellation: Started new tessellation system
2013-06-26 17:28:21 +02:00
039e4bb3cb
Started work on new textures interface
2013-06-23 22:54:57 +02:00
300f53121e
Todos update + make main window select first tab as start
2013-06-23 22:21:42 +02:00
08ada5fc7a
Fix pack compile problems caused by strlen
...
- Removed strlen usage
- Added unit testing to protect the change
- Fixed some bugs found with the unit test
2013-06-21 15:02:49 +02:00
88a2e90f8b
Fix some compile issues on windows
2013-06-21 15:01:39 +02:00
d5edffd55f
Fix compilation on controlling (missing header)
2013-06-21 12:36:05 +02:00
c49dec4331
Quick fix for big cloud lighting artifact
2013-06-20 23:47:40 +02:00
da27cc9b1e
Fix free form refreshing from global data update
2013-06-20 23:18:15 +02:00
3d7aefe79d
Fixed a wrong qt4 import
2013-06-20 22:22:05 +02:00
2021817082
Add "switch to textures" button on terrain page
2013-06-20 22:21:09 +02:00
62a956a65f
Add texture displacement info in terrain tab
2013-06-20 22:11:41 +02:00
ce4bddad4f
Polish of terrain tab (translations mostly)
2013-06-20 19:01:39 +02:00
87c428ea1a
Improve terrain brush settings in dialog
2013-06-20 17:56:15 +02:00
110d16e0b6
Remove unused features in terrain painting dialog
2013-06-20 17:45:26 +02:00
a76853c237
Added toggle for painted area display in terrain painting dialog
2013-06-20 17:38:23 +02:00
25a49f52d8
Added rendering tests for bruneton aerial paerspective
2013-06-20 12:33:18 +02:00
22a44540d9
Fixed a cache issue
2013-06-20 12:32:50 +02:00
d401d0105c
A little cleaning, and fixed some camera issues
2013-06-16 23:01:22 +02:00
5c21a548e3
Started work on debian package
2013-06-16 19:06:10 +02:00
356b1dad5b
Fixed hdr color mapping, broken in previous commit
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It was broken in commit 6964e73cd745386ebf131ad0955ed2db590b12fe
2013-06-16 16:19:10 +02:00
d713447f54
Improved double display precision in unit tests
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Now using a display precision better than compare precision
2013-06-16 16:12:30 +02:00
284b43362e
Merge branch 'fix_terrain_painting_scaling' into 'master'
2013-06-16 16:09:39 +02:00
4658db3cea
Fixed terrain paint brush 'smooth'
2013-06-16 16:06:46 +02:00
9b9ea22054
Fixed terrain paint brush 'reset'
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- Taking scaling into account
- Added unit tests
2013-06-16 16:03:17 +02:00
2d866442e7
Improved previous tests readability
2013-06-16 15:30:56 +02:00
db51b3af81
Fixed terrain paint brush 'flatten'
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- Now taking scaling into account
- Added unit tests on the brush
2013-06-16 15:23:37 +02:00
2c340f0e43
Added quick unit test for perspective correction
2013-06-14 13:39:45 +02:00
b793259554
Merged perspective_correction into master
2013-06-13 18:35:58 +02:00
48d9c131ad
Finally attained perspective correctness
2013-06-13 17:45:26 +02:00
c4cc784003
Adding small unit tests
2013-06-13 17:37:29 +02:00
5b2f437c35
More texture presets adjustments
2013-06-11 23:31:44 +02:00
1eb01133cf
Partially fixed black widget after render.
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The containing scroll area still blacks out...
2013-06-11 18:09:14 +02:00
4033162040
More realistic texture presets
2013-06-11 18:00:59 +02:00
feb422cd11
Merge branch 'master' into perspective_correction
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Conflicts:
src/testing/main.c
2013-06-11 17:35:53 +02:00
a02f82c13a
First attempt at perspective correction
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We inverse the perspective transformation to interpolate the scanlines.
The perspective is corrected but there are still precision problems (straight lines are deformed).
2013-06-11 12:07:17 +02:00
1b890849a8
Added renderer to RenderArea to gain access to camera
2013-06-11 12:03:50 +02:00
a4ea010b86
Added unit testing for terrain grid
2013-06-09 23:03:37 +02:00
47de568004
Added scaling adjustements
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This is not enough, there are still problems with painting brush offsets.
2013-06-09 23:03:16 +02:00
b15ea439d2
Started terrain base noise edition dialog
2013-06-09 19:36:30 +02:00